How to build a call graph for a function module? - abap

A while ago during documenting legacy code I found out there is a tool for displaying call graph (call stack) of any standard program. Absurdly I wasn't aware of this tool for years :D
It gives fancy list/hierarchy of calls of the program, though it is not a call graph in a full sense, it is very helpful in some cases.
The problem is this tool is linked only to SE93 so it can be used only for transactions.
I tried to search but didn't find any similar tool for reports or function modules. Yes, I can create a tcode for report, but for function module this approach doesn't work.
If I put FM call inside report and build a graph using this tool, it wraps this call as a single unit and does not analyze deeper. And that's it
Anybody knows a workaround how we can build graph for smth besides transaction?

The cynic in me thinks RS_CALL_HIERARCHY was left to rot. Sandra is right, it definitely used to work. Once OO came to abap, interfaces and dynamic/generic code became possible. So a call heirarchy based on static code analysis was pushing proverbial up hill.
IMO the best way to solve this is a FULL trace and then to extract the data from the trace.
There are even external tool that do that.
This is of course, still limited as running a trace on every execution path can be very time consuming. Did I hear someone say small Classes please ?
Trans SAT.
Make sure teh profile you use isnt aggregating, and measure the blocks you are interested.
Now wade you way through the trace.
https://help.sap.com/doc/saphelp_ewm93/9.3/en-US/4e/c3e66b6e391014adc9fffe4e204223/content.htm?no_cache=true
Have fun :)

The call hierarchy displays also works for programs and function modules.
In my S/4HANA system, for VA01, it displays:
Clicking the hierarchy of function module CJWI_INIT displays:
I get exactly the same result by calling the function module RS_CALL_HIERARCHY this way:
The parameter OBJECT_TYPE may have these values:
P : program
FF : function module
The "call graph" is not maintained anymore since at least Basis 4.6, and it doesn't work for classes and methods.
But the tool is buggy: in some cases, a function module containing a PERFORM at the first line, it may not be displayed, whatever the call graph is launched from SE93 or directly from RS_CALL_HIERARCHY.

Related

How to write Tests in Godot engine

Soo I'm developing a game with the Godot engine and I want to create some test for the code to be sure that everything is working, I can't test the game with simple actions it takes 5-10 minutes. Is there a way to write tests ???
Have a look at GUT, the Godot unit test framework, or WAT.
Differences between the two, quoting WAT's author:
GUT runs in a scene. WAT runs in the editor itself.
GUT (last I checked) cannot handle creating Test Doubles that take constructor dependencies (as in it uses the _init method with
arguments).
WAT has parameterized testing (so you can do the same test multiple times only needing to define the different set of arguments per run
through).
WAT has a much larger range of asserts (I think)
WAT can intentionally crash a test script if one method fails (this isn't documented yet though).
WAT cleans up after itself with regards to memory. GUT doesn't. (Note: This was largely thanks to the recent method print_stray_nodes
builtin to Godot that GUT didn't have during its initial creation).
GUT allows for inner test classes. WAT doesn't. However WAT has the "context" attribute attached to every asserts call so you can add
sub-context to your describe() method context of the parent method.
There is also GdUnit3 https://github.com/MikeSchulze/gdUnit3 ;)
It will release in upcoming version 2.0.0 with c#-beta support.
GdUnit3 is full integrated in the Godot editor with a UI inspector to navigate over your test results.
Supports also automated testing by using the command line tool in a Github-Action
Feel free to give a try ;)

Can FsXaml be used in an F# interpreted script?

I just converted one of the FsXaml demo programs to an interpreted F# script so I could experiment with it and learn. It wouldn't run, and the interpreter gave me the following error message:
System.NotSupportedException: The invoked member is not supported in a
dynamic assembly.
at System.Reflection.Emit.InternalAssemblyBuilder.GetManifestResourceStream(String
name)
at FsXaml.InjectXaml.from(String file, Object root)
at
FsXaml.App.InitializeComponent() at FsXaml.App..ctor()
at
FSI_0002.main[a](a argv)
in C:\Users\bobmc\OneDrive\FSharp\Learning\WPFExamples\FsXaml\demos\WpfSimpleMvvmApplication\WPFApp.fsx:line 104
at .$FSI_0002.main#() in
C:\Users\bobmc\OneDrive\FSharp\Learning\WPFExamples\FsXaml\demos\WpfSimpleMvvmApplication\WPFApp.fsx:line
109
Can I use the F# interpreter with FsXaml? Thanks to all for your help.
Unfortunately, WPF and scripts don't play well together.
The exception occurs within the WPF runtime itself - FsXaml.InjectXaml is using a XamlObjectWriter to populate the type with the contents from the XAML file. This type doesn't work if you're using a dynamic assembly (like FSI), which unfortunately means that FsXaml will likely never be able to work from FSI.
That being said, even if there was a way around this, it'd be of very limited use. WPF also has restrictions that make it not play well with a scripting scenario, such as the "only one application can ever be created within a given AppDomain" restriction. That one makes it so closing the "main" (first) window makes it so you can never open another one. As such, I haven't prioritized trying to make this work in FSI.
I'd be happy to accept contributions if somebody has an idea of how to make FsXaml play more nicely within the context of FSI, but at this point, I don't see a good solution for that usage scenario.
Edit: FsXaml 3.1.6 now includes functionality to make this a lot easier. It works well, provided you don't close the main window, or you use dialogs. There is a demo application/script illustrating this.

Get the results of an (existing) code inspection

I am new to writing intellij plugins, so I apologize in advance if my question might be a bit unclear.
I know that (live) code inspections are achieved via Annotators or LocalInspectionTools. I also know there is an API to write a custom Annotator or Inspection tool and I have seen several examples.
What I do not know (my question): is there a manager/helper/"global inspector" that can provide me with the results of an existing code annotator/inspection process (done by the IDE's plugins or by some 3rd party plugin)?
For instance: I do not want to write a custom Lint annotator/inspection plugin for WebStorm. One can configure JSLint/JSHint inside WebStorm settings. The results of the live inspection can be seen over the current file/current open editor.
I would like to get the results of this live inspection, that occurs in the current open editor (inside my own custom code). For this I am interested in the API to get this annotator/inspector and/or the results it provides.
(I apologize for maybe using annotator and inspection terms in a confusing manner)
If there is another question (which I could not find) that duplicates what I have asked above, please re-direct me.
Thank you in advance!
Andrei.
Unfortunately regular annotating process for the linters is asynchronous so you cannot get the annotation results directly (by calling 'Manager' method).
You can create instances of JSLintInspection, JSHintInspection, etc. and call #createVisitor().visit(File) method but the operation is very slow and you must call it outside of AWT thread.
Also you can try to run the method com.intellij.codeInsight.daemon.impl.DaemonCodeAnalyzerEx#processHighlights but as I mentioned above the annotation results for linters can be not available (or outdated)

How to find the size of a reg in verilog?

I was wondering if there were a way to compute the size of a reg in Verilog. I researched it quite a bit, and found $size(a), but it's only in SystemVerilog, and it won't work in my verilog program.
Does anyone know an alternative for this??
I also wanted to ask as a side note; I'm having some trouble with my test bench in the sense that when I update a value in the file, that change is not taken in consideration when I simulate. I've been told I might have been using an old test bench but the one I am continuously simulating is the only one available in this project.
EDIT:
To give you an idea of what's the problem: in my code there is a "start" signal and when it is set to 1, the operation starts. Otherwise, it stays idle. I began writing the test bench with start=0, tested it and simulated it, then edited the test bench by setting start to 1. But when I simulate it, the start signal remains 0 in the waveform. I tried to check whether I was using another test bench, but it is the only test bench I am using in this project.
Given that I was on a deadline, I worked on the code so that it would adapt to the "frozen" test bench. I am getting now all the results I want, but I wanted to test some other features of my code, so I created a new project and copy pasted the code in new files (including the same test bench). But when I ran a simulation, the waveform displayed wrong results (even though I was using the exact same code in all modules and test bench). Any idea why?
Any help would be appreciated :)
There is a standardised way to do this, but it requires you to use the VPI, which I don't think you get on Modelsim's student edition. In short, you have to write C code, and dynamically link it to the simulator. In the C code, you can get object properties using routines such as vpi_get. Useful properites might be vpiSize, which is what you want, vpiLeftRange, vpiRightRange, and so on.
Having said all that, Verilog is essentially a static language, and objects have to be declared with a static width using constant expressions. Having a run-time method to determine an object's size is therefore of pretty limited value (since you should already know it), and may not solve whatever problem you actually have. Your question would make more sense for VHDL (and SystemVerilog?), which are much more dynamic.
Note on Icarus: the developers have pushed lots of SystemVerilog stuff back into the main language. If you take advantge of this you may find that your code is not portable.
Second part of your question: you need to be specific on what your problem actually is.

Track all ObjC method calls?

Sometimes when looking at someone else's large Objective-C program, it is hard to know where to begin.
In such situations, I think it would be helpful to log every call to every non-Apple method.
Is there a way to do that? Basically, make one change in some central place, and log every method that is called. Preferably limited to non-Apple methods.
You can set the environment variable NSObjCMessageLoggingEnabled to YES. This will write a log of all message sends in the folder /tmp/msgSends-xxx.
You could add a symbolic breakpoint to objc_msgSend(), and have it log the second parameter without stopping.
How to do it for your own methods only though is a toucher task. Maybe if you could inspect the class name being called and do some magic to have a conditional breakpoint for only calls where the class' prefix matches your own?
I don't think logging every single call is practical enough to be useful, but here's a suggestion in that direction.
On a side note, if it's a large program, it better have some kind of documentation or an intro comment for people to get started with the code.
In any case, every Cocoa application has an applicationDidFinishLaunching... method. It's a good place to start from. Some apps also have their principal (or 'main window') class defined in the Info.plist file. Both these things might give you a hint as to what classes (specifically, view controllers) are the most prominent ones and what methods are likely to have long stack-traces while the program is running. Like a game-loop in a game engine, or some other frequently called method. By placing a breakpoint inside such a method and looking at the stack-trace in the debugger, you can get a general idea of what's going on.
If it's a UI-heavy app, looking at its NIB files and classes used in them may also help identify parts of app's functionality you might be looking for.
Another option is to fire up the Time Profiler instrument and check both Hide missing symbols and Hide system libraries checkboxes. This will give you not only a bird's eye view on the methods being called inside the program, but also will pin-point the most often called ones.
By interacting with your program with the Time Profiler recording on, you could also identify different parts of the program's functionality and correlate them with your actions pretty easily.
Instruments allows you to build your own "instruments", which are really just DTrace scripts in disguise. Use the menu option Instrument >> Build New Instrument and select options like which library you'd like to trace, what you'd like to record when you hit particular functions, etc. Go wild!
That's an interesting question. The answer would be more interesting if the solution supported multiple execution threads and there were some sort of call timeline that could report the activity over time (maybe especially with user events plotted in somehow).
I usually fire up the debugger, set a breakpoint at the main entry point (e.g. - applicationDidFinishLaunching:withOptions:) and walk it in the debugger.
On OSX, there are also some command-line tools (e.g. sample and heap) that can provide some insight.
It seems like some kind of integration with instruments could be really cool, but I am not aware of something that does exactly what you're wanting (and I want it now too after thinking about it).
If one were to log a thread number, and call address, and some frame details, it seems like the pieces would be there to plot the call timeline. The logic for figuring out the appropriate library (Apple-provided or third party) should exist in Apple's symbolicatecrash script.