Keyword not recognised - testing

The exact code works for someone else, but on my computer it doesn't, I have the exact files as that person.
Here you can see the directory and some of the code1
And here you can see the fails 2

Edit your question and add - as a text - the source code, the error, and any other relevant information - like the directory structure of the project.
The secend screenshot shows errors that resource files are not found; from the output it looks like you are importing them as "Resources/file.robot".
In the same time in the first screenshot it looks like the Resources folder is on the same level as your suite's one. So change the imports to be "../Resources/file.robot", to set where the framework should find them.

Related

expected identifier or )

I have a project that contains several header files, when the project imported into Xcode and compiled, on of the header files caused the following error:
expected identifier or )
../../../projjack/Lumbroot/xx.h
would you please suggest some solution to fix this issue, there are similar questions about solving the same error, but it does not address my issue.
also,why do you think I receive such an error despite the path to the header file does not contain ")" sign?
Because the error is in what is being included not in the file name.
would you please suggest some solution to fix this issue
In Xcode open the file reporting the error then select the menu item Product > Perform Action > Preprocess "<file>". This will produce you a "flat" view of the file with all files included and all processing tokens expanded. The view will contain lines starting with # which indicate the files the various lines originally came from. In this view locate the point at which Xcode shows the error in the original file and then examine the lines preceding that point. You should locate what is causing your issue. You can then open the original file containing the error and fix it.
HTH

Can't get PDFBox CreatePDFA example to work - Color profile not found

I'm trying to get the example for creating a PDF/A document with Apache PDFBox up an running (CreatePDFA.java).
For this I copied the example class as is into a project module that includes a maven-dependency on PDFBox in version 2.0.0-RC3. I only changed the method signature and used a fixed font, filename and message instead of args[].
When trying to run the code I get an NPE in Line 107 because it cant't load the color profile (InputStream is null) When I check the included library in the project details I can see the resources folder, but it does not contain the expected file, namely "pdfa/sRGB Color Space Profile.icm".
Unfortunately, google-ing the problem only turned up more references to always the same example implementation, but after a while I acutally found what seems to be the needed file on apache.googlesource.com
I copied the file to our own resource directory and then used this line of code instead:
InputStream colorProfile = CreatePdfA.class.getResourceAsStream("/pdfa/sRGB Color Space Profile.icm");
This finally stopped the NPE - the file is apparently found - but now I get another exception which says:
java.lang.IllegalArgumentException: Invalid ICC Profile Data
Here, I'm stuck. I had hoped that this would work just out of the box, but it seems like I am missing something. Any ideas?
You already answered one part of the problem yourself: put the file into your resource directory.
The second problem may be a bad repository mirror or a transfer problem (binary to ascii). Here's the official repository URL with the ICC profile from the example:
https://svn.apache.org/viewvc/pdfbox/trunk/examples/src/main/resources/org/apache/pdfbox/resources/pdfa/

Xcode: all .h files lost syntax coloring

I had a project that was working for almost a week then suddenly all my .h files lost code completion/syntax coloring.The only changes i could think of was i changed my target's name and then when i created a new set of .h and .m files this started.
Okay I have checked everything on this topic which was commonly an issue in xcode 3 and 4, i tried all solutions like
Clean/rebuild/restart Xcode
Remove Derived Data
Precompile Prefix Header to No
Add "$(SRCROOT)/**" to header search path
Nothing has worked, any help would be appreciated.Also my Xcode version is 6.1.1.
Try these Solutions:-
You can able to fix that issue by change build settings like this, PreCompile Prefix Headers :NO
I've been doing this, and it's worked multiple times for me (after trying all of the above previously).
Now I just hit space, backspace (the mac version) and rebuild... works nice. Then, remember to scroll (sometimes the colors don't show up until you scroll somewhere)
Find your prefix file: "ProjectName_prefix.pch".
Comment out some line. (basically change it)
Build your project, doesn't matter if it fails or not.
Uncomment it.
Build again.
I'm betting only step 2 (modify the prefix) is what does it, but these essentially get you back to running. Suddenly everything magically recolors itself and completes functions.
Good luck if that doesn't fix it, perhaps try doing this to your dependency pch files (three20 or FB api's)
Okay I found out what the problem was, in my case i had changed the target name and in the process the project name also.
This resulted in the change of path of the prefix header when actually the file was still at the old path. Changing it to the old path fixed the problem.
The prefix header path can be found in Build settings.
usually something like ProjectName/Prefixfilename.pch

'clang: error: linker command failed with exit code 1' 'directory not found for option'

The title says it all; Suddenly my project won't build anymore and I can't figure out why.
Stackoverflow don't allow me to post picture, so here is a link; http://i.stack.imgur.com/iU9XL.png
This error doesn't tell me much, maybe you know more about it. What I have tried is:
-Removed and added the Parse library
-Removed Derived data
-Removed and added all frameworks
Thanks
Delete and re'add all files in the project, sometimes Xcode mess up and the files won't link to eachother well

XCode warning - duplicate CMakeLists.txt while trying to change project name

I tried to change the name of my xcode project, (which uses the cocos2d framework), but for some reason my main files folder (the one that contains all the .h and .mm files) wouldn't change the name. so then i manually clicked under "MyProj TARGETS -> Build Settings" and manually changed the fields:
Info.plist File
Header Search Paths
User Header Search Paths
Prefix Header
to be using "MyProj/" instead of "PrevName/" (the previous name i had named the project) but now i'm getting these two strange warnings:
Warning: Multiple build commands for output file /Users/me/Library/Developer/Xcode/DerivedData/MyProj-fzlkaghtvjzkgkenbpejhzwvxsft/Build/Products/Debug-iphonesimulator/MyProj.app/CMakeLists.txt
Warning: The Copy Bundle Resources build phase contains this target's Info.plist file 'MyProj/Resources/Info.plist'.
you'll see that this is also mentioned under: http://www.cocos2d-iphone.org/forum/topic/33245 but no one has answered this part
and i tried to look under Xcode warning: "Multiple build commands for output file" to see under "Build Phases -> Copy Bundle Resource"... and indeed, there were 2 CMakeLists.txt files. one is:
MyProj/libs/Box2D
and the other is:
MyProj/libs/kazmath/src
which one do i need? or do i need both, since i think xcode used to be compiling with both??
i should mention that my project seems to be running okay right now if i leave the warnings in. but i don't like warnings that i don't understand, and i know that i could just swap my source/assets to a new project to get rid of the warning, but i'd like to know for future reference how to properly rename everything in a xcode project.
Thanks
Oh wow... I had no idea the traffic on stackoverflow is so low these days...(or at least for xcode & iOS dev) sighs
Anyways, I think I figured out a fix.
I read apple developer guilde for the second Warning
For the first Warning, I looked at another file that I had created, and I compared my project's settings to the other project's settings. (such a simple solution, duh, why didn't I think of this >_<) and it turns out, under Copy Bundle Resources, you're only supposed to have:
Your .png files and other resources used in code (but NOT your plist file, for the very reason given in the link above)
iTunesArtwork
ChangeLog
Actually, i'm not sure if you even need #2 or #3. I'll give an upvote to whoever experiments with it. So.... the solution is to simply remove all those other CMakeLists and cmakes and all that junk, including plist :)