To test my app, I open multiple connections to a signalr hub running on localhost in my browser. They connect fine up until one client calls the Host function at which point the other clients throw an error:
[2020-04-23T18:17:18.374Z] Debug: HubConnection connected successfully.
Utils.ts:178 [2020-04-23T18:17:18.511Z] Debug: HttpConnection.stopConnection(Error: WebSocket closed with status code: 1011 ().) called while in state Connected.
Utils.ts:168 [2020-04-23T18:17:18.511Z] Error: Connection disconnected with error 'Error: WebSocket closed with status code: 1011 ().'.
Utils.ts:178 [2020-04-23T18:17:18.512Z] Debug: HubConnection.connectionClosed(Error: WebSocket closed with status code: 1011 ().) called while in state Connected.
Here's the function on the server side
public async Task Host(string lobbyId)
{
//generate _lobbies here...
await Clients.Others.SendAsync("ReceiveLobbies",
new { lobbies = new Lobby[] { _lobbies } })
}
client side function "ReceiveLobbies" doesn't get called since the connection is closed. I have done a quick test and know that I can have multiple clients on localhost so why is this happening?
my Lobby object contains a list of Player objects that each have their own Lobby property, ergo an infinite recursion during serialization
You can try to install the Microsoft.AspNetCore.SignalR.Protocols.NewtonsoftJson NuGet package to switch to Newtonsoft.Json, then you can make it ignore circular references rather than throw an exception by set ReferenceLoopHandling setting, like below.
services.AddSignalR().AddNewtonsoftJsonProtocol(opt=> {
opt.PayloadSerializerSettings.ReferenceLoopHandling = Newtonsoft.Json.ReferenceLoopHandling.Ignore;
});
After debugging the signalr app I realized I was getting a json serialization error because the depth of the lobby variable exceeds limits for the now obvious reason that my Lobby object contains a list of Player objects that each have their own Lobby property, ergo an infinite recursion during serialization
Related
I'm creating a SignalR server and I added a couple of rules that the clients should follow when they want to connect to server.
The rules (also call them 'validators') are, for example, that a certain header should be present when the client request to connect.
My question is: how can "reject" a connection with a proper "status code" and "message" and kick out the user?
I didn't find any helpful thread around.
Thanks for reading.
I Checked the hub class and found:
and if the connection is assciated with httprequest,you could use Context.GetHttpContext() method to get the httpcontext,
So I tried as below:
public override async Task OnConnectedAsync()
{
var errormessage = "the connection was disconnected due to Some reason";
var header = Context.GetHttpContext().Request.Headers;
if (header.ContainsKey("Origin"))
{
await Clients.Caller.SendAsync("Disconnect", errormessage);
Context.Abort();
.......
}
}
The Result:
I have a ratchet server, that I try to access via Websocket. It is similar to the tutorial: logging when there is a new client or when it receives a message. The Ratchet server reports having successfully established a connection while the Kotlin client does not (the connection event in Kotlin is never fired). I am using the socket-io-java module v.2.0.1. The client shows a timeout after the specified timeout time, gets detached at the server and attaches again after a short while, just as it seems to think, the connection did not properly connect (because of a missing connection response?).
The successful connection confirmation gets reported to the client, if the client is a Websocket-Client in the JS-console of Chrome, but not to my Kotlin app. Even an Android emulator running on the same computer doesn´t get a response (So I think the problem is not wi-fi related).
The connection works fine with JS, completing the full handshake, but with an Android app it only reaches the server, but never the client again.
That´s my server code:
<?php
namespace agroSMS\Websockets;
use Ratchet\ConnectionInterface;
use Ratchet\MessageComponentInterface;
class SocketConnection implements MessageComponentInterface
{
protected \SplObjectStorage $clients;
public function __construct() {
$this->clients = new \SplObjectStorage;
}
function onOpen(ConnectionInterface $conn)
{
$this->clients->attach($conn);
error_log("New client attached");
}
function onClose(ConnectionInterface $conn)
{
$this->clients->detach($conn);
error_log("Client detached");
}
function onError(ConnectionInterface $conn, \Exception $e)
{
echo "An error has occurred: {$e->getMessage()}\n";
$conn->close();
}
function onMessage(ConnectionInterface $from, $msg)
{
error_log("Received message: $msg");
// TODO: Implement onMessage() method.
}
}
And the script that I run in the terminal:
<?php
use Ratchet\Server\IoServer;
use agroSMS\Websockets\SocketConnection;
use Ratchet\WebSocket\WsServer;
use Ratchet\Http\HttpServer;
require dirname(__DIR__) . '/vendor/autoload.php';
$server = IoServer::factory(
new HttpServer(
new WsServer(
new SocketConnection()
)
)
);
$server->run();
What I run in the browser for tests (returns "Connection established" in Chrome, but for some reason not in the Browser "Brave"):
var conn = new WebSocket('ws://<my-ip>:80');
conn.onopen = function(e) {
console.log("Connection established!");
};
conn.onmessage = function(e) {
console.log(e.data);
};
What my Kotlin-code looks like:
try {
val uri = URI.create("ws://<my-ip>:80")
val options = IO.Options.builder()
.setTimeout(60000)
.setTransports(arrayOf(WebSocket.NAME))
.build()
socket = IO.socket(uri, options)
socket.connect()
.on(Socket.EVENT_CONNECT) {
Log.d(TAG, "[INFO] Connection established")
socket.send(jsonObject)
}
.once(Socket.EVENT_CONNECT_ERROR) {
val itString = gson.toJson(it)
Log.d(TAG, itString)
}
}catch(e : Exception) {
Log.e(TAG, e.toString())
}
After a minute the Kotlin code logs a "timeout"-error, detaches from the server, and attaches again.
When I stop the script on the server, it then gives an error: "connection reset, websocket error" (which makes sense, but why doesn´t he get the connection in the first time?)
I also tried to "just" change the protocol to "wss" in the url, in case it might be the problem, even though my server doesn´t even work with SSL, but this just gave me another error:
[{"cause":{"bytesTransferred":0,"detailMessage":"Read timed out","stackTrace":[],"suppressedExceptions":[]},"detailMessage":"websocket error","stackTrace":[],"suppressedExceptions":[]}]
And the connection isn´t even established at the server. So this try has been more like a down-grade.
I went to the github page of socket.io-java-client to find a solution to my problem there and it turned out, the whole problem was, that I misunderstood a very important concept:
That socket.io uses Websockets doesn´t mean it is compatible with Websockets.
So speaking in clear words:
If you use socket.io at client side, you also need to use it at the server side and vice versa. Since socket.io sends a lot of meta data with its packets, a pure Websocket-server will accept their connection establishment, but his acknowledgement coming back will not be accepted by the socket.io client.
You have to go for either full socket.io or full pure Websockets.
I'm using MBassador 1.2.1 message/event bus. Works well. Except that I am getting this error message in my logs, repeated for each of my instantiated bus objects:
WARN: No error handler configured to handle exceptions during publication.
Error handlers can be added to any instance of AbstractPubSubSupport or via BusConfiguration.
Falling back to console logger.
The main project page shows this example line on a BusConfiguration object:
.addPublicationErrorHandler( new IPublicationErrorHandler{...} )
…yet neither my IDE nor I see any such method on the BusConfiguration class.
How should I go about installing an error handler for Mbassador?
Add it as another property when building the configuration bus:
IBusConfiguration config = new BusConfiguration()
.addFeature(Feature.SyncPubSub.Default())
.addFeature(Feature.AsynchronousHandlerInvocation.Default())
.addFeature(Feature.AsynchronousMessageDispatch.Default())
.setProperty(Properties.Common.Id, "Command Channel Bus")
.setProperty(Properties.Handler.PublicationError, new IPublicationErrorHandler() {
#Override
public void handleError(PublicationError error) {
}
});
I had the exact same issue as you and this solved my problem.
My mobile application is interact with WCF web services i build it in flash builder with Data/Services then put the url in the WSDL services
my issue is if the mobile starts with no internet connection it crashed
the error message in the console
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display::DisplayObjectContainer/getChildIndex()
at mx.managers::SystemManager/http://www.adobe.com/2006/flex/mx/internal::rawChildren_getChildIndex()[E:\dev\4.y\frameworks\projects\framework\src\mx\managers\SystemManager.as:2187]
at mx.managers::SystemRawChildrenList/getChildIndex()[E:\dev\4.y\frameworks\projects\framework\src\mx\managers\SystemRawChildrenList.as:181]
at spark.components.supportClasses::StyleableStageText/getFormIndex()[E:\dev\4.y\frameworks\projects\mobilecomponents\src\spark\components\supportClasses\StyleableStageText.as:1956]
at spark.components.supportClasses::StyleableStageText/findTopmostForm()[E:\dev\4.y\frameworks\projects\mobilecomponents\src\spark\components\supportClasses\StyleableStageText.as:1933]
at spark.components.supportClasses::StyleableStageText/updateProxyImageForTopmostForm()[E:\dev\4.y\frameworks\projects\mobilecomponents\src\spark\components\supportClasses\StyleableStageText.as:2172]
at spark.components.supportClasses::StyleableStageText/commitProperties()[E:\dev\4.y\frameworks\projects\mobilecomponents\src\spark\components\supportClasses\StyleableStageText.as:1510]
at mx.core::UIComponent/validateProperties()[E:\dev\4.y\frameworks\projects\framework\src\mx\core\UIComponent.as:8219]
at mx.managers::LayoutManager/validateClient()
at mx.managers::LayoutManager/validateClient()[E:\dev\4.y\frameworks\projects\framework\src\mx\managers\LayoutManager.as:950]
at mx.managers::PopUpManagerImpl/addPopUp()[E:\dev\4.y\frameworks\projects\framework\src\mx\managers\PopUpManagerImpl.as:382]
at mx.managers::PopUpManager$/addPopUp()[E:\dev\4.y\frameworks\projects\framework\src\mx\managers\PopUpManager.as:193]
at spark.components::SkinnablePopUpContainer/open()[E:\dev\4.y\frameworks\projects\spark\src\spark\components\SkinnablePopUpContainer.as:450]
at debug.ondevice.util::EnterDebugHostIPDialog/show()[/ndepot/fb_46_release_branch/ide_builder/com.adobe.flashbuilder.launching.multiplatform.contributor/utilswcs/src/debug/ondevice/util/EnterDebugHostIPDialog.mxml:47]
at debug.ondevice.util::DebuggerHostInfo$/showIPErrorDialog()[/ndepot/fb_46_release_branch/ide_builder/com.adobe.flashbuilder.launching.multiplatform.contributor/utilswcs/src/debug/ondevice/util/DebuggerHostInfo.as:129]
at mx.netmon::NetworkMonitorImpl/ioErrorHandler()[/ndepot/fb_46_release_branch/ide_builder/com.adobe.flexbuilder.monitors.network/netmonlibrary/src/mx/netmon/NetworkMonitorImpl.as:645]
i want to handle this error with message if no connection
i tried to put condition for internet connection when creation complete
protected function view1_creationCompleteHandler(event:FlexEvent):void
{
monitor = new URLMonitor(new URLRequest('http://www.adobe.com'));
monitor.addEventListener(StatusEvent.STATUS, announceStatus);
monitor.start();
}
public function announceStatus(e:StatusEvent):void {
trace("Status change. Current status: " + monitor.available);
(new AlertMsg()).open(this, false) ;
}
but it doesn't reached if no connection
Note : My target is android
Thanks in advance , for any help
I hate the questions that have "Not Enough Info". So I will try to give detailed information. And in this case it is code.
Server:
64 bit of https://github.com/MSOpenTech/redis/tree/2.6/bin/release
There are three classes:
DbOperationContext.cs: https://gist.github.com/glikoz/7119628
PerRequestLifeTimeManager.cs: https://gist.github.com/glikoz/7119699
RedisRepository.cs https://gist.github.com/glikoz/7119769
We are using Redis with Unity ..
In this case we are getting this strange message:
"Redis Timeout expired. The timeout period elapsed prior to obtaining a connection from the pool. This may have occurred because all pooled connections were in use.";
We checked these:
Is the problem configuration issue
Are we using wrong RedisServer.exe
Is there any architectural problem
Any idea? Any similar story?
Thanks.
Extra Info 1
There is no rejected connection issue on server stats (I've checked it via redis-cli.exe info command)
I have continued to debug this problem, and have fixed numerous things on my platform to avoid this exception. Here is what I have done to solve the issue:
Executive summary:
People encountering this exception should check:
That the PooledRedisClientsManager (IRedisClientsManager) is registed in a singleton scope
That the RedisMqServer (IMessageService) is registered in a singleton scope
That any utilized RedisClient returned from either of the above is properly disposed of, to ensure that the pooled clients are not left stale.
The solution to my problem:
First of all, this exception is thrown by the PooledRedisClient because it has no more pooled connections available.
I'm registering all the required Redis stuff in the StructureMap IoC container (not unity as in the author's case). Thanks to this post I was reminded that the PooledRedisClientManager should be a singleton - I also decided to register the RedisMqServer as a singleton:
ObjectFactory.Configure(x =>
{
// register the message queue stuff as Singletons in this AppDomain
x.For<IRedisClientsManager>()
.Singleton()
.Use(BuildRedisClientsManager);
x.For<IMessageService>()
.Singleton()
.Use<RedisMqServer>()
.Ctor<IRedisClientsManager>().Is(i => i.GetInstance<IRedisClientsManager>())
.Ctor<int>("retryCount").Is(2)
.Ctor<TimeSpan?>().Is(TimeSpan.FromSeconds(5));
// Retrieve a new message factory from the singleton IMessageService
x.For<IMessageFactory>()
.Use(i => i.GetInstance<IMessageService>().MessageFactory);
});
My "BuildRedisClientManager" function looks like this:
private static IRedisClientsManager BuildRedisClientsManager()
{
var appSettings = new AppSettings();
var redisClients = appSettings.Get("redis-servers", "redis.local:6379").Split(',');
var redisFactory = new PooledRedisClientManager(redisClients);
redisFactory.ConnectTimeout = 5;
redisFactory.IdleTimeOutSecs = 30;
redisFactory.PoolTimeout = 3;
return redisFactory;
}
Then, when it comes to producing messages it's very important that the utilized RedisClient is properly disposed of, otherwise we run into the dreaded "Timeout Expired" (thanks to this post). I have the following helper code to send a message to the queue:
public static void PublishMessage<T>(T msg)
{
try
{
using (var producer = GetMessageProducer())
{
producer.Publish<T>(msg);
}
}
catch (Exception ex)
{
// TODO: Log or whatever... I'm not throwing to avoid showing users that we have a broken MQ
}
}
private static IMessageQueueClient GetMessageProducer()
{
var producer = ObjectFactory.GetInstance<IMessageService>() as RedisMqServer;
var client = producer.CreateMessageQueueClient();
return client;
}
I hope this helps solve your issue too.