Even I set updates.enable=false in app.json, still clients getting updated versions from expo server automatically (without deploying apk/ios to store’s).
I set updates.enable=false in version 1.1.7. Clients with version 1.1.7, 1.1.8 and 1.1.9 got 1.2.0 version automatically without putting new version (1.2.0) into store(s).
I’m using expo build:android and expo build:ios commands for build.
Could anyone can help me about this problem? Is there any way to prevent update on code level?
You can find my app.json content below:
{
“expo”: {
“name”: “XXX”,
“slug”: “XXX”,
“privacy”: “public”,
“sdkVersion”: “31.0.0”,
“platforms”: [
“ios”,
“android”
],
“version”: “1.2.0”,
“orientation”: “portrait”,
“icon”: “./assets/icon.png”,
“splash”: {
“image”: “./assets/icon.png”,
“resizeMode”: “contain”,
“backgroundColor”: “#FFCB09”
},
“notification”: {
“icon”: “./assets/icon96gs.png”,
“color”: “#ffcd00”,
“androidMode”: “collapse”,
“androidCollapsedTitle”: “XXX”
},
“updates”: {
“enabled”:false
},
“assetBundlePatterns”: [
“**/*”
],
“android”:{
“package”:“com.xxx.yyy”,
“permissions” : [“CAMERA”, “LOCATION_HARDWARE”,“ACCESS_COARSE_LOCATION”,“ACCESS_FINE_LOCATION”],
“versionCode”: 17
},
“ios”: {
“bundleIdentifier”: “com.xxx.yyyt”,
“buildNumber” : “17”
},
“scheme” : “xxx”
}
}
you should upload your app in apple store and google play store. only after that updates will be switched off.
Because you created a stand-alone app with Expokit, the commands in the setup do not apply.
You have to set up your own settings in Android Studio and xcode.
"updates"
Configuration for how and when the app should request OTA JavaScript updates
{
"updates": {
/*
If set to false, your standalone app will never download any code.
And will only use code bundled locally on the device.
In that case, all updates to your app must be submitted through Apple review.
Defaults to true.
Note that this will not work out of the box with ExpoKit projects.
*/
"enabled": BOOLEAN,
...
}
ExpoKit: To change the value of enabled, edit ios//Supporting/EXShell.plist and android/app/src/main/java/host/exp/exponent/generated/AppConstants.java. All other properties are set at runtime.
Related
I'm using Onesignal for push notifications but am stuck in an error and could not find the solution for many days.
OneSignal SDK Configuration:
I configured the Google Android (FCM) Configuration with Firebase Server Key and Firebase Sender ID at Onesignal and selected the React Native/Expo SDK and copied the APP ID.
Expo SDK Setup:
I have Expo Managed Workflow so I run the command
expo install onesignal-expo-plugin
then I executed the command
yarn add react-native-onesignal
Added the below code into App.json
{ "plugins": [
"onesignal-expo-plugin",
{
"mode": "development",
}] }
After that import react-native-onesignal and used APP ID in useEffect into reuqired JS
import OneSignal from 'react-native-onesignal';
useEffect(() => {
OneSignal.setAppId("Pasted Copied APP ID here"); }, []);
After that Run the Command
expo prebuild
but getting error
TypeError: Cannot read property 'smallIcons' of undefinedn at withSmallIcons (\node_modules\onesignal-expo-plugin\build\onesignal\withOneSignalAndroid.js)
now getting this error on all console commands related to this react-native project.
I configured Onesignal through the below documentation
https://documentation.onesignal.com/docs/react-native-expo-sdk-setup
I solved it.
actually, the error was occurring in the below code
"plugins": [
"onesignal-expo-plugin",
{
"mode": "development"
}
]
adding the extra Square brackets [ ] solved the "Cannot read property 'smallIcons' of undefined" problem
"plugins": [
[
"onesignal-expo-plugin",
{
"mode": "development"
}
]
]
I am using Visual Studio Code with a React Native project. ESLint is used to check the stuff specified in the .prettierrc.js.
When something isn't correct I get a hint like this:
Instead of getting these notifications and right clicking on them, selecting Fix this prettier/prettier problem, I want the problems to be fixed either automatically or using a shortcut combination. How can I configure that? I am currently using pure JavaScript, no Typescript.
Edit/create .vscode/settings.json so it will contain
{
"editor.codeActionsOnSave": {
"source.fixAll.eslint": true
},
}
Fixes issues on save.
Thanks for #jonrsharpe! Just want to add my few cents.
Go to settings.json file:
Windows %APPDATA%\Code\User\settings.json
macOS $HOME/Library/Application Support/Code/User/settings.json
Linux $HOME/.config/Code/User/settings.json
Add there:
{
"editor.codeActionsOnSave": {
"source.fixAll.eslint": true
},
}
Restart VSCode
Enjoy coding!))
UPDATE
While on Mac the solution above worked for me, on Windows to make it works I had to add following to settings.json :
"editor.codeActionsOnSave": {
"source.fixAll.eslint": true,
"source.fixAll": true
},
"eslint.autoFixOnSave": true
I have recently upgraded my expo-cli to version 2.21.2 and Expo SDK v33 to get support of Background Playback of Audio. However, I'm getting the error while running the code. consider the code snippet attached below,
import { Audio } from 'expo-av';
Audio.setAudioModeAsync({
staysActiveInBackground : true,
playsInSilentModeIOS: true,
interruptionModeIOS: INTERRUPTION_MODE_IOS_DUCK_OTHERS,
shouldDuckAndroid : true,
});
Project Configurations app.json just modified infoPlist in ios,
"infoPlist": {
"UIBackgroundModes": [
"audio"
]
}
Unable to figure out the issue in setup, or in the project?
You probably forgot to add expo-av in your dependencies in package.json :
npm install expo-av
# OR yarn add expo-av
Since SDK 33, expo has released package expo-codemod which intends to transform most of theses kind of changes when upgrading an app.
https://www.npmjs.com/package/expo-codemod
For example, after installation, you could execute something like this to automatically fix new imports and upgrade your package.json accordingly :
npx expo-codemod sdk33-imports ./src
I've installed react-native-localization in my react native project (v0.6). Library is not supporting autolinker yet so I need to disable it for iOS and Android in react-native.config.js.
I already tried to add dependencies in react-native.config.js. After that, I did react-native link react-native-localization command and build an app.
This is my react-native.config.js file:
'use strict';
const ios = require('#react-native-community/cli-platform-ios');
const android = require('#react-native-community/cli-platform-android');
module.exports = {
dependencies: {
'react-native-localization': {
platforms: {
android: null, // disable Android platform, other platforms will still autolink if provided
ios: null,
},
},
},
commands: [...ios.commands, ...android.commands],
platforms: {
ios: {
linkConfig: ios.linkConfig,
projectConfig: ios.projectConfig,
dependencyConfig: ios.dependencyConfig,
},
android: {
linkConfig: android.linkConfig,
projectConfig: android.projectConfig,
dependencyConfig: android.dependencyConfig,
},
},
/**
* Used when running RNTester (with React Native from source)
*/
reactNativePath: '.',
project: {
ios: {
project: './RNTester/RNTester.xcodeproj',
},
android: {
sourceDir: './RNTester',
},
},
};
Error in simulator says:
"Please check your configuration. Did you run 'react-native link'?
As now, react-native has added the support for CocoaPods inside of his projects. (https://github.com/facebook/react-native/releases)
Sadly, i don't know why, but the autolinking feature never works for me on iOS but always goes trough in Android. The only solution i found is to do a react-native link only for iOS (renaming the android folder to something else), then do cd ios and pod install. After that, in the majority of the cases, it would work out of the box, while other libs needs still to be updated to have a full integration with RN 0.60.
Hope all this will be fixed soon but until that we only have to wait and hope that the libs work without any other complications
I am facing difficulties in creating custom plugin in apache cordova and use in sencha touch 2.3.1. Where we have to define javascript interface is not mention in the documentation.
Depending on the cordova version you should not need to add it to Sencha Touch, if your plugman compatible plugin works correct, as it will be added with the cordova-plugin.js file.
But in case you are having trouble with that way you can add it insdie the app.json file.
"js": [
{
"path": "YourPluginJSFile.js",
"remote": true
},
{
"path": "cordova.js",
"remote": true
},