I've participated in 3 competitions at Kaggle (one was already ended) but only 1 of them can be seen in my profile page at Kaggle now. Recently, my Titanic competition result has disappeared. Does anybody know what's going on? Thanks.
The leaderboards for the getting started competitions (Titanic, Housing Prices Regression and Digit Recognizer) are cleared on a rolling basis. That way if you're just entering to try it out it doesn't clutter your profile forever. The leaderboards from other competitions aren't cleared.
Related
I am trying to figure out how I can retrieve the list of games owned by a person by their Google Play Gamer ID. I remember that I saw the exact answer and code example somewhere on Google's API documentation or n their help center but I have spent half a day today and couldn't find it again. It's probably somewhere here and I just keep overlooking it.
I know that it is definitely possible not only because I saw it but also there are some products that actually use this function. Like this one → https://www.exophase.com
It doesn't have to be a list of games, a list of achievements gained by a person is also fine (since you can link achievements to games).
I have been integrating the Games Services APIs into my games for a few days now and having a weird problem that can possibly qualify as a bug.
So I've setup a few test players with Gmail accounts and have added them to each other's circles. The problem I am having is that when I start the activity with the leaderboard's intent the "My Circles" tab doesn't show the other players in the current player's circles, even though the players show up on the Public tab.
Is there something obvious that I am missing?
A couple months late, but, considering I've recently run into the exact same problem, I figure I'll post my findings to aid anyone who stumbles upon this question in the future.
I'm assuming that you're still in the testing phase and haven't actually published your game via the Google Play Developer Console. Publishing is the key. There are two tiny sentences buried in a NOTE on this Google developer page:
https://developers.google.com/games/services/common/concepts/leaderboards#creating_a_leaderboard
Note: Social leaderboards will initially be empty until you publish
the corresponding leaderboard by using the Google Play Developer
Console
Social leaderboards won't be useful until after you publish. i.e. You'll never see social leaderboards during testing.
I want to apologise in advance - my question will be not about programming, but rather about some quirk of Google Play Services we have met.
The situation is the following - we did not update the version or change the settings in developers console, but we got a bit over 10 e-mails from players who cannot play anymore - the game gets something different from STATUS_OK in OnRoomCreated callback. Nothing is wrong with the code - these players were able to play just a day before, which makes me think about Google Play Services updated in background. The issue was first reported not more that 2 weeks ago.
I know it is not much info, but we did not get the issue on our devices. With only 10+ e-mails from 1000+ daily online players, we are rather unlikely to see it.
Actions already tried without success:
Restarting device
Reinstalling the game
Disconnecting the game from Google Settings\Connected Apps
Clearing cache, data and removing updates of Google Play Services
Updating to the most recent version of the library
Here we have run out of ideas. If anyone has met the same, or has any good ideas, please, share them.
This issue seems to be account-specific, and the only known solution so far is to make a new Google account. My guess is that the players affected were playing the game when something happened (Google Play Services updated?), and now they are still marked as playing that game. So, they can't start a new one. The corresponding issue is here:
https://code.google.com/p/play-games-platform/issues/detail?id=70
Update: Google team has marked it Fixed.
At the Google I/O developer conference Google released a new game service one of the parts of it was achievement support. I would like to make a achievement that is get one million coins but the incremental achievement on supports achievement that have less then 10,000 steps see here. Is there anyway to get around this? How can I make an achievement like get a million coins?
I had the same question. Basically what I'm doing is just keep track of it locally, then unlocking it all at once when they reach the goal. Not ideal but it works.
I suppose that you could also increment it by say 1/10 of the actual value (or in your case 1M/10000) so that when you reach the peak, it is unlocked when the user has earned the one million points or coins etc.
You can do this directly using Google Play Games Service.
However, the number of steps is not displayed to the player in the default UI.
User can only see the percent value on it.
A good approach for you would be to save the total number of coins in an external save (Google Cloud Save?) and report an increment to your GamesClient only when a new percent is reached.
This solution will also minimize the API calls and help you manage your daily quota.
Apparently I have to create my App on iTunes Connect in order to use Game Center code in my project. But wait, I remember that if you wait around 7 months of something, iTunes Connect removes your app and the same name can't be used again.
Is there a way to... remove that time limit?
It's 4 months and no, there is no way to extend it, although I have heard unconfirmed reports of people talking to Apple and getting it extended, but I would not count on that.
I asked this very question on the Apple forums and was told by several people to just create a dummy App, do all your testing and then when you know you can complete it in less than 4 months, create a new final app. The downside is you have to reenter all your leader board and achievement information.