Seamless Loop Video - objective-c

I have seen lots of examples to seamless loop a video in iOS, but I haven't found much that I can get working in MacOS. I am just experimenting with AVPlayer looping a video in a window. I can get the video to play and loop, but I can't get it to be seamless.
I have an example here that plays a 3 second video on loop and you can clearly see it isn't a seamless loop.
I know there is an AVPlayerLooper but I'm very new and I don't know how to implement that.
#import "AppDelegate.h"
#import "VideoWindow1.h"
#import <AVFoundation/AVFoundation.h>
#import <AVKit/AVKit.h>
#interface AppDelegate ()
#property (weak) IBOutlet AVPlayerView *playerView;
#property (weak) IBOutlet NSWindow *window;
#property (weak) IBOutlet NSWindow *VideoWindow;
#end
#implementation AppDelegate
AVPlayer *player;
BOOL loopPlayer;
- (void) movieEndDetected:(NSNotification *) note
{
if (loopPlayer) {
[player seekToTime:kCMTimeZero];
[player play];
}
}
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification {
loopPlayer = YES;
// set up player
NSBundle *mb = [NSBundle mainBundle];
NSURL *demoURL = [mb URLForResource:#"Video2" withExtension:#"mp4"];
player = [[AVPlayer alloc] initWithURL:demoURL];
self.playerView.player = player;
NSNotificationCenter *nc = [NSNotificationCenter defaultCenter];
[nc addObserver:self selector:#selector(movieEndDetected:)
name:#"AVPlayerItemDidPlayToEndTimeNotification"
object:player.currentItem];
[player play];
[_VideoWindow setAspectRatio:NSMakeSize(16, 9)];
}
- (void)applicationWillTerminate:(NSNotification *)aNotification {
// Insert code here to tear down your application
}
#end

I was able to get this to loop seamless with avlooper.
#import "VideoWindow.h"
#import <AVFoundation/AVFoundation.h>
#import <AVKit/AVKit.h>
#interface VideoWindow ()
#property (strong) IBOutlet AVPlayerView *playerView;
#property (strong) IBOutlet NSWindow *aspectView;
#end
#implementation VideoWindow
{
AVPlayerItem *_playerItem;
AVQueuePlayer *_player;
AVPlayerLooper *_playerLooper;
AVPlayerLayer *_playerLayer;
}
- (void)windowDidLoad {
[super windowDidLoad];
NSString *videoFile = [[NSBundle mainBundle] pathForResource:#"Video2" ofType:#"mp4"];
NSURL *videoURL = [NSURL fileURLWithPath:videoFile];
_playerItem = [AVPlayerItem playerItemWithURL:videoURL];
_player = [AVQueuePlayer queuePlayerWithItems:#[_playerItem]];
_playerLooper = [AVPlayerLooper playerLooperWithPlayer:_player templateItem:_playerItem];
_playerLayer = [AVPlayerLayer playerLayerWithPlayer:_player];
_playerLayer.frame = self.playerView.bounds;
_playerLayer.videoGravity = AVLayerVideoGravityResizeAspectFill;
[self.playerView.layer addSublayer:_playerLayer];
[_aspectView setAspectRatio:NSMakeSize(16, 9)];
[_player play];
}
- (void)windowWillClose:(NSNotification *)aNotification {
[_player pause];
[_player seekToTime:kCMTimeZero];
}
#end

Related

How can i make a random sound array with objective c?

So i've done the tutorial where you code a button so that when you press it a sound plays. I'm trying to modify it so that when the button is pressed, a random sound plays.
here is the code:
viewcontroller.h
#import <UIKit/UIKit.h>
#import <AudioToolbox/AudioToolbox.h>
#interface STViewController : UIViewController
- (IBAction)playAudio:(id)sender;
#property (nonatomic, strong) NSArray *sounds;
#end
viewcontroller.m
#import <AVFoundation/AVFoundation.h>
#import "STViewController.h"
#interface STViewController ()
#property (weak, nonatomic) IBOutlet UIButton *playAudio;
#end
#implementation STViewController
- (IBAction)playAudio:(id)sender {
AVAudioPlayer *audioPlayer;
NSString *audioPath = [[NSBundle mainBundle] pathForResource:#"Woof" ofType:#"mp3"];
NSURL *audioURL = [NSURL fileURLWithPath:audioPath];
NSError *audioError = [[NSError alloc] init];
audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:audioURL error:&audioError];
if (!audioError) {
[audioPlayer play];
NSLog(#"Woof!");
}
else {
NSLog(#"Error!");
}
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#end
I've been dabbling with something along these lines
- (NSArray *)sounds
{
NSArray *sounds = [NSArray arrayWithObjects:
#"Woof.mp3",
#"Meow.mp3",
#"tweet.mp3",
#"Squeak.mp3",
#"Moo.mp3",
#"Croak.mp3",
#"Toot.mp3",
#"Quack.mp3",
#"Blub.mp3",
#"OWOwOw.mp3",
#"Fox.mp3",
nil];
return sounds;
}
but i'm not really sure how to make it random or even implement in in the code that I have going right now. Anyone have any ideas?
Just make it random try below:-
NSMutableArray *array=[NSMutableArray
arrayWithObjects:
#"Woof.mp3",
#"Meow.mp3",
#"tweet.mp3",
#"Squeak.mp3",
#"Moo.mp3",
#"Croak.mp3",
#"Toot.mp3",
#"Quack.mp3",
#"Blub.mp3",
#"OWOwOw.mp3",
#"Fox.mp3",
nil];
// now use exchangeobject with index api
int i=0;
for(i=0;i<=[array count]; i++)
{
NSInteger rand=(arc4random() %10);
[array exchangeObjectAtIndex:i
withObjectAtIndex:rand];
}

Mac OS X using WebView object

I can't see the webview when I launch tha app..
In the delegate that's my code
#import <Cocoa/Cocoa.h>
#include "NewsViewController.h"
#interface AppDelegate : NSObject <NSApplicationDelegate>
#property (assign) IBOutlet NSWindow *window;
#property (nonatomic,strong) IBOutlet NSSplitView *splitView;
#property (nonatomic,strong) IBOutlet NewsViewController *newsViewController;
#end
#import "AppDelegate.h"
#implementation AppDelegate
- (void)dealloc
{
[super dealloc];
}
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification
{
// Insert code here to initialize your application
// 1. Create the master View Controller
self.newsViewController = [[NewsViewController alloc] initWithNibName:#"NewsViewController" bundle:nil];
// 2. Add the view controller to the Window's content view
[self.splitView addSubview:self.newsViewController.view];
}
#end
That's my viewcontroller
#import <Cocoa/Cocoa.h>
#import <WebKit/WebKit.h>
#interface NewsViewController : NSViewController{
IBOutlet WebView *web;
}
#property (assign) IBOutlet WebView *web;
#end
#import "NewsViewController.h"
#interface NewsViewController ()
#end
#implementation NewsViewController
#synthesize web;
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Initialization code here.
}
return self;
}
-(void)loadView{
NSString *urlAddress = #"http://www.google.com/";
NSURL *url = [NSURL URLWithString:urlAddress];
NSURLRequest *requestObj = [NSURLRequest requestWithURL:url];
[[web mainFrame] loadRequest:requestObj];
}
#end
if I out one label on my view in the controller everything is fine but if I put a webview I see only a grey window.
Why this?
thanks
I do believe you need to call [super loadView] in your loadView implementation.

I have two error : No visible #interface for 'UIWebview'

I have two error :No visible #interface for 'UIWebView' declares the selector 'highlightAllOccurencesOfString:'
another one:No visible #interface for 'UIWebView' declares the selector 'removeAllHighlights'
Please someone help me.
WBSecondViewController.h
#import <UIKit/UIKit.h>
#interface WBSecondViewController : UIViewController <UIWebViewDelegate, UIScrollViewDelegate>{
}
#property (weak, nonatomic) IBOutlet UIWebView *webView;
#property(copy) NSArray *menuItems;
#property (weak, nonatomic) IBOutlet UIToolbar *webToolBar;
- (IBAction)back:(id)sender;
- (IBAction)foward:(id)sender;
-(IBAction)searchButtonPressed:(id)sender;
-(IBAction)clearHighlights:(id)sender;
#end
WBSecondViewController.m
#import "WBSecondViewController.h"
#import "Word.h"
#import "WordController.h"
#import "AddWordController.h"
#import "WBAppDelegate.h"
#import "WBFirstViewController.h"
#import "SearchWebView.h"
#interface WBSecondViewController ()
#end
#implementation WBSecondViewController
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
self.title = NSLocalizedString(#"Second", #"Second");
self.tabBarItem.image = [UIImage imageNamed:#"second"];
}
return self;
}
- (void)viewDidLoad
{
UIMenuController *menu = [UIMenuController sharedMenuController];
[super viewDidLoad];
NSURL *theURL = [NSURL URLWithString:#"http://www.google.co.jp"];
[_webView loadRequest:[NSURLRequest requestWithURL:theURL]];
}
-(IBAction)searchButtonPressed:(id)sender{
[_webView highlightAllOccurencesOfString:#"cat"];
}
-(IBAction)clearHighlights:(id)sender{
[_webView removeAllHighlights];
}
SearchWebView.h
#import <Foundation/Foundation.h>
#interface SearchWebView : UIWebView
- (NSInteger)highlightAllOccurencesOfString:(NSString*)str;
- (void)removeAllHighlights;
#end
SearchWebView.m
#import "SearchWebView.h"
#implementation SearchWebView
- (NSInteger)highlightAllOccurencesOfString:(NSString*)str
{
NSString *path = [[NSBundle mainBundle] pathForResource:#"UIWebViewSearch" ofType:#"js"];
NSString *jsCode = [NSString stringWithContentsOfFile:path encoding:NSUTF8StringEncoding error:nil];
[self stringByEvaluatingJavaScriptFromString:jsCode];
NSString *startSearch = [NSString stringWithFormat:#"uiWebview_HighlightAllOccurencesOfString('%#')",str];
[self stringByEvaluatingJavaScriptFromString:startSearch];
NSString *result = [self stringByEvaluatingJavaScriptFromString:#"uiWebview_SearchResultCount"];
return [result integerValue];
}
- (void)removeAllHighlights
{
[self stringByEvaluatingJavaScriptFromString:#"uiWebview_RemoveAllHighlights()"];
}
#end
U have subclassed uiwebview and called it SearchWebView but then when you create an instance of web view in your wbsecondviewcontroller, you use a regular web view instead of the subclass that you created and the regular web view does not have the two extra methods that you defined for that custom one. Above #interface in the wbsecondviewcontroller.h do #class SearchWebView. Then where you declare the property UiWebView, declare it as a SearchWebView instead. In the .m file of the wbsecondviewcontroller do #import "SearchWebView.h"

AudioPlayer not playing on a second view controller

I have a sound playing on buttons pushed from the main view controller which works fine. On the next view controller I also want a sound to play on buttons pushed but I'm not getting any sound. I set the two .h and .m files the same. What could my problem be? Thank you for any help.
my .m file:
#import "AboutView.h"
#import <AVFoundation/AVFoundation.h>
#import <CoreAudio/CoreAudioTypes.h>
#interface AboutView ()
#end
#implementation AboutView
#synthesize support;
#synthesize facebook;
#synthesize kmbdev;
#synthesize back;
#synthesize player2;
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNi{
if (self) {
// Custom initialization
}
return self;
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
NSString *soundFilePath = [[NSBundle mainBundle] pathForResource: #"sound1" ofType: #"wav"];
NSURL *fileURL = [[NSURL alloc] initFileURLWithPath: soundFilePath];
self.player2 = [[AVAudioPlayer alloc] initWithContentsOfURL: fileURL error: NULL];
player2.volume = .5;
[player2 prepareToPlay];
}
My .h file:
#import "ViewController.h"
#import <MessageUI/MessageUI.h>
#import <AVFoundation/AVFoundation.h>
#import <CoreAudio/CoreAudioTypes.h>
#class ViewController;
#interface AboutView : UIViewController <MFMailComposeViewControllerDelegate, AVAudioPlayerDelegate>{
AVAudioPlayer *player2;
}
#property (strong, nonatomic) IBOutlet UIButton *back;
- (IBAction)back:(id)sender;
#property (strong, nonatomic) IBOutlet UIButton *support;
#property (strong, nonatomic) IBOutlet UIButton *facebook;
#property (strong, nonatomic) IBOutlet UIButton *kmbdev;
- (IBAction)email:(id)sender;
#property (strong, nonatomic) AVAudioPlayer *player2;
#end
I have [player2 play]; at my prepare for segue and IBaction as I do on the main view controller.
Add this code in ViewDidLoad method of 2nd controller:
NSString *soundFilePath = [[NSBundle mainBundle] pathForResource: #"sound1" ofType: #"wav"];
if([[NSFileManager defaultManager] fileExistsAtPath:soundFilePath)
{
NSURL *fileURL = [[NSURL alloc] initFileURLWithPath:soundFilePath];
if(fileURL)
{
self.player2 = [[AVAudioPlayer alloc] initWithContentsOfURL:fileURL error:nil];
self.player2.delegate = self;
self.player2.volume = 0.5f;
[self.player2. play];
}
}
else {
NSLog(#"File DoesNot Exists");
}

EXC_BAD_ACCESS when I change moviePlayer contentURL

In few words, my application is doing that :
1) My main view (RootViewController) has a buton when I tap on it, it displays the player (PlayerViewController) :
2) In my Player, I initialize the video I want to play
-> It's working good, my movie is display
My problem :
When I go back to my main view :
And I tap again on the button, I get a *Program received signal: “EXC_BAD_ACCESS”.*
If I comment self.player.contentURL = [self movieURL]; it's working, but when I let it, iI have this problem.
I read that it's due to null pointer or memory problem but I don't understand why it's working the first time and not the second time. I release my object in dealloc method.
Thanks for your help !
Bruno.
Here is my code :
Root View Controller
RootViewController.h
#import <UIKit/UIKit.h>
#import "PlayerViewController.h"
#interface RootViewController : UIViewController {
IBOutlet UIButton * myButton;
}
#property (nonatomic,retain) IBOutlet UIButton * myButton;
-(IBAction)displayPlayer:(id)sender;
- (void) returnToRoot: (PlayerViewController *) controller;
#end
RootViewController.m
#import "RootViewController.h"
#implementation RootViewController
#synthesize myButton;
-(IBAction)displayPlayer:(id)sender
{
PlayerViewController *playerViewController = [[PlayerViewController alloc] initWithNibName:#"PlayerViewController" bundle:nil];
playerViewController.delegate = self;
playerViewController.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal;
[self presentModalViewController: playerViewController animated: YES];
[playerViewController release];
}
- (void) returnToRoot: (PlayerViewController *) controller
{
[self dismissModalViewControllerAnimated: YES];
}
- (void)viewDidUnload {
[super viewDidUnload];
}
- (void)dealloc {
[super dealloc];
}
#end
Player View Controller
PlayerViewController.h
#import <UIKit/UIKit.h>
#import <MediaPlayer/MPMoviePlayerController.h>
#protocol PlayerViewControllerDelegate;
#interface PlayerViewController : UIViewController {
UIView *viewForMovie;
MPMoviePlayerController *player;
}
#property (nonatomic, assign) id <PlayerViewControllerDelegate> delegate;
#property (nonatomic, retain) IBOutlet UIView *viewForMovie;
#property (nonatomic, retain) MPMoviePlayerController *player;
- (NSURL *)movieURL;
-(IBAction)goBackToRoot:(id)sender;
#end
#protocol PlayerViewControllerDelegate
- (void) returnToRoot: (PlayerViewController *) controller;
#end
PlayerViewController.m
#import "PlayerViewController.h"
#implementation PlayerViewController
#synthesize player;
#synthesize viewForMovie;
#synthesize delegate;
- (void)dealloc {
[super dealloc];
[player release];
[viewForMovie release];
}
- (void)viewDidLoad {
[super viewDidLoad];
NSLog(#"viewDidLoad");
self.player = [[MPMoviePlayerController alloc] init];
[self.player autorelease];
self.player.view.frame = self.viewForMovie.bounds;
self.player.view.autoresizingMask =
UIViewAutoresizingFlexibleWidth |
UIViewAutoresizingFlexibleHeight;
[self.viewForMovie addSubview:player.view];
self.player.contentURL = [self movieURL];
[self.player play];
}
-(NSURL *)movieURL
{
NSBundle *bundle = [NSBundle mainBundle];
NSString *moviePath =
[bundle
pathForResource:#"myVideo"
ofType:#"mp4"];
if (moviePath) {
return [NSURL fileURLWithPath:moviePath];
} else {
return nil;
}
}
-(IBAction)goBackToRoot:(id)sender{
[self.delegate returnToRoot: self];
}
- (void)viewDidUnload {
[super viewDidUnload];
}
#end
Problem
The second time I call "displayPlayer" I had the EXC_BAD_ACCESS
I solved it !!!
I look on the MPMoviePlayerController to see what kind of variable is contentURL
(NSURL *)contentURL
It means I have also to liberate it.
I do that in my dealloc method putting a nil value:
-(void) dealloc {
[super dealloc];
self.player.contentURL = nil;
[player release];
[viewForMovie release];
}
If I comment self.player.contentURL =
[self movieURL]; it's working, but
when I let it, iI have this problem.
In that case, how is contentURL declared? Does the #property definition include copy or retain?