Im having problem with the App Store framework distribution and cocoa-pods framework distribution - objective-c

Im trying to distribute my custom build framework via cocoapods, Issue rise when i try to upload my application build with custom framework to Appstore throughs error in image below:
https://i.imgur.com/9Q8HO0U.png "tooltip"
and if i remove x86_64 architecture from the framework its unable to run on simulator.
So my question is:
How can i distribute my framework to work on device, simulator and App store?

I hope you first made a build for a generic IOS device instead of a simulator?
If that is the case do take look at this post which contains a bit about the architecture . You removing the above framework wont probably do it since it is a required one.
Submit to App Store issues: Unsupported Architecture x86
Let me know if it was of any help if not il look into it

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Can we use a signle ionic-4 app for mobile and desktops

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Yes, Ionic 4 provides a single code for the execution of multiple platforms.
Ionic Doc
here is help for you. You can check everything.
Yes, you can use Ionic for Android, IOS and Browser. Once the coding is done, you can add any platform to make its build. For example, if you add Android platform then you can take an Android build(APK).Before that you need to setup an environment for that . For example, you need Android studio for taking Android build and Xcode for taking IOS build. It's all depends on the platform that you use.
Please go through Ionic documentation and Youtube tutorials to get a correct picture.
Thank you

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I am using react native to develop my app and using Xcode Version 10.2.1
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I followed the official guide on adding React Native to existing iOS apps (Swift).
pod install finished successfully and I got to the point when I import React in a Swift file and try to compile the app.
The build fails with an error in the yoga dependency. Xcode cannot find the C++ standard library:
However, then I click "Go to definition" on <algorithm>, Xcode can find it:
These are my project settings (I tried a few different combinations):
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I added Social.framework in my application in the same way i use to add the other frame works. I have downloaded xcode 4.5 and iOS 6 . but my application crashes with follwing error only on device. It works fine on simulator.
dyld: Library not loaded: /System/Library/Frameworks/Social.framework/Social
Referenced from: /var/mobile/Applications/FC88291D-2052-45D6-A7BB-65CE340F07BF/Uploading Image.app/Uploading Image
Reason: image not found
I was getting this exact error. My app currently has a deployment target of 5.1. I wanted to add Facebook sharing. I found this old post, Conditionally including a library for different iOS SDK versions?. All I did was set "Social.framework" to 'optional' and it did the trick, then my app would run on ios 5.1 and ios 6.0. Of course you need to do checks at runtime for what OS the device is running otherwise you could run into a crash if you try to access social.framework in ios 5.1 or earlier. Hope that helps!
In Xcode go to targets, Go to build phase and search for Social frame work you will find that under "Link Binary with Libraries" section. There select social frame work and see there is an option on right hand side required/optional in that just change required to optional. Now you are able to run on all ios devices without any crashes.