I developed some kind of a Sound-Shooter in A-Frame.
It has actually 7 images and 13 Soundfiles (some between 3-5 MB) in a-asset.
Since november 2019 in my oculus go browser (also Firefox VR) i get the error "Please request the mobile version of this site, to see it in immersive mode". With inspector everything seems fine.
Are there any limitations?!
Addition: Message is from A-Frame. I also got this message on my mobile switching to desktop version of my html-site
Use A-Frame master and serve your content over HTTPS
Problem is gone without code change on my site (exactly how it came). I don't know if A-Frame or Oculus fixed his libraries.
Message has nothing to do with asset limitations. It's a message from A-Frame concerning rights on the website (DeviceMotion)
Related
My ruby on rails website does not load on safari 15. It works fine on older versions as well as other browsers. The below is what I see in Safari 15
There is nothing in the console logs or any indication of what the "problem" is. Interestingly this is also an issue for my site if I run it locally on localhost:3000 which leads me to think it's an issue with something in my sites code.
If I disable Javascript the site will then load, what in my Javascript could cause this?
I have a similiar problem with my matured React app. Some users of my web application are using Safari 15 and they report that some fragments of the application are not loaded.
I also got screenshots from them. There is nothing indicated in the console.
But interesstingly all the HTML canvas elements are not rendered. Even the small ones.
Some examples:
Leaflet map in canvas (map tiles somehow not rendered):
A chart in a canvas (chart stays blank):
I mean it is working in every other browser since years and also Safari 14 and Safari on iOs.
Must be something Safari 15 realted.
For me this ended up being an issue with Three.js, I needed to upgrade it's version then the site worked in safari. If you're not using Three.js, then I'd recommend checking the other JavaScript packages you are using.
We are in the process of implementing Success Factors LMS, and trying to play and view SCORM compatible files exported from Adobe Captivate 8 and 9 in Success Factors LMS.
I get the message - 'ERROR – unable to acquire LMS API, content may not play properly and results may not be recorded. Please contact technical support’
I have tried SCORM versions 1.2 v3 and 2004 V2 and V4. We can view the content, however it does not track, show as complete etc.
We are also producing Scorm compliant files using Skillcast and Articulate, but we still hit the same issue, we can view the content after closing the API error window, but still does not track.
Anyone experienced this problem before? Or know of a fix?
Many thanks
Normally this issue comes up when the course is unable to get the SCORM API from the LMS...I have seen a ton of SCORM content running in Success Factors before, so I wonder if the issue is in the setup. Are you seeing any "Access Denied" type errors in the browser element inspector/developer tools? I wonder if the course just can not find/have access to the player window. If the course is launching in a new window, you may want to try launching it in the frameset. I have seen folks get around this issue by making sure the player and sco are in the same window...
If you wanted to rule out the content being the issue, you can always test your content in the SCORM Cloud's free sandbox (https://cloud.scorm.com) to make sure the course is properly asking for the API...
If you have any other questions, we would be happy to help...you can just shoot us an email at support#scorm.com.
Thank you!
Joe
The error occurs because the content is not speaking to the Learning Management System (LMS). The code that runs to initialize the session doesn't happen. There is no return "ping" from the LMS.
You will get this error when you publish in SCORM and run from your desktop, or from a web server that isn't connected to an LMS. If it occurs when you are launching from an LMS it can either mean that the SCORM API isn't configured correctly, or your content server is on a different domain (cross-domain) than your application servers.
To test, you should try launching your content in different browsers. Our system was configured in such a way that Firefox and Chrome read our content to be cross-domain issue, and threw the SCORM API error, but Internet Explorer worked just fine.
In the end, it was determined that our server configuration in tandem with our firewall and security settings read the Content server as cross-domain and we had to redeploy our content servers within the firewall.
I'm currently trying to set up a connection between my web client and my iOS app, but for some reason my iOS client only sees a black box when using Chrome (version 33). I can see the video just fine if I use Firefox (both in my app and when I put the browsers side-by-side, they can see each other).
This doesn't appear to be a documented known issue with the JavaScript SDK, and I can't see any recent discussion about this on the forums (last post was mine).
The iOS sample can be located here (samples/OpenTokHelloWorld) with the browser page in samples/OpenTokHelloWorld/browser_demo.html
I suggest cd'ing into samples/OpenTokHelloWorld and running python -m SimpleHTTPServer, as it can't be run from a file:/// path.
Here is what my iPad sees:
Chrome:
Firefox:
And Chrome/Firefox (respectively), both publishing video from the same camera
Edit: after testing on other machines, it may be something specific to my environment even though none of my extensions run in Incognito and I don't have any custom plugins installed.
It looks like the OpenTok mobile SDKs with the specific webcam I was using has issues. On Android the video stream will display for a brief moment then segfault, and on iOS there will be no video at all.
I have tested this many times and could not reproduce what you are seeing in your chrome.
Without seeing any console errors or iOS logs the best suggestion is to try clearing your cache, or maybe restarting your computer (longshot)
In iOS6 I used to install some of my apps over an adhoc network without internet sharing. So the iPad had no internet connection. Therefore I use a typical html and plist file. Everything was alright.
Now, in iOS7 the installation is not working anymore. It is just stuck in "Waiting" and nothing more happens. (Note: It is still working on my iOS6 iPad)
First I thought something might be wrong with my plist, but then I copied the files to my IIS Server and installed it from there. Here I had a internet connection on my iPad and everything worked out.
Is it possible that the wireless distribution now needs an internet connection in iOS7 e.g. to check the ipa in the app store or something like that? Because this is the only difference I can see.
The app is signed with a valid distribution profile.
Thanks for your help.
It turned out the installation of apps over the air in iOS 7 really needs an internet connection now. The iPad tries to contact at least the following URLs before installing the app.
ax.init.itunes.apple.com: The device obtains the current file-size limit for downloading apps over the cellular network.
ocsp.apple.com: The device contacts this site to check the status of the distribution certificate used to sign the provisioning profile.
It seems in iOS6 it was ok if those URLs were not reachable and now in iOS 7 they have to be reachable.
Well i just had the same problem and I figured it out. At least on my xcode this is what happened. Turns out the application target release code siging identities auto set to developer and not their current state, from xcode 4.x, which is distribution. So when I went to distribute my application I kept getting the same error you had. So Click on your project name in your project explorer then click on the application target, not the project, and make sure the code signing identity is not set to developer for your releases. I have no idea why the code signing identities were automatically set to the developer profile, maybe there was some sort of bug when updating from xcdoe 4.x to xcode 5 that caused this. But now other devices are able to install the program. Hope this helps.
(e.g. the Chrome browser for Android)
Talking about factory defaults here, not what users can install later.
(Sorry if this is a stupid question, I just can't find an answer anywhere)
Typically consumer facing Android devices do come with the browser. It is part of the core platform.
However, there is nothing stopping a manufacturer from removing the Browser for whatever reason. For example, that Android powered watch will not come with a web browser.
Yes, as it's part of Android OS.