SDK Version: 37.0.0
Platforms(Android/iOS/web/all): Android/iOS.
I’m trying to load a 3D object in my application and followed many tutorials.
the model is loaded successfully and attached to scene variable but it doesn’t appear in the view.
this is a part of my graduation project and i have searched a lot the 2 months to answers
looking for a real working solution as most of the solution i found was too old and doesn’t work.
my component is as described below:
import * as React from 'react';
import { Ionicons } from '#expo/vector-icons';
import { View, StyleSheet,PixelRatio ,TouchableOpacity} from 'react-native';
import { ExpoWebGLRenderingContext, GLView } from 'expo-gl';
import { Renderer, TextureLoader } from 'expo-three';
import ExpoTHREE from 'expo-three';
import * as THREE from 'three'
import {
AmbientLight,
BoxBufferGeometry,
Fog,
Mesh,
MeshStandardMaterial,
PerspectiveCamera,
PointLight,
Scene,
SpotLight,
} from 'three';
export default class ModelScreen extends React.Component {
constructor(props) {
super(props);
let timeout;
this.state= {
loadingCompleted:true,
}
}
componentDidMount(){
THREE.suppressExpoWarnings(true)
clearTimeout(this.timeout)
}
componentWillUnmount(){
clearTimeout(this.timeout)
}
render() {
return (
<View style={styles.container}>
<TouchableOpacity style={[styles.backButton]} activeOpacity={0.8}
onPress= {()=>{
this.props.setViewModel(false);
}}
>
<Ionicons style={styles.backButtonIcon} name="md-arrow-back"></Ionicons>
</TouchableOpacity>
<GLView
style={styles.viewer}
onContextCreate={async (gl: ExpoWebGLRenderingContext) => {
const { drawingBufferWidth: width, drawingBufferHeight: height } = gl;
const sceneColor = '#111111';
const scale = PixelRatio.get();
// Create a WebGLRenderer without a DOM element
const renderer = new Renderer({gl,alpha:true});
renderer.capabilities.maxVertexUniforms = 52502;
renderer.setSize(width/scale, height/scale);
renderer.setPixelRatio(scale);
renderer.setClearColor(0x000000,0);
const camera = new PerspectiveCamera(45, width / height, 1, 1000);
camera.position.set(0, 2, 5);
camera.lookAt(0,0,0);
const scene = new Scene();
scene.fog = new Fog(sceneColor, 1, 1000);
const ambientLight = new AmbientLight(0x101010);
scene.add(ambientLight);
const pointLight = new PointLight(0xffffff, 2, 1000, 1);
pointLight.position.set(0, 200, 200);
scene.add(pointLight);
const spotLight = new SpotLight(0xffffff, 0.5);
spotLight.position.set(0, 500, 100);
spotLight.lookAt(scene.position);
scene.add(spotLight);
var object = null;
const model = {
'thomas.obj': require('./../assets/models/thomas/thomas.obj'),
'thomas.mtl': require('./../assets/models/thomas/thomas.mtl'),
'thomas.png': require('./../assets/models/thomas/thomas.png'),
};
// Load model!
await ExpoTHREE.loadAsync(
[model['thomas.obj'], model['thomas.mtl']],
null,
name => model[name],
).then((obj)=>{
// // Update size and position
ExpoTHREE.utils.scaleLongestSideToSize(obj, 5);
ExpoTHREE.utils.alignMesh(obj, { y: 1 });
// Smooth mesh
ExpoTHREE.utils.computeMeshNormals(obj.children[0]);
// Add the mesh to the scene
scene.add(obj.children[0]);
}).catch((error)=>{
console.log(error);
});
console.log(scene.children.length)
function update() {
if (scene.children.length == 4)
scene.children[3].rotateY(0.03);
}
// Setup an animation loop
const render = () => {
this.timeout = requestAnimationFrame(render);
update();
renderer.render(scene, camera);
gl.endFrameEXP();
};
render();
}}
/>
</View>
);
}
}
const styles = StyleSheet.create({
container: {
flex:1,
justifyContent:"center",
alignItems:"center",
backgroundColor:"#111111",
},
backButton:{
position:'absolute',
top:30,
width:50,
height:50,
alignItems:"center",
justifyContent:"center",
borderRadius:100,
backgroundColor:"rgb(1,175,250)",
left:20,
alignSelf:"flex-start",
zIndex:10,
},
backButtonIcon:{
fontSize:25,
fontWeight:'900',
color:"#111111",
},
viewer:{
width:"80%",
height:"80%",
}
});
can anyone help me please?
Edit
it's working now without material i have changed
await ExpoTHREE.loadAsync([model['thomas.obj'], model['thomas.mtl']],null,name => model[name])
to
await ExpoTHREE.loadAsync(model['thomas.obj'],null,name => model[name])
but it doesn't render if i load the material and don't know what's wrong with it. i tried different objects and cannot render the material. the object disappears
Related
The splash screen is using async operations to wait, while the fonts package is using a "custom hook" useFonts (I guess).
How to make the splash screen wait for the google fonts to load?
You can load fonts with loadAsync from expo-fonts, and manage splash screen with expo-splash-screen
import * as SplashScreen from 'expo-splash-screen';
import * as Font from 'expo-font';
import { Inter_900Black } from '#expo-google-fonts/inter';
export default function App() {
const [appIsReady, setAppIsReady] = useState(false);
useEffect(() => {
(async () => {
try {
await SplashScreen.preventAutoHideAsync();
await Font.loadAsync({ Inter_900Black });
}
catch {
// handle error
}
finally {
setAppIsReady(true);
}
})();
}, []);
const onLayout = useCallback(() => {
if (appIsReady) {
SplashScreen.hideAsync();
}
}, [appIsReady]);
if (!appIsReady) {
return null;
}
return (
<View style={styles.container} onLayout={onLayout}>
<Text style={{fontFamily: 'Inter_900Black'}}>
Example text
</Text>
</View>
);
}
This is compete!
import React, { useCallback, useEffect, useState } from 'react';
import * as SplashScreen from 'expo-splash-screen';
import * as Font from 'expo-font';
import { Montserrat_400Regular, Montserrat_500Medium, Montserrat_700Bold,
Montserrat_900Black } from '#expo-google-fonts/montserrat';
export default function App() {
const [appIsReady, setAppIsReady] = useState(false);
useEffect(() => {
async function prepare() {
try {
// Keep the splash screen visible while we fetch resources
await SplashScreen.preventAutoHideAsync();
// Pre-load fonts, make any API calls you need to do here
await Font.loadAsync({ Montserrat_900Black });
// Artificially delay for two seconds to simulate a slow loading
// experience. Please remove this if you copy and paste the code!
await new Promise(resolve => setTimeout(resolve, 2000));
} catch (e) {
console.warn(e);
} finally {
// Tell the application to render
setAppIsReady(true);
}
}
prepare();
}, []);
const onLayoutRootView = useCallback(async () => {
if (appIsReady) {
// This tells the splash screen to hide immediately! If we call this after
// `setAppIsReady`, then we may see a blank screen while the app is
// loading its initial state and rendering its first pixels. So instead,
// we hide the splash screen once we know the root view has already
// performed layout.
await SplashScreen.hideAsync();
}
}, [appIsReady]);
if (!appIsReady) {
return null;
}
return (
<View
style={{ flex: 1, alignItems: 'center', justifyContent: 'center' }}
onLayout={onLayoutRootView}>
<Text style={{ fontFamily: 'Montserrat_900Black', fontSize: 18 }}>SplashScreen
Demo! 👋</Text>
</View>
);
}'
I'm currently working with the ViroReact Community Package in React Native to display a video in AR when a specific image is found. However the onTargetFound function of the ViroARImageMarker is not triggered, and the children of the ViroARImageMarker are not displayed.
When I added the onAnchorFound function to the ARScene (parent) the onAnchorFound method was triggered, however the children of the ViroARImageMarker still weren't rendered. Why is the function not triggered and therefore the children not displayed? How do I fix this?
The image is a 12x12cm black card with a bright orange logo (about 3cm) in the center. Neither of the targets are found in the ViroARImageMarker.
Here's my code:
Image Recognition Class
import React, { useEffect, useState } from 'react';
const {
ViroARScene,
ViroARImageMarker,
ViroARTrackingTargets,
ViroAnimations,
ViroVideo,
ViroMaterials,
ViroBox
} = require('#viro-community/react-viro');
const NewViroTracker = () => {
const videoPath = require('#assets/videos/wham.mp4');
const [videoAnimationName] = useState('showVideo');
const [playAnim, setPlayAnim] = useState(false);
function _onAnchorFound(evt: any) {
console.log('Anchor found in Marker :', evt);
setPlayAnim(true);
}
return (
<ViroARScene>
<ViroARImageMarker
target={'inviteCard'}
onAnchorFound={_onAnchorFound}>
<ViroVideo source={videoPath} />
</ViroARImageMarker>
<ViroARImageMarker
target={'logo'}>
<ViroBox position={[0, 0.25, 0]} scale={[0.5, 0.5, 0.5]} />
</ViroARImageMarker>
</ViroARScene>
);
};
ViroARTrackingTargets.createTargets({
inviteCard: {
source: require('#assets/images/invite-card.png'),
orientation: 'Up',
physicalWidth: 0.12 // real world width in meters
},
logo: {
source: require('#assets/images/logo-empty.png'),
orientation: 'Up',
physicalWidth: 0.0287 // real world width in meters
}
});
ViroMaterials.createMaterials({
chromaKeyFilteredVideo: {
chromaKeyFilteringColor: '#00FF00'
}
});
ViroAnimations.registerAnimations({
showVideo: {
properties: { scaleX: 1, scaleY: 1, scaleZ: 1 },
duration: 1000
},
closeVideo: {
properties: { scaleX: 0, scaleY: 0, scaleZ: 0 },
duration: 1
}
});
export default NewViroTracker;
App
import React from 'react';
const { ViroARSceneNavigator } = require('#viro-community/react-viro');
import styled from 'styled-components/native';
import NewViroTracker from 'components/NewViroTracker';
const App = () => {
return (
<ViroWrapper
autofocus={true}
initialScene={{
scene: NewViroTracker
}}
/>
);
};
export default App;
const ViroWrapper = styled(ViroARSceneNavigator)`
flex: 1;
`;
Dependencies:
"#viro-community/react-viro": "^2.21.1",
"react": "17.0.2",
"react-native": "0.66.3",
I have an example code I put it on below ,this example show the circle to drag another location
import React, { Component } from "react";
import {
StyleSheet,
View,
PanResponder,
Animated
} from "react-native";
export default class Draggable extends Component {
constructor() {
super();
this.state = {
pan: new Animated.ValueXY()
};
}
componentWillMount() {
// Add a listener for the delta value change
this._val = { x:0, y:0 }
this.state.pan.addListener((value) => this._val = value);
// Initialize PanResponder with move handling
this.panResponder = PanResponder.create({
onStartShouldSetPanResponder: (e, gesture) => true,
onPanResponderMove: Animated.event([
null, { dx: this.state.pan.x, dy: this.state.pan.y }
])
// adjusting delta value
this.state.pan.setValue({ x:0, y:0})
});
}
render() {
const panStyle = {
transform: this.state.pan.getTranslateTransform()
}
return (
<Animated.View
{...this.panResponder.panHandlers}
style={[panStyle, styles.circle]}
/>
);
}
}
let CIRCLE_RADIUS = 30;
let styles = StyleSheet.create({
circle: {
backgroundColor: "skyblue",
width: CIRCLE_RADIUS * 2,
height: CIRCLE_RADIUS * 2,
borderRadius: CIRCLE_RADIUS
}
});
this code the circle to the drag but I have drag another location it goes on the starting location so have to set the current location value so please tell me
I am trying to make a pulsing svg heart in ReactNative expo using an SVG image.
The only way I managed to make the heart to resize with an animated value is to change bind it to style: fontSize.
This seems to change size correctly, but the animation is really choppy.
Here is the code:
import React, { Component } from 'react';
import { Animated } from 'react-native';
import { SimpleLineIcons } from '#expo/vector-icons';
const AnimatedIcon = Animated.createAnimatedComponent(SimpleLineIcons);
const TARGET_FONT_SIZE = 16;
const GROWN_FONT_SIZE = 24;
class GrowingHeart extends Component<any, any> {
size = new Animated.Value(TARGET_FONT_SIZE);
constructor(props) {
super(props);
Animated.sequence([
Animated.timing(this.size, {
duration: 1000,
toValue: GROWN_FONT_SIZE
}),
Animated.timing(this.size, {
duration: 1000,
toValue: GROWN_FONT_SIZE
})
]).start();
}
render() {
return (
<AnimatedIcon
style={{ fontSize: this.size }}
size={20}
name="heart"
color="red"
/>
);
}
}
I tried also to bind width and height but they are also choppy + they change container size, rather than the icon.
Is there a better way of doing this? Thanks
Seems that Animated api is simply still rubbish (please correct me if I am getting this wrong)
I re-wrote this with reanimated and it works smooth. The code below is not complete but shows how heart is growing with no choppiness, but rather perfectly smooth.
import React, { Component } from 'react';
import { TouchableOpacity } from 'react-native-gesture-handler';
import Animated, { Easing } from 'react-native-reanimated';
import { SimpleLineIcons } from '#expo/vector-icons';
const {
createAnimatedComponent,
debug,
set,
get,
block,
eq,
Value,
cond,
greaterThan,
startClock,
timing,
Clock,
Code,
clockRunning,
stopClock
} = Animated;
const AnimatedIcon = createAnimatedComponent(SimpleLineIcons);
const TARGET_FONT_SIZE = 16;
const GROWN_FONT_SIZE = 20;
class GrowingHeart extends Component<any, any> {
size = new Value(TARGET_FONT_SIZE);
clock = new Clock();
updatingValue = new Value(0);
clockState = {
finished: new Value(0),
position: new Value(5),
time: new Value(0),
frameTime: new Value(0)
};
clockConfig = {
duration: new Value(500),
toValue: new Value(GROWN_FONT_SIZE),
easing: Easing.linear
};
constructor(props) {
super(props);
}
render() {
const { color } = this.props;
const { updatingValue, size, clock, clockConfig, clockState } = this;
return (
<>
<Code>
{() =>
block([
cond(
// animation not triggered
eq(0, updatingValue),
[],
[
cond(
clockRunning(clock),
[],
[
set(clockState.finished, 0),
set(clockState.time, 0),
set(clockState.position, TARGET_FONT_SIZE),
set(clockState.frameTime, 0),
set(clockConfig.toValue, GROWN_FONT_SIZE),
startClock(clock)
]
),
cond(
greaterThan(0, updatingValue),
// is decreasing
[debug('going down', updatingValue)],
// is growing
[
timing(clock, clockState, clockConfig),
set(size, clockState.position)
]
),
cond(clockState.finished, [stopClock(clock)])
]
)
])
}
</Code>
<TouchableOpacity
onPress={() => {
this.updatingValue.setValue(1);
}}
>
<AnimatedIcon
style={{ fontSize: this.size }}
name="heart"
color={color}
/>
</TouchableOpacity>
</>
);
}
}
Signed APK crash after launch, in logCat i got requiring unknown module 'React'
Debug application works fine, but in logCat i got >> Requiring module 'React' by name is only supported for debugging purposes and will BREAK IN PRODUCTION!
React v15.4.1, React native v0.39.2 ?
Sorry for my english
this is my index.android.js
import React from 'react';
import {AppRegistry} from 'react-native';
import myapp from './index_start.js';
AppRegistry.registerComponent('myapp', () => myapp);
and index_start.js
import React, { Component } from "react";
import {
StyleSheet,
AppRegistry,
Text,
Image,
View,
AsyncStorage,
NetInfo,
StatusBar,
Navigator,
Dimensions
} from 'react-native';
// Window dismensions
const { width, height } = Dimensions.get('window');
// Device infos
import DeviceInfo from 'react-native-device-info';
// Native SplashScreen
import SplashScreen from 'react-native-splash-screen';
// Spinner
import Spinner from 'react-native-spinkit';
// Models
import User from './model/UserModel';
// Json data for initial launch
var DB = require('./DB.json');
// Components
import Stage from './components/stage/stage.js'
import Player from './components/player/player.js'
import Settings from './components/settings/settings.js'
import House from './stages/house/house.js'
// LocalStorage key
var USER_KEY = 'user_key';
const routes = [
{name: 'loading'},
{name: 'stage', component: Stage},
{name: 'house', component: House},
{name: 'settings', component: Settings}
];
const _navigator = null;
export default class myapp extends Component {
constructor(props) {
super(props);
this.state = {
isConnected: false,
isLoading: true,
_navigator: null,
stages: null
}
}
componentWillMount() {
// check if connected
this._checkConnexionType();
}
componentDidMount() {
SplashScreen.hide();
this._loadInitialData();
}
componentDidUpdate() {
// console.log(this.state.stages)
if (!this.state.isLoading && this.state.stages !== null) {
_navigator.push({
name: 'stage',
passProps: {
data: this.state.stages
}
})
}
}
/**
* Load localStorage Data
*/
async _loadInitialData() {
// GET User LocalStorage
if (this.state.stages == null) {
var localData;
//AsyncStorage.removeItem(USER_KEY)
AsyncStorage.getItem(USER_KEY).then((data) => {
if (data !== null) {
var localData = JSON.parse(data);
// User.uuid = localData.uuid;
User.setStages(localData.stages)
this.setState({
'stages' : localData.stages
})
} else {
var storage = {};
storage.setUiid = DeviceInfo.getUniqueID();
storage.stages = DB.stages;
AsyncStorage.setItem(USER_KEY, JSON.stringify(storage));
this.setState({
'stages' : DB.stages
})
}
})
}
if (this.state.isConnected) {
// var rStages = this._loadRemoteStages();
// console.log(rStages);
}
// Change state
setTimeout((function() {
this.setState({
'isLoading': false
})
}).bind(this), 1500);
}
/**
* GET stages from remote DB
*/
async _loadRemoteStages() {
await fetch(API_URL)
.then((response) => response.json())
.then((responseJson) => {
console.log(responseJson)
return responseJson;
})
.catch((error) => {
console.error(error);
});
}
/**
* CHECK IF user is connected to Network
* SET bool to state isLoading
*/
_checkConnexionType() {
NetInfo.isConnected.fetch().then(response => {
this.setState({ isConnected: response})
})
}
_renderScene(route, navigator) {
_navigator = navigator;
if (route.name == 'loading') {
return (
<View style={styles.container}>
<StatusBar hidden={true} />
<Image
style={{width: width, height: height}}
source={require('./img/screen.jpg')}
/>
<View style={styles.loading}>
<Text style={styles.loadingText}>CHARGEMENT</Text>
<Spinner type="ThreeBounce" color={'#fff'}/>
</View>
</View>
)
} else if (route.name == 'stage') {
return (
<Stage navigator={_navigator} {...route.passProps}/>
)
} else if (route.name == 'player') {
return (
<House navigator={_navigator} {...route.passProps}}/>
)
} else if (route.name == 'settings') {
return (
<Settings navigator={_navigator} {...route.passProps}/>
)
}
}
render() {
return (
<Navigator
initialRoute={{name: 'loading'}}
configureScene={() => Navigator.SceneConfigs.FloatFromBottomAndroid}
renderScene={this._renderScene.bind(this)}
/>
);
}
}
const styles = StyleSheet.create({
container: {
flex: 1,
},
loading: {
flex: 1,
position: 'absolute',
bottom: 50,
left: 0,
right: 0,
alignItems: 'center',
},
loadingText:{
flex: 1,
fontFamily: 'CarterOne',
fontSize: 20,
color: '#fff'
}
});