I have a file.c in my project which has #include <jni.h> header file. What is the process to include this header file in project or macOS?
Let's say you have following code
#include "jni.h"
#import <Foundation/Foundation.h>
int main(int argc, const char * argv[]) {
#autoreleasepool {
JNIEnv *env;
JavaVM *jvm;
JavaVMInitArgs vm_args;
JavaVMOption options[3];
options[0].optionString = "-Djava.class.path=_HERE_GOES_LOCATION_OF_JNICOOKBOK_/jnicookbook/recipeNo051/target";
vm_args.options = options;
vm_args.ignoreUnrecognized = 0;
vm_args.version = JNI_VERSION_1_8;
vm_args.nOptions = 1;
int status = JNI_CreateJavaVM (&jvm, (void **) &env, &vm_args);
if (status < 0 || !env) {
printf ("Error - JVM creation failed\n");
return 1;
}
jclass cls_Main = (*env)->FindClass (env, "recipeNo051/Main");
jmethodID method_displayMessage = (*env)->GetStaticMethodID (env, cls_Main, "displayMessage", "()V");
(*env)->CallStaticVoidMethod(env, cls_Main, method_displayMessage);
(*jvm)->DestroyJavaVM( jvm );
}
return 0;
}
in order to run it you will need
location of libjvm.dylib
location of headers
location of compiled Java classes that are called from main.m
Let's start with libs and headers. You have to make sure that following paths are searched for includes (note that I am using jdk-11.0.4):
/Library/Java/JavaVirtualMachines/jdk-11.0.4.jdk/Contents/Home/include
/Library/Java/JavaVirtualMachines/jdk-11.0.4.jdk/Contents/Home/include/darwin/
You have to make sure that following path is added to Library Search Path and to Runpath Search Paths
/Library/Java/JavaVirtualMachines/jdk-11.0.4.jdk/Contents/Home/lib/server
You should have settings like that:
Make sure you are linking your code with libjvm.dylib. Add it inside Build Phases
where you can specify it's location by choosing Add Other...
Run your code, but! Make sure to ignore SIGSEGV before calling method JNI_CreateJavaVM. You can ignore it inside lldb console
(lldb) process handle --pass true --stop false SIGSEGV
After you continue, you can see your JVM instance calling classes from the recipeNo051.
Source code of class: recipeNo051/Main can be found here: https://github.com/mkowsiak/jnicookbook/tree/master/recipes/recipeNo051
Update
step by step instructions: http://www.owsiak.org/running-jni-based-code-inside-xcode/
video tutorial: https://youtu.be/WEA-3uI7Y18
Related
I have a task to implement disk formatting functionality in my code.
I am against the use of command line wrappers (e.g. diskutil), as they are slow and unreliable.
I'm importing this private framework: /System/Library/PrivateFrameworks/DiskManagement.framework
And the following headers: DMManager.h, DMEraseDisk.h, DMFilesystem.h (GitHub Repo)
I have almost everything ready, but there is one problem that I can not overcome:
Calling the eraseDisk method in DMEraseDisk freezes the application.
At the same time, the disk is formatted successfully, I just need to mount it manually.
#import <Foundation/Foundation.h>
#import <DiskArbitration/DiskArbitration.h>
#import "DiskManagement/DMManager.h"
#import "DiskManagement/DMEraseDisk.h"
#import "DiskManagement/DMFilesystem.h"
int main(int argc, const char * argv[]) {
#autoreleasepool {
/* From the public DiskArbitration.h */
DASessionRef diskSession = DASessionCreate(nil);
DADiskRef currentDisk = DADiskCreateFromBSDName(NULL, diskSession, "disk9s1");
/* From DiskManagement.framework private headers (DMManager.h, DMEraseDisk.h, DMFilesystem.h) */
DMManager *dmManager = [DMManager sharedManager];
DMEraseDisk *diskEraser = [[DMEraseDisk alloc] initWithManager:dmManager];
/* Getting available file systems for a given device */
NSArray *availableFilesystems = [DMEraseDisk eraseTypesForDisk:currentDisk];
printf("Available File Systems for this device:\n");
for (DMFilesystem *availableFilesystem in availableFilesystems) {
printf("[Type:] %s\n", [[availableFilesystem filesystemType] UTF8String]);
printf("[Personality:] %s\n", [[availableFilesystem filesystemPersonality] UTF8String]);
printf("---\n");
}
/* (Type: msdos, Personality: MS-DOS FAT32) */
DMFilesystem *selectedFilesystem = [availableFilesystems objectAtIndex:2];
/*
(Formatting this device to MS-DOS FAT32)
Formats successfully, but stops here
and the code after this function is not executed further
*/
[diskEraser
eraseDisk: currentDisk
synchronous: YES // Won't work if set to NO (even with CFRunLoopRun())
filesystem: selectedFilesystem
bootable: YES
name: #"RESOPHIE"
doNewfs: YES
doBooterCleanup: NO
];
printf("I will never show up :(\n");
}
return 0;
}
How can I make the code continue to execute after calling eraseDisk method?
I have downloaded the last version of espeak-ng from github, and did ./autogen.sh ./configure make make install.
so I wrote a test program as you can see below:
#include <string.h>
#include <vector>
#include </usr/local/include/espeak-ng/speak_lib.h>
int samplerate; // determined by espeak, will be in Hertz (Hz)
const int buflength = 200; // passed to espeak, in milliseconds (ms)
std::vector<short> sounddata;
int SynthCallback(short *wav, int numsamples, espeak_EVENT *events) {
if (wav == NULL)
return 1; // NULL means done.
/* process your samples here, let's just gather them */
sounddata.insert(sounddata.end(), wav, wav + numsamples);
return 0; // 0 continues synthesis, 1 aborts
}
int main(int argc, char* argv[] ) {
char text[] = {"my name is espeak"};
samplerate = espeak_Initialize(AUDIO_OUTPUT_RETRIEVAL, buflength, NULL, 0);
espeak_SetSynthCallback(&SynthCallback);
espeak_SetVoiceByName("en");
unsigned int flags=espeakCHARS_AUTO | espeakENDPAUSE;
size_t size = strlen(text);
espeak_Synth(text, size + 1, 0, POS_CHARACTER, 0, flags, NULL, NULL);
espeak_Synchronize();
/* in theory sounddata holds your samples now... */
return 0;
}
And compiled it by this command without any errors:
g++ -W -o speaks espeak.cpp -lespeak-ng
But when I try to run the executable by ./speaks , I get this error message:
./speaks: error while loading shared libraries: libespeak-ng.so.1: cannot open shared object file: No such file or directory
What's the problem?
I know libespeak-ng.so.1 is here: /usr/local/lib/libespeak-ng.so.1
I solved the problem by adding these two lines to my `/etc/environment' file:
LD_LIBRARY_PATH=/usr/local/lib
PKG_CONFIG_PATH=/usr/local/lib/pkgconfig
On Ubuntu 18.04 this is caused by setting the wrong path for the library.
You can fix it by:
sudo ln -s /usr/local/lib/libespeak-ng.so.1 /usr/lib/libespeak-ng.so.1
i am new to spider monkey and want to use it for transform java script file to sequence of byte code.
i get spider monkey and build it in debug mode.
i want to use JS_CompileScript function in jsapi.h to compile javascript code and analysis this to get bytecode , but when in compile below code and run it , i get run time error.
the error is "Unhandled exception at 0x0f55c020 (mozjs185-1.0.dll) in spiderMonkeyTest.exe: 0xC0000005: Access violation reading location 0x00000d4c." and i do not resolve it.
any body can help me to resolve this or introducing other solutions to get byte code from javascript code by using spider monkey ?
// spiderMonkeyTest.cpp : Defines the entry point for the console application.
//
#define XP_WIN
#include <iostream>
#include <fstream>
#include "stdafx.h"
#include "jsapi.h"
#include "jsanalyze.h"
using namespace std;
using namespace js;
static JSClass global_class = { "global",
JSCLASS_NEW_RESOLVE | JSCLASS_GLOBAL_FLAGS,
JS_PropertyStub,
NULL,
JS_PropertyStub,
JS_StrictPropertyStub,
JS_EnumerateStub,
JS_ResolveStub,
JS_ConvertStub,
NULL,
JSCLASS_NO_OPTIONAL_MEMBERS
};
int _tmain(int argc, _TCHAR* argv[]) {
/* Create a JS runtime. */
JSRuntime *rt = JS_NewRuntime(16L * 1024L * 1024L);
if (rt == NULL)
return 1;
/* Create a context. */
JSContext *cx = JS_NewContext(rt, 8192);
if (cx == NULL)
return 1;
JS_SetOptions(cx, JSOPTION_VAROBJFIX);
JSScript *script;
JSObject *obj;
const char *js = "function a() { var tmp; tmp = 1 + 2; temp = temp * 2; alert(tmp); return 1; }";
obj = JS_CompileScript(cx,JS_GetGlobalObject(cx),js,strlen(js),"code.js",NULL);
script = obj->getScript();
if (script == NULL)
return JS_FALSE; /* compilation error */
js::analyze::Script *sc = new js::analyze::Script();
sc->analyze(cx,script);
JS_DestroyContext(cx);
JS_DestroyRuntime(rt);
/* Shut down the JS engine. */
JS_ShutDown();
return 1;
}
Which version of Spidermonkey are you using? I am using the one that comes with FireFox 10 so the API may be different.
You should create a new global object and initialize it by calling JS_NewCompartmentAndGlobalObject() and JS_InitStandardClasses() before compiling your script :
.....
/*
* Create the global object in a new compartment.
* You always need a global object per context.
*/
global = JS_NewCompartmentAndGlobalObject(cx, &global_class, NULL);
if (global == NULL)
return 1;
/*
* Populate the global object with the standard JavaScript
* function and object classes, such as Object, Array, Date.
*/
if (!JS_InitStandardClasses(cx, global))
return 1;
......
Note, the function JS_NewCompartmentAndGlobalObject() is obsolete now, check the latest JSAPI documentation for the version your are using. Your JS_CompileScript() call just try to retrieve a global object which has not been created and probably this causes the exception.
how about using function "SaveCompiled" ? it will save object/op-code (compiled javascript) to file
I would like to use this function to help monitor memory:
void print_free_memory ()
{
mach_port_t host_port;
mach_msg_type_number_t host_size;
vm_size_t pagesize;
host_port = mach_host_self();
host_size = sizeof(vm_statistics_data_t) / sizeof(integer_t);
host_page_size(host_port, &pagesize);
vm_statistics_data_t vm_stat;
if (host_statistics(host_port, HOST_VM_INFO, (host_info_t)&vm_stat, &host_size) != KERN_SUCCESS)
NSLog(#"Failed to fetch vm statistics");
/* Stats in bytes */
natural_t mem_used = (vm_stat.active_count +
vm_stat.inactive_count +
vm_stat.wire_count) * pagesize;
natural_t mem_free = vm_stat.free_count * pagesize;
natural_t mem_total = mem_used + mem_free;
NSLog(#"used: %u free: %u total: %u", mem_used, mem_free, mem_total);
}
A. Where do I put this function in my Xcode project?
B. How do I call it? Obviously I'd like to set up to continuously monitor memory.
A. Where do I put this function in my Xcode project?
Put the definition in a separate .c file, and a declaration in a separate header file.
PrintFreeMem.h
extern void print_free_memory();
PrintFreeMem.c
#include "PrintFreeMem.h"
void print_free_memory() {
// Your implementation
}
B. How do I call it?
You can call it the way you call regular C functions, after including its header file:
#include "PrintFreeMem.h"
-(void)myMethod {
...
print_free_memory();
}
You can do the declaration in the header file and write this function in the implementation file or you can simply put the function in the implementation file but then function can be called only from the lines below
print_free_memory ();
Hope this works
I have issues with the following code:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <gnokii.h>
#define CONFIG_FILE "config"
struct gn_statemachine *state;
void terminate(void) {
gn_lib_phone_close(state);
gn_lib_phoneprofile_free(&state);
gn_lib_library_free();
}
int main() {
gn_data data;
gn_error error;
gn_sms_folder_list folderlist;
atexit(terminate);
if((error = gn_lib_phoneprofile_load(CONFIG_FILE,&state))
!= GN_ERR_NONE)
{
fprintf(stderr,"%s\n",gn_error_print(error));
exit(1);
}
memset(&folderlist,0,sizeof(gn_sms_folder_list));
gn_data_clear(&data);
data.sms_folder_list = &folderlist;
error = gn_sm_functions(GN_OP_GetSMSFolders, &data, state);
printf("ada %d sms dun\n",folderlist.number);
return 0;
}
I'm compiling it with gcc -o main main.c -lgnokii, but when it's executed it generates errors when looking for config file:
# ./gnokiitest
No phone_config section in the config file.
Either global or given phone section cannot be found.
Segmentation fault
because I included the config file within one folder of main output:
$ cat config
[global]
connection = bluetooth
port = 24:22:AB:AB:C1:F8
model = AT
rfcomm_channel = 2
Whats wrong then?
For starters, the following will cause issues:
if((error = gn_lib_phoneprofile_load(CONFIG_FILE,&state))
state variable is not initialized here. That will cause random pointer being passed and most likely segfault.
Next, the first argument to gn_lib_phoneprofile_load() is not the config file name, but the phone section in the config where the connection details are provided. Given that you pass config as this parameter you'd need:
[phone_config]
connection = bluetooth
port = 24:22:AB:AB:C1:F8
model = AT
rfcomm_channel = 2
but placed in the standard gnokii config file location. To use different location use:
gn_lib_phoneprofile_load_from_file(CONFIG_FILE, NULL, &state);
Second argument is the phone section name. If NULL, then [global] would be used.
Additionally gn_lib_phoneprofile_load() just reads the config file. You need to run gn_lib_phone_open() to initialize the connection.
Finally, there is similar code already written, no need to reinvent the wheel: http://git.savannah.gnu.org/cgit/gnokii/gnokii-extras.git/tree/snippets/sms/sms_status.c