I have a big Fortran program which contains many directories. Each directory is compiled separately in a pseudo-library, but there is still an interdependency mess, so at the end all pseudo-libraries are combined in a single usable library. I'd like to use Fortran modules, but it's very fragile, since I cannot rely on automatic dependency checking, and compilation may fail depending on the order.
For instance, consider the following CMakeLists.txt file:
project (test Fortran)
add_library (lib1 dir1/lib1.f90)
add_library (lib2 dir2/lib2.f90 dir2/mod.f90)
add_executable (exe dir3/exe.f90)
target_link_libraries (exe lib1 lib2)
With the sources:
dir1/lib1.f90:
subroutine bar
use foo, only: foofoo
implicit none
write(6,*) foofoo
end subroutine bar
dir2/lib2.f90:
subroutine bar2
use foo, only: foofoo
implicit none
write(6,*) foofoo,' again'
end subroutine bar2
dir2/mod.f90:
module foo
implicit none
integer :: foofoo=3
end module foo
dir3/exe.f90:
program meh
implicit none
call bar()
call bar2()
end program meh
Compiling from scratch fails:
$ make
[ 25%] Building Fortran object CMakeFiles/lib1.dir/dir1/lib1.f90.o
/home/user/cmake/dir1/lib1.f90:2.4:
use foo, only: foofoo
1
Fatal Error: Can't open module file 'foo.mod' for reading at (1): No such file or directory
make[2]: *** [CMakeFiles/lib1.dir/dir1/lib1.f90.o] Error 1
make[1]: *** [CMakeFiles/lib1.dir/all] Error 2
make: *** [all] Error 2
but doing it in the right order works:
$ make lib2
Scanning dependencies of target lib2
[ 50%] Building Fortran object CMakeFiles/lib2.dir/dir2/mod.f90.o
[100%] Building Fortran object CMakeFiles/lib2.dir/dir2/lib2.f90.o
Linking Fortran static library liblib2.a
[100%] Built target lib2
$ make
[ 25%] Building Fortran object CMakeFiles/lib1.dir/dir1/lib1.f90.o
Linking Fortran static library liblib1.a
[ 25%] Built target lib1
[ 75%] Built target lib2
Scanning dependencies of target exe
[100%] Building Fortran object CMakeFiles/exe.dir/dir3/exe.f90.o
Linking Fortran executable exe
[100%] Built target exe
Is there any way CMake can figure out the dependency and compile lib2 (or at least mod.f90) before lib1?
ETA: A robust solution should work regardless of the order in which lib1 and lib2 are defined in the CMakeLists.txt file and, once the program has been compiled, after running rm foo.mod ; touch ../dir1/lib1.f90.
The upcoming ninja build system version (1.10.0) has support for dynamic dependencies, which will resolve modules compilation order correctly.
To use it with CMake, you have to specify the Ninja generator:
cmake .. -DCMAKE_GENERATOR=Ninja # generate project
ninja # build the project
Here problem is that lib1 target required object file for mod.f90. But there is no rule mention in CMakeLists.txt to create mod.f90.o while creating liblib1.a. For lib2 target mod.f90.o is created.
There can be two possible solution as below.
Solution-1
Add mod.f90 to both library.
project (test Fortran)
add_library (lib1 dir1/lib1.f90 dir2/mod.f90)
add_library (lib2 dir2/lib2.f90 dir2/mod.f90)
add_executable (exe dir3/exe.f90)
target_link_libraries (exe lib1 lib2)
Solution-2
Link library with mod.f90.o to other one.
project (test Fortran)
add_library (lib1 dir1/lib1.f90)
add_library (lib2 dir2/lib2.f90 dir2/mod.f90)
add_dependencies(lib1 lib2)
add_executable (exe dir3/exe.f90)
target_link_libraries (exe lib1 lib2)
Related
I have a problem with Connector/C++.
I'm using CLion as IDE and want to create a c++ program to interact with mysql database.
this is my CMakeList.txt file which i include c++/connector static and dynamic libraries in it:
cmake_minimum_required(VERSION 3.15)
project(cpp_programming)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(MYSQL_CPPCONN_DIR "C:/Program Files/MySQL/MySQL Connector C++ 8.0")
include_directories(${PROJECT_NAME} PUBLIC ${MYSQL_CPPCONN_DIR}/include)
add_executable(${PROJECT_NAME} main.cpp)
# Static Libraries
target_link_libraries(${PROJECT_NAME} ${MYSQL_CPPCONN_DIR}/lib64/vs14/libcrypto.lib)
target_link_libraries(${PROJECT_NAME} ${MYSQL_CPPCONN_DIR}/lib64/vs14/libssl.lib)
target_link_libraries(${PROJECT_NAME} ${MYSQL_CPPCONN_DIR}/lib64/vs14/mysqlcppconn.lib)
target_link_libraries(${PROJECT_NAME} ${MYSQL_CPPCONN_DIR}/lib64/vs14/mysqlcppconn8.lib)
target_link_libraries(${PROJECT_NAME} ${MYSQL_CPPCONN_DIR}/lib64/vs14/mysqlcppconn8-static.lib)
target_link_libraries(${PROJECT_NAME} ${MYSQL_CPPCONN_DIR}/lib64/vs14/mysqlcppconn-static.lib)
# Dynamic Link Libraries
target_link_libraries(${PROJECT_NAME} ${PROJECT_SOURCE_DIR}/libcrypto-1_1-x64.dll)
target_link_libraries(${PROJECT_NAME} ${PROJECT_SOURCE_DIR}/libssl-1_1-x64.dll)
target_link_libraries(${PROJECT_NAME} ${PROJECT_SOURCE_DIR}/mysqlcppconn-7-vs14.dll)
target_link_libraries(${PROJECT_NAME} ${PROJECT_SOURCE_DIR}/mysqlcppconn8-2-vs14.dll)
And i just include xdevapi.h header in my c++ source file like this:
#include <iostream>
#include <mysqlx/xdevapi.h>
using namespace std;
int main()
{
return 0;
}
And i run file in Release mode in clion and i receive these errors:
Error message i see in the clion console
====================[ Build | cpp_programming | Release ]=======================
"C:\Program Files\JetBrains\CLion 2019.3.2\bin\cmake\win\bin\cmake.exe" --build C:\Users\Kianoush\CLionProjects\cpp_programming\cmake-build-release --target cpp_programming -- -j 2
Scanning dependencies of target cpp_programming
[ 50%] Building CXX object CMakeFiles/cpp_programming.dir/main.cpp.obj
[100%] Linking CXX executable cpp_programming.exe
CMakeFiles\cpp_programming.dir/objects.a(main.cpp.obj):main.cpp:(.text$_ZNK6mysqlx4abi22r05Value5printERSo[_ZNK6mysqlx4abi22r05Value5printERSo]+0x21): undefined reference to `mysqlx::abi2::r0::DbDoc::print(std::ostream&) const'
CMakeFiles\cpp_programming.dir/objects.a(main.cpp.obj):main.cpp:(.text$_ZNK6mysqlx4abi22r05Value5printERSo[_ZNK6mysqlx4abi22r05Value5printERSo]+0x2c): undefined reference to `mysqlx::abi2::r0::common::Value::print(std::ostream&) const'
CMakeFiles\cpp_programming.dir/objects.a(main.cpp.obj):main.cpp:(.text$_ZNK6mysqlx4abi22r08internal14Warning_detail5printERSo[_ZNK6mysqlx4abi22r08internal14Warning_detail5printERSo]+0x87): undefined reference to `mysqlx::abi2::r0::string::Impl::to_utf8[abi:cxx11](mysqlx::abi2::r0::string const&)'
CMakeFiles\cpp_programming.dir/objects.a(main.cpp.obj):main.cpp:(.rdata$_ZTCN6mysqlx4abi22r05ValueE0_NS1_6common5ValueE[_ZTCN6mysqlx4abi22r05ValueE0_NS1_6common5ValueE]+0x20): undefined reference to `mysqlx::abi2::r0::common::Value::print(std::ostream&) const'
CMakeFiles\cpp_programming.dir/objects.a(main.cpp.obj):main.cpp:(.rdata$.refptr._ZTVN6mysqlx4abi22r05DbDocE[.refptr._ZTVN6mysqlx4abi22r05DbDocE]+0x0): undefined reference to `vtable for mysqlx::abi2::r0::DbDoc'
collect2.exe: error: ld returned 1 exit status
CMakeFiles\cpp_programming.dir\build.make:97: recipe for target 'cpp_programming.exe' failed
CMakeFiles\Makefile2:74: recipe for target 'CMakeFiles/cpp_programming.dir/all' failed
CMakeFiles\Makefile2:81: recipe for target 'CMakeFiles/cpp_programming.dir/rule' failed
mingw32-make.exe[3]: *** [cpp_programming.exe] Error 1
mingw32-make.exe[2]: *** [CMakeFiles/cpp_programming.dir/all] Error 2
mingw32-make.exe[1]: *** [CMakeFiles/cpp_programming.dir/rule] Error 2
mingw32-make.exe: *** [cpp_programming] Error 2
Makefile:117: recipe for target 'cpp_programming' failed
Do i make mistakes in linking dll files or static files ?
What solution do you suggest ?
please help me, this take me in trouble for many days.
Full screen image
There are a couple of issues here.
You do not need to link all of these different libraries. You really only should require one mysqlcppconn library to be linked. To locate the library, try using find_library(), and use it for linking instead. Your CMake file should reduce to something like this:
cmake_minimum_required(VERSION 3.15)
project(cpp_programming)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(MYSQL_CPPCONN_DIR "C:/Program Files/MySQL/MySQL Connector C++ 8.0")
include_directories(${PROJECT_NAME} PUBLIC ${MYSQL_CPPCONN_DIR}/include)
add_executable(${PROJECT_NAME} main.cpp)
# Find the mysqlcppconn library.
find_library(mysqlcppconn_LIB
mysqlcppconn8
HINTS ${MYSQL_CPPCONN_DIR}/lib/vs14
# Static Libraries
target_link_libraries(${PROJECT_NAME} PUBLIC ${mysqlcppconn_LIB})
I'm not sure if you are using the ssl and crypto libraries, so add those back in if needed.
Your libraries (VisualC++) do not match the compiler (MinGW) you are using. To my knowledge, the MySQL Connector C++ downloads do not provide a MinGW set of libraries; they only provide libraries that are built with the Visual Studio compiler. Thus, you need to switch to use the VisualC++ compiler to use these libraries. Another option would be to download the MySQL source and try to build it with MinGW, but that may be more difficult.
Hope this helps!
I'm writing my first cmake file from scratch for a project that requires, amongst other things, ODE. If there are other bad practices that I'm doing, comments on that are also very welcome.
The makefile generation step with cmake is working, however in the build step with make, it complains:
Scanning dependencies of target ode_oscillex
[ 50%] Building CXX object CMakeFiles/ode_oscillex.dir/ode_oscillex.cpp.o
[100%] Linking CXX executable ode_oscillex
ld: library not found for -lGLU
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make[2]: *** [ode_oscillex] Error 1
make[1]: *** [CMakeFiles/ode_oscillex.dir/all] Error 2
make: *** [all] Error 2
And I can't figure out what library -lGLU is supposed to be. Based on the Eclipse setup this project was previously set up in, I'm already adding X11, OpenGL and GLUT, and there shouldn't be anything else additionally. I'm setting this up on OS X.
My CMakeLists.txt is
cmake_minimum_required (VERSION 3.3)
set(PROJECT_NAME ode_oscillex)
set(TARGET ${PROJECT_NAME})
project (${PROJECT_NAME})
# Add manually built ODE library
set(ODE_PATH /Users/steve/ode-0.13.1)
set(ODE_INC_PATH ${ODE_PATH}/include)
set(ODE_LIB_PATH ${ODE_PATH}/ode/src/.libs)
set(DS_INC_PATH ${ODE_PATH}/include/drawstuff) # not sure why drawstuff needs subfolder to be specified, when ode doesn't...
set(DS_LIB_PATH ${ODE_PATH}/drawstuff/src/.libs)
include_directories(${ODE_INC_PATH} ${DS_INC_PATH})
link_directories(${ODE_LIB_PATH} ${DS_LIB_PATH})
### Add manually built Eigen
SET( EIGEN3_INCLUDE_DIR ../eigen3.1.4) # This is also sucky
include_directories(${EIGEN3_INCLUDE_DIR})
### Add Executable
add_executable(${TARGET} ${PROJECT_NAME}.cpp)
### Adding other required libraries
find_package(X11 REQUIRED)
find_package(OpenGL REQUIRED)
find_package(GLUT REQUIRED)
include_directories( ${OPENGL_INCLUDE_DIRS} ${GLUT_INCLUDE_DIRS} ${X11_INCLUDE_DIRS})
target_link_libraries(${PROJECT_NAME} ${OPENGL_LIBRARIES} ${GLUT_LIBRARIES} ${X11_LIBRARIES})
target_link_libraries(${TARGET} ode drawstuff GLU GL glut X11)
The problematic instructions for me are:
target_link_libraries(${PROJECT_NAME} ${OPENGL_LIBRARIES} ${GLUT_LIBRARIES} ${X11_LIBRARIES})
target_link_libraries(${TARGET} ode drawstuff GLU GL glut X11)
Generally, you shouldn't link "project", you need to link
"project artifacts" (i.e. "${TARGET}").
So try to rewrite this as follows:
target_link_libraries(${TARGET} <other required libraries like "ode"...> {OPENGL_LIBRARIES} ${GLUT_LIBRARIES} ${X11_LIBRARIES})
and remove the other line completely.
Generally when you called find_package()s above, those macros filled in corresponding variables which tell how to properly get proper compiler and linker flags (for OpenGL, GLUT etc respectively). So when you use appropriate variables in the target_link_libraries invocation, you can be sure that the linker flags and libraries, specific to a particular system.
On the the other hand, when you simply use target_link_libraries(<target> GLU GL glut...) you forcibly instruct cmake to link your <target> against those GL-related libraries, no matter if they installed in a particular system, nor how they are named there.
So in general you should prefer the first approach for external libraries, it's more reliable and generic.
I am pretty new to cmake and here is my CMakeLists.txt file on my project's root directory
cmake_minimum_required (VERSION 2.6)
project (Tools C)
set(CMAKE_C_FLAGS "-ansi -pedantic -Wall -Werror")
include_directories("include")
SET_SOURCE_FILES_PROPERTIES(lib/xstr.c PROPERTIES
OBJECT_DEPENDS "lib/xalloc.c")
SET_SOURCE_FILES_PROPERTIES(lib/counter.c PROPERTIES
OBJECT_DEPENDS "lib/xstr.c")
SET_SOURCE_FILES_PROPERTIES(lib/dynamic_array.c PROPERTIES
OBJECT_DEPENDS "lib/xalloc.c")
SET_SOURCE_FILES_PROPERTIES(lib/list.c PROPERTIES
OBJECT_DEPENDS "lib/xalloc.c")
add_executable(cat cat.c lib/xalloc.c lib/xfopen.c)
add_executable(counter counter.c lib/counter.c)
add_executable(darr dynamic_array.c lib/dynamic_array.c)
add_executable(linked list.c lib/list.c)
I keep c files that contains a main() function on my root directory. I keep other c files on {project_root}/lib directory.
My problem is that I am getting following error:
[ 33%] Built target cat
mingw32-make.exe[2]: *** No rule to make target 'lib/xstr.c', needed by 'CMakeFi
les/counter.dir/lib/counter.c.obj'. Stop.
CMakeFiles\Makefile2:94: recipe for target 'CMakeFiles/counter.dir/all' failed
mingw32-make.exe[1]: *** [CMakeFiles/counter.dir/all] Error 2
Makefile:75: recipe for target 'all' failed
mingw32-make.exe: *** [all] Error 2
What I want to achieve is to link{project_root}/cat.c with {project_root}/lib/xstr.c and {project_root}/lib/xalloc.c etc.
How can I achieve that?
You are taking cmake far too complicated! You have to set dependencies within targets, not source files. In your specific case, I suggest you add a few intermediate libraries. You can have them static so that the executable linking to them will not have problems in retrieving the linked library at runtime (the executable will integrate all the symbols and definitions he needs from the library).
Your code can be reduced as follow:
cmake_minimum_required (VERSION 2.8) # <<--2.6 is very outdated
project (Tools C)
set(CMAKE_C_FLAGS "-ansi -pedantic -Wall -Werror")
include_directories("include")
add_library(xalloc STATIC lib/xalloc.c)
add_library(xstr STATIC lib/xstr.c)
add_executable(cat cat.c lib/xfopen.c)
add_executable(counter counter.c lib/counter.c)
add_executable(darr dynamic_array.c lib/dynamic_array.c)
add_executable(linked list.c lib/list.c)
target_link_libraries(cat xalloc)
target_link_libraries(counter xstr xalloc) #xstr needs stuff from xalloc
target_link_libraries(darr xalloc)
target_link_libraries(linked xalloc)
Note: Are you sure you need darr and linked as executables? They look very much like a library... Also, having a file called counter.c and one lib/counter.c does not seem very safe (same for dynamic_array and list).
Some useful links:
http://www.cmake.org/cmake/help/v3.0/command/add_library.html
http://www.cmake.org/cmake/help/v3.0/command/target_link_libraries.html
Here is the CMakeLists.txt
cmake_minimum_required(VERSION 2.8)
project("cmake_oneoneone")
add_executable(main src/main.cpp)
set(library_name liba CACHE string "This variable is the library name")
add_library(${library_name} STATIC src/liba.cpp)
target_link_libraries(main ${library_name})
include_directories(include)
add_custom_target(run_main
COMMAND ./main
DEPENDS main
)
The output is:
~/workspace/cmake_test/build$ make run_main
[ 50%] Built target liba
[100%] Built target main
Hello world!
[100%] Built target run_main
but if I change executable to .exe
cmake_minimum_required(VERSION 2.8)
project("cmake_oneoneone")
add_executable(main.exe src/main.cpp)
set(library_name liba CACHE string "This variable is the library name")
add_library(${library_name} STATIC src/liba.cpp)
target_link_libraries(main.exe ${library_name})
include_directories(include)
add_custom_target(run_main
COMMAND ./main.exe
DEPENDS main.exe
)
~/workspace/cmake_training/build$ make run_main
make[3]: *** No rule to make target `../main.exe', needed by `CMakeFiles/run_main'. Stop.
make[2]: *** [CMakeFiles/run_main.dir/all] Error 2
make[1]: *** [CMakeFiles/run_main.dir/rule] Error 2
make: *** [run_main] Error 2
I tried either Linux and Windows on both the CMake behaves the same.
If you check the documentation of the ADD_EXECUTABLE command, you can figure out that CMake automatically adds the extension .exe to your executable in case that you are generating it in a Windows environment. If you are in Linux, obviously generate a .exe has no sense:
Adds an executable target called to be built from the source files listed in the command invocation. The corresponds to the logical target name and must be globally unique within a project. The actual file name of the executable built is constructed based on conventions of the native platform (such as .exe or just ).
So you do not have to add the .exe at the end of the name of your executable.
I've got a project managed by CMake with multiple libraries that have link time dependencies between them, but each of the libraries can be compiled independently of each other. How do I express this to CMake so that I can build all the libraries concurrently?
For example, I tried this CMakeLists.txt:
cmake_minimum_required(VERSION 2.6)
project (test)
add_library(lib1 STATIC lib1.cpp)
add_library(lib2 STATIC lib2.cpp)
add_library(lib3 STATIC lib3.cpp)
add_executable(main main.cpp)
target_link_libraries(lib2 lib1)
target_link_libraries(lib3 lib2)
target_link_libraries(main lib3)
Each file just defines a different empty function like:
void f1() {}
When I type cmake . && make -j4, I see this:
[ 25%] Building CXX object CMakeFiles/lib1.dir/lib1.cpp.o
Linking CXX static library liblib1.a
[ 25%] Built target lib1
[ 50%] Building CXX object CMakeFiles/lib2.dir/lib2.cpp.o
Linking CXX static library liblib2.a
[ 50%] Built target lib2
[ 75%] Building CXX object CMakeFiles/lib3.dir/lib3.cpp.o
Linking CXX static library liblib3.a
[ 75%] Built target lib3
[100%] Building CXX object CMakeFiles/main.dir/main.cpp.o
Linking CXX executable main
[100%] Built target main
Even though I've specified -j4 and compiling each .cpp file should never depend on any .a files, it's waiting on the previous compile and link to finish begin the next one. I'd rather see something like:
Building CXX object CMakeFiles/lib1.dir/lib1.cpp.o
Building CXX object CMakeFiles/lib2.dir/lib2.cpp.o
Building CXX object CMakeFiles/lib3.dir/lib3.cpp.o
Building CXX object CMakeFiles/main.dir/main.cpp.o
Linking CXX static library liblib1.a
Built target lib1
Linking CXX static library liblib2.a
Built target lib2
Linking CXX static library liblib3.a
Built target lib3
Linking CXX executable main
Built target main
Is it possible to tell CMake that it can build all the .o files concurrently?
In reality, I'm doing this in a million-line project with about 20 CPU cores at my disposal (with distcc), so this is a huge bottleneck on my build times.
The sequential execution is probably a consequence of the link dependencies established between the static libraries lib1, lib2 and lib3.
One work-around is to get rid of these static library link dependencies. Since you are building static libraries anyway, removing the dependencies will not prevent them from being linked successfully. The executable main needs to depend on all libraries then:
cmake_minimum_required(VERSION 2.6)
project (test)
add_library(lib1 STATIC lib1.cpp)
add_library(lib2 STATIC lib2.cpp)
add_library(lib3 STATIC lib3.cpp)
add_executable(main main.cpp)
target_link_libraries(main lib1 lib2 lib3)
Organized this way make -j builds the libraries in parallel.
If getting rid of the link dependencies is not an option, you can apply the principle "Any problem in computer science can be solved with another layer of indirection":
cmake_minimum_required(VERSION 2.6)
project (test)
add_library(lib1_objects STATIC lib1.cpp)
add_library(lib2_objects STATIC lib2.cpp)
add_library(lib3_objects STATIC lib3.cpp)
add_executable(main main.cpp)
add_library(lib1 STATIC empty.cpp)
add_library(lib2 STATIC empty.cpp)
add_library(lib3 STATIC empty.cpp)
target_link_libraries(lib1 lib1_objects)
target_link_libraries(lib2 lib2_objects lib1)
target_link_libraries(lib3 lib3_objects lib2)
target_link_libraries(main lib3)
This sets up helper libraries (e.g., lib1_objects), which have no dependencies and can thus be built in parallel. The original libraries link to these helper libraries and also have the required link dependencies set up. empty.cpp is just an empty dummy CPP source file.