Can't see "Tag Image" stage in Deck UI - spinnaker

Are there any requirements for the pipeline so that Tag Image stage is visible on the UI?
A scenario I want to achieve using a Spinnaker pipeline is:
trigger pipeline on a docker image update;
test it as Run Job;
in case of tests passing tag the image with some addition label.
Unfortunately, I couldn't find a way to add "Tag Image" stage. Deck simply does not show it.
I run Spinnaker 1.10.12.

According to source code image tagger available only for Google/Amazon registries.
See realted classes:
ImageTagger
GoogleImageTagger
AmazonImageTagger

Related

How to update template views in Odoo while developing?

Is there an easy way for updating changes made in a template view when developing a module? Or what's the best approach for having a preview of what I'm coding?
I currently upgrade the module each time I change the template, but it costs me a lot of time.
If you run Odoo with the command-line --dev option, you have the following additional arguments:
all: all the features below are activated
XML: read template qweb from XML file directly instead of a database. Once a template has been modified in the database, it will be not be read from the XML file until the next update/init.
reload: restart the server when python file is updated (may not be detected depending on the text editor used)
qweb: break in the evaluation of qweb template when a node contains t-debug='debugger'
(i)p(u)db: start the chosen python debugger in the code when an unexpected error is raised before logging and returning the error.
See this Click Here
Thanks

Javafx dynamically fxml load at Runtime

I have an application that cover a wide number of use cases each with completely independent workflows but workflows are pretty static after installation.
I have therefore created an HBox placeholder that will load the workflow for an installation.
Is there a way to dynamically load a section of the fxml from a database or a separate file archive? This fpml will have to have its own set of images and resources needed to achieve the workflows functionality.
TBH, I don't know where to start on this one.
Regards
I do not quite understand your problem. You can modify the scene graph at any time you want. So, of course it is possible to load a part of the scene graph from an FXML file at any time and hook it up to the already existing part. In your controller you have access to your HBox placeholder and when you have loaded the second part of the scene graph you can just add it via hbox.getChildren().add(newpart), were newpart is the root node of your second scene graph part. Of course you have to make sure that the layout works correctly for your constellation.
Your question seems nonsense because the FXML is always loaded dynamically. My guess is you are confused because most of the examples use FXML in the same bundle as the classes and so are loaded trough the getResource method. But the FXML loader takes any kind of InputStream, so you can just open a database blob or a file as an InputStream and give that InputStream as an argument to the loader. Be sure to catch the runtime exceptions though :)
Hope this helps.

Is automated testing of Open Layers possible?

I am attempting to use selenium to test OpenLayers-2.13.1 functionality.
I am having problems with mouse clicks, mouse downs etc....
I found a couple of out-dated posts with similar problems but their resolution didn't help me.
Does anyone know of any software that can be automated to properly test Open Layers.
http://lists.osgeo.org/pipermail/openlayers-users/2012-November/026791.html
We have had some success in using Selenium WebdriverIO in running automated tests of our mapping.
The way we address map click throughs is by exposing a function from the map script from which we can get the pixel location of a feature on the map.
function pixelOfFeature (id) {
return map.getPixelFromCoordinate(...coordinate of feature...)
}
Then in our test script, once on our loaded mapping page, we query the map object for the pixel of the feature we want to click, and using webdriverio we can then move the mouse to the pixel value within the map css selector, and then perform a .buttonPress().
var client = webdriverio.remote(options)
client.moveToObject('.map', pixel[0], pixel[1]).then(function(){
client.buttonPress(0).then(callback)
})
http://webdriver.io/api/action/moveToObject.html
http://webdriver.io/api/protocol/buttonPress.html
We use ol3 however the same approach could be taken for openlayers 2
It's probably too late for the OP but hopefully this might help someone get started.

How to install Yii imagesgallerymanager extension

I am trying to create a image gallery and I found the following extension:
http://www.yiiframework.com/extension/imagesgallerymanager/
I chose this extenion because it is the best evaluated. My problem is that I don't understand how to install it. I am new using Yii, so I'm lost.
The instrunctions are these:
Checkout source code to your project, for example to ext.galleryManager.
Install and configure image component(https://bitbucket.org/z_bodya/yii-image).
Add tables for gallery into database (there is sql scheme and migration samples in migrations folder in extension)
Import gallery models to project, by adding "ext.galleryManager.models.*" to import in config/main.php
Add GalleryController to application or module controllerMap.
Configure and save gallery model
Render widget for gallery
Please, someone could to explain how to install and configure image component to me? I don't understand where I have to put the code. The instruction about how to do it, says something like this:
application main config components
'image'=>array(
'class'=>'application.extensions.image.CImageComponent',
// GD or ImageMagick
'driver'=>'GD',
// ImageMagick setup path
'params'=>array('directory'=>'D:/Program Files/ImageMagick-6.4.8-Q16'),
),
调用方法():
$image = Yii::app()->image->load('images/test.jpg');
$image->resize(400, 100)->rotate(-45)->quality(75)->sharpen(20);
$image->save(); // or $image->save('images/small.jpg');
第二种:
Yii::import('application.extensions.image.Image');
$image = new Image('images/test.jpg');
$image->resize(400, 100)->rotate(-45)->quality(75)->sharpen(20);
$image->render();
Should I to paste the previous code in ../config/main.php? Sorry but I am a bit confussed
Thank you very much.
I would recommend you to git clone the yii-demo-blog from z_bodya (a yii developer). There are already implementations of his yii extensions (image-attachment, image-gallery, tinymce+elfinder), using this command:
git clone https://bitbucket.org/z_bodya/yii-demo-blog.git
then follow the instruction on that page https://bitbucket.org/z_bodya/yii-demo-blog.
Then study the workflow of his galleryManager at https://bitbucket.org/z_bodya/gallerymanager
Also read books on Yii, I recommend:
Web Application Development with Yii and PHP
Author: Jeffrey Winesett
http://www.amazon.com/dp/1849518726?tag=gii20f-20
Yii Application Development Cookbook
Author: Alexander Makarov
http://www.amazon.com/dp/B00BKZHDGS?tag=gii20f-20
It looks correct. Can you please make sure that entry 'images' is within the 'components' array? Your config file (main.php) should look like this:
//other options
'components' => array(
'image' => array(
'class'=>'application.extensions.image.CImageComponent',
// GD or ImageMagick
'driver'=>'GD',
// ImageMagick setup path
'params'=>array('directory'=>'D:/Program Files/ImageMagick-6.4.8-Q16'),
),
//.. other components
)
You call $image->render() to show the actual image. It should be in the controller or view file.
You call Yii::import() before you use the class. This is done so that Yii knows where to find your class.
Before you start
Here are some initial points, you should go through, to learn, if this extension is for you:
If you're not sure, if yii-gallery-manager extension is for you and want to play a little bit with this, before incorporating it into your application, then follow to "Demo application" section at the end of this text.
Gallery Manager is only a set of widgets, models, behaviors and controllers, which provides gallery management functionality to your own models and modules. It is not a ready, out-of-the box solution in form of entire module for managing galleries. Plus, it is also gallery manager only. It is meant for backend and does not provide you with anything special for frontend. You must write your own code for presenting particular gallery basing on data provided by yii-gallery-manager extension.
Because galleries are attached to one of your models and are kept in separate tables, using Gallery Manager widget causes changes to be immediately on-line. In other word, user editing any model doesn't have to save it or can even cancel editing it, but changes made by him/her in Gallery Manager are immediately sent (via AJAX), immediately stored in database and are public at once. You should probably pass this information to users of your application. And even consider some implementation, that will make post invisible, if user is editing it and changing galleries.
Gallery Manager extension is backed-up by quite powerful yii-image extension (actually a Yii port of famous Kohana image manipulation class) and offers you automated generation of previews for each uploaded image, including many cool graphical effects and image transformations.
Extension uses Twitter Bootstrap styles. If you're using it in your application as well, you'll have gallery manager matching styles of your entire application. If you don't use Bootstrap, you don't need to install it (yii-gallery-manager requires only bootstrap.css file as it uses styles from it), but you'll probably have gallery manager in different styling than rest of your application.
If you're convinced to use this extension, then continue reading. If resign, you can scroll to the end of this text, where I put some alternatives.
Preparation stage
To install and use this extension in your application you need:
yii-gallery-manager extension itself,
yii-image extension,
Twitter Bootstrap's styles.
Main repository (at BitBucket) for both extensions are not clonable due to some bug. You should use files added to Download section in extension page at yiiframework.com or alternatively (for main extension only) mirror code repository at GitHub.
Decompress their contents into extensions folder in your application and optionally, change their folders' names.
As for Twitter Bootstrap, you only need it's styles (bootstrap.css) which are used by extension. You don't need entire library.
After unpacking yii_image extension, you need to add it's configuration to your application's configuration array (in protected/config/main.php, if you didn't change this).
It should be:
'image'=>array
(
'class'=>'application.extensions.image.CImageComponent',
'driver'=>'GD'
)
if you want to use default PHP's GD library for image processing, or:
'image'=>array
(
'class'=>'application.extensions.image.CImageComponent',
'driver'=>'ImageMagick',
'params'=>array('directory'=>'D:/Program Files/ImageMagick-6.4.8-Q16')
)
if you want to use ImageMagick library.
Double check, if path/alias (application.extensions.image here) are correct and valid. Most operations in yii-gallery-manager extension are made via POST/AJAX and debugging them is a little bit harder. Wrong path/alias to yii-image extension is first source of problems with Gallery Manager not uploading images correctly.
Adding yii-gallery-manager to your application
I decided to use behavior-based approach, because using behaviors is more flexible.
Here are steps, that I took to add yii-gallery-manager to my application:
Download (and unpack to extensions folder) yii-gallery-manager and yii-image extension, if you haven't done this yet.
Go to migrations folder in yii-gallery-manager and either import schema.mysql.sql to your SQL database or use contents of schema.migration file as base for your new migration (yiic create [name]) and save it. Consider changes discussed later (Using migrations section). Finally, run the migration (yiic migrate).
Add ext.yiiimage.*, ext.gallerymanager.* and ext.gallerymanager.models.* to import section of your application's configuration array. Adjust path to these extensions accordingly to where you put them.
Add image extension to components section of your configuration array (see above).
Consider updating yii-gallery-manager and yii-image extension with files found in demo application (see below) as they seems to be a bit newer.
Copy GalleryController.php from yii-gallery-manager extension's folder to location of your controllers (usually protected/controllers) or keep it in original place and add this to main configuration of your application:
'controllerMap'=>array
(
'gallery'=>'ext.gallerymanager.GalleryController'
),
Adding behavior and views
Now, your application should be ready to use this extension. All, that is left is to add behavior to your model:
public function behaviors()
{
return array
(
'galleryBehavior'=>array
(
'class'=>'GalleryBehavior',
'idAttribute'=>'gallery_id',
'versions'=>array
(
'small'=>array
(
'centeredpreview'=>array(98, 98)
),
'medium'=>array
(
'resize'=>array(800, NULL)
)
),
'name'=>TRUE,
'description'=>TRUE
)
);
}
Where name and description decides whether you want to save these kind of data along with each of your gallery to database and idAttribute refers to field in your model, which will store foreign key to gallery. For information about versions, refer to next chapter.
Finally, modify your views. Extension comes with ready widget for managing image galleries:
<?php if($model->galleryBehavior->getGallery() === NULL): ?>
<p>Before add photos to product gallery, you need to save the product first.</p>
<?php else: ?>
<?php $this->widget('GalleryManager', array
(
'gallery' => $model->galleryBehavior->getGallery(),
)); ?>
<?php endif; ?>
As for presenting image galleries in front end, you're completely on your own. This is backend's gallery manager, not full solution, right. So, as for frontend, it offers you nothing more, than a pure array of data, with which you can do whatever you need or want:
<?php $photos = $content->galleryBehavior->getGalleryPhotos(); ?>
Tuning up
Files, folders and paths
By default, yii-gallery-manager uploads all gallery-related images to gallery folder in web-root of your application. This setting is stored as galleryDir property of GalleryPhoto. I don't know, what reasons caused extension's author to store path to galleries directly in each photo model, instead of Gallery model or even inside GalleryManager widget. But, it is like it is.
And, due to construction of this extension (based on widgets and behavior attached to your own model, operating on POST/AJAX only) there is no way to modify this setting dynamically, in your application. If you need to change directory for your gallery images, you need to simply alter public $galleryDir = 'gallery'; line in GalleryPhoto model.
Auto-generated versions (previews)
Using versions key in galleryBehavior array you can declare, how many (and in what dimensions) previews will be auto-generated for each uploaded image. It is an array like this:
'versions'=>array
(
'small'=>array
(
'centeredpreview'=>array(98, 98)
),
'medium'=>array
(
'resize'=>array(800, NULL)
)
)
Each element in master array represents one preview generated automatically for each image upload. For each preview you can set as many operations, as you want. Each operation (subarray key -- for example centeredpreview) refers to selected image operation -- a method found in Image class in yii-image_ extension. Subarray value is an array of arguments passed to this method (operation parameters).
Examples for resizing preview:
'resize'=>array(500, 500) will resize image to fixed 500 x 500 pixels dimensions, ignoring its original aspect ratio,
'resize'=>array(800, NULL) will resize image to have longer edge set to 800 pixels and shorter edge relatively to original image ratio,
'centeredpreview'=>array(450, 450) will resize image as in second example and then crop it (cut off 450 x 450 pixels in center of image).
Resizing images is most popular operation made for auto-generated previews, but Image class provides you with a lot of graphical effects and image transformations. You can emboss, sharpen, negate image, flip it and rotate it etc.
If this is only possible, try to set fixed value here and do not change it later. Extension provides you with a nifty tool for updating all versions (previews) of images later -- you need to call $model->galleryBehavior->changeConfig(); on each model, which versions / previews are about to change. But, this isn't recommended way, as this will modify many files on-the-fly and can even bloat your server (if you have really big number of galleries there).
Keep in mind, that versions array is kept (serialized) in database for each of your gallery. Therefore, you have to call $model->galleryBehavior->changeConfig(); for each of gallery already stored in database, after changing versions settings.
Widget preview
Using the same methods, a preview for Gallery Manager widget is generated. It's line 147 of GalleryPhoto model, inside setImage method:
Yii::app()->image->load($path)->resize(300, null)->save(Yii::getPathOfAlias('webroot') . '/' .$this->galleryDir . '/_' . $this->getFileName('') . '.' . $this->galleryExt);
It generates too big preview (300 px longer edge, while actual widget uses 140 px at max) and produces over all not so cool effect, with a large piece of white empty space below each image preview. If found out that, changing this line to:
Yii::app()->image->load($path)->centeredpreview(140, 140)->crop(140, 120)->save(Yii::getPathOfAlias('webroot') . '/' .$this->galleryDir . '/_' . $this->getFileName('') . '.' . $this->galleryExt);
And changing following lines in assets/galleryManager.css:
line 126, .GalleryEditor .caption p selector, add white-space: nowrap; line,
line 33, .GalleryEditor .photo selector, change line-height: 1; to line-height: 0.7;,
line 144, .GalleryEditor .image-preview selector, change height: 88px; to height: 120px;,
will produce a much better effect. But, this is my private opinion. Note, that you should add first change in any conditions, even if you don't change anything else, as it seems, extension's author forgot about this line. Without it, long photo descriptions spans into many lines, ugly messing around in edit and delete buttons' background.
Another thing, that was missed by extension's author is adding this style to the end of ``:
.sorter
{
overflow: auto;
height: 400px;
}
Without this assets/galleryManager.css, images area in your gallery won't be vertically scrollable and you will have no access to other photos, if you upload many images to particular gallery. Remember to remove assets after applying these changes, to actually see them on-line.
Using migrations
If you're using migrations to update database, then note, that schema.migration file found in migrations folder in yii-gallery-manager extension folder has some problems, that should be / must be corrected.
First thign is, that you should add $this->dropForeignKey('fk_gallery_photo_gallery1', 'gallery_photo'); to your down() method to clean everything, what was created by up() method; add it before dropping extension's tables:
public function down()
{
/**
* Drop yii-gallery-manager extension tables.
*/
$this->dropForeignKey('fk_gallery_photo_gallery1', 'gallery_photo');
$this->dropTable('gallery_photo');
$this->dropTable('gallery');
}
And, if you're using behavior, you should modify all your tables / models, that will be using galleries, and add new column, that will hold gallery ID per particular model. Name this column the same way as you name idAttribute parameter in behavior configuration. By default, it should be named gallery_id. I suggest to alter this name only, if it conflicts with something in your model or application:
$this->addColumn('contents', 'gallery_id', "integer DEFAULT NULL COMMENT 'Foregin key to Gallery -- gallery for this content' AFTER `content_id`");
Debugging
You can use modified piece of code from GalleryController::actionAjaxUpload() to do pretty nice debugging. Put this code somewhere (in some view?) and execute:
<?php
$model = new GalleryPhoto();
$model->gallery_id = 123;
$model->file_name = 'test1';
$model->setImage('test2');
?>
It helped me discover problems with database (incorrect table names) in first place and it brought me answer, why the heck images are not uploaded? After three hours of searching, I found out, that Yii isn't able to find CImageComponent. I wasn't able to discover this earlier, because all upload-related events occurs in post-only, ajax-mode mood, which is quite hard to debug.
Demo application
There's a nice looking and (nearly) ready to use demo application found at BitBucket (this time repository is cloneable): https://bitbucket.org/z_bodya/yii-demo-blog. It contains Gallery Manager and other extensions made by this author.
When you get it running, don't be surprised, that you see no sign of gallery manager at first. To see it in action, you should edit any post (or create new one), because gallery manager widget has been included only in this view (and in post view in frontend, once particular view contains some gallery).
This is very simple demo, and need some sort of work to port it to working application. But, for sure this is a good starting point for dealing with all troubles you may have with this extension. And a nice thing from author, that he wanted to spare his time not only on writing extension itself, but also for providing working demo application. Big thumb up from my side! :>
Note, that cloned code does not contain assets folder and protected/runtime folder. You should create these two in point 2.5 (before changing folder permissions) of instruction mentioned in BitBucket repository.
Therefore, steps for installing demo application are this:
Clone repository (git clone git#bitbucket.org:z_bodya/yii-demo-blog.git).
Install composer dependencies (run php composer.phar install or composer install inside protected folder).
Create missing folders (mkdir assets, mkdir protected/runtime).
Change folder permissions (chmod -R 777 assets protected/runtime gallery uploads images in most situations).
Run application in your browser, login using demo/demo, go to control panel and edit (or create and save first) any post found there.
Read [this article](Installing Composer to PHP on Windows.txt) if you don't have Composer on your Windows and need to install it.
Note, that demo applications includes gallery's cover image functionality, requested by some user and implemented as a part of separate branch. It is not included in master branch and since branches at BitBucket are not accessible right now, you can only get this feature by hand-copying changed code.
Sources and information
Here is a list of pages, you may wish to visit to read more about yii-gallery-manager:
extension page at yiiframework.com,
main code repository at BitBucket,
mirror code repository at GitHub,
demo application at BitBucket.
Main repository at BitBucket is not accessible (the moment of writing it) and does not provide a code to clone. You should use GitHub mirror instead or download .tar.gz file from extension page at yiiframework.com.
There's also a forum discussion on this extension, but last post (unanswered) is over two years old now. So, this forum is pretty useless.
Some alternatives
If, for any reason, yii-gallery-manager is not an option for you, you can consider these alternatives:
https://code.google.com/p/yii-gallery-extension/
https://github.com/Crisu83/yii-imagemanager
https://github.com/drumaddict/angular-yii
in your composer.json file add
"require": {
...
"z_bodya/yii-gallery-manager": "dev-default"
},
then run
composer update

Wix Installation - Using Burn to have Managed UI & Displaying Same Progress Text as Built In dialogs

I am using Wix Burn to install per-requisites of our project, I have used ManagedBootstrapperApplicationHost to have custom UI, I have been following project available from Wix Source code to create my Managed WPF application..
Now the problem is the Progress (Message) it shows that doesn't match the progress message we have using inbuilt UI - WixStandardBootstrapperApplication.RtfLicense
Basically I am using following code from the Wix source
private void ExecuteMsiMessage(object sender, ExecuteMsiMessageEventArgs e)
{
lock (this)
{
this.Message = e.Message;
e.Result = this.root.Canceled ? Result.Cancel : Result.Ok;
}
}
How can I have the same display as the normal Progress dialog has.. Do I have to individually set Message from other methods like PlanPackage etc..
The wixstdba does not show the action data progress messages today. There was someone talking about adding the feature on the wix-devs mailing list but that has not happened yet. It's simply a matter of adding code like you have in the managed case to the wixstdba (that doesn't have it yet).
If you just want to display the name of the package being installed the way the wixstdba does it, then you'll want to handle the Engine.OnCachePackageBegin() and Engine.ExecutePackageBegin() callbacks. Those callbacks tell you when a package begins to be downloaded and then installed respectively. As part of the args to those callbacks you'll be provided the package id.
To get the friendly display name, you can read the BootstrapperApplicationData.xml that is automatically included next to your Bootstrapper Application .dll. In there are WixPackageProperties elements that provide lots of information about the packages in the bundle, including the DisplayName.
--- Sorry, the following is an answer to a question that wasn't asked. ---
The Engine.ExecuteMsiMessage() callback is called when the Windows Installer displays a message (like action data or a request to prompt the user for input). Progress is provided via a three different callbacks.
You can get the overall progress via the Engine.Progress callback. This is a very coarse grained progress that essentially moves as each package is cached and executed.
You can get the overall and individual package progress via the Engine.CacheAcquireProgress. This progress moves as each package is downloaded/copied and verified to be placed in the Package Cache.
You can get the overall and individual package progress via the Engine.ExecuteProgress callback. This progress moves as each package is installed/repaired/uninstalled.
So the Engine.Progress shows you the total overall progress and is very easy to use for a single progress bar but the progress bar will not move very smoothly. You can get a smoother overall progress by adding the Engine.CacheAcquireProgress to the Engine.ExecuteProgress. Note: that will give you a progress bar that goes to 200.
You can see how the WixBA handles all this in the src\Setup\WixBA\ProgressViewModel.cs file.