Delete data from Redis when the Socket.io server crashes - redis

I am working on a multi-node socket.io app that uses Redis to store information about the devices connected.
When a user connects to the app, I store in Redis a hash with userID:socketID and another has with computerID:socketID. This allows me to quickly find out if a user is connected or if a specific computer is connected. However, if for some reason my socket.io server crashes I need this information to be deleted from Redis automatically. Also, if the Redis server crashes I need this deleted automatically. I guess I could use socket.io "Rooms", but I don't know how they would work in a multi-node environment.
I also have a tiny piece of information that needs persistence, so it is important that piece of information does not get deleted if any of the server crashes.
Is there a way to automatically delete specific data from Redis if my socket.io server, or the Redis server itself, go down?

Related

Socket IO Multiple Node with Cluster Redis Adapter, is possible?

Yesterday, i try to make realtime app with socket io with multiple node, in reference using redis adapter, redis adapter define ip address and port,
in multiple node, app separate with nginx loadbalance, one redis adapter.. it is running well..
my question is, if hundred client hit app, and app hit one redis adapter, i think this can make server slowly.. can implement loadbalance/cluster in redis adapter too ???
i try to find this answer, i found using ioredis, but im not sure...

Redis connection settings for app "surviving" redis connectivity issues

I'm using azure redis cache for certain performance monitoring services. Basically when events like page loads, etc occur, I send a fire and forget command to redis to record the event. My goal is for my app to function fine whether or not it can contact the redis server. I'm looking for a best practice for this scenario. I would be OK with losing some events if necessary. I've been finding that even though I'm using fire and forget, the app staggers when the web server runs into high latency or connectivity issues with the server.
I'm using StackExchange.Redis. Any best practice configuration options/programming practices for this scenario?
The way I was implementing a singleton pattern on the connection turned out to be blocking requests. Once I fixed this my app behaves as I want (e.g. it still functions when redis connection dies).

Apache Ignite Force Server Mode

We are trying to prevent our application startups from just spinning if we cannot reach the remote cluster. From what I've read Force Server Mode states
In this case, discovery will happen as if all the nodes in topology
were server nodes.
What i want to know is:
Does this client then permanently act as a server which would run computes and store caching data?
If connection to the cluster does not happen at first, a later connection to an establish cluster cause issue with consistency? What would be the expect behavior with a Topology version mismatch? Id their potential for a split brain scenario?
No, it's still a client node, but behaves as a server on discovery protocol level. For example, it can start without any server nodes running.
Client node can never cause data inconsistency as it never stores the data. This does not depend forceServerMode flag.

Redis clients broadcast problems (in the context of Socket.IO)

So I've read some articles about scaling Socket.IO. For various reasons I don't want to use built-in Socket.IO scaling mechanism (mostly it seems to be inefficient, since it publishes a lot more stuff to Redis then required from my point of view).
So I've came up with this simple idea:
Each Socket.IO server creates Redis pub/sub/store clients, connects to Redis and subscribes to a channel. Now, when I want to broadcast data I just publish it to Redis and all other Socket.IO servers get it and push it to users.
There is a problem, though (which I think is also a problem for Socket.IO built-in mechanism). Let's say I want to know the number of all connected users. There are at least two ways of doing that:
Server A publishes give_me_clients to Redis. Then each Socket.IO server counts connections and publishes number_of_clients. Server A grabs this data, combines it and sends it to the client.
Each server updates number_of_clients_for::ID_HERE in Redis whenever user connects/disconnects to the server. Then Server A just fetches data and combines it. Might be more efficient.
There are problems with these solutions though:
Server A is not aware of other servers. Therefore he does not know when he should stop listening to number_of_clients. One could fix it with making Server A aware of other servers: whenever a server connects to Redis he publishes new_server (Server A grabs the data and stores it in memory). But what to do, when Redis - Socket.IO connection breaks? Is there a way for Redis to notify clients that one of the client disconnected?
Actually the same as above. When a Socket.IO server crashes how to clear number_of_clients data?
So the real question is: can Redis notify (publish to chanel) clients that the connection with one of them has just ended??
After a lot of testing it seems, that Redis does not have such functionality. Also I've found out, that scaling Socket.IO is really a pain.
So I've switched from Socket.IO to WS (see this link). It is low level (but perfect for my use) and it only supports WebSockets (in all major versions). But then again I only want to support WebSockets and FlashSocket (which I have to imlement manually, but that's fine).
The advantage is that I can easily create cluster with such servers. HAProxy works with such servers almost out of the box (some minor tuning). Servers can easily communicate on a local net (with UDP or central TCP server if the cluster is big).
The disadvantage is that one have to manually implement some cool features like heartbeats, broadcasting, rooms, etc. Also you want have long-polling fallback, but that's fine in my case. Scaling is still more important, imho.

Switching state server to another machine in cluster

We have a number of web-apps running on IIS 6 in a cluster of machines. One of those machines is also a state server for the cluster. We do not use sticky IP's.
When we need to take down the state server machine this requires the entire cluster to be offline for a few minutes while it's switched from one machine to another.
Is there a way to switch a state server from one machine to another with zero downtime?
You could use Velocity, which is a distributed caching technology from Microsoft. You would install the cache on two or more servers. Then you would configure your web app to store session data in the Velocity cache. If you needed to reboot one of your servers, the entire state for your cluster would still be available.
You could use the SQL server option to store state. I've used this in the past and it works well as long as the ASPState table it creates is in memory. I don't know how well it would scale as an on-disk table.
If SQL server is not an option for whatever reason, you could use your load balancer to create a virtual IP for your state server and point it at the new state server when you need to change. There'd be no downtime, but people who are on your site at the time would lose their session state. I don't know what you're using for load balancing, so I don't know how difficult this would be in your environment.