how to do OTA programming on CC2538 SoC? - embedded

I am trying over-the-air (OTA) programming on CC2538 SOC.
Initially I started Z-stack in IAR Embedded Workbench, getting many errors I couldn't resolve.
Now I am trying on Linux platform.
Can any one suggest me any web pages or any tutorials to implement this task?

Related

Grasp simulation tool

I want to do some grasp motion planning experiments, but I failed with compiling the GraspIt! using VS2010 on Win7. Is there has other grasp simulation tool like GraspIt! that can be used in Win7 and VS2010 environment? Thank you!
I had been trying to install Graspit for Windows 7 too, but failed somehow and then switched to OpenRAVE. OpenRAVE is open source and provides an environment for testing, developing, and deploying motion planning algorithms in real-world robotics applications. The installation guide for Windows can be found here. There are a lot of quick start examples, which cover topics to help you get started with Inverse kinematics, testing a grasp, implementing planners and controllers. You could also work in a MATLAB, Octave or Python interface.
You can also find lots of relevant information on the OpenRAVE user mailing list, or ask questions when you need help.
I am running OpenRAVE on Ubuntu 12.04 though, and the installation was fairly easy.

Create web site using Objective-c

Today when i was reading article about APPCode IDe they had written they support CSS, Javascript & html . After this I surfed few website where i found some info about Cappuccino which is exactly like xocde IDe.
How far the objective-c supports in creating web site application, does the objective-c ends with iOS & OSx are they any frameworks which we used in creating UI for web site .
XCode IDE supports development on C, C++, Objective-C, Objective-C++, Java, AppleScript, Python and Ruby mainly. Although you can write some HTML files it is not the best choice as IDE for web development. There are plenty many outside like TextMate, Coda, or the two you mentioned APPCode and Cappuccino.
Objective-C, programming language, mainly purpose is to develop software for iOS and OSX, but there some frameworks that lets you use it for web development like GNUstepWeb or fronthkit. However it hasn't been updated since 2010, probably because of more mature frameworks like Django and Rails.
Xcode is a great IDE if you are doing iOS / Mac OS X development.
Cappuccino, as a framework (not an IDE), uses objective-j and patterns found in Apple's Cocoa framework.
For Cappuccino development, I design my user interfaces in Xcode and write in Sublime Text 2.
Apple's framework (and Cappuccino) is complex, but worth it. As a hobbyist developer, it took a while to learn.
If you are looking to make desktop quality apps for the web, I'd +1 Cappuccino.

Adding Qt in QNX Momentics IDE

I have experience with blackberry java environment.But I need to know about QNX based IDE for development of Blackberry 10.I successfully installed all setup. And also run some small example.
I need to develop cover-flow with Blackberry10. Some of my friends told me that it can be done with Qt.But I get error when importing Qt. What is the problem . And how can I develop cover-flow with QNX Momentics
Have a look at this. It describes how to set up and build Qt for BlackBerry. I am not however sure if that will work with QNX Momentics.
Have a look at this as well. I am not sure if you will be able to get full Qt QML support on Momentics IDE. You could maybe try using QtCreator.

Apple Script on iPhone

I have one Apple script and its working fine on Mac. I want to use it into iPhone application. How can I integrate to iPhone application?
Also AppleScript uses Carbon and Carbon AppleEvents, so trying to get this on a iPhone is pretty much impossible you would pretty much have to write your own AppleScript interpreter, I also would not see much point in having AppleScripts on an iPhone since the main purpose of AppleScript is to control other applications by sending the AppleEvents. Have you thought about using JavaScripts I was looking at that for a web scraping application, using Javascript meant I could update the web scraping code quickly without having to resubmit my app to Apple.
Unfortunately, you can't easily do that. This excerpt is from the latest iOS Developer Program License Agreement:
3.3.2 ... Interpreted code may only be used in an Application if all scripts, code and interpreters are packaged in the Application and not downloaded. The only exception to the foregoing is scripts and code downloaded and run by Apple's built-in WebKit framework, provided that such scripts and code do not change the primary purpose of the Application by providing features or functionality that are inconsistent with the intended and advertised purpose of the Application as submitted to the App Store.
So, in theory it is allowed, nut since AppleScript is not supported by iOS SDK, you should also package an AppleScript interpreter with your app.

symbian programming starter

I would like to start programming for symbianOS and have some starter questions.I am a little confused and would like someone with developing experience to advice me.
First of all what do I need to start programming? I have downloaded S60-5th edition Sdk and eclipse pulsar, are those enough or I need anything else?
also using that SDK I will target all the s60 devices or there are other dependencies as well?
what I mean is, using that sdk my application will be able to run under all devices using symbian s60?
also is there any deference in developing using j2me ,symbianC++ and c++? any additional restrictions?
is there any developer resources like android has and other have, which provide code samples, documentations and explanatory articles?
The S60 SDK is all you need if you're only targeting the device. For emulator toolchain, editor, debugger etc. I suggest you get Carbide.C++. (It's based on Eclipse. I don't know how it compares to Eclipse Pulsar as I have no experience about it.)
With the S60 5th Edition SDK you can target practically all S60 devices from S60 3rd Edition onwards. Of course, not all APIs available on 5th Edition are available on 3rd Edition.
If you are starting Symbian development anew and have no specific reason to use traditional Symbian C++, I suggest you have a look at Qt. It works on most S60 devices from 3rd Edition Feature Pack 1 (S60 3.1) onwards and is much nicer to work with than plain old Symbian C++. It also works nicely across platforms: the same source can in theory be compiled to almost any target supporting Qt (in practice some flagging is needed and not all APIs are available on all targets).
The Forum Nokia site is a good starting point for all of the above.