How to deploy to Now 2 without `build` and `public`? - vercel

I've been using Now and I want to upgrade to Now 2 https://zeit.co/ but the problem is for Now 2 I need to have a build script in which I just wrote:
echo 'built'
But then it says it cannot find the "public" folder - I don't need to actually build my project so there would be no public folder.
I tried changing my build script to
cp -r . ./public
This is not working either, it says cp: cannot copy a directory, β€˜.’, into itself, β€˜./public’.
So is there a setting where I can get Now 2 to work just like Now?

Please take a look at Project Settings, which has just been released.

Related

Create repository in non-empty remote folder

It's been 14 years since I last worked with svn and appearently I have forgotten everything...
I have an existing web-project, consisting of a bunch of php, html, js and other files in a directory tree on a V-Server. Now I want to take these folders under version control and create a copy on my local machine using svn. So I installed subversion according to these instructions: https://www.linuxcloudvps.com/blog/how-to-install-svn-server-on-debian-9/
Using the already-present apache2.
But now I kinda hit a roadblock. If I try svnadmin create on the existing folder, it tells me that is is not empty and does nothing really. All the questions and answers I find here and elsewhere are either
a) focussing on an already existing folder on the local machine
b) assuming more prior knowledge than I have right now aka I don't understand them.
Is there a step-by-step guide for dummies anywhere on how to do this? Or can anyone tell me in laymans terms how to do this?
I can't believe this case never comes up or that it is really very complicated.
At the risk of failing to understand your exact needs, I think you can proceed as follows. I'll use this terms:
Code: it's the unversioned directory at V-Server where you currently have the bunch of php, html, js and other files
Repository: it's the first "special" directory you need to create in order to store your Subversion history and potentially share it with others. There must be one and there can only be one.
Working copy: it's the second "special" directory you need to create in order to work with your php, html, js... files once they are versioned and it'll be linked to a given path and revision of your repository. At a given time there can be zero, one or many of them.
Your code can become a working copy or not, that's up to you, but it can never become a repository:
$ svnadmin create /path/to/code
svnadmin: E200011: Repository creation failed
svnadmin: E200011: Could not create top-level directory
svnadmin: E200011: '/path/to/code' exists and is non-empty
Your repository requires an empty folder but it can be located anywhere you like, as long as you have access to it from the machine you're going to use in your daily work. Access means it's located in your PC (thus you use the file: protocol) or it's reachable through a server you've installed and configured (svn:, http: or https:).
$ svnadmin create /path/to/repo
$ 😎
Your working copies can be created wherever you need to work with your IDE. It can be an empty directory (the usual scenario) or a non-empty one. The checkout command retrieves your files from the repo and puts them in the working copy so, at a later stage, you're able to run a commit command to submit your new and changed files to the repository. As you can figure out it isn't a good idea to create a working copy in random directories because incoming files will mix with existing files. There's however a special situation when it can make sense: when the repository location is new and is still empty. In that case you can choose between two approaches:
If you want code to become a working copy, you can check out right into in and then make an initial commit to upload all files:
$ svn checkout file://path/to/repo /path/to/code
Checked out revision 0.
$ svn add /path/to/code --force
A code/index.php
$ svn commit /path/to/code -m "Import existing codebase"
$ Adding /path/to/code/index.php
$ Transmitting file data .done
$ Committing transaction...
$ Committed revision 1.
If you don't care about code once it's stored in the repository or you want your working copy elsewhere, you can import your files from code and create a working copy in a fresh directory:
$ svn import /path/to/code file://path/to/repo -m "Import existing codebase"
Adding code/index.php
Committing transaction...
Committed revision 1.
$ svn checkout file://path/to/repo fresh
A fresh/index.php
Checked out revision 1.

How do I specify JRE when creating a Bamboo sidekick agent for their per-build-container plug-in?

Trying to get the sidekick image built and having some issues. Is there any documentation other than the README.md file?
My current problem is with getting the JRE requirement working but there are others. The page says "download Oracle JRE and place it inside the working directory. Optionally if you have a company wide distribution url, use that one at a later step." and the help says "Java (JRE) download url or path inside working directory". Have not been able to get this to work.
I went to the JRE link provided and was presented with options to download a rpm file or a tar.gz file. Which is expected (was unable to get either one working)?
It says to place the file in the "working directory" but not sure where exactly. Tried in sidekick folder and in sidekick/jre both without success no matter what I used after the -j command. Is this just the path or should the filename be included as well? Can I get an example?
I'm running this script using my login but noticed the output folder is being created with root user and group. I see no indication that this should be run with sudo. What is the correct way to run this script?
Using debug, I see the function "download if not cached". Can I save these files (JRE, Bamboo jar file, etc.) somewhere so I don't have to worry about downloading them? If so, where should they go? Looks like I might have a problem with the wget to d/l the jar file so would like to just be able to place all these in a folder and be done with it.
It looks like the major problem is the script didn't clean up after itself if it fails. The issue was the first time it failed then that caused subsequent issues as the output folder was already there. Removing this directory between each attempt help.
As for the correct syntax for the -j JRE option I manually downloaded the JRE and placed in a folder called per-build-container/sidekick/stuff/. For the command line it is not just the path but the file name as well (the tar.gz and not the RPM). For my case it was
-j stuff/jre-8u251-linux-x64.tar.gz
Note I also ran the script as sudo. Wasn't stated but seemed to work OK.
Another issue I ran into was the download of the agent jar file. There is a redirect in the wget file that was not working for us. I ended up editing the script and replacing the Altassian based url with the redirected one.
This addresses all the issues I ran into with the initial question.

Team City build agent work dir not getting changed

I want to change the build dir of team city build agent to:
E://MY_PROJECT_SVN
While installing the build agent I set the same but it diaplays C://buildAgent/work in TeamCity web ui due to which my build fails.
My buildAgent.properties file shows
workDir=E\:\\MY_PROJECT_SVN
And buildAgent.dist.properties file shows
workDir=E://MY_PROJECT_SVN
But I get following error when I run team city
Failed to start MSBuild.exe. Failed to find project file at path:
C:\BuildAgent\work\3ac16e0b4e3af05b\Modules\SIM5.sln
Because of wrong working dir
The buildAgent.dist.properties is indeed just an example, but the solution is something you almost had; you need to put this into the buildAgent.properties:
workDir=E:/MY_PROJECT_SVN
Update:
It should be noted that on TeamCity 7.0 the workDir seemingly can't be on a separate disk; it runs most of the way through the build and then fails. However, using a junction to point from the local (default) folder to the E: drive will work. The tempDir can be pointed to a remote disk though.
The file buildAgent.dist.properties is not used, it is just an example. So don't worry about the contents of that file.
What you have set in buildAgent.properties is what matters. What is happening for you is the agent is reverting to the default location for the working directory.
This means that for some reason it is not able to read or parse the buildAgent.properties file. Make 100% certain that the entire file has no errors in it.
https://confluence.jetbrains.com/display/TCD8/Build+Agent+Configuration
Making any change to this file and saving it should cause the build agent to reboot automatically and reload the new config once it has restarted.
http://blog.jetbrains.com/teamcity/2007/10/configuration-files-editing-without-teamcity-restart/
To build on paul-f-wood's answer:
Teamcity 9.1.6 also has the "feature" where the work directory cannot be on a different drive. I tried several permutations of the temp and work dir, and the only ones that stuck were with the work dir on the same drive as the root teamcity folder. However as paul said, using a junction works like a charm.
cmd: rm C:\BuildAgent\work
cmd: mklink /J C:\BuildAgent\work E:\MY_PROJECT_SVN

LiteIDE won't run code after building, Process failed to start

About a week ago I installed golang successfully on my computer and got it's terminal commands to process. So by that, I know go is on my computer.
I have been looking for a good IDE and found https://code.google.com/p/liteide/ LiteIDE which was made specifically for Go.
I read that if you already had go installed on your computer then you could use LiteIDE to start building your code right away. I must have read something wrong some where because I cannot get my projects to build at all. I think it there may be a missing/incorrect path and or something is just setup incorrectly.
This is the error I get in the console:
Current environment change id "win64-user"
C:/go/bin/go.exe env [c:\go]
set GOARCH=amd64
set GOBIN=
set GOCHAR=6
set GOEXE=.exe
set GOHOSTARCH=amd64
set GOHOSTOS=windows
set GOOS=windows
set GOPATH=
set GORACE=
set GOROOT=c:\go
set GOTOOLDIR=c:\go\pkg\tool\windows_amd64
set TERM=dumb
set CC=gcc
set GOGCCFLAGS=-g -O2 -m64 -mthreads
set CXX=g++
set CGO_ENABLED=1
Command exited with code 0.
First_Lite_Go_Proj [C:/go/src/First Litel Go Proj]
Error: process failed to start.
I checked the C:/go directory to make everything there is correct and it was. Also I'm using 64bit windows 7 and double checked that as well.
Any ideas? Mine are: Missing/Incorrect Paths, Can't access a certain directory due to restrictions.
While I have not tested this in Windows 7, on Windows 10, these were the steps that I took to make LiteIDE work
Installed Go to C:\Go
Added C:\Go\bin to PATH and made sure go was working from Command Line
This was the most important step for me. Defined GOPATH in an environment variable. In my case, it was C:\Users\vivek\Documents\Source\Go. I also made sure that there were three folders src, pkg and bin were created in GOPATH. At this point go env was showing me correct values for GOPATH and GOROOT. go get, go build and go install was working as well at this step.
Downloaded and unzipped LiteIDE to C:\liteide. Started LiteIDE and it worked out of the box for me. Make sure that GOPATH is seen correctly by LiteIDE by going to View > Manage GOPATH
Hope this helps. Good luck.
It's not a good idea to keep your projects in the GOROOT path, which per default (when installed using the MSI installer) is C:\Go. Always keep it separated from there. It also helps to avoid issues with updates.
Since Go projects are made up of packages which are organized in directory structures it is important to follow a few rules and keep the working space for your Go projects separated and clean.
In my opinion its best practice to create ONE working directory as the root for ALL your Go projects somewhere in your user space and stick to it.
One way to do this is to create a directory like "work" and set the environment variable GOPATH to it (e.g. C:\Users\Peter\Documents\work). Make sure to relog or restart your computer after your changes.
Upon certain operations Go will automatically create the directories bin, pkg and src below your GOPATH.
src contains your created or downloaded Go source files,
pkg contains your installed package objects, and
bin contains your installed executable files.
bin or pkg will automatically be created when you use the go install command to install a binary executable or a package. It's important to understand that these are files that are not part of the Go installation.
src, if it does not yet exist, will automatically be created the first time you issue a go get command or in case of LiteIDE, the first time you create a new Go1 Command Project or Go1 Package Project. Watch the "Location:" field on the dialog box, it should include your path defined in GOPATH followed by \src (e.g. C:\Users\Peter\Documents\work\src).
In the name field enter the path you want to use for your project. If you plan to track the development of your project on Github (or other repo) it's common practice to include the path to the Git repo in your source path (e.g. github.com/petergloor/hello-go).
Of course you can use any other structure to organize your projects as long you make sure they fall below the src directory in your GOPATH.
For more information about Go workspaces read https://golang.org/doc/code.html#Workspaces.
A final note about the GOROOT environment variable. Dont explicitly set this if you install Go in C:\Go. It's enough to include C:\Go\bin in your path and to set GOPATH. GOROOT is only needed in case Go is installed at another location.
I also had this problem first, but after completing the installation process, I succeeded.
Step 1:
Run (Ctrl+R) -> run target, request build first.
BuildAndRun(Ctrl+F7) -> build and run target
FileRun(Alt+F6) -> go run
step 2:
Check Config via this URL:
https://www.goinggo.net/2013/06/installing-go-gocode-gdb-and-liteide.html
Try setting up the GOROOT to the directory where go was installed. It worked for me.
Do you have 'Install' keyword in your project name? Try remove it.
You have to setup LiteIDE variables correctly (if there are not by default).
Please, check two options:
Go to Settings β†’ "Manage GOPATH"
Options β†’ LiteEnv (there are
environment definitions files). Just double click on someone and
setup Go environment variables.
I'm not sure how this works, but it worked in my case. I got this idea from this video on Youtube-Chris Hawkes
Open LiteIDE.
Click File---New.
Select "Go1 Command Project".
Browse the desired path.
Select the desired folder.
Name the folder and click Ok.
Now, you will be able to see a "main.go" file opened in the IDE.
Write whatever code you want to run in this file with correct syntax, it will run.
The only problem with this is, whenever I create another ".go" source code file in the same folder, the same error is shown. So, you might have to edit this file every time, you try to write new code.

YUI compressor and TFS Build

We have a project where the .js and .css files gets compressed with YUI Compressor. A very good tool. We also use TFS 2010 as a build server with nightly builds that also deploys to our dev web site.
The problem we're having is that the file YUI generates causes a "Access denied"-problem. This is because there already is such a file generated from before, and that it's a part of the project, making it read-only. We can however remove it from the project and it should create fine. The problem then is that the generated file doesnt get included in the actual deploy package.
Locally i have no problem because i have a pre build event command script, which deletes the existing files. This apparently doesnt work on the build server. Maybe the tfs context user lacks permission, i dont know.
Is there anyone who might have had similiar problems?
Update 21/11:
The question may be abit vague. To simplify, lets just say i want this to work as it does locally:
IF NOT $(ConfigurationName) == DEBUG DEL "$(ProjectDir)Styles\styles.min.css
IF NOT $(ConfigurationName) == DEBUG DEL "$(ProjectDir)JavaScript\script.min.js
This is defined in the pre-build command event line, under Project properties -> Build events.
The script removes the files before the YUI-file generation, and thus there is no file to overwrite. Could it be that simple that the user context that executes the TFS-build have insufficent modify rights?
SOLUTION:
We ended up with the following code in the pre-build event:
attrib -r "$(ProjectDir)Styles\styles.min.css"
attrib -r "$(ProjectDir)JavaScript\script.min.js"
IF NOT $(ConfigurationName) == Debug $(MSBuildBinPath)\msbuild.exe "$(ProjectDir)Config\MSBuild\BuildSettings.xml"
/Mattias
If the files are part of your project and downloaded from the TFS repository, first always remove te read-only flag if your need to do any processing on them, for example deletion. So in your script, first do:
attrib -r *.js
attrib -r *.css
Should be able to delete them fine after that. It is probably not a permission issue, since the account that is used to download the files is also the account used to delete them.