why Runtime.instance always giving me error [closed] - agents-jade

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hey everyone i'm new at #jade and now i'm trying to write #main class and i have error at "#Runtime rt=new Runtime.instance();" this line ,i added all external jars for jade but still have this problem what dose that mean pLiz help
import jade.core.Runtime;
public class Main {
public static void main(String[] args) {
Runtime rt=new Runtime.instance();
}

instance method is a static method that returns the instance of Runtime class. you needn't use operator new. That is, try to use Runtime rt=Runtime.instance();

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can not call recognize in TesseractOcr react-native [closed]

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i am doing a feature that is "get text from image" and i used "react-native-tesseract-ocr".
although i read document and followed it but i still get the error. when i print TesseractOcr this is null.
i can not call recognize in TesseractOcr (TesseractOcr.recognize)
(https://i.stack.imgur.com/L2kQn.png)
how can i fix it (https://i.stack.imgur.com/zrYDL.png)
the problem may be that you have not linked the package
$ react-native link react-native-tesseract-ocr
add the import to start
import TesseractOcr, { LANG_ENGLISH } from 'react-native-tesseract-ocr';
test this finction
await TesseractOcr.recognize(imageSource, LANG_ENGLISH, {});

Generating a report after running a feature file using Runner.runFeature() method [closed]

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I want to generate a report using below code:
Map<String, Object> result = Runner.runFeature( "classpath:FeatureFiles/Post.feature", args, true);
In args I am passing the test data to the feature file
Also the runFeature() doesn't return any keys related to request and if the feature execution fails no keys are returned to the runner class
You won't get a report this way. This method of running a test is only for those who want to call Karate from Java. Please use the "normal" methods to do "testing".

How to get class attributes in Mono? [closed]

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I want use attributes in C# code which will work in my project which uses Mono.
It is possible to get class attributes from Mono runtime? And how, if it is possible?
A little explanation:
This is my class with attribute:
[SomeAttribute]
public class SomeClass { /* ... */ }
And somewhere in my C++ code I start Mono and load assembly with this class.
In C++ code I want to discover attributes of this SomeClass and perform some actions. So how can I do this? Can Mono tell what attributes used in this class?
It's going to be difficult to do this from the C++ side, so what you probably want to do is get the attributes as normal from within your C# class:
typeof(SomeType).GetAttributes()
And then call a function from your C++ code to actually access that information.
Using mono to call C# from C/C++

Type XXX is not defined in VB [closed]

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The following are errors thrown by the code that comes below the error:
MIL.Html.HtmlDocument is not defined
Dim HTMLDoc As MIL.Html.HtmlDocument
MIL.Html.HtmlNodeCollection is not defined
Private Sub ParseHTMLDoc(ByVal Nodes As MIL.Html.HtmlNodeCollection)
HtmlNode is not defined
For Each Node As MIL.Html.HtmlNode In Nodes
Why am I getting these errors
MIL.Html looks like a third party class library(DLL). Have you imported or added reference of that dll in your project and imported the required namespace to your project? That should solve the problem.

Automatically object creation when class is imported without any other call in Objective-C [closed]

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I need create a library for an iOS application, that will be auto allocated without any other call excepting #import"nameOfHeader.h"
How can I do this.
You have to add eg:
+ (void)load {
[self performSelectorOnMainThread:#selector(sharedInstance) withObject:nil waitUntilDone:NO];
}
to the class which is imported