Copy a file to HoloLens emulator - hololens-emulator

I have a UWP application that allows a user to pick a file (using a file selection dialog). I can run the application inside of the HoloLens emulator. The file selection dialog seems to be working correctly. However, there are no files to choose from !
I want to copy a file from my local file system into the emulator so that the application has something to work with. How do I do that?
[EDIT]
Below is an image of the File Explorer for "PublicDocuments". Here, files can be uploaded. However, the "PublicDocuments" folder isn't visible from inside the emulator.
Below is an image of the File Explorer for "Documents". The buttons "Choose File" and "Upload" are not visible.

Open any folder and scroll down - the Upload button is at the very bottom.

You can use Device Portal for this. Open Device Portal for the emulator (using the globe icon on the toolbar) and browse to the File Explorer page. You can upload files to user folders such as the Documents folder, as well as to the storage folders for your in-development app.

Related

How can I remove Paragon NTFS completely from my Mac?

I deleted all files from Application, Finder/Application Support, and also removed it from System Preference. But I am still getting the notifications from it when I open my computer.
My activity Monitor shows that the notification files are saved in:
/Library/Application Support/Paragon Software/com.paragon-software.ntfs.notification-agent.app/Contents/MacOS/NotificationAgent
HOWEVER, I couldn't see Paragon Software in /Library/Application Support. I guess that is because the folder is hidden. Is there anyway I can see the hidden folder without downloading any other tool? Or how can I remove Paragon NTFS completely and not receive its notification anymore?
In notification settings, I can still see:
I can turn off the notification for now. But I really want to remove it.
To show hidden files:
Go to Finder-apps-utilis-terminal
Enter:
defaults write com.apple.finder AppleShowAllFiles YES
Press alt & right click finder app icon from dock. Then click relaunch
If you are using OS version >= Sierra, you can use
CMD + SHIFT + .
when in finder to show hidden files(Hit once more to revert)

Xcode Osx drag to Browser

I have a problem, that brings me head.
When I drag and drop an image on to an external browser from Finder, it recognizes it perfectly.
However, from the My App I have a file manager, and when I try to drag an image on to an external browser, is not recognized.
What do I have to do to recognize the image as a file?

VB.Net - Play file extension that does not match the file format?

I'm creating an app in VB.NET windows form Application..
On my App I have Media Player Library and I am playing .mp3 files, now I change the extension of my files into .albs to be little realistic with my app name..
But after i change the extension and when I try to play files I get this:
When i click Yes app continues to work perfectly and to play my files...
When I click "Don't ask me again for this extension (.albs)." app works well..
What I need ?
I need to hide this windows, so when I install my app to other PCs I don't want this window to be opened..
So is anyway to stop this before it opens..
for example any .reg file to register the extension..
or some code to register in app or something else.. ??
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Create an execution file from Xcode mac project

I had created a mac app in Xcode, and i would like to create a file out of it , so that it will be a regular program on my mac, which i can run on startup , and send to other people.
I don't know if it has to be a .dmg , , or something else.
I have tried this link to do that, but the dmg is just a file that when i open, shows me the Xcode project and not run the app as like any other mac app :
Creating a .DMG (dbf answer and marc answer)
How do you create an app? a regular mac app from Xcode project ??
How do enable it to be open at startup as like any other app ?
EDIT
I can see lots of people just taking the .app from Xcode, to use as the desktop app . but for me, when i click this file .app . nothing is happens, (it open and than closed)
Thanks.
Open your project in Xcode.
In the "Products" folder on the left-hand side of the Xcode window, select .app
In the "Product" menu, select "Archive."
When Xcode has finished building your project, the Archive window will open.
On the right, near the top is an "Export..." button. Click it.
You have several options for creating your Archive. The last one is: Export as a Mac Application. That option will simply save your project as an ordinary Mac application. Click it.
You'll then be presented with a dialog in which you can select the destination folder for your application. Choose where you want your application saved, and click "Export."
In the "Finder" go to the same folder you just selected and your application will be there.
~~
To make your application open when you log into your account on your computer, open "System Preferences," select "Users & Groups," select the "Login Items" tab, click on the "+" button, find your application, click on the "Add" button.

Set logo for Mac application

I am an iOS developer and did my first Cocoa Mac application using Xcode 4.2, I set the Logo image in the xcode itself and property list, but the application logo still has its default logo (the white sheet with two pens), how can I set Logo for my application?
Design your 512x512 icon and save it as png file. Open Icon Composer (installed with Xcode in /Developer/Applications/Utilities folder) and drag your png file to it and save your icon as icns.
Now in Xcode open your project and select the target. Drag your icns file to the "App Icon" box. That´s it! Build and run again...
You should place icon (icns format file) Your project target -> summary -> drag n drop in App icon box.
you need a .icns file rather than a straight png to get the file icon. This is essentially a collection of images at different sizes that mac os can use for different jobs.
as of mountain lion, the Icon Composer isn't available. You can build your icns file on the command line from a bunch of scaled and named bitmaps, or you can use the simple utility I built to do the job!
http://hobbyistsoftware.com/icnsBuilder