How to group multiple library targets into one in CMake - cmake

I am trying to group multiple targets into a single one so the downstream user only need to link to that single one. The downstream user won't need to look up all the targets and all functionality from the upstream library will be available by linking to that single one. Please see below CMakeLists of my failed attempt.
cmake_minimum_required(VERSION 3.11)
project(modules)
# 10 libraries with actually functionality
add_subdirectory(mylib1)
add_subdirectory(mylib2)
...
add_subdirectory(mylib10)
# failed attempt to create a single library that links to the above 10
add_library(myliball)
target_link_libraries(myliball mylib1 mylib2 ... mylib10)
install(TARGETS myliball
EXPORT ${CMAKE_PROJECT_NAME}Targets
ARCHIVE DESTINATION lib
LIBRARY DESTINATION lib
RUNTIME DESTINATION bin)
export(TARGETS myliball
APPEND FILE ${CMAKE_BINARY_DIR}/${CMAKE_PROJECT_NAME}Targets.cmake)
When I run cmake it shows this error
No SOURCES given to target: myliball
I can probably create an empty class for myliball to workaround this problem but that seems to be very messy. Is there a better way to do this?

CMake has a special type of library target which is intended for grouping - INTERFACE:
add_library(myliball INTERFACE)
target_link_libraries(myliball INTERFACE mylib1 mylib2 ... mylib10)
Such library target is not compiled, it just serves for propagate its INTERFACE properties when linked.

Related

How to access all libraries when use find_package(<package_name>)

I install multiple libraries and export with the same names(inside one component). like bellow
install(
TARGETS sip
EXPORT voip-protocols-config)
install(
TARGETS rtp
EXPORT voip-protocols-config)
install(
EXPORT voip-protocols-config
NAMESPACE voip)
In the App side use find_package(voip REQUIRED COMPONENTS voip-protocols) and then access to these libs but have a way to use some symbols like * or Cmake Generator Expression to list all libs inside the components?
With this approach, the details of the library side can be hidden in the program and for linking libs to app same as bellow:
find_package(voip REQUIRED COMPONENTS voip-protocols)
add_executable(${PROJECT_NAME})
target_link_libraries(${PROJECT_NAME} voip::*)
When export targets (with install(TARGETS .. EXPORT)) CMake doesn't create additional "useful" targets. Instead, you (as a project's developer) are free to add such targets explicitly.
First approach is to create additional INTERFACE target in the project's CMakeLists.txt and install it too:
# Create "all" library
add_library(voip INTERFACE)
# Link the library with those ones, which you want to represent.
target_link_libraries(voip INTERFACE sip rtp <list other targets here>)
# Install library, so it will be accessible to the user of the package
# via name voip::voip.
install(TARGETS voip
EXPORT voip-protocols-config)
The second approach would to add additional INTERFACE IMPORTED target to the he project config script.
It should be noted, that intended way for provide a config script is to write it manualy (or write its template and use configure_package_config_file). As for scripts generated by CMake with install(EXPORT), these files could be included into the handwritten file. CMake describes that process in documentation.
voip-protocols-config.cmake:
# Assume that install(EXPORT) creates file `voip-targets.cmake`
include (${CMAKE_CURRENT_LIST_DIR}/voip-targets.cmake)
# Create "all" library
add_library(voip::voip INTERFACE IMPORTED)
# Link the library with those ones, which you want to represent.
target_link_libraries(voip INTERFACE voip::sip voip::rtp <list other targets here>)
Note, that CMake doesn't automatically select libraries according to COMPONENTS parameter for find_package. It is a project's developer who should process that parameter in the package config script. CMake documentation provides example of such processing.

Python library and CMake target with the same name

I'm constructing a library "mylib" that is C++ header-only and has a Python API using pybind11.
I want to use "mylib" both as CMake target, containing compile instructions, and as name of the Python API. However, this leads to a name conflict.
Problem description
Consider the following file structure:
CMakeLists.txt
include/mylib.hpp
python_api.cpp
In reality there are also tests and examples, each with their own CMakeLists.txt, but for the purpose of this example the only thing that matters is:
In the (main) CMakeLists.txt I am defining a CMake target "mylib" that has the include path to the header(s), but also 'links' the targets of dependencies. So that the user (or tests, examples, or build of the Python API) only has to 'link' the target and be good to go. (Finally, I'm also installing the target in mylibTargets.cmake when I install the headers such that there is CMake support for the end user).
Now the problem: My Python package should have the same name, "mylib". However, if I call pybind11_add_module with "mylib", CMake complains that
CMake Error at .../share/cmake/pybind11/pybind11Tools.cmake:166 (add_library):
add_library cannot create target "mylib" because another target with the
same name already exists. The existing target is an interface library
created in source directory "..".
See documentation for policy CMP0002 for more details.
It has the right to complain. At the same time I cannot use a different name for either the CMake target (since I want to install and use it using the only logical name, "mylib") or the pybind11 target (since it has to encode "mylib").
So: how do I solve this?
(The only solution I found was to rename one of targets, but as described I don't want to do this)
Detailed example
Consider the simplified, single, CMakeLists.txt:
cmake_minimum_required(VERSION 3.1..3.19)
# configure target
project(mylib)
find_package(xtensor REQUIRED)
add_library(${PROJECT_NAME} INTERFACE)
target_include_directories(${PROJECT_NAME} INTERFACE
$<INSTALL_INTERFACE:include>
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>)
target_link_libraries(${PROJECT_NAME} INTERFACE xtensor)
# installation of headers and of CMake target
include(CMakePackageConfigHelpers)
include(GNUInstallDirs)
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/include/" DESTINATION include)
install(TARGETS ${PROJECT_NAME} EXPORT ${PROJECT_NAME}-targets)
install(
EXPORT ${PROJECT_NAME}-targets
FILE "${PROJECT_NAME}Targets.cmake"
DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}")
# Build Python module
find_package(pybind11 CONFIG REQUIRED)
pybind11_add_module(${PROJECT_NAME} python_api.cpp) # <- target name conflict
target_link_libraries(example PUBLIC pybind11::module)
Too limited work around
I could entirely split building (and later install) the Python API to an independent CMakeLists.txt. However, I want to use the target "mylib", that I already equipped with everything it needs, to build the Python API. Since I want to do this without being forced to install the library forced, I don't know how to do this in a 'single' CMakeLists.txt
pybind11_add_module is just a wrapper around add_library, this is explicitely written in the documentation for that function. So, most of the "tricks", which works for the common libraries, works for python modules too.
That is, if you want resulted file to be named as mylib.so but cannot afford you to use mylib as a target name, then you could use any other name for the target but adjust OUTPUT_NAME property for that target. For example:
# Python library target has suffix '_python'
pybind11_add_module(mylib_python ...)
# But name of the library file doesn't have this suffix
set_target_properties(mylib_python PROPERTIES OUTPUT_NAME mylib)

Cmake - add_definitions in library - gobally available

I have a cmake project with many libraries (standalone additional packages) which are build within my project and then my project is linked against them.
If i have the following ...
CMakeLists.txt (1)
main.cpp
main.hpp
library/CMakeLists.txt (2)
library/dummy.cpp
library/dummy.hpp
... add have "add_definitions(-DMYDEF=15)" inside the library cmakelists (2). Can i somehow make this available to main.cpp and main.hpp, so they "see" the macro definition which is made inside the lib at preprocessing?
So not only sources/headers within the lib shall work with my definition but also any other dependency, like the main project with main.cpp/main.hpp
Yes, there is a way; use target_compile_definitions(mylib PUBLIC MYDEF=15) for your library, instead of add_definifions(-DMYDEF=15). That way all other targets that are linked against mylib will inherit compile definitions from mylib
Please note that target_compile_definitions should be added after the target is created, otherwise, you will receive the error.
Correct usage would be as follows:
#add library first
add_library(mylib)
#compile definitions for the target mylib
target_compile_definitions(
mylib
PUBLIC
MYDEF=15
)
More about the subject might be found in cmake documentation for target_compile_definitions

CMake: header-only library with generated files

I have a library that needs to carry some constant data injected from the content of non-source files (in this case, OpenGL shader code). To achieve this, I'm using add_custom_command() to generate include files that I can then #include into my code to initialize const static variables.
This works perfectly with regular libraries (static or shared), but now I'd like to make my library header-only. The ability of C++ to let static methods return static data without running the risk of having that data duplicated in each translation unit ("magic statics") makes this possible.
The problem however is that CMake seems to assume that an INTERFACE library (which is the CMake feature that I'm using to create header-only libraries) does not need building - which, in this case, is wrong.
(I realize that there is no actual obligation for my library to be header-only. In this particular case, the reason I want this is that I would like the library, which is doing OpenGL, to remain independent of any specific binding library [such as GLEW or GLee or the newcomer glbinding]. By keeping my library header-only, I can leave that choice to the user - all he needs to do is #include the header of the binding library before mine.)
Does anyone see a way to have CMake trigger the header-generating custom commands, at the latest when the consumer project is being built?
EDIT: I just realized that I could have the "best of both worlds" as it were by keeping my library static but still keeping all my code except for the constant data in the header files. That way, there would still be no need to choose a specific OpenGL binding library.
However, there are still advantages to having a library be header-only - simplicity of use for one - so I'm leaving my question open.
EDIT #2: Here is the relevant part of my CMakeLists.txt file (I only stripped the library dependencies - all header-only - from the end):
set(SHADER_FILES "src/vertex.glsl" "src/fragment.glsl")
add_library(libGPCGUIGLRenderer INTERFACE)
target_sources(libGPCGUIGLRenderer INTERFACE ${SHADER_FILES})
target_include_directories(libGPCGUIGLRenderer BEFORE
INTERFACE
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
$<INSTALL_INTERFACE:include>
)
# Embed shader files
source_group("Shader files" FILES ${SHADER_FILES})
set(GENERATED "${CMAKE_CURRENT_BINARY_DIR}/generated")
target_include_directories(libGPCGUIGLRenderer INTERFACE ${GENERATED})
# Find the GPC Bin2C utility
find_package(GPCBin2C REQUIRED)
# Add a custom target and a dependency for each shader file
foreach(shader ${SHADER_FILES})
get_filename_component(name "${shader}" NAME)
set(shader_header "${GENERATED}/${name}.h")
add_custom_command(
OUTPUT ${shader_header}
DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/${shader}
COMMAND GPCBin2C --input=${CMAKE_CURRENT_SOURCE_DIR}/${shader} --output=${shader_header}
)
target_sources(libGPCGUIGLRenderer INTERFACE ${shader_header})
endforeach()
Creating a static library with headers as the only sources worked for me. It is, of course, only a work-around.
Creating a static library with only header files results in an empty library. Mine says !<arch> as the only content.
CMake will automatically get the dependencies correct across sub-directories.
Since all sources are headers, you need to tell CMake which linker language should be used.
Code:
set(OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/generated_include")
add_custom_command(
OUTPUT "${OUTDIR}/outfile.h"
# Replace the next two lines with a proper generating script.
COMMAND mkdir -p ${OUTDIR}
COMMAND touch ${OUTDIR}/outfile.h
)
# Note, I am only adding header files to the library.
add_library(generated-headers STATIC
"${OUTDIR}/outfile.h"
)
set_target_properties(generated-headers
PROPERTIES LINKER_LANGUAGE CXX)
target_include_directories(generated-headers PUBLIC ${OUTDIR})
Use in other directories like this:
# In any other directory of the same CMake project:
add_executable(main main.cpp)
target_link_libraries(main generated-headers)
Tested on CMake 3.2, 3.8 and 3.9. Using Ninja and Make generators.
You can use target_sources in CMake 3.1 to tell consumers to compile interface files:
add_library(source_only INTERFACE)
target_sources(source_only INTERFACE foo.cpp)
http://www.cmake.org/cmake/help/v3.1/command/target_sources.html
I ran into comparable problems when trying to use glad: https://github.com/Dav1dde/glad
It uses a custom CMake command to build a binding, which means the files you need to include in the project which uses glad do not exist, so that CMake does not build glad (which would create those files)...
I did not get to try it yet, but example 3 of the following link seems to be a good solution and I believe it may work in your case:
https://samthursfield.wordpress.com/2015/11/21/cmake-dependencies-between-targets-and-files-and-custom-commands/

CMake find_package dependency on subproject

I have the following directory layout:
main_folder
+ static_lib1
+ executable
Both 'static_lib1' and 'executable' have a full CMakeLists so that they can be
built independently.
The 'executable' depends on 'static_lib1'. It uses find_package() to locate 'static_lib1'.
The main_folder contains a CMakeLists that includes both 'static_lib1' and 'executable' via add_subdirectory for conveniently building the whole project in one go.
Everything works fine if I manually build 'static_lib1' and then 'executable'. But when running the CMakeLists from the main folder, I get an error because find_package is unable to find the library files from 'static_lib1' which have not yet been built.
How can I resolve this while keeping the CMakeLists files separate (i.e. without including the static_lib's CMakeLists from the executable's CMakeLists)?
In executable's CMakeLists.txt you can check if you are building stand-alone or as part of project:
if( CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR )
# stand-alone build
find_package(static_lib1)
else()
include_directories(../static_lib1)
link_directories(../static_lib1)
...
target_link_libraries(executable static_lib1)
endif()
Switch from a file-based approach to a target-based approach for handling the dependency from executable to static_lib1.
The original problem occurred because executable called find_package for locating static_lib1, which then attempted to fill a variable like STATIC_LIB1_LIBRARY with the paths to the library files by calling find_library. executable then consumes the content of that variable in a target_link_libraries(executable ${STATIC_LIB1_LIBRARY}) call. The problem here is, since those library files only get generated as part of the build, that call to find_library will not be able to find anything.
Building executable needs to support two scenarios here:
Building standalone, where a pre-compiled version of static_lib1 is located somewhere on the disc.
Building from main_folder, where both executable and static_lib1 are part of the same build.
The approach from the question supports scenario 1, but not scenario 2.
Instead of using using a variable to communicate a dependency between the two builds, use a target. The CMakeLists.txt for static_lib1 likely creates a library target like add_library(static_lib1 [...]). In executable we now simply do target_link_libraries(executable PUBLIC static_lib1). This is sufficient to support scenario 2.
To also allow for scenario 1 at the same time, we look at the call to find_package(static_lib1) in the CMakeLists.txt for executable. Instead of providing a variable like before, this call now needs to provide a target static_lib1 for consumption.
So we adapt the find script for static_lib1 to the following behavior:
If a target static_lib1 already exists, there's nothing to be done and the find script can just return (this is scenario 2).
Otherwise, we call find_library to locate the library file on disc (as before in the original approach) and then create a new imported target: add_library(static_lib1 STATIC IMPORTED). We then configure all relevant properties of the static library to that target. For instance, to add the location of the library file, we could do
set_target_properties(static_lib1 PROPERTIES
IMPORTED_LINK_INTERFACE_LANGUAGES "CXX"
IMPORTED_LOCATION ${STATIC_LIB1_LIBRARY}
)
To support multi-config generators like MSVC, instead of setting IMPORTED_LOCATION and IMPORTED_LINK_INTERFACE_LANGUAGES, you will want to set the configuration specific properties like IMPORTED_LOCATION_DEBUG and IMPORTED_LOCATION_RELEASE instead. Since this can get quite tedious to do manually, you can have CMake generate this information (and a bunch of other convenient stuff) for you in a package script. The find mechanism for package scripts works slightly different under the hood, but the code in the CMakeLists.txt for executable will look just the same, a simple call to find_package(static_lib1). The main difference is that this call will then not dispatch to a hand-written find script, but to a package script that was automatically generated by CMake as part of the build process of static_lib1.
I guess I will leave this answer for posterity since only recently I have searched for a solution to this problem and found out that...
Since CMake 3.24 it is possible!
It is possible to override subsequent calls to find_package() with FetchContent_Declare() flag OVERRIDE_FIND_PACKAGE.
Your
add_subdirectory("path/to/static_lib1")
call has to be replaced in main_folder/CMakeLists.txt with:
include(FetchContent)
FetchContent_Declare(
static_lib1
SOURCE_DIR "path/to/static_lib1"
OVERRIDE_FIND_PACKAGE
)
Any calls to find_package(static_lib1) will call FetchContent_MakeAvailable() for you, virtually making it identical to add_subdirectory() call.
You can read more about OVERRIDE_FIND_PACKAGE in CMake documentation.