Update plot according to updated slider value wit Gtk - slider

In Julia, I'd like to update a plot upon the change of value in a Gtk Slider. I understand that this has to do with the "change-value" signal in https://developer.gnome.org/gtk2/2.24/GtkRange.html#GtkRange-value-changed. However, as a beginner, I do not know how to implement the code
The “change-value” signal
gboolean
user_function (GtkRange *range,
GtkScrollType scroll,
gdouble value,
gpointer user_data)
to achieve what I wanted to do. Could anyone kindly provide an example how to use the "change-value" signal?
I know how to set up a window for the slider
sl = slider(1:11)
win = Window("Testing") |> (bx = Box(:v))
push!(bx, sl)
Gtk.showall(win)
I also know what kind of function I need to update the plot
function update(val)
int_val = int(val)
if Signal(sl) != int_val
x = range(0., 2*pi, step=0.01)
y = map(sin, x)
PyPlot.plot(x,Signal(sl)*y)
end
end
However, I don't know how or where I can trigger the "update" function to take actual action.
Thanks!

Thanks, liberforce for your advice!
Here is my minimal working example:
'''
using Gtk
# Set up scale (slider) and window
sl = GtkScale(false, 0:10)
win = Gtk.Window("Gain Selection") |> (bx = Gtk.Box(:v))
push!(bx, sl)
Gtk.showall(win)
# Connect with value-changed signal
id = signal_connect(sl, "value-changed") do widget
# Get scale value
sub = Gtk.GAccessor.adjustment(widget)
val = Gtk.get_gtk_property(sub,"value",Int64)
# Perform function related to the scale value.
println("Gain is changed to ", val)
end
push!(bx, sl)
Gtk.showall(win);
'''
Reference:
signal connect: http://juliagraphics.github.io/Gtk.jl/latest/manual/signals.html
GtkScale: https://lazka.github.io/pgi-docs/Gtk-3.0/classes/Scale.html
Extract scale value: https://discourse.julialang.org/t/how-to-get-the-current-value-of-a-gtk-scale-widget/15680
Julia Do-block: https://www.juliabloggers.com/julia-do-block-vs-python-with-statement/

Related

How do I delay the execution of a function within tkinter button command

I am trying to simulate a computer player "clicking" a button after a human user clicks a button In a grid of buttons. If I use the .after method the 'state' of the button change is delayed but it executes my check_state() method which doesn't detect the change. When I try time.sleep() method it prolongs the human click but still immediately invokes the 'auto' click regardless of where I put it in my code. I want a delay between the human click and 'auto' click.
I have tried widget.after(1000) which gives the desired delay of 'auto' click, but doesn't allow my the change to be seen by my check_state() function. I have tried time.sleep() which delays the execution of the human button click but the 'auto' click is still immediately invokes regardless of which order I place the sleep() function in relation to the call to auto_click(). I know there are better practices for this code implementation like using class based structure which I plan on using once my logic and functionality issues are resolved. My code is as follows:
import tkinter as tk
import random
def app():
def auto_click():
grid_state = get_grid_state()
possible_clicks = []
for i in range(0, len(grid_state)):
if grid_state[i] == " ":
possible_clicks.append(i)
#debug.config(text=possible_moves)
click = random.choice(possible_clicks)
buttons[click].after(1000, lambda: buttons[click].config(text = "auto", state=tk.DISABLED))
#time.sleep(1)
check_grid_state()
check_grid_full()
debug.config(text="test")
def onclick(*arg):
global is_full
buttons[arg[0]].config(text = "clicked", state=tk.DISABLED)
check_grid_state()
check_grid_full()
if not is_full:
auto_click()
def check_grid_full():
global is_full
result=[]
for i in range(len(buttons)):
result.append(buttons[i].cget('state'))
r = [*set(result)]
if r == ['disabled']:
is_full = True
grid_status.config(text=is_full)
else:
is_full = False
Retrieve the current state of the grid
def get_grid_state():
grid_state =[]
for i in range(len(buttons)):
grid_state.append(buttons[i].cget('text'))
return grid_state
Check grid state
def check_grid_state():
grid_states.config(text=get_grid_state())
Global Variables
is_full = False
buttons = []
c=0
Window
root = tk.Tk()
root.title("Title")
Heading
label = tk.Label(root, text="grid state", font = ("Ariel black",22, "bold"))
label.pack()
Grid Frame
frame = tk.Frame(root)
frame.pack()
for row in range(3):
for column in range(3):
buttons.append(tk.Button(frame, text=f" ", font=("arial", "22"), state=tk.ACTIVE, height=2, width=2, command=lambda c=c: onclick(c)))
buttons[c].grid(row=row, column=column)
c += 1
Status bar
grid_states = tk.Label(root, text=f"")
grid_states.pack()
grid_status = tk.Label(root, text=f"")
grid_status.pack()
#btn_is = tk.Label(root, text=f"")
#btn_is.pack()
Debugging output label
debug = tk.Label(root, text="debug")
debug.pack()
Event loop
root.mainloop()
if name == "main":
app()

tryCatch crashes while nls fit

I am trying to fit a non-linear model using nls function. The model has a conditioning and works by groups therefore I try to implement a loop which covers over 300 combinations of starting values. I am using tryCatch but to my surprise the loop crashes, I guess because of the starting values or lower and upper bounds.
tryCatch(
for(r in 1:nrow(st4)){
halfLE3[[r]] <- nls(
inty ~ I(time < (position/velocity) + dinitial) * Inty_S0 +
(time >= (position/velocity) + dinitial) *
I(Intyf[probe] + (Inty_S0[probe] - Intyf) *
(exp(-Decay * (time - (position/velocity) + dinitial)))),
data = Data4,
algorithm = "port",
control = list(warnOnly = TRUE),
start = list(Decay=st4[r,3], dinitial=st4[r,2],
Intyf=rep(st4[r,4], length(levels(Data4$probe))),
Inty_S0=rep(st4[r,5], length(levels(Data4$probe))),
velocity=st4[r,1]),
lower = list(Decay= .1, dinitial=0.1, velocity=10, Intyf=0.1, inty_S0=.5),
upper = list(Decay= 1, dinitial=10, velocity=8000, Intyf=1, inty_S0=1.5)
)
}
,error = function(e) {e}
)
st4 is a dataframe with 300 combinations of starting values.
probe refers to group.
Do you have any idea why the loop crashes even using the tryCatch? Do you have any idea what I can improve? I used the nls.control changing the maxiter and other parameters but works same as the control I use here above.
I would be very grateful for any suggestion.
I fixed the issue. The tryCatch should be located inside the for loop adding a bracket.
for(r in 1:nrow(st4)){
tryCatch({
nls()......
},error = function(e) {e}
)
}

macOS Sierra: Emulate Mouse Down and Up

after an update to Sierra I had to find that Karabiner is not working anymore, which could emulate pointer clicks really well.
Any chance to get that via Swift or Apple Script or Obj.C ?
Background: Using Karabiner(and seil) I could bind caps-lock + d down and up to mouse down and up and in between the trackpad movement was understood. My trackpad is not processing keypress anymore but works still fine for pointer moves.
Answering myself, hacked it in hammerspoon. Was quite tricky to get chrome select working, maybe it saves somebody an hour or two:
1 ~/.hammerspoon $ cat init.lua
--[[ Left Keyboard Mouse (alt-d)
The main problem was to get chrome based apps select text when we drag via
keyboard.
You MUST return true always in the handle_drag otherwise it fails to select.
FF works, terminal works, chrome apps (atom, ...) don't.
But true is preventing further processing of the drag coords,
hs.mouse.getAbsolutePosition remains constant while dragging (!)
=> i.e. we MUST calc them via DeltaX, DeltaY, see below.
--]]
hs.alert.show("Config loaded")
-- all mechanics stolen from here:
-- local vimouse = require('vimouse')
-- vimouse('cmd', 'm')
now = hs.timer.secondsSinceEpoch
evt = hs.eventtap
evte = evt.event
evtypes = evte.types
evp=evte.properties
drag_last = now(); drag_intv = 0.01 -- we only synth drags from time to time
mp = {['x']=0, ['y']=0} -- mouse point. coords and last posted event
l = hs.logger.new('keybmouse', 'debug')
dmp = hs.inspect
-- The event tap. Started with the keyboard click:
handled = {evtypes.mouseMoved, evtypes.keyUp }
handle_drag = evt.new(handled, function(e)
if e:getType() == evtypes.keyUp then
handle_drag:stop()
post_evt(2)
return nil -- otherwise the up seems not processed by the OS
end
mp['x'] = mp['x'] + e:getProperty(evp.mouseEventDeltaX)
mp['y'] = mp['y'] + e:getProperty(evp.mouseEventDeltaY)
-- giving the key up a chance:
if now() - drag_last > drag_intv then
-- l.d('pos', mp.x, 'dx', dx)
post_evt(6) -- that sometimes makes dx negative in the log above
drag_last = now()
end
return true -- important
end)
function post_evt(mode)
-- 1: down, 2: up, 6: drag
if mode == 1 or mode == 2 then
local p = hs.mouse.getAbsolutePosition()
mp['x'] = p.x
mp['y'] = p.y
end
local e = evte.newMouseEvent(mode, mp)
if mode == 6 then cs = 0 else cs=1 end
e:setProperty(evte.properties.mouseEventClickState, cs)
e:post()
end
hs.hotkey.bind({"alt"}, "d",
function(event)
post_evt(1)
handle_drag:start()
end
)
and alt I mapped to capslock via karabiner elements.

How to create fishnet in arcgis engine?

I found createfishnet method in arcobject, but it doesn't work.Where is my mistake?
Geoprocessor gp = new Geoprocessor();
gp.OverwriteOutput = true;
ESRI.ArcGIS.DataManagementTools.CreateFishnet fishnet = new ESRI.ArcGIS.DataManagementTools.CreateFishnet();
fishnet.template = buffer_out;
//txtOutputPath2.Text="E:\\program\\shenzhen_science_committee\\sc\\landuse_subway\\shenzhen_subway\\23_net.shp"
fishnet.out_feature_class = txtOutputPath2.Text;
IFeatureCursor cursor1=buffer_out.Search(null,true);
IFeature buffer=cursor1.NextFeature();
IPoint centerPoint =new ESRI.ArcGIS.Geometry.Point();
IArea pArea = buffer.Shape as IArea;
pArea.QueryCentroid(centerPoint);
fishnet.origin_coord = centerPoint;
double height=0;
double width=0;
fishnet.cell_height = 0.1;
fishnet.cell_width = 0.1;
fishnet.number_columns = 50;
fishnet.number_rows = 50;
IGeoProcessorResult results = (IGeoProcessorResult)gp.Execute(fishnet, null);
The result shows wrong HRESULT E_FAIL.
I have tried this in ArcObjects with Java. What I found was that the fishnet could not be generated for area within a particular polygon, as in the ArcMap application. You would have to intersect or use spatial filter on the fishnet output.
Also, try giving all the parameters, even the optional ones like set corner coordinate. If you are using data in a particular projection system, that can be set to the output by setting the template (and this takes only Envelope).
Below is the code that I have used. I wanted the fishnet label as well, so I have enabled it. Make sure you use a space between the x and y coordinate of a point, entered as a String, which is probably the issue here.
GeoProcessor gp = new GeoProcessor();
gp.setOverwriteOutput(true);
IEnvelope aoi = buffer_out.getEnvelope();
CreateFishnet createFishnet = new CreateFishnet();
createFishnet.setOutFeatureClass(tempDir+"/"+fishnetOutput+".shp");
createFishnet.setTemplate(aoi);
createFishnet.setOriginCoord(aoi.getXMin()+" "+aoi.getYMin());
createFishnet.setYAxisCoord(aoi.getXMin()+" "+aoi.getYMax());
createFishnet.setCornerCoord(aoi.getXMax()+" "+aoi.getYMax());
createFishnet.setCellHeight(30.0);
createFishnet.setCellWidth(30.0);
createFishnet.setNumberRows(0);
createFishnet.setNumberColumns(0);
createFishnet.setLabels("LABELS");
createFishnet.setGeometryType("POLYLINE");
gp.execute(createFishnet, null);
I hope you can use this example and apply it to your code.

How to get an outline view in sublime texteditor?

How do I get an outline view in sublime text editor for Windows?
The minimap is helpful but I miss a traditional outline (a klickable list of all the functions in my code in the order they appear for quick navigation and orientation)
Maybe there is a plugin, addon or similar? It would also be nice if you can shortly name which steps are neccesary to make it work.
There is a duplicate of this question on the sublime text forums.
Hit CTRL+R, or CMD+R for Mac, for the function list. This works in Sublime Text 1.3 or above.
A plugin named Outline is available in package control, try it!
https://packagecontrol.io/packages/Outline
Note: it does not work in multi rows/columns mode.
For multiple rows/columns work use this fork:
https://github.com/vlad-wonderkidstudio/SublimeOutline
I use the fold all action. It will minimize everything to the declaration, I can see all the methods/functions, and then expand the one I'm interested in.
I briefly look at SublimeText 3 api and view.find_by_selector(selector) seems to be able to return a list of regions.
So I guess that a plugin that would display the outline/structure of your file is possible.
A plugin that would display something like this:
Note: the function name display plugin could be used as an inspiration to extract the class/methods names or ClassHierarchy to extract the outline structure
If you want to be able to printout or save the outline the ctr / command + r is not very useful.
One can do a simple find all on the following grep ^[^\n]*function[^{]+{ or some variant of it to suit the language and situation you are working in.
Once you do the find all you can copy and paste the result to a new document and depending on the number of functions should not take long to tidy up.
The answer is far from perfect, particularly for cases when the comments have the word function (or it's equivalent) in them, but I do think it's a helpful answer.
With a very quick edit this is the result I got on what I'm working on now.
PathMaker.prototype.start = PathMaker.prototype.initiate = function(point){};
PathMaker.prototype.path = function(thePath){};
PathMaker.prototype.add = function(point){};
PathMaker.prototype.addPath = function(path){};
PathMaker.prototype.go = function(distance, angle){};
PathMaker.prototype.goE = function(distance, angle){};
PathMaker.prototype.turn = function(angle, distance){};
PathMaker.prototype.continue = function(distance, a){};
PathMaker.prototype.curve = function(angle, radiusX, radiusY){};
PathMaker.prototype.up = PathMaker.prototype.north = function(distance){};
PathMaker.prototype.down = PathMaker.prototype.south = function(distance){};
PathMaker.prototype.east = function(distance){};
PathMaker.prototype.west = function(distance){};
PathMaker.prototype.getAngle = function(point){};
PathMaker.prototype.toBezierPoints = function(PathMakerPoints, toSource){};
PathMaker.prototype.extremities = function(points){};
PathMaker.prototype.bounds = function(path){};
PathMaker.prototype.tangent = function(t, points){};
PathMaker.prototype.roundErrors = function(n, acurracy){};
PathMaker.prototype.bezierTangent = function(path, t){};
PathMaker.prototype.splitBezier = function(points, t){};
PathMaker.prototype.arc = function(start, end){};
PathMaker.prototype.getKappa = function(angle, start){};
PathMaker.prototype.circle = function(radius, start, end, x, y, reverse){};
PathMaker.prototype.ellipse = function(radiusX, radiusY, start, end, x, y , reverse/*, anchorPoint, reverse*/ ){};
PathMaker.prototype.rotateArc = function(path /*array*/ , angle){};
PathMaker.prototype.rotatePoint = function(point, origin, r){};
PathMaker.prototype.roundErrors = function(n, acurracy){};
PathMaker.prototype.rotate = function(path /*object or array*/ , R){};
PathMaker.prototype.moveTo = function(path /*object or array*/ , x, y){};
PathMaker.prototype.scale = function(path, x, y /* number X scale i.e. 1.2 for 120% */ ){};
PathMaker.prototype.reverse = function(path){};
PathMaker.prototype.pathItemPath = function(pathItem, toSource){};
PathMaker.prototype.merge = function(path){};
PathMaker.prototype.draw = function(item, properties){};