Google pay country specific payment methods - google-pay

I have developed an app and i want to add in app payments into it. So far i have seen how the Gpay button works and i even have manged to have it working.
However google also supports localized payment methods like in India and Japan and other countries. In this link https://support.google.com/googleplay/answer/2651410?co=GENIE.CountryCode%3DUnited+States&hl=en
there are various methods supported per country.
Does aevery app with IAP enabled have access to all the listed payment methods as listed in the article above?.

Related

BigCommerce Requirements to "Join the Technology Partner Program"

I want to write an app for BigCommerce.
On the BigCommerce developer website, it says
"Before you begin, you’ll need a sandbox store. BigCommerce offers app developers free sandbox stores through its Technology Partner Program. To get your sandbox store, apply to become a BigCommerce Technology Partner. To be approved as a partner, you will need:
A website.
The ability to support users of your app."
I have written code to modify themes using trial stores in the past without being a partner. (That is not what I am trying to do here, I did that in the past. I am trying to write an app, ANY app. I made the statement about modifying themes with a trial store to emphasize the fact that I know that I can do that and I am assuming that the sandbox store has other capabilities like the ability to access the control panel code.) As far as I can see, an app will need to integrate with the control panel code that I cannot see from just having a store. So, I am assuming that the sandbox store issued when approved as a partner will have this capability.
I sent an email to BigCommerce asking about the approval requirements and their reply was this.
“you must prove that you are an application developer. This consists of a website where you showcase the functionality and current companies that are possibly using your app.
If you have issue with the requirement to be approved as a partner you will need to speak with the team that does the approvals. Partnersupport#bigcommerce.com”
This reply came from appstore#bigcommerce.com. Why wasn't my email forwarded to Partnersupport#bigcommerce.com to begin with so I could get a more comprehensive answer? I did forward it to them and I am still waiting for an answer.
I am confused about this requirement.
I want to write a BigCommerce app. Are they saying that I cannot write a BigCommerce app unless I have written a BigCommerce app before? Are they saying that I have to have written other apps in general? If I write a great app, why would it matter if it is my first?
After I write the app, I can set up a webpage for it and submit it for approval.
How can I "showcase the functionality and current companies that are possibly using your(my) app" when it is an app specifically written for BigCommerce?
I cannot write the app unless I understand how to integrate it with BigCommerce.
As far as I can see, I cannot understand how to integrate it with BigCommerce unless I am a partner.
Am I missing something here?
Is there some other way to approach this?
Sr Marketplace Mgr for BigCommerce here. I think there are a few items of clarification I can offer:
You do not have to have an existing BigCommerce app to be approved for a partnership. You do however need some evidence of your existing work. If you don't have a portfolio, website, or other examples of your development work, it's difficult for our Partners team to determine if you're a qualified developer.
Partner apps will not have access to modify the BC control panel or core code. Apps must use our public APIs to work with a BC user's data or settings. Any settings that are in the CP but not in our APIs can't be modified directly via an app.
Any storefront changes - such as an edit to a BC theme to display weight in two different units - would have to be done using HTML/CSS/JS in the theme itself. We don't have an API for programmatically changing a storefront theme at this time.
If any of your questions for BigCommerce involve your app or app development, you'll need to direct them to my team at appstore#bigcommerce.com. Directing questions regarding your app to partnersupport#bigcommerce.com will be forwarded to my team. That channel is primarily for questions around the Partners program in general, and won't be able to provide detailed support on the app developer program.
Hopefully this clears up some of your confusion, please reach out to me at appstore#bigcommerce.com and I'll be happy to respond myself if you need more info.
Cheers - John

ITunesConnect: 3rd person transactions?

I'm making a utility application for a photographer. He is going to (obviously) be taking pictures, but wants to charge people at an event for a handful of digital images emailed or shared on social media. In this situation i would have to use Paypal or Square SDKs and not in app purchasing because he is going to compose the transaction and not the customer buying the pictures. Sort of like a mini POS system. He can't pay himself with another's credentials - so it would have to be a 3rd party solution. right? Is this against Apple's guidelines?
Am I over thinking this?
If the intent is to support in-person / face to face (swipe) credit card or keyed in credit card payments, check out the PayPal Here SDKs for iOS and Android which are now available on the PayPal Developer site:
https://developer.paypal.com/webapps/developer/docs/integration/mobile/pph-sdk-overview/
There is also a version for Windows 8.1+ in Beta, available upon request. You can email DL-PayPal-Here-SDK#ebay.com for help with any of these.

Paypal payments for monthly subscription inside iPad native app

I am working on an enterprise app which allows users to perform CRUD operations on data
under their profiles, sync it with a backend, share it with other users and view it across multiple platforms.
The app works on 3 platforms
a) as a webapp in browser
b) as a native iOS app on iPad
c) as a native android app on android tablets
Now we want to give the app for free for a trial period of 3 months after which we want to
charge our users a monthly subscription fee if they want to continue syncing their data
with backend. If not, they can use the app as a native app which doesn't have a backend
and they won't be able to share their data across platforms and with other users but will
be able to use the app as a native app with no backend.
For the monthly subscription fee, we wanted to integrate Paypal payments into our ipad
app.
There are 2 gray areas which is causing us confusion
a) Apple might reject the app due to paypal integration as it favours in-app purchases/itunes.
b) Apple states that users can be charged only for "real world service". Does our kind of service qualify?
We prefer getting some definitive information rather than implementing paypal payments and
getting rejected by apple which will set us back by 14 days. Any help would be much appreciated.
I don't think you'll get "definite" information here, since stackoverflow does not have internal information on Apple's strategies. You have to try and find out. I know Apps with monthly subscriptions that use in-app purchases (like Trillian).
If you want to make sure it won't get rejected, exclude the payment process from the app. You are using accounts and some accounts get paid "premium" functionality. Just let the users pay through your website or redirect them to your website if they want to buy from iPad. My guess would be that Apple will otherwise want you to use in-app purchases for the subscription.
About the "real world service", that should be no problem.

develop mobile application - payment information

We are about to develop new mobile application that requires the end user to fill his payment information, which will be redirected to a third party’s portal to pay for a certain services through the application ( using Web Services )
user send billing information using web services , Is this legal for apple ?
It's OK to integrate 3rd party credit card payment systems in your app (for example PayPal, Amazon payments, etc. or your own system) as long as you do not sell services, extensions, etc. to your app. As you say you're going to sell physical goods, it is OK for Apple. Amazon app does the same thing. Btw it is even explicitly prohibited to use in-app payments to sell physical goods.
EDIT: more answer to the detailed questions in the comment
IMHO (see disclaimer):
Shipping fees of physical goods and signup fees for your physical service are NOT services or extensions - in the sense that Apple uses it, it applies only to some additional features to your application, for example a new level in a game or a new map in a mapping app
to be legally store, transmit, process credit card information, you will have to be compliant to the Payment Card Industry Data Security Standard. Here Apple has nothing to do, but both Visa and Mastercard (and maybe also other card issuers) require that you implement these practices if you wish to process credit card data of their cards
this last requirement might be tricky so I really suggest you to look for some ready solution instead of implementing your own. See also the first answer to this question: Use In App Purchase For Real Goods
DISCLAIMER: I am not a legal authority or somebody from Apple so I can give you just hints but not a legal advice - will have to ask a lawyer for an "official" answer :)

How do you use UIWebview to make a transaction using Paypal and retrieve a receipt or transaction information.

I've seen different documentation on various forums and site on different ways of using Paypal api, here is a pretty useful link: https://cms.paypal.com/us/cgi-bin?cmd=_render-content&content_ID=developer/e_howto_api_ECOnMobileDevices&bn_r=o/, My question is a little different i do not want to use any of the Paypal libraries offered to us in my app, this is the link to libraries:https://www.x.com/developers/paypal/documentation-tools/sdk , I also do not want to gather any personal information, I want Paypal to take care of everything. So in other words I want to be able to open up a UIWebview to the Paypal's mobile site if possible (or if not the regular site will work) have to user log in with his credential or he can use the express checkout option and get back the transaction ID, or receipt what ever is available. I'm a little new to iOS and any help is appreciated.
If you don't want to use any libraries or API's, Express Checkout won't work for you.
Which does make it somewhat easier, as you can just use PayPal Website Payments Standard in a UIWebView instead.
For example; just open https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&business=your#email.tld&amount=1.99&currency_code=GBP
This will start a 1.99 GBP payment to email#here.tld via PayPal, and automatically use a mobile layout.
If you subsequently want to receive transaction information; set up PayPal IPN on your account and use that to receive transaction-related events. This can be handled outside your app, and thus take away precious processing power to the server.
For an overview on getting started with PayPal IPN, have a look at https://www.paypal.com/ipn/
I would strongly suggest against trying to do transactions through paypal. If you look at the App Store Review Guidelines it states that
11.2 Apps utilizing a system other than the In App Purchase API (IAP) to purchase content, functionality, or services in an app will be rejected