Sonos Cloud API: audioClip synchronised playing in group - api

Will it be possible in the future to be able to play a audioClip for a whole group?
Now one should iterate all players manually, by which the triggered audioClip is not being played in sync.
Is it planned to be added to the groups (or even the households) API as well?
https://developer.sonos.com/reference/control-api/audioclip/loadaudioclip/

Thanks for your interest in the platform. We're excited to see what our developers are building. We can't comment on future plans, but we'll take your suggestion back to the dev team. We can share that we're adding the ability to play audio clips on bonded players. Keep an eye on the Sonos developer portal blog for updates.

Related

SONOS API Question: AudioClip can you queue up more than one clip?

If I try to load back 2 back clips, it appears that they interupt each other. The documentation seems to suggest that by using audioClipStatus you get an array of audioClips, suggesting they can be queued.
Anyone has any info on this?
Secondly, I like the "Chime" audioclip and would love to be able to concatenate an audioClip preceeded by a Chime to announce an announcement. It would be great if there was an option like that.
One suggestion to the Sonos Dev team, perhaps allow the loadAudioClip to have an array of clips as opposed to a single clip.
Any reaction from the Sonos Dev team?

Leaderboard "My Circles" not showing player's friends

I have been integrating the Games Services APIs into my games for a few days now and having a weird problem that can possibly qualify as a bug.
So I've setup a few test players with Gmail accounts and have added them to each other's circles. The problem I am having is that when I start the activity with the leaderboard's intent the "My Circles" tab doesn't show the other players in the current player's circles, even though the players show up on the Public tab.
Is there something obvious that I am missing?
A couple months late, but, considering I've recently run into the exact same problem, I figure I'll post my findings to aid anyone who stumbles upon this question in the future.
I'm assuming that you're still in the testing phase and haven't actually published your game via the Google Play Developer Console. Publishing is the key. There are two tiny sentences buried in a NOTE on this Google developer page:
https://developers.google.com/games/services/common/concepts/leaderboards#creating_a_leaderboard
Note: Social leaderboards will initially be empty until you publish
the corresponding leaderboard by using the Google Play Developer
Console
Social leaderboards won't be useful until after you publish. i.e. You'll never see social leaderboards during testing.

Forgotify vs track play count in Spotify API

There's lots of buzz about Forgotify (http://forgotify.com) - a tool, that crawls Spotify against unplayed tracks.
Non-technical press articles say that they use Spotify API to crawl the songs and index only those with zero play count.
However, according to Spotify API documentation, such value is not available for single tracks:
https://developer.spotify.com/docs/apps/api/1.0/api-models-track.html
Similar question about possibility to retrieve track play count has also been answered here on StackOverflow (Get play count of a track from Spotify API) with similar results - that it's not possible.
I'm looking for a clue how Forgotify achieved what they claim they did. Any ideas? :)
The metadata api and libspotify provide the popularity score for songs. Perhaps they searched for tracks with popularity of zero. I don't know that zero popularity implies zero plays though.
They also could have implemented a remote control of the desktop client with some screen scraping. Or reverse engineered whatever internal communication the desktop does (though I suspect Spotify would have put a stop to that).

Play podcast episode via iTunes from web

I want to make the podcast player on our website register plays with iTunes, to get a better ranking on iTunes. I figured this could be possible if iTunes provided an iTunes URL for every episode, but I cannot find one. I've tried looking at the search/lookup API, but it seems to me it doesn't output individual episodes.
Anyone know if this is possible? Registering/tracking plays to iTunes.
iTunes does not provide usage or download statistics. See their explanation from http://www.apple.com/itunes/podcasts/specs.html#tracking :
Please note that iTunes does not provide usage statistics, because we do not host feeds or episodes. Some podcasters have created
mechanisms for tracking the number of times that each episode has been
downloaded.
If the goal is to get better ranking, encourage your podcast listeners to subscribe, review, and rate for your podcast. Those things are more visible in the iTunes store and to potential new listeners & subscribers.
If you are using a CMS like WP there are plenty of plugins that will give you the analytical data that iTunes (stitcher et al) dosn't provide.
of course, all itunes does is provide a nifty UI for listeners to find your cast; it PLAYS off of your site. I wasn't satisfied with the "popularity bar" on my 'cast...cuz the what is it popular relative to? other casts in same category? all of them? ...
anyway I was already using "seriously simple podcasting" - a wp plugin to properly config my 1400x1400 jpg, my cast and all its meta-data so itunes could
crawl & play it.
make no mistake, this is not a plug; just the way I found that works easy; they have a tracking plugin as well - it tells me number of unique downloads and whether the users are using mobile or desktop to access (not much but way better than nothing) - number of downloads was mainly what I wanted to know.
As for improving your ranking; max-out quality and quantity, make it something people (not just in your specific peer group) would WANT to listen to. Same deal for blogs, be funny, be informative, be creative, be unique, be scandalous, above all BE INTERESTING or your newest listener won't rate, subscribe, or even comeback. QUALITY is the only legit SEO for pages, 'casts, etc.

One to many video Audio conferencing - webrtc - openTok

I searched about this on google but could not find any suitable answer so posting here for help.
I want to implement video streaming with multiple participants connected. While google this topic I found that WebRTC provide similar functionality but I want to make sure whether WebRTC can support all my requirements.
I want to build an application that should support large number of participants in conference (around 10000).
I want to implement facility like one participant is broadcasting its video and audio streams and other are just listening to their stream.
Also when prompted only one participant will be able to communicate with broadcaster which will be managed by one participant (a administrator). Administrator will decide who can communicate with broadcaster.
Is same can be possible with any other WebAPI ?? I found OpenTok, but not confident if it provide any feature of moderation in conference (i.e. feature of having an Administrator who manages stuff)
Did anybody worked on similar concept or having any information related to this.
Let me know if I am not clear of any further details are required.
Any help would be useful,
Thanks in anticipation
Hardik - I am Product Manager at TokBox, the makers of the OpenTok platform. Good news: TokBox can fulfill virtually all of your requirements, but with a few caveats.
TokBox has been building a video chat/conferencing platform for years, long before WebRTC even existed in fact. In that time we have supported many customers with almost your exact requirements on OpenTok, a platform that is based on Flash (Major League Baseball is one such customer). Building applications on this architecture has the added advantage of solving virtually all of the interop issues that exist when connecting people using different devices and browsers. It is based on Flash however, which technically doesn't meet your WebRTC requirement. So you know, there's that.
WebRTC is where it's at though, which is why we created OpenTok for WebRTC in 2012. It was a complete rewrite of the platform that not only provides higher quality video, but also gives developers more hooks and far more control over how exactly they integrate video and audio chat into their primary customer experience.
Currently in beta (as of this writing in June 2013) are two new components in our WebRTC infrastructure. The first we refer to as Mantis, which solves many of the challenges associated with hosting large multi-party calls. The other is Cloud Raptor, which gives developers access to a stream of events stemming from a WebRTC session, and through which developers can issue events and commands of their own. Raptor is what enables you for example to moderate calls, boot participants, and control whose audio and video streams are broadcast to all the other participants.
So, TokBox has what you need. In the short term we can help you get up and running using OpenTok pretty quickly. Then we can discuss with you how to get you onto OpenTok for WebRTC and into our Mantis and Raptor beta program.