Hello I'm Making a Sound App integrated with ChromeCast in Obj-C. I use ChromeCast 4.4.7 dynamic SDK.
I use the manual method adding the SDK, and everything works fine. The app Connects with Chromecast and sends info.
The problem is what I want to Achieve the Project, using the strip_unused_archs.sh joined with the SDK. I've got 6 errors.
I Paste them
The domain/default pair of (/Users/juanjocontreras/Library/Developer/Xcode/DerivedData/WMYA_Radio-fzjavmckasiwebglravdbxefwoel/Build/Intermediates.noindex/ArchiveIntermediates/WMYA/Info.plist, CFBundleExecutable) does not exist
Removing unused architectures from framework:
fatal error: lipo: can't open input file: /Users/juanjocontreras/Library/Developer/Xcode/DerivedData/WMYA_Radio-fzjavmckasiwebglravdbxefwoel/Build/Intermediates.noindex/ArchiveIntermediates/WMYA/ (No such file or directory)
fatal error: lipo: can't open input file: /Users/juanjocontreras/Library/Developer/Xcode/DerivedData/WMYA_Radio-fzjavmckasiwebglravdbxefwoel/Build/Intermediates.noindex/ArchiveIntermediates/WMYA/_armv7 (No such file or directory)
mv: rename /Users/juanjocontreras/Library/Developer/Xcode/DerivedData/WMYA_Radio-fzjavmckasiwebglravdbxefwoel/Build/Intermediates.noindex/ArchiveIntermediates/WMYA/_thinned to /Users/juanjocontreras/Library/Developer/Xcode/DerivedData/WMYA_Radio-fzjavmckasiwebglravdbxefwoel/Build/Intermediates.noindex/ArchiveIntermediates/WMYA/: No such file or directory
2020-05-18 16:11:30.130 defaults[10081:96863]
The domain/default pair of (Radio/InstallationBuildProductsLocation/Applications//Ibiza1Radio.app/Frameworks/GoogleCast.framework/Info.plist, CFBundleExecutable) does not exist
Removing unused architectures from framework:
fatal error: lipo: can't open input file: Radio/InstallationBuildProductsLocation/Applications//Ibiza1Radio.app/Frameworks/GoogleCast.framework/ (No such file or directory)
fatal error: lipo: can't open input file: Radio/InstallationBuildProductsLocation/Applications//Ibiza1Radio.app/Frameworks/GoogleCast.framework/_armv7 (No such file or directory)
mv: rename Radio/InstallationBuildProductsLocation/Applications//Ibiza1Radio.app/Frameworks/GoogleCast.framework/_thinned to Radio/InstallationBuildProductsLocation/Applications//Ibiza1Radio.app/Frameworks/GoogleCast.framework/: No such file or directory
Any idea of what can I do to Archive and publish the app?
Thnx to all of U
Related
I am trying to build OpenSceneGraph(Version 3.6.5) for arm processor running embedded linux.
cmake throws different errors, can someone help ? What needs to be added in CMakeLists.txt for these errors specifically ?
1. /mnt/sdk8_2/OpenSceneGraph/build/CMakeFiles/CMakeTmp/src.cxx:2:17: fatal error: cstdlib: No such file or directory
2 | #include
but it is there at /opt/arago/sysroots/aarch64-linux/usr/include/c++/9.2.1/cstdlib
2. atomic.h: No such file or directory
but following files are there
/opt/arago/sysroots/aarch64-linux/usr/include/tbb/atomic.h
/opt/arago/sysroots/aarch64-linux/lib/modules/5.10.41-g4c2eade9f7/build/arch/arm64/include/asm/atomic.h
/opt/arago/sysroots/aarch64-linux/lib/modules/5.10.41-g4c2eade9f7/build/include/linux/atomic.h
3. /mnt/sdk8_2/OpenSceneGraph/build/CMakeFiles/CMakeTmp/src.cxx:2:17: fatal error: windows.h: No such file or directory
But it's there at
/opt/arago/sysroots/aarch64-linux/usr/include/boost/predef/os/windows.h
/opt/arago/sysroots/aarch64-linux/lib/modules/5.10.41-g4c2eade9f7/build/include/asm-generic/atomic.h
/opt/arago/sysroots/aarch64-linux/lib/modules/5.10.41-g4c2eade9f7/build/include/asm-generic/bitops/atomic.h
/opt/arago/sysroots/aarch64-linux/lib/modules/5.10.100-g7a7a3af903/build/arch/arm64/include/asm/atomic.h
/opt/arago/sysroots/aarch64-linux/lib/modules/5.10.100-g7a7a3af903/build/include/linux/atomic.h
/opt/arago/sysroots/aarch64-linux/lib/modules/5.10.100-g7a7a3af903/build/include/asm-generic/atomic.h
/opt/arago/sysroots/aarch64-linux/lib/modules/5.10.100-g7a7a3af903/build/include/asm-generic/bitops/atomic.h
For context, I am encountering this immediately after resolving this issue:
Xcode error: unable to create directory '/[PATH_TO_APP]/[APP_NAME].app' (in target '[TARGET]' from project '[PROJECT]')
Here is the full error details text (with redactions in [] for privacy):
Details
The file “[APP NAME].app” couldn’t be opened because there is no such file.
Domain: NSCocoaErrorDomain
Code: 260
Failure Reason: The file doesn’t exist.
User Info: {
NSFilePath = "/[APP NAME].app";
}
--
The operation couldn’t be completed. No such file or directory
Domain: NSPOSIXErrorDomain
Code: 2
Failure Reason: No such file or directory
--
System Information
macOS Version 10.15.5 (Build 19F101)
Xcode 11.5 (16139)
Running ls -l in the project folder shows the [APP NAME].app now present, but navigating to the same location and selecting the file in Finder shows a "crossed out circle" over the app's icon. Removing the file and building again results in the same thing. I've also tried renaming the project and restarting, etc, to no avail.
NSFilePath = "/[APP NAME].app" feels like a missing or misspelled environment variable.
If the build expects custom environment variable like $(MyBuildDir) to be defined, when it's not, then running a command with $(MyBuildDir)/[APP NAME].app would result in "/[APP NAME].app"
The same is true for if the environment variable misspelled. For example, using $(UBILD_DIR)/[APP NAME].app instead of BUILD_DIR would result in "/[APP NAME].app"
We have a mobilefirst 7.0 hybrid application project that includes iOS and android native environment.
We want to use mobile first cli 7.0 on windows 7 to build project and generate build-time resources after we checkout this project from git server.
And it fails when it began to parse info.plist of iOS project.
The error message below is what I got from mfcli:
[Error:
BUILD FAILED
D:\programs\IBM\MobileFirst-CLI7\mobilefirst-cli\node_modules\generator-worklight-server\lib\build.xml:135: The following error occurred while executing this line:
D:\programs\IBM\MobileFirst-CLI7\mobilefirst-cli\node_modules\generator-worklight-server\lib\build.xml:341: The following error occurred while executing this line:
D:\programs\IBM\MobileFirst-CLI7\mobilefirst-cli\node_modules\generator-worklight-server\lib\build.xml:351: The following error occurred while executing this line:
D:\programs\IBM\MobileFirst-CLI7\mobilefirst-cli\node_modules\generator-worklight-server\lib\build.xml:330: Failed building application: com.worklight.builder.exception.WorklightBuildException: com.worklight.builder.exception.WorklightBuildRuntimeException: Resource Manager - Problem reading info.plist file 1-byte UTF-8 �ǦC���L�Ħ줸�� 1�C Nested exception: 1-byte UTF-8 �ǦC���L�Ħ줸�� 1�C
Total time: 18 seconds
]
What does it mean "Resources Manager -Problem reading info.plist file 1-byte UTF-8"?
Our git local repository on windows 7 was set to core.autocrlf = true.
There are Traditional Chinese characters in info.plist file, therefore this issue could be related to character settings.
Use a .gitattributes file to control line endings (do not rely on core.autocrlf) and explicitly exclude plist and other binary files from line ending conversion.
For example:
* text=auto
*.plist binary
The MFP CLI does not change the encoding of files.
It sounds like the Git server - perhaps the fact that it is hosted on Windows - indeed affects the encoding of the files.
The files should be UTF-8.
After further more investigation, we found out that this issue is definitely related to mfcli.
Perhapes mfcli on windows does not accept non ascii code characters in Info.plist. We could fix this problem easily by applying Localized strings for info.plist file in ios project.
I'm trying to update my iPad app on the App Store. I filled out the "new version" form on iTunes Connect and then tried to upload the new version with Application Loader. It rejected the .zip file giving me three errors.
I had changed the "Bundle Version" line in the Info.plist file to 1.1, and added "Bundle versions string, short" (also 1.1). Then I build the .app file, and zipped it up with the .mobileprovision file.
The zip file: Chordpad.zip
Contains: ChordPad.app, ChordPad_Distribution.mobileprovision
These are the errors Application Loader is giving me:
1. iPad: application executable contains unsupported architecture(s): i386
2. Application failed codesign verification. The signature was invalid, or it was not signed with an Apple submission certificate.
3. Unable to extract codesigning entitlements from your application. Please make sure ChordPad.app is a valid Mach executable that's properly codesigned.
As far as I know, all my certificates are valid. Could anyone please help me fix this?
If the i386 architecture is being used, you are probably building for the simulator. Switch to device to get the arm architectures.
Im using Carbide C++ 2.3.0 to build a Flash Stub project with S60)5th_Edition_SDK-v1.0 Phone Release (GCCE) set as build configuration. I have installed Perl and JRE and the CSL toolchain (GCCE), and Ive manually updated the Windows PATH variable to point to GCCE/bin.
When I create my project according to - this article and click build I get only the following error message -
#\S60\devices\S60_5th_Edition_SDK_v1.0\EPOC32\BUILD\Symbian\Carbide\workspace\*[name]\*group\*[NAME]*\GCCE\*[name]*_0xECB9C23A.GCCE.UREL.objects.via: No such file: No such file or directory
The console output is -
arm-none-symbianelf-ld: #\S60\devices\S60_5th_Edition_SDK_v1.0\EPOC32\BUILD\Symbian\Carbide\workspace\name\group\NAME\GCCE\name_0xECB9C23A.GCCE.UREL.objects.via: No such file: No such file or directory
make[1]: *** [\S60\devices\S60_5th_Edition_SDK_v1.0\epoc32\release\gcce\urel\name_0xECB9C23A.exe] Error 1
make: *** [TARGETCUEMEMMOB] Error 2
My errors log panel shows that Perlv5.6.1 was not detected (i installed strawberry perl 5.10.1) should this matter?
I have checked that the EPOCROOT is set correctly and navigated in windows explorer to the file that cannot be found and I can see it there.
I cannot find any help with this on the nokia forums.
Yes, it matters.
The recommended perl implementation is ActivePerl 5.6.1, available from activestate.com