Reload screen when timeout occurs - react-native

I am about to improve my first react native app and I want to show a retry/reload button when a timeout occurs. So for instance the webservice is not responding within 5 seconds I am throwing an issue. But now I want to give the opportunity to reload the screen.
I already tried to create a refresh method and use setState, but this did not work. I think I need to start the render method once again?
render() {
if (this.state.connection === true) {
return (
<Login />
)
else {
<View style={styles.errorConnection}>
<Text>Error, no Connection</Text>
<Button title="reload" />
</View>
}
}
...
componentDidMount() {
this.checkConnection();
}
checkConnection = async () => {
let x = await new connection().checkConnection();
this.setState(connection:x);
}

You didn't ask a specific question, I cannot give a specific answer but here you go. Feel free to ask in the comments :)
class SomeComponent extends React.Component {
state = {
requestFailed: false,
}
constructor(props) {
super(props);
// This line is very important if you don't know why ask
this.handleRetry = this.handleRetry.bind(this);
}
render() {
return (
<>
<Text>This is some very important stuff here</Text>
{this.state.requestFailed && (
<Button title="Try Again" onPress={this.handleRetry}
)}
</>
)
}
handleRetry() {
this.fetch();
}
fetch() {
fetch('your.url.url')
.then()
.catch(() => this.setState({requestFailed: true}))
}
}

Related

loading on navigating between screens

I'm new in RN. When I want to navigate between screens I create this function:
displayScreen2 = () => {
this.props.navigation.navigate("screen2")
}
and I call it in onPress={this.displayScreen2}
with TouchableOpacity or any Touchable when the user clicks he has to wait 1 second or 2 before displaying the screen. So what I want is to change the Touchable icon to an loader.
It's simple if I use a conditional rendering but I don't know how to do it now, when I have to change my state? Any suggestions?
this is my approach:
<TouchableOpacity
style={Styles.topButton}
onPress= {() => {
this.setState({loading: 'load'},
() => {
displayScoreListView()
// this.setState({loading: 'icone'})
}
)
}}
>
<Text style={Styles.scoreListButtonTextRed}>{this.state.loading}</Text>
that not work, tha state change but visualy not because if I return to the first screen I have 'load' in the text component
You could create a custom component wrapping whatever Touchable you prefer, I've used this technique in my production apps before. The button has it's own state which allows you to automatically display a loading indicator when necessary.
export class ButtonWorker extends Component {
state = {
working: false
}
onButtonPress = () => {
this.setState(
{ working: true },
() => {
this.props.onPress(this.onWorkFinished);
}
);
}
onWorkFinished = () => {
this.setState({ working: false });
}
render() {
return (
<TouchableOpacity>
{this.state.working ? (
<ActivityIndicator />
) : (
this.props.children
)}
</TouchableOpacity>
);
}
}
And then use it like a normal button with additional logic!
export class NavigationScreen extends Component {
navigate = (done) => {
// ... Asynchronous logic goes here
done();
this.props.navigation.navigate("Screen2");
}
render() {
return (
<Fragment>
{/* ... */}
<ButtonWorker onPress={this.navigate} />
</Frament>
);
}
}

Binding on finish callback after Animated.Value has started animating?

I'm in the midst of learning React Native's Animated library, but have stumbled across a problem for which I'm sure there must be a solution, but can't seem to find it.
Context:
I have a component which creates a new Animated.Value and starts animating it. I then want to pass that single value to sub components so they can all animate in their own away against this canonical value. But I also want some of these sub components to handle the on finished event.
Currently:
The only way the docs explain handling the animation on finished event is by passing a callback function to .start(). But the parent component which starts the animation doesn't know how the multiple sub components intend to handle it.
Question:
Is there anyway to bind this callback after the animation has started? Something like this.props.animatingValue.addOnFinished(...) would be nice :)
Please let me know if I'm misunderstanding something fundamental. Is it a bad idea to pass Animated.Value instances as props? If so, what's a better way to approach this problem?
Thanks!
EDIT (Request for code example):
I'm just making this up as I go, so please forgive any syntax errors, but this should demonstrate what I'm trying to do:
class Parent extends React.Component {
componentDidMount() {
this.setState({
animatedValue: new Animated.Value(0)
}, () => {
Animated.timing(this.state.animatedValue, {
toValue: 1,
duration: 1000
}).start()
})
}
render() {
return this.state.animatedValue ? (
<View>
<ChildOne animatedValue={this.state.animatedValue} />
<ChildTwo animatedValue={this.state.animatedValue} />
<ChildThree animatedValue={this.state.animatedValue} />
</View>
) : null
}
}
class ChildOne extends React.Component {
componentDidMount() {
// What I'd like to do...
this.props.animatedValue.onFinished(() => { /* ... something ... */ }
}
render() { /* interpolate some style against the animation, not important */ }
}
// same for ChildTwo and ChildThree ...
Something like this would work. Use this approach in all your children.
class Child extends React.Component {
componentDidMount() {
this.props.addAnimationEndedListener(this.onAnimationEnded);
}
onAnimationEnded = (finished)=>{
/*The animation has Ended. Do what you want in the child here*/
};
}
And then in parent,
class Parent extends React.Component {
componentDidMount() {
this.setState({
animatedValue: new Animated.Value(0)
}, () => {
Animated.timing(this.state.animatedValue, {
toValue: 1,
duration: 1000
}).start(this.onAnimationEnded)
});
this.animationListeners = [];
}
addAnimationEndedListener = (listener)=>{
this.animationListeners.push(listener);
}
onAnimationEnded = ({finished})=>{
this.animationListeners.forEach(notifyListener=>{
notifyListener(finished);
});
}
render() {
return this.state.animatedValue ? (
<View>
<ChildOne animatedValue={this.state.animatedValue} addAnimationEndedListener={this.addAnimationEndedListener} />
<ChildTwo animatedValue={this.state.animatedValue} addAnimationEndedListener={this.addAnimationEndedListener} />
<ChildThree animatedValue={this.state.animatedValue} addAnimationEndedListener={this.addAnimationEndedListener} />
</View>
) : null
}
}

React Native - Component update parent

I'm making an app in react native and I'm facing a little problem.
I finished the first layout and now I want to change the style all over the app with a second layout
This is what I have in my parent.
As you can see I use AsyncStorage to check when you open again the app the last selected layout. It all working perfectly.
export default class Home extends React.Component
{
constructor(props){
super(props);
this.state = {
view:0
}
}
componentWillMount()
{
this.checkStructureView();
}
checkStructureView = async() =>
{
const StructureView = await
AsyncStorage.getItem('#StructureView');
if(StructureView == 1)
{
this.setState({
view:1
})
}
else
{
this.setState({
view:0
})
}
}
render()
{
if(this.state.view == 1)
{
return(
<ChangeView/>
...
)
}
else
{
return(
<ChangeView/>
...
)
}
}
}
And this is my component ChangeView. It's a little bit messy because I have for each button active/inactive styles. This is also working perfectly, but the problem is that when I click on the button to change the layout will not change it, only after I refresh the app.
First I added this inside the parent and after I updated the state, the layout has changed instantly but I have more pages where I need to add this component, that's why I'm using an component.
So my question is how can I update instantly the parent state so my layout changes every time I click on the component button without reloading the app.
import React, { Component } from 'react'
import {
View,
Text,
Image,
TouchableOpacity,
AsyncStorage
} from 'react-native'
export default class ChangeView extends Component {
constructor(props){
super(props);
this.state = {
position: this.props.position,
view:0,
view1:require(`../assets/icons/view1_inactive.png`),
view2:require(`../assets/icons/view2_active.png`)
}
}
componentDidMount()
{
this.checkViewStructure();
}
checkViewStructure = async()=>
{
const StructureView = await AsyncStorage.getItem('#StructureView');
if(StructureView == '0')
{
this.setState({
view1:require(`../assets/icons/view1_inactive.png`),
view2:require(`../assets/icons/view2_active.png`)
})
}
else
{
this.setState({
view1:require(`../assets/icons/view1_active.png`),
view2:require(`../assets/icons/view2_inactive.png`)
})
}
}
changeToList = async() =>
{
const StructureView = await AsyncStorage.getItem('#StructureView');
if(StructureView == '0')
{
await AsyncStorage
.setItem('#StructureView', '1')
.then( () => {
//
})
.catch( () => {
alert('Something happened! Please try again later.');
});
this.setState({
view1:require(`../assets/icons/view1_active.png`),
view2:require(`../assets/icons/view2_inactive.png`)
})
}
}
changeToPics = async() =>
{
const StructureView = await AsyncStorage.getItem('#StructureView');
if(StructureView == '1')
{
await AsyncStorage
.setItem('#StructureView', '0')
.then( () => {
//
})
.catch( () => {
alert('Something happened! Please try again later.');
});
this.setState({
view1:require(`../assets/icons/view1_inactive.png`),
view2:require(`../assets/icons/view2_active.png`)
})
}
}
render()
{
if(this.state.position === 0)
return(
<View style={{alignItems:'flex-end',marginTop:20,marginBottom:10,justifyContent:'flex-end',flexDirection:'row'}}>
<View>
<TouchableOpacity
onPress= {() => this.changeToList()}
>
<Image
source={this.state.view1}
style={{width:15,height:21,margin:5}}
/>
</TouchableOpacity>
</View>
<View>
<TouchableOpacity
onPress= {() => this.changeToPics()}
>
<Image
source={this.state.view2}
style={{width:15,height:21,margin:5}}
/>
</TouchableOpacity>
</View>
</View>
)
else
return null
}
}
The ChangeView component only changes state in that specific component. There are several ways of propagating change to the parent component. One way is to implement an onChange prop for the ChangeView component. Your Home component render function would then look like something like this:
render() {
if(this.state.view == 1) {
return(
<ChangeView onChange={ (view) => this.setState({ view }) } />
...
)
} else {
return(
<ChangeView onChange={ (view) => this.setState({ view }) } />
...
)
}
}
You can read more about props here: https://reactjs.org/docs/typechecking-with-proptypes.html
There are other ways of doing this if you have state handler for your application such as Redux.

Refresh overview scene after changing state in another scene with react / redux / react-native-router-flex

Most simplified working example provided in github !!!
I have a simple app to learn building apps with react native and redux. From my understanding if you display data from the redux state in your render method and then values of this state is changed, then the value will be changed as well and react rerenders all components which needs to be rerendered due to the state change.
I have the application available on github: https://github.com/schingeldi/checklist
Its really simple. I have an overview, if you click on the status of an entry, you get to a detailed page. If you click on "Mark xxx" the status in changed in the redux state (according to logs) but its not refreshed in the overview scene.
Basically I have an Overview.js:
class Overview extends Component {
constructor(props) {
super(props);
this.state = {fetching:false};
}
entries() {
// console.log("Overview");
// console.log(this.props);
// console.log(this.props.entries);
return Object.keys(this.props.entries).map(key => this.props.entries[key]);
}
componentDidMount() {
this.setState({fetching:true});
this.props.actions.getEntries()
.then( (res) => {
this.setState({fetching: false});
})
}
handleChange(entryId) {
Actions.detail({id: entryId});
}
render() {
return (
<View>
<ScrollView>
{ !this.state.fetching && this.entries().map((entry) => {
return (
<TouchableHighlight key={entry.id}>
<View >
<Text>{entry.name}</Text>
<TouchableHighlight onPress={(entryId ) => this.handleChange(entry.id)}><Text>{entry.status}</Text></TouchableHighlight>
<Text>---------------------------</Text>
</View>
</TouchableHighlight>
)
}
)
}
{this.state.fetching ? <Text>Searching </Text> : null }
</ScrollView>
</View>
)}
}
function mapStateToProps(state) {
return {entries: state.default.entries };
}
function mapDispatchToProps(dispatch) {
return {actions: bindActionCreators(actions,dispatch)};
}
export default connect(mapStateToProps, mapDispatchToProps)(Overview);
When clicking on the Status ( {entry.status} ) I open another Scene Details.js:
class Detail extends Component {
constructor(props) {
super(props);
this.state = {}
}
componentWillMount() {
this.setState({
entry: this.props.entries[this.props.id]
})
}
patchEntry(newStatus) {
console.log("Details: patchEntry with " + this.props.id +" and " + newStatus );
this.props.actions.patchEntry(this.props.id, newStatus);
}
render() {
return (
<View>
<Text>{this.state.entry.name}</Text>
<TouchableHighlight onPress={() => this.patchEntry('done')}><Text>Mark done</Text></TouchableHighlight>
<TouchableHighlight onPress={() => this.patchEntry('cancelled')}><Text>Mark cancelled</Text></TouchableHighlight>
</View>
)
}
}
function mapStateToProps(state) {
console.log(state);
return {entries: state.default.entries };
}
function mapDispatchToProps(dispatch) {
return {actions: bindActionCreators(actions,dispatch)};
}
export default connect( mapStateToProps, mapDispatchToProps)(Detail);
And I have an action and a reducer which are called perfectly fine when one of the TouchableHighlights are pressed. I even see in the logs that the state is changed when outputting the whole state.
But my question is, how do I get the status refreshed on the Overview scene, once I got back (pop) from the Detail scene?
If you need anymore information let me know, but it should be simple to reproduce as I wrote a whole working app. Just clone, npm install and run it.
Thanks a lot for your help.
I did a quick look into your code and here are some suggestions/information.
In you Detail.js file you're setting your state once the component is mounted.
When you update your redux store and get the refreshed props, it won't update your UI because it's reflecting your state, and your state won't get the new value because you're only setting it on componentWillMount method. Check more information here in the docs.
Also it seems it's not very clear for you when to use the React component's state.
In this example, from Detail.js file you don't need the component's state at all. You can compute that value directly from the properties.
Ex:
render() {
const entry = this.props.entries[this.props.id];
return (
<View>
<Text>{entry.name}</Text>
<TouchableHighlight onPress={() => this.patchEntry('done')}><Text>Mark done</Text></TouchableHighlight>
<TouchableHighlight onPress={() => this.patchEntry('cancelled')}><Text>Mark cancelled</Text></TouchableHighlight>
</View>
)
}
You could even do that inside your mapStateToProps function. More info here.
Ex:
function mapStateToProps(state, ownProps) {
return {
entries: state.default.entries,
entry: state.default.entries[ownProps.id],
};
}
It seems your Overview.js file is OK regarding the UI being updated, because it's render method is reflecting the props and not it's state.
UPDATE 06/27
I've just checked your reducers and you may have some fixes to do there as well.
case ENTRY_PATCHING:
let patchedEntries = state.entries;
patchedEntries[action.data.entryId].status = action.data.newStatus;
return {...state,
entries: patchedEntries
}
In this reducer you're mutation your state, and you must not do that. The redux store can't be mutated. You can check more details about it here http://redux.js.org/docs/recipes/reducers/ImmutableUpdatePatterns.html
So, fix example:
case ENTRY_PATCHING:
const patchedEntry = {
...state.entries[action.data.entryId],
status: action.data.newStatus
}
return {
...state,
entries: {
...state.entries,
[action.data.entryId]: patchedEntry,
}
}

Implement FB login with react native and redux

I want to use Redux framework in my react native based app for implementing Facebook login (I am learning Redux at the moment). I am looking for suggestions on how to structure my Facebook login code to use the redux. More specifically, what actions, reducer and store should I create?
Below is the current Facebook based login code that I have in my app (it does not use redux structure). I have deleted the unrelated code to keep things simple:
index.ios.js
class ProjectXApp extends React.Component {
constructor(props) {
// Set the use to NULL
this.state = {
user: null,
};
}
handleLogin(user) {
this.setState({
// Update the user state once the login is complete
user,
});
}
renderScene(route, navigator) {
const Component = route.component;
return (
<View style={styles.app}>
<Component
user={this.state.user}
navigator={navigator}
route={route}
/>
</View>
);
}
render() {
return (
<Navigator
renderScene={this.renderScene.bind(this)}
initialRoute={{
// Render the Login page in the beginning
component: Login,
props: {
onLogin: this.handleLogin.bind(this),
},
}}
/>
);
}
}
Login.js
// Import Facebook Login Util Component
class Login extends React.Component {
constructor(props) {
super(props);
this.state = {
// 'false' means responseToken is not required. 'true' means responseToken is required
responseToken: false,
};
}
// This method gets the fb access token, if the token is returned then
// I render the Main App component (switchToMain method). If the
// access token is not returned then I render a login Button (Refer to render method)
async getAccessToken() {
let _this = this;
await (FBSDKAccessToken.getCurrentAccessToken((token) => {
if(!token) {
_this.setState({responseToken: true})
return;
}
_this.setState({responseToken: true});
_this.props.route.props.onLogin({user: true});
_this.switchToMain();
}));
}
switchToMain() {
this.props.navigator.push({
component: Main, // Render the app
props: {
onLogOut: this.onLogOut.bind(this)
}
});
}
componentDidMount() {
this.getAccessToken();
}
onLoginButtonPress() {
// Shows transition between login and Main Screen
this.setState({responseToken: false})
FBSDKLoginManager.logInWithReadPermissions(['public_profile','email','user_friends'], (error, result) => {
if (error) {
alert('Error logging in');
} else {
if (result.isCancelled) {
alert('Login cancelled');
} else {
this.setState({result});
this.getAccessToken();
}
}
});
}
onLogOut() {
this.setState({responseToken: true});
}
render() {
// This component renders when I am calling getAccessToken method
if(!this.state.responseToken) {
return (
<Text></Text>
);
}
// This renders when access token is not available after calling getAccessToken
return (
<View style={styles.container}>
<TouchableHighlight
onPress={this.onLoginButtonPress.bind(this)}
>
<View>
// Login Button
</View>
</TouchableHighlight>
</View>
);
}
}
// Removed the styling code
Logout.js
import { FBSDKLoginManager } from 'react-native-fbsdklogin';
class Logout extends React.Component {
onLogOut() {
FBSDKLoginManager.logOut();
this.props.onLogOut();
this.props.navigator.popToTop();
}
render() {
return (
<View>
<TouchableHighlight
onPress={this.onLogOut.bind(this)}
>
<View
// Styles to create Logout button
</View>
</TouchableHighlight>
</View>
);
}
});
// Removed the styling code
Have you looked at this lib:
https://github.com/lynndylanhurley/redux-auth?