Problem painting a map with Openlayers using Vue - vuejs2

I'm writing an application in Vue that will have a map in it. I want to add some points in that map. The code relevant to the map is,
<div>
<vl-map :load-tiles-while-animating="true" :load-tiles-while-interacting="true" data-projection="EPSG:4326" style="height: 400px">
<vl-view :zoom.sync="zoom" :center.sync="center" :rotation.sync="rotation"></vl-view>
<vl-layer-tile>
<vl-source-osm></vl-source-osm>
</vl-layer-tile>
<vl-layer-vector>
<vl-source-vector :features="points"></vl-source-vector>
</vl-layer-vector>
</vl-map>
</div>
Here points is part of data points: []
If I write the points directly in data everything works.
Like,
points: [
{
type: 'Feature',
geometry: {
type: 'Point',
coordinates: [0.0, 0.0]
},
properties: {}
]
shows a point in [0, 0].
However, I need to use a method that will call several APIs to find out the points that I need to show. It's when I write the code to prepare the points to have the correct value when everything stops working. I'm writing this code in the mounted section.
async calculatePoints () {
this.points = // points as I want them to be
}
But this is not working (although some few times works). Any idea what is going on here or which is the best way to handle this?

Related

Object reactivity of complex object

I have an issue with complex object reactivity.
I've read everything I can on stack to find a way to solve it, but nothing works. I've looked at object reactvity and array caveats on vuejs, but not working either.
So I'm asking some help please.
Let me explain the project:
I have 2 columns :
- on the left side, I CRUD my content
- on the right side, I display the results
I have my object, and I'm adding new elements on its "blocks" property (text, images, etc...)
[
{
"uid": 1573224607087,
"animation": "animationName",
"background": {
"bckColor": "#ff55ee",
...
},
"blocks": []
}
]
On click event, I add a new element via this method. Everything is ok, I can CRUD a block.
addBloc(el) {
if (el.type == "text") {
const datasA = {
type: "text",
uid: Date.now(),
slideId: this.pagination.currentPage,
content: el.content,
css: {
color: "#373737",
...
},
...
};
this.slides[this.pagination.currentPage].blocks.push(datasA);
this.$bus.$emit("newElement", datasA);
}
To modify the order of my elements on the display side, I added a drag and drop module to move my block on my DOM tree. Smooth dnd
The problem is, when I drang&drop my element, my object is updated correctly, but the DOM isn't. The dragged element goes back to its initial position.
What is strange, when I try to modify my block (the one I dragged), it modifies the other one.
I'me adding a small video, so you can see what's happening.
Small animation to show you what's going on
I add some more explainations.
I use event bus to communicate between my components, and the right side is using its own object!
I don't know how I can solve this issue.
Tell me if you need more information.
Thank you all !
EDIT 1 :
I added an id to each block to see what happens when I start Drag&Drop. ==> blocks are moving correctly. The problem is not coming from the method onDrop() but from my nested components if I understand well. They don't update. I'm going to search for this new issue.
I've added a new gif to show what's going on.
This is the nested structure
TheSidebar.vue => top container
<Container
:data-index="i"
#drop="onDrop(i,$event)"
:get-child-payload="itemIndex => getChildPayload(i, itemIndex)"
lock-axis="y"
>
<Draggable
v-show="pagination.currentPage === i"
v-for="(input, index) in slides[i].blocks"
:key="index.uid"
:id="'slideBlocksContainer'+index"
class="item"
>
blockId #{{input.uid}}
<AppContainer
v-if="input.type == 'text'"
:blocType="input.type"
:placeholder="input.content"
:id="index"
:slideId="i"
></AppContainer>
</Draggable>
</Container>
Then I have my AppContainer.vue file, which is a top level. In this I have the specific elements of each input type
And I have AppElement.vue file, which is common elements, I can use everywhere
Something like this
TheSidebar
--AppContainer
----AppElement
Know I don't know yet, how to force vue to update AppContainer.vue and AppElement.vue
EDIT 2 :
As suggested in this article I've changed the key of the component and now , when I drag and drop my elements, they stay where they are dropped.
What I see also, is that the AppElement inputs, are related to their own AppContainer. So everything is ok now, but I don't know if it is best practices.
The issue appears to be that the Smooth dnd library you are using is not updating the array of blocks that you are passing to it, it is likely making a copy of the array internally. So when you change the position of the blocks by dragging and dropping, you are not changing your blocks array, just the internal copy.
Looking at the Smooth dnd documentation, if you wanted to access the modified array you could try using the drag-end event handler:
onDragEnd (dragResult) {
const { isSource, payload, willAcceptDrop } = dragResult
}

Cytoscape.js move nodes to allow for pasted nodes

I have to provide a copy/paste functionality using the dagre layout. The idea is the user copies a node and where ever they decide to "paste" it, the hierarchy of nodes copied, will be created there. This would mean that all nodes in the way would have to move.
I first thought maybe I could call layout again but that doesn't "fit" them in.
I'm still learning cytoscape.js so if this is a simple question, please excuse me.
This would be something quite hard to achieve, so hear me out:
First step:
Cytoscape has a extension called context-menus (demo)
Another extension is called clipboard (demo)
make yourself familiar with these two
Second step:
create your graph with these two extensions and a dagre graph
when you copy these nodes, make the copy function behave like this:
add the nodes with their edges in the right hierarchy
when you right click on a node, add a insert into hierarchy function, which adds the copied nodes into the graph
Code examples:
var options1 = {
// List of initial menu items
menuItems: [
{
id: 'addToHierarchy',
content: 'Add to hierarchy',
tooltipText: 'Add nodes to hierarchy here',
selector: 'node',
onClickFunction: function () {
// your handlerFunction
},
disabled: false
}
]
};
var instance = cy.contextMenus( options1 );
var options2 = {
clipboardSize: 0,
// The following 4 options allow the user to provide custom behavior to
// the extension. They can be used to maintain consistency of some data
// when elements are duplicated.
// These 4 options are set to null by default. The function prototypes
// are provided below for explanation purpose only.
// Function executed on the collection of elements being copied, before
// they are serialized in the clipboard
beforeCopy: function(eles) {},
// Function executed on the clipboard just after the elements are copied.
// clipboard is of the form: {nodes: json, edges: json}
afterCopy: function(clipboard) {},
// Function executed on the clipboard right before elements are pasted,
// when they are still in the clipboard.
beforePaste: function(clipboard) {},
// Function executed on the collection of pasted elements, after they
// are pasted.
afterPaste: function(eles) {}
};
var clipboard = cy.clipboard(options2);

Vue.js - Highmaps - Redraw map on series change

I have a highmaps 'chart' and the only thing that I want is to redraw the whole map inside an external function. Let me explain better. The map draws itself immediatly when the page loads up but I fetch some data from an external service and set it to a variable. Then I would like to just redraw the chart so that the new data appears in the map itself. Below is my code.
<template>
<div>
<highmaps :options="chartOptions"></highmaps>
</div>
</template>
<script>
import axios from 'axios';
import HighCharts from 'vue-highcharts';
import json from '../map.json'
let regions = [];
export default {
data: function () {
return {
chartOptions: {
chart: {
map: json, // The map data is taken from the .json file imported above
},
map: {
/* hc-a2 is the specific code used, you can find all codes in the map.json file */
joinBy: ['hc-key', 'code'],
allAreas: false,
tooltip: {
headerFormat: '',
pointFormat: '{point.name}: <b>{series.name}</b>'
},
series: [
{
borderColor: '#a0451c',
cursor: 'pointer',
name: 'ERROR',
color: "red",
data: regions.map(function (code) {
return {code: code};
}),
}
],
}
},
created: function(){
let app = this;
/* Ajax call to get all parameters from database */
axios.get('http://localhost:8080/devices')
.then(function (response) {
region.push(response.parameter)
/* I would like to redraw the chart right here */
}).catch(function (error){
console.error("Download Devices ERROR: " + error);
})
}
}
</script>
As you can see I import my map and the regions variable is set to an empty array. Doing this results in the map having only the borders and no region is colored in red. After that there is the created:function() function that is used to make the ajax call and retrieve data. After that I just save the data pushing it into the array and then obviously nothing happens but I would like to redraw the map so that the newly imported data will be shown. Down here is the image of what I would like to create.
If you have any idea on how to implement a thing like this or just want to suggest a better way of handling the problem, please comment.
Thanks in advance for the help. Cheers!
After a few days without any answer I found some marginal help online and came to a pretty satisfying conclusion on this problem so I hope it can help someone else.
So the first thing I did was to understand how created and mounted were different in Vue.js. I used the keyword created at first when working on this project. Because of that, inside this function, I placed my ajax call that gave me data which I then loaded inside the 'chart' by using the .addSeries method of the chart itself.
To reference the chart itself I used this: let chart: this.$refs.highcharts.chart. This searches for the field refs in any of your components/html elements and links it to the variable. So in the html there was something like this:
<template>
<div>
<highmaps :options="chartOptions" ref="highcharts"></highmaps>
</div>
</template>
The real problem was that the chart didn't even start rendering while all this process was going on so I changed the created keyword with mounted which means that it executes all the code when all of the components are correctly mounted and so my chart would be already rendered.
To give you (maybe) a better idea of what I am talking about I will post some code down below
mounted: function(){
let errorRegions = [];
let chart = this.$refs.highcharts.chart;
axios.get('localhost:8080/foo').then(function(response)
{
/* Code to work on data */
response.forEach(function(device){
errorRegions.push(device);
}
chart.addSeries({
name: "ERROR",
color: "red",
data: errorRegions
}
/* ...Some more code... */
})
}
And this is the result (have been adding some more series in the same exact manner)
Really hoping I have been of help to someone else. Cheers!

Use Dojo boxConstrainedMoveable to constrain movable div to window

I have a div, to which I applied Dojo dojo/dnd/Moveable. But, I'd like to prevent the user from dragging the div offscreen. So, I think I need to implement dojo/dnd/move/boxConstrainedMoveable.
I'm starting with this:
var dnd = new Moveable(this.domNode, {
'handle': this.titleNode
});
There's a similar SO question here:
Constrain a moveable object in Dojo. Applying that answer, I get something like this:
var dnd = new move.boxConstrainedMoveable(
'handle': this.titleNode
constraints: {
l: 0,
t: 20,
w: 500,
h: 500
},
within: true
);
But, I just can't understand how the bounding box works. I simply want the div to stay inside the window. I've tried implementing a few things with the window box, the div's margin box. Nothing's worked, and all I've made is a big mess.
I read the docs here:
http://dojotoolkit.org/api/?qs=1.9/dojo/dnd/move.boxConstrainedMoveable
Has anyone done this with Dojo? I'd be very appreciate of an example.
I looked up some old code I have and I did implement this type of movable once. This was written against Dojo 1.7, so things may have changed in 1.9. Fiddle demonstration: https://jsfiddle.net/4ev1daqr/26/
The main difference between your attempted solution and this is that the constraints property in the moveable needs to be a function rather than a static bounding box. When using the boxConstrainedMoveable module, the static bounding box should be assigned to a box property, rather than the constraints property.
This is actually a nice design, IMHO, because it allows the constraints to react to changes in application state, e.g. hiding a sidebar or moving a splitter, but it does make the simple case a bit more difficult to get working.
define(["dojo/_base/declare",
"dojo/dnd/move",
"dojo/dom",
"dojo/_base/window",
"dojo/dom-style",
"dojo/dom-geometry",
],
function (declare, move, dom, win, domStyle, domGeom) {
return declare( "my/dnd/move/BodyConstrainedMoveable", [move.constrainedMoveable], {
markupFactory: function(params, node){
return new this(node, params);
},
constructor: function(node, params) {
// Constrain the node to be within the body
this.constraints = function() {
var n = win.body(),
s = domStyle.getComputedStyle(n),
mb = domGeom.getMarginBox(n, s);
if ( this.node ) {
var menubox = domGeom.getMarginBox(this.node);
mb.w -= menubox.w;
mb.h -= menubox.h;
}
return mb;
};
}
})});

Cytoscape : multiple instances and no graph display

I want to display several instances of cytoscape in a single page, in a time sequence: first one set of nodes are displayed on the graph, the user must interact with it (create edges), then he moves to a second graph (#cy0 is :hidden and #cy1 is :visible).
For code optimisation sake I wish to use the same initialisation function to display different successive sets of nodes. My initialisation function works fine in the first instance, but the graph is not created (cy.initrender() == false) in the second session. A command is probably missing, I tested a couple, but I don't see what to do.
Here is my code:
//elements
$(function(){ // on dom ready
var elesJson = {
nodes: [
{ data: { id: 'S', faveShape: 'rectangle',} }
...
],
edges: [
{ data: { id: 'loan', source: 'B', target: 'U' } },
...
],
};
// instance index
var indexLevel=0;
// cy initialisation
$("#cy"+indexLevel).cytoscape({
style: cytoscape.stylesheet()...
elements: elesJson,
ready: function(){
window.cy = this;});
// jQuery command to move from one instance to the other.
$('#next').click(function(){
$("#cy"+indexLevel).css("visibility","hidden");
indexLevel++;
$("#cy"+indexLevel).css("visibility","visible");
cy.load(elesJson);
cy.ready();
console.log(cy.initrender());
});
I am able to generate my node.collection, it is not empty, but the canvas element is not created and/or displayed within the #cy div, and cy.initrender() returns "false".
Any solution to this?
As noted in the docs for init, you must call cy.resize() if you play around with the cy div's display or position: http://js.cytoscape.org/#core/initialisation
cy.resize() : http://js.cytoscape.org/#core/viewport-manipulation/cy.resize
Edit: You may want to use z-index instead to simplify things...