Input in an Ion-Footer to fixed on the bottom in Ionic4, and when I focus the input, the keyboard overlaps the input; so I hope the input can fixed above the keyboard when it was focused. And in ionic3, I can add an event listener to get the keyboard's height, here is my codes:enter image description here
It works fine in ionic3, but it doesn't work in ionic4~ Please help me, thx~
You can still do it the same way. You just need to change the event name.
// RxJS
fromEvent(window, 'keyboardWillShow')
// ES6
window.addEventListener('keyboardWillShow', () => {})
I recommend to use the RxJS approach since you can easily unsubscribe from it using takeUntil or .unsubscribe.
Related
I have a ScrollView containing several graphs made with react-native-skia. The graphs are interactable, i.e. I can touch them and move an indicator on the graph along the x-axis of the graph.
My issue is that the whenever the ScrollView events fire (i.e. we scroll up/down), then the graph touch events are ignored which makes for bad UX.
Demo:
Here's a Snack with a reproducible demo: https://snack.expo.dev/#jorundur/supportive-raisins
FYI: For some reason for me the Canvas disappears after 1 second in the Snack, but if you make any change in the file and save (such add a newline somewhere), then it appears. It's fine if you run this locally. But that's some other problem we can ignore for the purpose of this discussion.
Description:
The demo is a react-native ScrollView large enough to make sure we have to scroll, the top component is a graph using react-native-skia. If we drag the cursor in the graph around, then the UX gets bad pretty quickly as the graph touch events seem to be ignored as soon as any vertical scrolling happens. I've tried playing around with ScrollView from react-native-gesture-handler but without luck.
To me, the expected behaviour would be for the graph to be interactable even while scrolling. I.e. if I'm pressing the graph and move my finger diagonally up/down I would expect the ScrollView to scroll and the graph cursor also to change its position accordingly. (I say diagonally since a straight vertical movement wouldn't change the cursor position in this graph.)
Much appreciated if anyone has any ideas on how to solve this! I couldn't work out how to do it via GestureDetector from react-native-gesture-handler like I've heard suggested.
Possible solution (?):
What I think I need to do is remove the onTouch={touchHandler} which I'm using currently in the react-native-skia Canvas component and instead get those touches via gesture detection from react-native-gesture-handler. I then need to make those gestures work simultaneously with the parent ScrollViews scroll event gestures. I've not had any luck implementing that unfortunately.
The solution was to do the following:
Don't use onTouch on Canvas, instead detect gestures via react-native-gesture-handler
Create a gesture and add a ref to it
Add the simultaneousHandlers prop to the ScrollView and use the ref there
This tells the ScrollView that its events should not be blocked by the touch events from the ref
To reiterate, what I wanted to do was to have the touch events of a ScrollView work simultaneously with touch events from a react-native-skia Canvas child component.
Code (relevant bits):
import * as React from 'react';
import {
GestureHandlerRootView,
ScrollView // Note that this is not imported from react-native
} from 'react-native-gesture-handler';
const App = () => {
// Create ref for the ScrollView to know what other gestures it should work simultaneously with.
// My use case required pan but this can be swapped for other gestures.
const panGestureRef = React.useRef<GestureType>(Gesture.Pan());
// The logic that used to be in `onTouch` on the Canvas is now here
const panGesture = Gesture.Pan()
.onChange((e) => {
// Do stuff, also use the other callbacks available as needed
})
.withRef(panGestureRef);
return (
<GestureHandlerRootView style={{ flex: 1 }}>{/* Don't forget this! It should be at the root of your project. */}
<ScrollView simultaneousHandlers={[panGestureRef]}>
<GestureDetector gesture={panGesture}>
<Canvas style={{ width: 200, height: 200 }}>
{/* Your interactive react-native-skia magic */}
</Canvas>
</GestureDetector>
</ScrollView>
</GestureHandlerRootView>
);
};
export default App;
I have a map in my angular application OpenLayers map.
During the test using testcafe, I have to zoom out, but I have no way how to do that.
I only have to put my mouse at the center of the screen, and then scroll down to zoom out.
Already tried using ClientFunction with scrollBy and etc but nothing happens in map.
Thank you
Find out on which element the handler you need hangs and what event it listens to. This is most likely a 'mousewheel' event. This should help you:
const zoom = ClientFunction(zoomSize => {
const event = new WheelEvent('wheel', { deltaY: zoomSize });
document.querySelector('#zommed-element').dispatchEvent(event);
});
I need to get rid of only the arrow in the navigation bar in Xamarin forms. I tried in but I didn't get a proper solution. please help me overcome this issue. Thanks in advance.
!! I NEED TO REMOVE PERMANENTLY
solutions that I'm tried up to now :
Shell.SetBackButtonBehavior(this, new BackButtonBehavior
{
IsEnabled=false
});
but still, this didn't help me
There is a easy workaround to solve this.
You could override a Icon with a transparent png file(Follow is a transparent png):
and set enabled be false as follows:
Shell.SetBackButtonBehavior(this, new BackButtonBehavior
{
IconOverride = "transparent.png",
IsEnabled = false
}) ;
Then the effect as follows:
Note: You will see that we also can tap that area, therefore we need to set enabled be false.
Based on this official sample to test that.
You can set this using the Xamarin.Forms.NavigationPage class, from within a view's code behind file. E.g. within a ContentPage's constructor.
NavigationPage.SetHasBackButton(this, false);
I want my textfield to get blue color shadow when the user taps on the textfield to enter text. I would like to get an example that would update the inputCls inside focus event.
I have set the inpuCls while creating the textfield. I wanted to how know to add it inside FOCUS event.
can anyone help me on this. thanks in advance
You can add a listener in your TextField that listens to the event focus.
The listener can then change the inputCls to what you want.
If you want, you can then listen to the blur event to revert the changes with the same logic.
I strongly suggest you read the documentation about events :
http://docs.sencha.com/touch/2.0.2/#!/guide/events
EDIT : Code sample
listeners : {
focus: function() {
yourTextfield.setInputCls('yourcls');
}
}
In addition to the 'back' button functioning as expected, I need to asynchronously invoke a function to update some db tables and refresh the UI.
Prior to making this post, I did some research and tried the following on this...
<h1 data-dojo-type="dojox.mobile.Heading" id="hdgSettings" data-dojo-props="label:'Settings',back:'Done',moveTo:'svStart',fixed:'top'"></h1>
dojo.connect(dijit.registry.byId("hdgSettings"), "onclick",
function() {
if (gblLoggerOn) WL.Logger.debug(">> hdgSettings(onclick) fired...");
loadTopLvlStats();
});
Since my heading doesn't have any other widgets than the 'back' button, I thought that attaching this event to it would solve my problem... it did nothing. So I changed it to this...
dojo.connect(dijit.registry.byId("hdgSettings")._body, "onclick",
function() {
if (gblLoggerOn) WL.Logger.debug(">> hdgSettings(onclick) fired...");
loadTopLvlStats();
});
As it turns out, the '._body' attribute must be shared by the Accordion widget that I just happen to use as my app's main UI component, and any attempt to interact w the Accordion rendered my entire app useless.
As a last resort, I guess I could simply forgo using the built-in 'back' button, and simply place my own tabBarButton on the heading to control my app's transition and event processing.
If the community suggests that I use my own tabBarButton, then so be it, however there has to be a way to cleanly attach an event to the built-in 'back' button support.
Thoughts?
The following should do the trick:
var backButton = dijit.registry.byId("hdgSettings").backButton;
if (backButton) {
dojo.connect(backButton, "onClick", function() { ... });
}
Remarks:
The code above should be executed via a dojo/ready call, to avoid using dijit's widget registry before it gets filled. See http://dojotoolkit.org/reference-guide/1.9/dojo/ready.html.
Note the capitalization of the event name: "onClick" (not "onclick").
Not knowing what Dojo version you use (please always include the Dojo version information when asking questions), I kept your pre-AMD syntax, which is not recommended with recent Dojo versions (1.8, 1.9). See http://dojotoolkit.org/documentation/tutorials/1.9/modern_dojo/ for details.