I am developing a new external command for Revit. it needs a progress bar + a button to cancel its execution in any moment.
In order to get it, I haver implemented a external event.
Implementing an external event handler with de code to be executed by the command.
public class GestorDeEventoExterno : IExternalEventHandler
{
public bool CancellationRequested { get; set; }
private VentanaDeProgreso progressAndcancelWindow;
private EventWaitHandle eventWait;
public void Execute(UIApplication aplicacionDeLaIU)
{
using (this.eventWait = new AutoResetEvent(false))
{
// New thread for the progress bar.
Thread progressBarThread = new Thread(new ThreadStart(() =>
{
// Populating the progress bar window.
this.progressAndcancelWindow = new VentanaDeProgreso(this);
progressAndcancelWindow.Show();
// Chenge the state of the wait event.
this.eventWait.Set();
Dispatcher.Run();
}));
progressBarThread.SetApartmentState(ApartmentState.STA);
progressBarThread.IsBackground = true;
progressBarThread.Start();
this.eventWait.WaitOne();
}
// Get the current revit document.
Document documentoActivo = aplicacionDeLaIU.ActiveUIDocument.Document;
// Code to simulate the revit command operation.
for (int i = 0;
i <= 100;
i++)
{
// Code to be executed if a cancellation has been requested.
if (this.CancellationRequested)
{
TaskDialog.Show("Test", "Cancel");
this.progressAndcancelWindow.Dispatcher.Invoke(new Action(this.progressAndcancelWindow.Close));
return;
}
this.progressAndcancelWindow.ActualizarProgreso($"loop number: {i}", i, 100);
Thread.Sleep(100);
}
this.progressAndcancelWindow.Dispatcher.Invoke(new Action(this.progressAndcancelWindow.Close));
TaskDialog.Show("Test", "END");
}
public string GetName()
{
return "test";
}
}
Implementing an external command to register the external event and populate the main window
public class Class1 : IExternalCommand
{
public Result Execute(
ExternalCommandData externalCommandData,
ref string message,
ElementSet elements)
{
// Registering the external event.
GestorDeEventoExterno externalEventHandler = new GestorDeEventoExterno();
ExternalEvent externalEvent = ExternalEvent.Create(externalEventHandler);
// Populating the main window.
VentanaPrincipal mainWindow = new VentanaPrincipal(
externalEvent);
mainWindow.Show();
return Result.Succeeded;
}
}
Finally, the code behind of the progress bar window
public partial class VentanaDeProgreso : Window
{
private GestorDeEventoExterno externalEventHandler;
public void ActualizarProgreso(
string texto,
int valorActual,
int valortotal = 100)
{
this.Dispatcher.Invoke(
new Action<string, int, int>(
delegate (string txt, int vActual, int vTotal)
{
this.IndicadorDeProgreso.Value = valorActual;
this.IndicadorDeProgreso.Maximum = vTotal;
this.Texto.Text = txt;
}),
System.Windows.Threading.DispatcherPriority.Background,
texto,
valorActual,
valortotal);
}
private void Button_Click(object sender, RoutedEventArgs e)
{
// AsignaciĆ³n de valor verdadero a la propiedad de cancelaciĆ³n solicitada del evento externo.
this.externalEventHandler.CancellationRequested = true;
}
public VentanaDeProgreso(GestorDeEventoExterno externalEventHandler)
{
InitializeComponent();
this.externalEventHandler= externalEventHandler;
}
}
AS you can see, the progress window has the external event handler as a property and the cancel button click event sets the property 'CancellationRequested'.
My question is: How can I improve it?
You do not need an external event to cancel your command.
You only need an external event to cancel submit a request to execute Revit API functionality from some context in which it is not available.
Your cancellation requires no Revit API functionality, just your own stuff, hence no external event.
Therefore, you can restructure the whole solution much more simply. Kiss!
Related
I am making an application which uses serial communication. In SerialEvent method of that class, I am awaiting for a input from COM port, and then I want to pass it to the controller class of an .fxml screen.
Input will always be 8 bytes, and it works correctly inside that thread (I read the input and by printing it to the output, I see that the String is correct). However, when I try to pass it "in real time" to the controller class, I have a problem.
If I pass it directly, it does receieve it, but I can't invoke anything later (Not on FX Application Thread exception), I know that I can't do it that way, that I need to use Platform.runLater or similair solution, but if I use it that way, my controller class never receives that input, textField which I am trying to update stays blank.
I will copy part of the code here, and I am hoping that someone tell me what I'm doing wrong.
SERIALEVENT METHOD OF ANOTHER CLASS
#Override
public void serialEvent(SerialPortEvent spe) {
if (spe.getEventType() == SerialPortEvent.DATA_AVAILABLE) {
try {
byte singleData = (byte) input.read();
logText = new String(new byte[]{singleData});
bytes.add(logText);
if(bytes.size() == 8) {
for (int i = 0; i < bytes.size(); i++) {
inputText += bytes.get(i);
}
if(inputText.length() == 8) {
Platform.runLater(new Runnable() {
#Override
public void run() {
controller.getInputString(inputText);
}
});
}
bytes.clear();
inputText = "";
}
} catch (Exception e) {
logText = "Failed to read data. (" + e.toString() + ")";
controller.getInputString(logText);
}
}
}
GETINPUT METHOD OF THE CONTROLLER CLASS
#Override
public void getInputString(String input) {
firstSerialNumberField.setText(input);
}
When using it this way, my firstSerialNumberField never gets that input.
---EDIT---
SETCONTROLLER METHOD OF THE SERIALPORTLISTENER CLASS
public void setController(SerialController controller) {
this.controller = controller;
}
INITIALIZE SCREEN IN SCREEN HANDLER CLASS
serialCommunication = new SerialCommunication(this);
loader = new FXMLLoader();
loader.setLocation(getClass().getResource(path));
pane = loader.load(getClass().getResource(path).openStream());
serialController = (SerialController) loader.getController();
serialController.setScreenHandler(this);
serialController.setSerialCommunication(serialCommunication);
serialCommunication.setController(serialController);
parent = loader.getRoot();
stage = new Stage();
stage.setScene(new Scene(parent));
stage.setTitle(title);
stage.setResizable(false);
stage.sizeToScene();
stage.centerOnScreen();
stage.initModality(Modality.APPLICATION_MODAL);
stage.showAndWait();
You are passing a reference to inputText to the (inappropriately-named) getInputText() method in the controller. inputText is presumably a field in the class implementing the port listener. However, as soon as you pass it, you then set it back to an empty string:
if(inputText.length() == 8) {
Platform.runLater(new Runnable() {
#Override
public void run() {
controller.getInputString(inputText);
}
});
}
bytes.clear();
inputText = "";
Since inputText is being accessed from multiple threads, there is no guarantee as to which order things will happen: whether controller.getInputText(inputText) will execute first, or whether inputText = ""; will execute first. So you may end up setting the text field to an empty string.
What I think you intend to do is:
if(inputText.length() == 8) {
final String numberFieldText = inputText ;
Platform.runLater(new Runnable() {
#Override
public void run() {
controller.getInputString(numberFieldText);
}
});
}
or more succinctly:
if(inputText.length() == 8) {
final String numberFieldText = inputText ;
Platform.runLater(() -> controller.getInputString(numberFieldText));
}
If I have for example one master view on the left and one in the middle, each showing oder Java Beans/POJOs, can I use a shared detail view that somehow listens to the active beans of each view and then displays the currently selected one in more detail? A one to one relation is quite easy to manage by using your Context library.
#ViewDocking(areaId ="left", position=1, displayName="Profiles", menuEntry = #WindowMenuEntry(path = "", position=0), accelerator="Shortcut+1")
public class ProfileListView extends BorderPane implements LocalContextProvider {
private final SimpleContextContent content = new SimpleContextContent();
private final SimpleContext context = new SimpleContext(content);
#FXML
private ListView<Profile> listview;
public ProfileListView() {
load();
// add some profiles
listview.getItems().add(new Profile("Profile1"));
listview.getItems().add(new Profile("Profile2"));
listview.getItems().add(new Profile("Profile3"));
// setup selection listener
listview.getSelectionModel().selectedItemProperty().addListener((value, oldProfile, newProfile) -> {
// set active profile and remove old one
content.remove(oldProfile);
content.add(newProfile);
});
// setup double click listener
configureClickListener();
}
private Profile getSelectedProfile() {
return listview.getSelectionModel().getSelectedItem();
}
private void configureClickListener() {
listview.setOnMouseClicked(event -> {
// check if it was a double click
if(event.getClickCount() == 2) {
System.out.println(getSelectedProfile());
// inject into editor pane
// calls the procedure to create a tab in the center area...
}
});
}
private void load() {
FXMLLoaders.loadRoot(this);
}
#Override
public Context getLocalContext() {
return context;
}
}
This is one master view holding a list view of items.
The other one would be the same, docking to the right as another tab and holding POJOs of type 'Action'.
The detail view is here:
#ViewDocking(areaId = "right", displayName = "Properties", accelerator = "Shortcut+2", menuEntry = #WindowMenuEntry(path = "", position = 0), position = 1)
public class ProfilePropertiesView extends BorderPane implements LocalContextProvider, ActiveContextSensitive {
private Context activeContext;
private SimpleContextContent content = new SimpleContextContent();
private SimpleContext context = new SimpleContext(content);
private Profile profile;
private IWindowService service = new NullWindowService();
#FXML
private PropertySheet propertysheet;
public ProfilePropertiesView() {
load();
// retrieve framework service, TODO: use tracker
BundleContext ctx = FrameworkUtil.getBundle(getClass()).getBundleContext();
service = ctx.getService(ctx.getServiceReference(IWindowService.class));
// initialize callback
service.addCallback(title -> {
System.out.println("callback called " + title);
// update the property sheet ui by re-creating the items list
// updateUI();
// we can safely return null
return null;
});
// configure editor factory so the user is able to use a combobox
propertysheet.setPropertyEditorFactory(new CustomPropertyEditorFactory(service));
}
private void load() {
FXMLLoaders.loadRoot(this);
}
#Override
public Context getLocalContext() {
return context;
}
private void contextChanged() {
// find profile information
Profile found = activeContext.find(Profile.class);
// if the found profile is null, ignore it
if (found != null) {
// reset if profile is valid
if (profile != null) {
reset();
}
// create reference and register
profile = found;
register();
}
}
private void register() {
// retrieve observablelist of bean properties if some profile is selected
if(profile != null) {
ObservableList<Item> items = createDetailedList(profile);
propertysheet.getItems().setAll(items);
}
}
private void updateUI() {
// clear property elements and re-create them
reset();
// re-create items
ObservableList<Item> items = createDetailedList(profile);
propertysheet.getItems().addAll(items);
}
private ObservableList<Item> createDetailedList(Object bean) {
ObservableList<Item> list = FXCollections.observableArrayList();
try {
BeanInfo beanInfo = Introspector.getBeanInfo(bean.getClass(), Object.class);
Arrays.stream(beanInfo.getPropertyDescriptors()).map(pd -> new DetailedBeanProperty(bean, pd)).forEach(list::add);
} catch (IntrospectionException e) {
e.printStackTrace();
}
return list;
}
private void reset() {
propertysheet.getItems().clear();
}
#Override
public void setActiveContext(Context activeContext) {
this.activeContext = activeContext;
this.activeContext.addContextListener(Profile.class, event -> contextChanged());
// trigger change
contextChanged();
}
}
The current ProfilePropertiesView is just configured to display the properties of the selected profile. I want it to be able to display the current information of the last selected POJO in the UI. That means that if the user selected a Profile from the ListView, that profile should be displayed in the properties view. If he selected an Action from the Table (which is displayed in the center), the properties of the Action should be displayed.
Do I just need to register a new ContextListener for the Action.class
POJO and then call a method to populate the PropertiesView? I was
unsure if this is the right solution...
Yes, just add another ContextListener to the activeContext for every POJO type you want to observe.
Also note that in the constructor of views it's better to use a ServiceTracker instead of looking for the service via BundleContext as the service might not be available yet, depending on the order the bundles are loaded.
You can find a sample which uses a ServiceTracker here: https://stackoverflow.com/a/35974498/506855
I'm making kind-of an audio player. Currently I have a MediaPlayer running in the Activity itself (which I know is bad). There is a SeekBar on the screen which gets updated as the music plays, like so:
private Runnable mUpdateTimeTask = new Runnable() {
public void run()
{
long totalDuration = mp.getDuration();
long currentDuration = mp.getCurrentPosition();
songTotalDurationLabel.setText("" + utils.millisecondsToTimer(totalDuration));
songCurrentDurationLabel.setText("" + utils.millisecondsToTimer(currentDuration));
int progress = (int)(utils.getProgressPercentage(currentDuration, totalDuration));
songProgressBar.setProgress(progress);
if(mp.isPlaying())
mHandler.postDelayed(this, 100);
else
mHandler.removeCallbacks(mUpdateTimeTask);
}
};
Once the user presses the back button or kills it from the recent apps list, the music stops.
Now I want the music to run in the background, so looking around the internet I found to run it in a Service, and calling startService() from Activity. Also I have a notification come up when music is playing and removed when it is paused.
I understand from a service I'll get the music to play even when app gets closed. But what I didn't understand is, if the user taps on the notification given the service is running, the activity restarts with the SeekBar at progress = 0.
How do I get the UI to update the SeekBar to the correct value from the Service after the activity restarts?
Figured it out!
The solution is to get the running services using the ActivityManager and find your service like this
private boolean fooRunning()
{
ActivityManager manager = (ActivityManager) getSystemService(Context.ACTIVITY_SERVICE);
for(RunningServiceInfo service : manager.getRunningServices(Integer.MAX_VALUE))
{
if("com.name.packagename.foo".equals(service.service.getClassName()))
{
return true;
}
}
return false;
}
If this method returns true, bind to the service and get the current position from the MediaPlayer object
public void bindToService()
{
if(fooRunning())
{
bindService(intent, mConnection, Context.BIND_AUTO_CREATE);
serviceExists = true;
}
else
serviceExists = false;
}
private ServiceConnection mConnection = new ServiceConnection() {
#Override
public void onServiceConnected(ComponentName className, IBinder serviceBinder)
{
bar binder = (bar) serviceBinder;
mService = binder.getService();
if(serviceExists)
{
int getProgress = mService.mp.getCurrentPosition();
// mp is the MediaPlayer object in the service
seekbar.setProgress(getProgress);
}
}
#Override
public void onServiceDisconnected(ComponentName className)
{
}
};
The Service class is like this:
public class foo extends Service
{
private MediaPlayer mp = new MediaPlayer();
private final IBinder mBinder = new bar();
public class bar extends Binder
{
public foo getService()
{
return foo.this;
}
}
#Override
public IBinder onBind(Intent intent)
{
return mBinder;
}
}
Hope this helps someone!
In XAML I have the <Slider />. It has the ValueChanged event. This event fires with every change to Value. I need to detect when the value change is over. LostFocus, PointerReleased are not the correct event. How can I detect this?
XAML, WinRT, Windows8.1 and UWP:
PointerCaptureLost event should work for mouse / touch
KeyUp event for keyboard
You can create a new class and inherit from Slider. From there on, you can look for the Thumb control & listen for the events you want.
Something like this should work:
public class SliderValueChangeCompletedEventArgs : RoutedEventArgs
{
private readonly double _value;
public double Value { get { return _value; } }
public SliderValueChangeCompletedEventArgs(double value)
{
_value = value;
}
}
public delegate void SlideValueChangeCompletedEventHandler(object sender, SliderValueChangeCompletedEventArgs args);
public class ExtendedSlider : Slider
{
public event SlideValueChangeCompletedEventHandler ValueChangeCompleted;
private bool _dragging = false;
protected void OnValueChangeCompleted(double value)
{
if (ValueChangeCompleted != null)
{
ValueChangeCompleted(this, new SliderValueChangeCompletedEventArgs(value) );
}
}
protected override void OnApplyTemplate()
{
base.OnApplyTemplate();
var thumb = base.GetTemplateChild("HorizontalThumb") as Thumb;
if (thumb != null)
{
thumb.DragStarted += ThumbOnDragStarted;
thumb.DragCompleted += ThumbOnDragCompleted;
}
thumb = base.GetTemplateChild("VerticalThumb") as Thumb;
if (thumb != null)
{
thumb.DragStarted += ThumbOnDragStarted;
thumb.DragCompleted += ThumbOnDragCompleted;
}
}
private void ThumbOnDragCompleted(object sender, DragCompletedEventArgs e)
{
_dragging = false;
OnValueChangeCompleted(this.Value);
}
private void ThumbOnDragStarted(object sender, DragStartedEventArgs e)
{
_dragging = true;
}
protected override void OnValueChanged(double oldValue, double newValue)
{
base.OnValueChanged(oldValue, newValue);
if (!_dragging)
{
OnValueChangeCompleted(newValue);
}
}
}
You can use pair of bool values isValueChanged and (if possible change value without manipulation of pointer
) isPressed;
private void Slider_ValueChanged(object s, RangeBaseValueChangedEventArgs e) {
if (!isPressed) {
AcceptChanges();
} else {
isValueChanged = true;
}
}
Initialization code:
Window.Current.CoreWindow.PointerPressed += (e, a) => { isPressed = true; };
Window.Current.CoreWindow.PointerReleased += (e, a) => {
isPressed = false;
if (isValueChanged) AcceptChanges();
};
I had a similar issue using a Slider on Windows8/WinRT.
My problem was the following: I was reacting to the ValueChanged Event and performing a long lasting operation (writing asynchronously to a file) after each trigger. And thus running into a concurrent editing exception. In order to avoid this, I used a DispatcherTimer.
//Class member
private DispatcherTimer myDispatcherTimer = null;
private void OnSliderValueChanged(object sender, RangeBaseValueChangedEventArgs e)
{
//I update my UI right away
...
//If the dispatcher is already created, stop it
if (myDispatcherTimer!= null)
myDispatcherTimer.Stop();
//Overwrite the DispatcherTimer and thus reset the countdown
myDispatcherTimer= new DispatcherTimer();
myDispatcherTimer.Tick += (sender, o) => DoSomethingAsync();
myDispatcherTimer.Interval = new TimeSpan(0,0,2);
myDispatcherTimer.Start();
}
private async void DoSomethingAsync()
{
await DoThatLongSaveOperation();
}
You cannot directly detect what the final value is, but you can at least delay the operation until there is a long pause between two updates (e.g. in my case, if the user drags the slider and stops while maintaining the drag for 2 seconds, the save operation will be fired anyway).
I am developing an application in windows 8 Visual studio 11, and I want to define an event handler for a DispatcherTimer instance as below:
public sealed partial class BlankPage : Page
{
int timecounter = 10;
DispatcherTimer timer = new DispatcherTimer();
public BlankPage()
{
this.InitializeComponent();
timer.Tick += new EventHandler(HandleTick);
}
private void HandleTick(object s,EventArgs e)
{
timecounter--;
if (timecounter ==0)
{
//disable all buttons here
}
}
.....
}
But I get the following Error :
Cannot implicitly convert type 'System.EventHandler' to 'System.EventHandler<object>'
I am a novice developer to widows 8 apps.
Would you please help me ?
almost had it :) You don't need to instantiate a new eventhandler object, you only need to point to the method that handles the event. Hence, an eventhandler.
int timecounter = 10;
DispatcherTimer timer = new DispatcherTimer();
public BlankPage()
{
this.InitializeComponent();
timer.Tick += timer_Tick;
}
protected void timer_Tick(object sender, object e)
{
timecounter--;
if (timecounter == 0)
{
//disable all buttons here
}
}
Try to read up on delegates to understand events Understanding events and event handlers in C#
Your code is expecting HandleTick to have two Object params. Not an object param and an EventArg param.
private void HandleTick(object s, object e)
NOT
private void HandleTick(object s,EventArgs e)
This is a change that took place for Windows 8.
WinRT makes use of Generics more than the standard .NET Runtime. DispatcherTimer.Tick as defined in WinRT is here:
public event EventHandler<object> Tick
While the WPF DispatcherTimer.Tick is here
public event EventHandler Tick
Also note that you don't have to use the standard named method to create an Event Handler. You can use a lambda to do it in place:
int timecounter = 10;
DispatcherTimer timer = new DispatcherTimer();
public BlankPage()
{
this.InitializeComponent();
timer.Tick += (s,o)=>
{
timecounter--;
if (timecounter == 0)
{
//disable all buttons here
}
};
}