Our CMake project, hosted on GitHub, has a CMake git submodule as a dependency. The file structure, then, is roughly:
project/
CMakeLists.txt
extern/
big_lib/
CMakeLists.txt
include/
*.hpp
static/
CMakeLists.txt
shared/
CMakeLists.txt
We have authorship of both project and big_lib.
The top level CMakeLists.txt for project includes something like:
add_subdirectory(${PROJECT_SOURCE_DIR}/extern/big_lib)
target_link_libraries(${PROJECT_NAME} big_lib::static)
big_lib::static is a library we don't install/publish; it's not specified as such in the big_lib configuration, it's for internal consumption only - namely for tests. We deliver a client facing shared library, but the shared library is not appropriate for project.
This is why ExternalProject_Add may not be the most appropriate solution for satisfying our dependency - as it is my understanding installing the dependency in the build directory won't install the specific build target we need. Also, I haven't had luck getting it to work yet.
What I've also noticed is that we're building all targets in big_lib, of which there are hundreds - mostly tests, and that shared library I don't want or need. I suspect this is because we're including the entire library from it's base directory.
I've tried:
add_subdirectory(${PROJECT_SOURCE_DIR}/extern/big_lib/static)
But it seems there's configuration from the big_lib base directory that now goes unspecified, which is why I'm including the base directory in project instead of this.
So my questions are:
Is there a better way to specify the static build target so only that gets built?
Is there a better way to organize the configuration of big_lib so I can add only the static library as the dependency folder, and not duplicate configuration from the base directory between static and shared?
What options am I not aware of? Maybe I should use ExternalProject_Add and specify some sort of custom build command where I issue just the static lib as the build target and install target, and then link against that artifact?
Related
I want anyone who cloned the repository can build it immediately, and don't need to install the dependencies.
Therefore, I found several ways:
Use git submodule and add_subdirectory.
Use find_package to find the built libraries and the headers.
The first one takes much time to build, so I think the second might be better. To make people be able to build the project instantly, I put the the files in the project, but it saied it doesn't know the linker language. What's this? And how to solve?
Direstories:
Project Root
lib
SDL2
(generated files when install)
include
(headers)
src
(sources)
CMakeLists.txt
CMakeLists.txt:
# ...
list(APPEND CMAKE_PREFIX_PATH lib)
find_package(SDL2)
# ...
I am trying to get a basic cmake project to work with 2 subprojects (each a library) where one depends on the other.
As such I have a self-contained project for lib1 and a self-contained project for lib2 (but that depends on lib1). Some lib2 authors could while others will not have access to lib1 source. If no access is desired, it seems that building and installing one after the other is the way to go. Is there a way to build them in one go using cmake? Currently, I am trying using an overall project, libs.
However, as the libraries are related I want to call them in a boost / poco like fashion. That is for lib2 I would like to write:
find_package(libs COMPONENTS lib1 REQUIRED)
target_link_libraries(lib2 PUBLIC libs::lib1)
I have created config files for both lib1 and lib2 and libs. However, I keep getting the same error
CMake Error at libs/lib2/CMakeLists.txt:67 (find_package):
By not providing "Findlibs.cmake" in CMAKE_MODULE_PATH this project has
asked CMake to find a package configuration file provided by "libs", but
CMake did not find one.
Could not find a package configuration file provided by "libs" with any of
the following names:
libsConfig.cmake
libs-config.cmake
Add the installation prefix of "libs" to CMAKE_PREFIX_PATH or set
"libs_DIR" to a directory containing one of the above files. If "libs"
provides a separate development package or SDK, be sure it has been
installed.
I don't understand where to put these files. It searches for them under prefix/ etc but at the time of building none of these libraries is yet installed. What is the proper place to put the -config.cmake files? I have put them all in
${CMAKE_BINARY_DIR}/libs
which seems similar to Poco, but the error remains. How can the libraries find each other?
// update:
From the comments I understand that lib1 first needs to be build in order to use find_package. Is there a way (in cmake) to
build lib1, install it, build lib2
or is this better to do using a bash / python / etc script?
I am trying to use the assimp library in a cross platform C++ project. I include the repo as a git submodule, so, effectively, if someone downloads my project they will also download the ASSIMP project.
After I go through the assimp build / CMAKE instructions and (on Linux) type make install and from then on in my project I can use:
target_link_libraries(${PROJECT_NAME} assimp)
However, there is no make install on Windows.
The only other way I have been able to include the library on Linux is to put (in my CmakeLists.txt file):
target_link_libraries(${PROJECT_NAME} ${CMAKE_SOURCE_DIR}/build/assimp/code/libassimp.so)
This is not cross platform as it hardcodes the name and location of the .so file which will not work on Windows.
How can I expose the library so that I can do something like target_link_libraries(${PROJECT_NAME} assimp) on all platforms?
My directory tree looks like:
- src
- include
- assimp
- bin
Where the assimp directory in the include directory is the git submodule
I think you're going about this the wrong way. You don't need to build assimp in a separate step from your project, and you don't need to make install to make it available.
There are a number of ways of handling third party dependencies in Cmake, since you've already chosen to submodule the assimp repository, we'll start there. Assuming assimp is located in the root of your repository in a directory called assimp/ this would be a barebones project including it:
cmake_minimum_required(VERSION 3.0)
project(Project myassimpproj)
# include your directories
include_directories(
${CMAKE_CURRENT_SOURCE_DIR}
)
# set any variables you might need to set for your app and assimp
set(BUILD_ASSIMP_TOOLS ON)
set(ASSIMP_BUILD_STATIC_LIB ON)
# add assimp source dir as a subdirectory, effectively making
# assimp's CMakeLists.txt part of your build
add_subdirectory(/path/to/assimp ${CMAKE_BINARY_DIR}/assimp)
add_executable(assimp_target main.cpp)
# be sure to link in assimp, use platform-agnostic syntax for the linker
target_link_libraries(assimp_target assimp)
There may be a better way of phrasing this using generator expressions syntax, but I haven't looked at assimp's CMakeLists.txt to know if it's supported (and this is a more generic way anyway.)
Not every project uses Cmake, so you may not be able to just add_subdirectory(). In those cases, you can effectively "fake" a user call to build them using their build commands on respective platforms. execute_process() runs a command at configure time add_custom_command() and add_custom_target() run commands at build time. You then create a fake target to make integration and cross your fingers they support Cmake someday.
You can also use the ExternalProject commands added to Cmake to create a custom target to drive download, update/patch, configure, build, install and test steps of an external project, but note that this solution and the next download the dependency rather than using the submodule'd source code.
Finally, I prefer to work with prebuilt dependencies, cuts down on build time, and they can be unit tested on their own outside of the project. Conan is an open source, decentralized and multi-platform package manager with very good support for C++ and almost transparent support for Cmake when used the right way. They have grown very stable in the last year. More information on how to use Conan with Cmake can be found here.
I am working on a larger C++ library that is using CMake and depends on Qt.
We moved from Qt4 to Qt5 and now I encounter a problem when using our lib
in an upstream project. As a minimal working example demonstrating the problem please have a look at this repo:
https://github.com/philthiel/cmake_qt5_upstream
It contains two separate CMake projects:
MyLIB: a tiny library that uses QString from Qt5::Core.
It generates and installs package configuration files
MyLIBConfig.cmake, MyLIBConfigVersion.cmake, and MyLIBTargets.cmake
in order to be searchable by CMake find_package()
MyAPP: a tiny executable depending on MyLIB
The project uses find_package(MyLIB) and creates an executable that uses MyLIB
The problem is that CMake gives me the following error message when configuring the MyAPP project:
CMake Error at CMakeLists.txt:11 (add_executable):
Target "MyAPP" links to target "Qt5::Core" but the target was not found.
Perhaps a find_package() call is missing for an IMPORTED target, or an
ALIAS target is missing?
The reason for this behaviour is that in the automatically generated MyLIBTargets.cmake file the INTERFACE_LINK_LIBRARIES entry for Qt5 Core is the Qt5::Core symbol. Using Qt4, the absolute path to the Qt core lib was specified here.
Now, I simply can resolve this by using
find_package(Qt5Core 5.X REQUIRED)
in the MyAPP project.
However, I would like to know if this is the intended/generic way to go, i.e. requesting upstream projects of our lib to search for the required transitive Qt5 dependencies themselves, or if I probably misuse CMake here and need to change my configuration procedure?
The CMake docu on package file generation
https://cmake.org/cmake/help/v3.0/manual/cmake-packages.7.html
mentions that macros can be provided by the package configuration files to upstream. Maybe this would be the correct place to search for imported targets like Qt5 and break upstream configuration runs when these dependencies are not found?
Best,
Philipp
[edit of the edit] Full Source Example
You need to deliver a CMake config file for your project, and probably the ConfigFile should be generated via CMake itself (because you cannot know for shure where the user will install your software).
Tip, use the ECM cmake modules to ease the creation of that:
find_package(ECM REQUIRED NO_MODULE)
include(CMakePackageConfigHelpers)
ecm_setup_version(${PROJECT_VERSION}
VARIABLE_PREFIX ATCORE
VERSION_HEADER "${CMAKE_CURRENT_BINARY_DIR}/atcore_version.h"
PACKAGE_VERSION_FILE "${CMAKE_CURRENT_BINARY_DIR}/KF5AtCoreConfigVersion.cmake"
SOVERSION 1
)
configure_package_config_file("${CMAKE_CURRENT_SOURCE_DIR}/KF5AtCoreConfig.cmake.in"
"${CMAKE_CURRENT_BINARY_DIR}/KF5AtCoreConfig.cmake"
INSTALL_DESTINATION ${CMAKECONFIG_INSTALL_DIR}
)
and the KF5AtCoreConfig.cmake.in:
#PACKAGE_INIT#
find_dependency(Qt5Widgets "#REQUIRED_QT_VERSION#")
find_dependency(Qt5SerialPort "#REQUIRED_QT_VERSION#")
find_dependency(KF5Solid "#KF5_DEP_VERSION#")
include("${CMAKE_CURRENT_LIST_DIR}/KF5AtCoreTargets.cmake")
This will generate the correct FindYourSortware.cmake with all your dependencies.
[edit] Better explanation on what's going on.
If you are providing a library that will use Qt, and that would also need to find the Qt5 library before compilling the user's source, you need to provide yourself a FindYourLibrary.cmake code, that would call
find_package(Qt5 REQUIRED COMPONENTS Core Gui Widgets Whatever)
Now, if it's your executable that needs to be linked, use the Components instead of the way you are doing it now.
find_package(Qt5 REQUIRED COMPONENTS Core)
then you link your library with
target_link_libraries(YourTarget Qt5::Core)
My project contains several executables that share some common code. I would like to put the common code in a static library that the executables can link to. (The common code is pretty small and I prefer not to deal with shared libraries).
The source tree looks something like this:
project
CMakeLists.txt
common
CMakeLists.txt
src
include
app1
src
CMakeLists.txt
app2
src
CMakeLists.txt
app1 and app2 both depend on the code in common.
This common code is very application specific and will never need to be used by another project outside this directory tree. For that reason I would prefer not to install the library in any sort of global location.
The top-level CMakeLists.txt file just adds the subdirectories:
project(toplevel)
cmake_minimum_required(VERSION 3.1)
add_subdirectory(common)
add_subdirectory(app1)
add_subdirectory(app2)
The common library's CMakeLists.txt file creates the static library and sets include directories:
add_library(common STATIC common.cpp)
target_include_directories(common PUBLIC "${CMAKE_CURRENT_LIST_DIR}/include")
And the file for the executables looks like this:
project(app1)
cmake_minimum_required(VERSION 3.1)
add_executable(${PROJECT_NAME} main.cpp)
target_link_libraries(${PROJECT_NAME} common)
Now for my question. If I run CMake from the top level project directory, I can build app1 and app2 and they build successfully. However, if I want to build a single one of these projects (by running CMake from app1, for example) instead of building from the top level directory, I get an error because common/include is not added to the header search path.
I can see why this happens. There is nothing in the CMakeLists.txt file for app1 or app2 that "pulls in" common. This is only done at the top level.
Is there a way around this, or is this behavior generally considered acceptable? Is something about my setup sub-optimal? I'm just thinking it would be nice to be able to build the projects individually instead of from the top level in the event that we start to develop more and more executables that use this common library, but perhaps this is something I shouldn't be concerned about.
When you setup your build environment, you should put some thought into the following three topics (beside others, but for this discussion/answer I reduced it to the three I feel are relevant here):
Dependecies / Coupling
Deployment
Teams
"Strong Coupling"
I came to think of the add_subdirectory() command as supporting "strong coupling" and your current setup implicitly supports:
A frequently changing common library
A single deployment (process and timing) for all your apps
A single team working on the complete source base
An IDE would show it all in one solution
You generate one build environment for everything
"Loose Coupling"
If you want a more "loose coupling" you could make use of external scripts in other languages or the use of CMake's ExternalProject_Add() macro. So if you setup the common library (maybe even including "binary delivery") and each app as a separate project you do support:
A less often changing common library
Probably with its own release cycles
An independent development/deployment cycle for each app
A team of different developers working on each app
A Mixture of Both
So as you can see there a lot of things to consider and CMake can give you support for all kind of approaches. Considering that your project might be in the early stages, you probably go by a mixed approach (not right away de-coupling the common library):
CMakeLists.txt
project(toplevel)
cmake_minimum_required(VERSION 3.1)
include(ExternalProject)
ExternalProject_Add(
app1
SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/app1"
PREFIX app1
INSTALL_COMMAND ""
)
ExternalProject_Add(
app2
SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/app2"
PREFIX app2
INSTALL_COMMAND ""
)
app1/CMakeLists.txt
project(app1)
cmake_minimum_required(VERSION 3.1)
add_subdirectory(../common common)
add_executable(${PROJECT_NAME} src/main.cpp)
target_link_libraries(${PROJECT_NAME} common)
This will actually generate three build environments. One directly in your binary output directory and one each in app1 and app2 sub-directories.
And in such approaches you may want to think about common CMake toolchain files.
References
Use CMake-enabled libraries in your CMake project (II)
CMake: How to setup Source, Library and CMakeLists.txt dependencies?
You should use project() command in subdirectories only if this subproject is intended to be built both as standalone and as a part of toplevel project. This is the case for LLVM and Clang, for example: Clang can be compiled separately, but when LLVM build system detects Clang source, it includes its targets too.
In your case you don't need subprojects. To compile only app1 or app2 target issue make app1/make app2 in projects build dir.