I want to add persistent login functionality into my Flutter app similar to other apps like Instagram and Twitter without using Firebase and have been unable to find any resources that show me how to do so.
I'm very new to Flutter so please go easy on me. Thank you!
P.S Flutter doctor doesn't show any problems.
Do not ever use SharedPreference to store tokens. When you're developing a native android application you should use AccountManager. As for flutter use flutter_secure_storage. I've seen alot of teams using it to save auth tokens.
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Hello there my Dev family!
So I am implementing a react native based application with sanity and so far is going great however I am in need of a little of help getting started with the sanity Webhooks as this is actually my first time working with them.
I managed to create an authentication flow using the sanity cms (sign up and login) but I would like to prompt the users into confirming their email through email validation.
Additionally I would like to also use webhooks for push notifications using Sanity.
Is there any react or react native based guides specifically on webhooks using sanity to achieve this??
I’ve tried searching for clear documentation on it and so far nothing as helpful as I’d like
I'm building my first React Native app and I want to have Google signin.
I first went down the path of trying to integrate the library react-native-google-signin - seemed like a promising library! But then very quickly I got mired in problems with my development environment and figuring out Expo development builds. I never quite got it working.
Then I tried Expo's Google authentication integration, and I've gotten that working, at least on web and iOS via Expo. It returns the logged-in user's Google access_token, which I think is all I'm needing (I currently don't need access to any other of the user's Google data).
My main question is: what are the drawbacks or limitations of using Expo's authentication option, or, why would I want to use the react-native-google-signin library despite its much greater added complexity? Is the Expo option going to break when I try to officially turn my app into a native iOS app?
Is there a way to run code (for example call an api to delete some data automatically) if I delete the app?
To be more specific, to make a call to an api to delete push information if the user delete the app without loging out
According to this post comment:
Sorry, this is not possible. It's not a limitation of React Native - neither Apple or Google give you this metric. You can track your app install numbers in Google Analytics and iTunes Connect, but I believe neither will give you a simple answer either.
I'm developing an application in Unity, primarily focusing on iOS right now.
For the backend, I decided to try out firebase since they have a Unity package and so far its been pretty painless.
Does a Google Signin option exist for Unity that doesnt involve GooglePlayGames (GPG)?
I'm not interested in integrating to that platform at all, Im really just after the Sign in feature so I can grab the user token and authenticate to Firebase.
I currently have GPG and Firebase up and running...and it works great.
My issue is that if a user is not a Google+ member, they cant authenticate since apparently GPG relies heavy on that.
All I'm really after is a solution for vanilla Google Login that would give me an auth token I can use in Firebase...
If you're familiar with Pokemon Go...a very similar login flow.
With that app i was able to use a google account that doesnt have google+ and everything worked fine.
First of all, don't use the Google Play games plugin; it doesn't work for iOS anyways if you don't have an existing Google Play games account via any Android device usage in past. Even for many Android users Play Games apps won't work because it's not packaged with every Android device.
However, I am using this Google Login Unity plugin in iOS & Android which is available in the Asset Store. It works really well.
https://www.assetstore.unity3d.com/en/content/94517
I'm attempting to connect a Facebook Messenger App to one of my pages..
I've connected Facebook Messenger Apps to pages before.
But this is the first time I've received this error...
What gives?
This is a bug and we are currently working on it. In the meantime, please use our beta tier or generate the page access token through our API. To use the beta tier, you can access the following:
https://developers.beta.facebook.com/apps/89000000000000/messenger/
we got same error and here is helpful answer
https://developers.facebook.com/bugs/281723762198561/
In my case, my app was live which was preventing access token generation.
Just go to app dashboard and disable the live checkbox as below: