How to use savedInstanceState in onResume in Kotlin? - kotlin

I have a query in Kotlin in which a CountDownTimer is running and and the activity goes to a pause state.
When it goes to the pause state I'm storing the remaining time of the CountDownTimer in onSaveInstanceState and the timer is stopped using cancel(). Now I want to resume the counter when the activity resumes. But how do I access savedInstanceState inside onResume for knowing the remaining time?
I tried saving the values to a private bundle,
private var bundle:Bundle?=null
.
.
override fun onSaveInstanceState(outState: Bundle) {
super.onSaveInstanceState(outState)
bundle?.putInt("time_left",remaining_time)
}
override fun onResume() {
super.onResume()
time = bundle!!.getInt("time_left");
}
.
.
I could have written it in onCreate or using onRestoreInstanceState, but if an activity doesn't go to the onCreate state from onPause state, and directly goes to the onResume state(like when a phone call comes) both onCreate and onRestoreInstanceState will not help. Then how can I update it through onResume?

You're missing in your onCreate
if (savedInstanceState != null) {
// Load your variable
}
here is a link more detailed: How to use onSavedInstanceState example please

I think if you want to get "time_left", then try and use getIntent().getExtras() in onResume

Related

Wear OS Tiles and Media Service

The Wear OS tiles example is great, not so much of an issue but how would one start the background media service that play the songs selected in the primary app, when every I try to start the service, I get the following error. The is no UI thread to reference and the documentation only has to methods for onclick, LoadAction and LaunchAction.
override fun onTileRequest(request: TileRequest) = serviceScope.future {
when(request.state!!.lastClickableId){
"play"-> playClicked()
}....
suspend fun playClicked(){
try {
// Convert the asynchronous callback to a suspending coroutine
suspendCancellableCoroutine<Unit> { cont ->
mMediaBrowserCompat = MediaBrowserCompat(
applicationContext, ComponentName(applicationContext, MusicService::class.java),
mMediaBrowserCompatConnectionCallback, null
)
mMediaBrowserCompat!!.connect()
}
}catch (e:Exception){
e.printStackTrace()
} finally {
mMediaBrowserCompat!!.disconnect()
}
}
ERROR
java.lang.RuntimeException: Can't create handler inside thread Thread[DefaultDispatcher-worker-1,5,main] that has not called Looper.prepare()
serviceScope is running on Dispatchers.IO, you should use withContext(Dispatchers.Main) when making any calls to MediaBrowserCompat.
Responding to the answer above, the serviceScope.future creates a CoroutineScope that will cause the future returned to the service to wait for all child jobs to complete.
If you want to have it run detached from the onTileRequest call, you can run the following, which will launch a new job inside the application GlobalScope and let the onTileRequest return immediately.
"play" -> GlobalScope.launch {
}
The benefit to this is that you don't throw a third concurrency model into the mix, ListenableFutures, Coroutines, and now Handler. LF and Coroutines are meant to avoid you having to resort to a third concurrency option.
Thanks Yuri that worked but, it ended up blocking the UI thread, the solution that is work is below
fun playClicked(){
mainHandler.post(playSong)
}
private val playSong: Runnable = object : Runnable {
#RequiresApi(Build.VERSION_CODES.N)
override fun run() {
mMediaBrowserCompat = MediaBrowserCompat(
applicationContext, ComponentName(applicationContext, MusicaWearService::class.java),
mMediaBrowserCompatConnectionCallback, null
)
mMediaBrowserCompat!!.connect()
}
}
Cool Yuri, the below worked and I think is more efficient
fun playClicked() = GlobalScope.launch(Dispatchers.Main) {
mMediaBrowserCompat = MediaBrowserCompat(
applicationContext, ComponentName(applicationContext, MusicaWearService::class.java),
mMediaBrowserCompatConnectionCallback, null
)
mMediaBrowserCompat!!.connect()
}

Flow - pause/resume flow

In RxJava there is the valve operator that allows to pause (and buffer) a flow and resumes the flow again (and also emit the buffered values as soon as it's resumed). It's part of the rx java extensions (https://github.com/akarnokd/RxJavaExtensions/blob/3.x/src/main/java/hu/akarnokd/rxjava3/operators/FlowableValve.java).
Is there something like this for kotlin flows?
My use case is that I want to observe a flow inside an activity and never lose an event (like I would do it with LiveData e.g. which stops observing data if the activity is paused). So while the activity is paused I want the flow to buffer observed values until the activity is resumed and emit them all as soon as the activity is resumed.
So while the activity is created (until it is destroyed) I want to observe the flow BUT I only want to emit values while the activity is active and buffer the values while it is not active (but still created) until it gets active again.
Is there something to solve this or has anyone ever written something to solve this?
A combination of Lifecycle.launchWhenX and a SharedFlow should do the trick. Here's a simple example using a flow that emits a number every second.
// In your ViewModel
class MainViewModel : ViewModel() {
val numbers = flow {
var counter = 0
while (true) {
emit(counter++)
delay(1_000L)
}
}
.shareIn(
scope = viewModelScope,
started = SharingStarted.Lazily
)
}
// In your Fragment.onViewCreated()
viewLifecycleOwner.lifecycleScope.launchWhenStarted {
viewModel.numbers
.collect { number ->
Log.d("asdf", "number: $number")
}
}
This works because Lifecycle.launchWhenStarted pauses the coroutine when the Lifecycle enters a stopped state, rather than cancels it. When your Lifecycle comes back to a started state after pausing, it'll collect everything that happened while in the stopped state.
I know it is ugly solution but it works fine for me:
fun main() {
val flow = MutableSharedFlow<String>(extraBufferCapacity = 50, onBufferOverflow = BufferOverflow.DROP_OLDEST)
val isOpened = AtomicBoolean()
val startTime = System.currentTimeMillis()
GlobalScope.launch(Executors.newSingleThreadExecutor().asCoroutineDispatcher()) {
flow
.transform { value ->
while (isOpened.get().not()) { }
emit(value)
}
.collect {
println("${System.currentTimeMillis() - startTime}: $it")
}
}
Thread.sleep(1000)
flow.tryEmit("First")
Thread.sleep(1000)
isOpened.set(true)
flow.tryEmit("Second")
isOpened.set(false)
Thread.sleep(1000)
isOpened.set(true)
flow.tryEmit("Third")
Thread.sleep(2000)
}
Result:
So you can set isOpened to false when your activity lifecycle paused and to true when resumed.
You can use lifecycleScope.launchWhenStarted
https://developer.android.com/kotlin/flow/stateflow-and-sharedflow#stateflow

Handle To Remove/Add Live Data Observer to Observe On Button Click

I want to to observe a row in room database. it change after some period. but when we stop button click it need to be stop observing form database and when click start button it start observing again.
My current code is
To create Observer
private lateinit var recordObserver: Observer<Ride>
recordObserver= Observer<Ride> { rides ->
if (rides != null)
updateData(rides)
else
setDataToZero()
}
when(isState){
Constants.isrunning->{//need to start observer}
Constants.Stop->{//need to stop observer}
}
In order to start/stop observing LiveData you should use observe() / removeObserver() methods. As simple as that. If you have access to LifecycleOwner (Fragment, Activity) use fun observe(), if not - use fun observeForever().
Your code will look like this:
val liveData = database.observeRides() // get your live data
when(isState){
Constants.isrunning -> {
liveData.observe(this, recordObserver)
}
Constants.Stop -> {
liveData.removeObserver(recordObserver)
}
}

how to have loading in Kotlin

my MainActivity contains a ViewPager that loads 4 fragments, each fragment should load lots of data from the server.
so when my app wants to be run for the first time, it almost takes more than 3 seconds and the other times(for example, if you exit the app but not clean it from your 'recently app' window and reopen it) it takes almost 1 second.
while it is loading, it shows a white screen.
is there any way instead of showing a white screen till data become ready, I show my own image?
something like the splash page?
If you do long-running actions on the main thread, you risk getting an ANR crash.
Your layout for each fragment should have a loading view that is initially visible, and your data view. Something like this:
(not code)
FrameLayout
loading_view (can show a progress spinner or something, size is match parent)
content_view (probably a RecyclerView, initial visibility=GONE, size is match parent)
/FrameLayout
You need to do your long running action on a background thread or coroutine, and then swap the visibility of these two views when the data is ready to show in the UI.
You should not be directly handling the loading of data in your Fragment code, as Fragment is a UI controller. The Android Jetpack libraries provide the ViewModel class for this purpose. You would set up your ViewModel something like this. In this example, MyData could be anything. In your case it's likely a List or Set of something.
class MyBigDataViewModel(application: Application): AndroidViewModel(application) {
private val _myBigLiveData = MutableLiveData<MyData>()
val myBigLiveData: LiveData<MyData>() = _myBigLiveData
init {
loadMyBigData()
}
private fun loadMyBigData() {
viewModelScope.launch { // start a coroutine in the main UI thread
val myData: MyData = withContext(Dispatchers.Default) {
// code in this block is done on background coroutine
// Calculate MyData here and return it from lambda
// If you have a big for-loop, you might want to call yield()
// inside the loop to allow this job to be cancelled early if
// the Activity is closed before loading was finished.
//...
return#withContext calculatedData
}
// LiveData can only be accessed from the main UI thread so
// we do it outside the withContext block
_myBigLiveData.value = myData
}
}
}
Then in your fragment, you observe the live data to update the UI when it is ready. The below uses the fragment-ktx library, which you need to add to your project. You definitely should read the documentation on ViewModel.
class MyFragment: Fragment() {
// ViewModels should not be instantiated directly, or they won't be scoped to the
// UI life cycle correctly. The activityViewModels delegate handles instantiation for us.
private val model: MyBigDataViewModel by activityViewModels()
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
model.myBigLiveData.observe(this, Observer<MyData> { myData ->
loading_view.visibility = View.GONE
content_view.visibility = View.VISIBLE
// use myData to update the view content
})
}
}

Kotlin coroutines - how to run in background and use result in the caller thread?

The main idea is to have non-suspend function runInBackgroundAndUseInCallerThread(callback: (SomeModel) -> Unit) which run some work asynchronously in background (another thread) and after work is done - run callback in the caller thread (thread that launched runInBackgroundAndUseInCallerThread).
Below I wrote an example code, but I'm not sure how correct it is and whether it is possible at all. With the println("1/2/3/...") I marked the desired call order.
getDispatcherFromCurrentThread - if is possible to implement this function, then solution can be used, but I don't know how to implement it and is it right to do it like that at all.
Therefore, please do not consider it as the only solution.
import kotlinx.coroutines.*
import kotlin.concurrent.thread
fun main() {
println("1")
runInBackgroundAndUseInCallerThread {
println("4")
println("Hello ${it.someField} from ${Thread.currentThread().name}") // should be "Hello TestField from main"
}
println("2")
thread(name = "Second thread") {
runInBackgroundAndUseInCallerThread {
println("5")
println("Hello ${it.someField} from ${Thread.currentThread().name}") // should be "Hello TestField from Second thread"
}
}
println("3")
Thread.sleep(3000)
println("6")
}
fun runInBackgroundAndUseInCallerThread(callback: (SomeModel) -> Unit) {
val dispatcherFromCallerThread: CoroutineDispatcher = getDispatcherFromCurrentThread()
CoroutineScope(Dispatchers.IO).launch {
val result: SomeModel = getModelResult()
launch(dispatcherFromCallerThread) { callback(result) }
}
}
data class SomeModel(val someField: String)
suspend fun getModelResult(): SomeModel {
delay(1000)
return SomeModel("TestField")
}
fun getDispatcherFromCurrentThread(): CoroutineDispatcher {
// TODO: Create dispatcher from current thread... How to do that?
}
Unless the thread is designed to work as a dispatcher there isn't a universal way to make it do so.
The only way which comes to mind is the fact that runBlocking is re-entrant and will create an event-loop in the existing thread, however it will block all non-coroutine code from executing on that thread until it completes.
This ends up looking like:
fun runInBackgroundAndUseInCallerThread(callback: (SomeModel) -> Unit) {
callback(runBlocking(Dispatchers.IO) {
getModelResult()
})
}
dispatcher really is a coroutineContext and it is meaningful when used inside a scope
thus if you want pass dispatcher of parent scope to child scope you can do it.
GlobalScope.launch {
val dispatcher = this.coroutineContext
CoroutineScope(dispatcher).launch {
}
}
therefor getDispatcherFromCurrentThread should be like this.
fun getDispatcherFromCurrentThread(scope: CoroutineScope): CoroutineContext {
return scope.coroutineContext
}
and
GlobalScope.launch {
val dispatcher = getDispatcherFromCurrentThread(this)
CoroutineScope(dispatcher).launch {
}
}
which run some work asynchronously in background (another thread) and after work is done - run callback in the caller thread
First try to answer this question: what is the calling thread supposed to do while the background work is in progress?
Clearly it can't go on to the next line of your code, which is supposed to run after finishing the background work.
You also don't want it to block and wait.
What code should it run, then?
And the only reasonable answer is as follows: the calling thread should, at its topmost level of execution (entry-point function), run an infinite event loop. The code in your question should be inside an event handler submitted to the event loop. At the point you want to wait for the background work, the handler must return so the thread can go on handling other events, and you must have another handler ready to submit when the background work is done. This second handler, corresponding to your callback, is called the continuation and Kotlin provides it automatically. You don't in fact need your own callback.
However, now the most sensitive issue arises: how will you submit the continuation to the event loop? This is not something you can abstract over, you must use some API specific to the event loop in question.
And this is why Kotlin has the notion of a Dispatcher. It captures the case-specific concern of dispatching continuations to the desired thread. You seem to want to solve it without the need to write a dispatcher dedicated to each specific event loop, and unfortunately this is impossible.