I made a small program (App.exe) by (Visual Basic Language) that replaces some files, and a place those files in my preject recoures
the problem is when i build the program i can decompressing the App.exe and see those files like a archive with any decompressing software like a WinRAR or 7-zip, and me i don't want that, this is a image from my computer, someone can help me, thanks in advance
You may use ConfuserEx obfuscator (Google it to get that). After encrypting the app with it, it'll be almost impossible to decompile it or get its raw files (resources) even after extraction.
Simply drag and drop your application into it:
Use Compressing packer:
And finally protect it:
And you're good to go.
Related
I have developed a simple app for Mac which uses a browser window to display some content. Now the assets (images etc.) are visible to anyone who receives the app and discloses the content in finder using 'show package content'.
Is there a way to prevent this? Can I hide it or encapsulate it somehow using code or some XCode function?
A trivial way would be to change the extension on your files so the system doesn't recognize them as images. You'd then have to load the images as data and convert them to images in code, which would be a bit of a pain.
A more rigorous solution would be to encrypt the images in your app bundle, then write a utility function that loads and decrypts images.
Here's another option.
You can zip all the assets. Use whatever is easiest e.g. pkzip or gzip or even just tar it all. Then you hide a lot of info and, if you want to go the extra step, it is easy to encrypt the zipped file and there are lots of libraries around to include in your project and use to unzip it with.
It should be easy to read assets directly from the zipped file, but if you need them individually you could e.g. put a single file / resource inside a zip or you could unzip it. You could even unzip to temporary space and remove it all when the app quits if you have really sensitive stuff that is too big to fit in memory.
** EDIT **
Java works this way right. A jar file is just a renamed zip and it often contains all of the resources the app needs, and it seems to be working there. So if that is a guide performance should not be too bad.
I know i can use 7z or winrar but i want to learn this for myself.
How would i implement a self extracting archive? I can use C# or C++ but let me run down the problem.
When i open the exe i need some kind of GUI asking where to extract the files. Once the user says ok I should obviously extract them. I implemented a simple example in C# winforms already BUT my problem is HOW do i get the filenames and binary of the files into an exe?
One upon a time i ask Is it safe to add extra data to end of exe? and the answer suggested if i just add data to the end of the exe it may be picked up by a virus scanner. Now its pretty easy to write the length of the archive as the last 4bytes and just append the data to my generic exe and i do believe my process can read my own exe so this could work. But it feels hacky and i rather not have people accuse me of writing virus just because i am using this technique. Whats the proper way to implement this?
Note: I checked the self-extracting tag and many of the question is how to manipulate self extracting and not how to implement. Except this one which is asking something else Self-extracting self-checking executable
-edit- I made two self extracting with 7z and compared them. It looks like... well it IS the 7z.sfx file but with a regular 7z archive appended. So... there is nothing wrong with doing this? Is there a better way? I'm targeting windows and can use the C# compiler to help but i don't know how much extra work or how difficult it may be programmatically and maybe adding data to end of exe isnt bad?
It is possible. I used the following technique once, when we needed to distribute updates for the application, but the computers were configured so that the end user had no permissions to change application files. The update was supposed to log on to administrator account and update required files (so we came across identical problem: how to distribute many files as a single executable).
The solution were file resources in C#. All you need to do is:
Create a resource file in your C# project (file ending with .resx).
Add new resource of type "file". You can easily add existing files as byte[] resources.
In program you can simply extract resource as file:
System.IO.FileStream file = new System.IO.FileStream("C:\\PathToFile",
System.IO.FileMode.OpenOrCreate);
System.IO.BinaryWriter writer = new System.IO.BinaryWriter(file);
writer.Write(UpdateApplication.Data.DataValue, 0, UpdateApplication.Data.DataValue.Length);
(Here UpdateApplication.Data denotes binary resource).
Our solution lacked compression, but I believe this is easily achieved with libraries such as C#ZipLib.
I hope this solution is virus-scanner-safe, as this method creates complete, valid executable file.
HI, I am using CGZipLibrary.dll in my code for zipping the files. A .zip file is being created but the file is not getting compressed. The original file and the .zip file are of same size.
Please provide some suggestions. Thanks in advance.
CGZipLibrary.dll... that's a rather old library if my memory is serving me right, I remember using it (or some other library with a similary name) in some old VB6 projects, and I had to update it because it had some problems when compressing folder structures. I may have the updated library lying somewhere around.
For .Net there are better alternatives like SharpZipLib and DotNetZip. I see the question is tagged with VB6 as well... if you need to use the library from VB6, from what I know, DotNetZip is marked as visible for COM, so you should be able to use it as well, although haven't tried it myself.
If you scroll down to the section 'Writing to Files and URLs' at this link, would the path varaible have to be a file on disk? Is it possible to write to a file in the bundle or must it always be deployed first?
You can write files to the application bundle as much as you'd like. Just get the path of the file through NSBundle's pathForResource:ofType: method and you can write to that file. If you want just the directory of the bundle, use resourcePath.
You don't want to do this, though. There are various reasons, but you'll break code signing, which is a big one. You should use the established conventions instead (such as writing to Library:Application Support:Your App).
EDIT: For a (possibly) more convincing reason of not to do this... When I was first learning Cocoa programming, I saved to the bundle because I didn't want to bother with the Library. It got really annoying, though, because every time you make a change to your program, you lose all of your saved data/settings for that program (assuming you're not using NSUserDefaults for preferences). I kept having to move it over from the old version to the new one. By using the Library, you don't have to worry about this.
The bundle is on disk; it's just the ".app" directory. You should not write to files in this directory, however. While currently possible on Mac, it will break code signing. On iPhone, you already can't write into your own bundle, and we should expect to see this limitation in the future on Mac. You should write your application files into various directories under ~/Library or ~/Documents as appropriate. See the File System Programming Guide for guidance.
There are many programs out there that will allow you to pack a few files together and generate an executable that has the necessary code to extract them. Somehow, those files are residing inside the executable. I am interested in doing the same thing; how is this done?
FYI, I'm interested primarily in Windows .exe files, if it makes a difference.
Look at this: Article
You could probably save a file/files in a resource, compile it into the exe then use some code in the exe to extract it out to a file.
ie:
http://www.codeproject.com/KB/winsdk/binaryresources.aspx
Self extracting .exe files are usually archive files (zip, rar, tar, etc) concatenated together with a small program that does the extraction then executes the program that was extracted from the archive.
A really sophisticated one could extract the archive into memory and then jump to the extracted code and run it, but back in the old days, that sort of thing was easier to do.
If you wanted to write your own in Windows, you would create a small console application that did the extraction, and you would include the 'real' program in the console programs' resources.
There are also products like pkzip and winzip which do it for you. If your time is worth anything, those would be more efficient.
UPX is a well known packer for Windows .EXE which can be found here on WikiPedia. And here is the main site on sourceforge for UPX.
Hope this helps,
Best regards,
Tom.