I wrote some code that adds a certain amount of points to a test score based on whether the original score is less than 50 or greater than 50. Everything is going well, except for when a number is close to and below 50. For example, if I add 7 to the score if the number is below 50, add 4 if the number is above 50, and the number is 49, it adds 7 and 4 instead of just 7. How can I get it to only add what I want?
Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click
'declare variables
Dim scores(5) As Integer 'array of 6 variables named scores with inded values of 0-6
Dim i As Integer
Dim add1 As Integer
Dim add2 As Integer
For i = 0 To scores.Length - 1
scores(i) = Val(InputBox("Input six scores:", "Enter Scores"))
Next i
add1 = Val(Me.txtBelow.Text)
add2 = Val(Me.txtAbove.Text)
For i = 0 To scores.Length - 1
If scores(i) < 50 Then
scores(i) = scores(i) + add1
End If
If scores(i) > 50 Then
scores(i) = scores(i) + add2
End If
Next i
For i = 0 To scores.Length - 1
Me.lblOutput.Text = Me.lblOutput.Text & scores(i) & " "
Next i
Use ElseIf syntax.
Example from https://learn.microsoft.com/en-us/dotnet/visual-basic/language-reference/statements/if-then-else-statement :
Private Function CheckIfTime() As Boolean
' Determine the current day of week and hour of day.
Dim dayW As DayOfWeek = DateTime.Now.DayOfWeek
Dim hour As Integer = DateTime.Now.Hour
' Return True if Wednesday from 2 to 3:59 P.M.,
' or if Thursday from noon to 12:59 P.M.
If dayW = DayOfWeek.Wednesday Then
If hour = 14 Or hour = 15 Then
Return True
Else
Return False
End If
ElseIf dayW = DayOfWeek.Thursday Then
If hour = 12 Then
Return True
Else
Return False
End If
Else
Return False
End If
End Function
Related
Essentially, the purpose of this program is for revision. The program will generate a random mathematical expression, convert this into a visual representation of a binary tree and the user will have to traverse the binary tree. However, when I run this code, the initial node is far off centre. How would I go about re-positioning the binary tree to be in the middle of the PictureBox? Here is my code:
Public Class BTT
'VARAIBLES DECLARED CANNOT BE A FAULT
Dim nodes(7) As Object
'maybe try to alter the form so that the user can only get two incorrect answers'
Dim operators(6) As String
Dim actualAnswer As String = ""
Dim ogEquation(11) As String
Dim newLabel As String = "" 'used to store the equation to be stored in the label'
Dim userAnswer As String
Dim myTime As Double
Dim traversal(3) As String
Dim selectedTraversal As String
Dim treeCounter As Integer = 0
Dim draw As Boolean = False
Structure tree
Dim name As String
Dim left As Integer
Dim right As Integer
End Structure
Dim TreeNode(7) As tree
Dim scoreValue As Integer = 0 'stores the user's score for the game just completed'
Dim updating As Boolean = False 'if there are already 10 scores, the first one will need to be removed, so updating = true'
Class node
Public lineColour As Color
Public lineWidth As Integer
Public posX As Integer
Public posY As Integer
Public radius As Integer
Public Sub draw(e As PaintEventArgs)
Dim myPen As New Pen(Me.lineColour, Me.lineWidth)
e.Graphics.DrawEllipse(myPen, Me.posX, Me.posY, Me.radius, Me.radius)
End Sub
End Class
Sub DrawTree()
'these are the coordinates of the top left of the PictureBox
Dim leftX As Integer = 171
Dim rightX As Integer = 171 + PictureBox1.Width 'will be set to the edge of the picturebox
Dim topY As Integer = 138
Dim bottomY As Integer = 138 + PictureBox1.Height 'will be that number of pixels down, WILL NEVER CHANGE
Dim currentNode As Integer = 1 'will initially be the root node
For i = 1 To treeCounter 'loops based on the number of nodes in the array'
'assigns the basic information common to all of the nodes
nodes(i) = New node
nodes(i).radius = 70
nodes(i).lineWidth = 2
nodes(i).lineColour = Color.Black
Next
'need to go through the binary tree and determine x & y positions, with labels inside the ellipses
ConstructTree(currentNode, leftX, rightX, topY, bottomY)
draw = True
PictureBox1.Refresh()
End Sub
Sub ConstructTree(ByRef currentNode As Integer, ByRef leftX As Integer, ByRef rightX As Integer, ByRef topY As Integer, ByRef bottomY As Integer)
'ASK ISABEL ABOUT DYNAMICALLY GENERATING A LABEL'
'e.g. Dim test As New Label
nodes(currentNode).posX = (leftX + rightX) / 2 'gets average of x coordinates'
nodes(currentNode).posY = topY + ((bottomY - topY) * (1 / 3)) 'gets number of pixels down between bottom of form & last node, goes a third of the way down
If TreeNode(currentNode).left <> 0 Then 'if there is a node to the left
ConstructTree(TreeNode(currentNode).left, leftX, (leftX + rightX) / 2, nodes(currentNode).posY, bottomY)
End If
If TreeNode(currentNode).right <> 0 Then 'if there is a node to the right
ConstructTree(TreeNode(currentNode).right, (leftX + rightX) / 2, rightX, nodes(currentNode).posY, bottomY) 'swaps the left and right x-coords which have been changed
End If
End Sub
Private Sub PictureBox1_Paint(sender As Object, e As PaintEventArgs) Handles PictureBox1.Paint
If draw = True Then
For i = 1 To treeCounter
nodes(i).draw(e)
Next
'ALSO need to draw lines between the nodes, but IGNORE FOR NOW
End If
End Sub
Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tick
TextBox1.Text = myTime - (0.1)
myTime = TextBox1.Text
If myTime = 0 Then
Timer1.Enabled = False
MsgBox("Time is up!")
checkupdate()
resetForm()
End If
'add another if statement checking for two wrong answers, will stop the timer and tell the user that they have got too man questions wrong'
End Sub
Sub resetForm()
Score.Text = "Score:"
Label1.Text = ""
scoreValue = 0
End Sub
Sub writefile()
FileOpen(1, "BTTscores.txt", OpenMode.Output)
Select Case updating
Case True
For i = 2 To 11
WriteLine(1, scores(i))
Next
Case False
For i = 1 To numberOfScores + 1
WriteLine(1, scores(i))
Next
End Select
FileClose()
End Sub
Sub checkupdate()
'need to check whether there are already ten elements in the array. If so, then delete the first score, move all the indices of the other scores 1 to the left and add the new scores on the end'
numberOfScores = 0 'will need to be reset if the user carries on using the program'
FileOpen(1, "BTTscores.txt", OpenMode.Input) 'need to bubble sort values'
Dim line As String
Do Until EOF(1)
line = LineInput(1)
If line <> "" Then
numberOfScores = numberOfScores + 1
scores(numberOfScores) = line 'copies the line to the array'
End If
Loop
If numberOfScores = 10 Then 'if one needs to be updated, need to read all but the first line into the array'
updating = True
scores(11) = scoreValue
Else 'if there are less than 10 scores, the user's current score just needs to be added on the end'
updating = False
scores(numberOfScores + 1) = scoreValue
End If
FileClose(1)
writefile()
End Sub
Private Sub EnterButton_Click(sender As Object, e As EventArgs) Handles EnterButton.Click
userAnswer = Answer.Text
If actualAnswer.Replace(" ", "") = userAnswer.Replace(" ", "") Then
UpdateScore()
End If
Score.Text = ("Score: " & scoreValue)
Answer.Text = ""
InitialSetup()
End Sub
Sub UpdateScore()
Select Case difficulty
Case "Easy"
scoreValue = scoreValue + 10
Case "Medium"
scoreValue = scoreValue + 15
Case "Hard"
scoreValue = scoreValue + 20
End Select
End Sub
Private Sub StartButton_Click(sender As Object, e As EventArgs) Handles StartButton.Click
scoreValue = 0
Initialisation()
InitialSetup()
myTime = 60
Timer1.Enabled = True
End Sub
Sub InitialSetup()
Dim currentNode As Integer = 1 'will be root node'
actualAnswer = ""
GetEquation()
newLabel = ""
selectedTraversal = traversal(CInt(Math.Floor((3 - 1 + 1) * Rnd())) + 1) 'will choose a random traversal'
newLabel = "Traversal: " + selectedTraversal
Label1.Text = newLabel
If selectedTraversal = "Prefix" Then
PrefixConversion(currentNode)
ElseIf selectedTraversal = "Infix" Then
InfixConversion()
Else
RPConversion()
End If
DrawTree()
End Sub
Sub Initialisation()
operators(1) = "("
operators(2) = "-"
operators(3) = "+"
operators(4) = "*"
operators(5) = "/"
operators(6) = ")"
traversal(1) = "Prefix"
traversal(2) = "Infix"
traversal(3) = "Postfix"
End Sub
Sub GetEquation()
Select Case difficulty
'RANDOM NUMBER FORMAT: CInt(Math.Floor((upperbound - lowerbound + 1) * Rnd())) + lowerbound'
Case "Easy"
'FORMAT: 17 * 4'
treeCounter = 3
ogEquation(1) = CInt(Math.Floor((20 - 1 + 1) * Rnd())) + 1
ogEquation(2) = operators(CInt(Math.Floor((5 - 2 + 1) * Rnd())) + 2)
ogEquation(3) = CInt(Math.Floor((20 - 1 + 1) * Rnd())) + 1
'initialising the binary tree iteration'
TreeNode(1).name = ogEquation(2) 'operator is the root'
TreeNode(1).left = 2
TreeNode(1).right = 3
TreeNode(2).name = ogEquation(1)
TreeNode(3).name = ogEquation(3)
'EG: * 17 4
Case "Medium"
treeCounter = 5
'FORMAT: 15 * (17 + 4)'
ogEquation(1) = CInt(Math.Floor((50 - 1 + 1) * Rnd())) + 1
ogEquation(2) = operators(CInt(Math.Floor((5 - 2 + 1) * Rnd())) + 2)
ogEquation(3) = operators(1)
ogEquation(4) = CInt(Math.Floor((50 - 1 + 1) * Rnd())) + 1
ogEquation(5) = operators(CInt(Math.Floor((5 - 2 + 1) * Rnd())) + 2)
ogEquation(6) = CInt(Math.Floor((50 - 1 + 1) * Rnd())) + 1
ogEquation(7) = operators(6)
'initialising the binary tree iteration'
TreeNode(1).name = ogEquation(2) 'root node'
TreeNode(1).left = 2
TreeNode(1).right = 3
TreeNode(2).name = ogEquation(1)
TreeNode(3).name = ogEquation(5)
TreeNode(3).left = 4
TreeNode(3).right = 5
TreeNode(4).name = ogEquation(4)
TreeNode(5).name = ogEquation(6)
'EG: * 15 + 17 4
Case "Hard"
'FORMAT: (17 + 4) * (20 / 10), random numbers are 1-150'
treeCounter = 7
ogEquation(1) = operators(1)
ogEquation(2) = CInt(Math.Floor((150 - 1 + 1) * Rnd())) + 1
ogEquation(3) = operators(CInt(Math.Floor((5 - 2 + 1) * Rnd())) + 2)
ogEquation(4) = CInt(Math.Floor((150 - 1 + 1) * Rnd())) + 1
ogEquation(5) = operators(6)
ogEquation(6) = operators(CInt(Math.Floor((5 - 2 + 1) * Rnd())) + 2)
ogEquation(7) = operators(1)
ogEquation(8) = CInt(Math.Floor((150 - 1 + 1) * Rnd())) + 1
ogEquation(9) = operators(CInt(Math.Floor((5 - 2 + 1) * Rnd())) + 2)
ogEquation(10) = CInt(Math.Floor((150 - 1 + 1) * Rnd())) + 1
ogEquation(11) = operators(6)
'initialising the binary tree iteration'
TreeNode(1).name = ogEquation(6) 'root node'
TreeNode(1).left = 2
TreeNode(1).right = 5
TreeNode(2).name = ogEquation(3)
TreeNode(2).left = 3
TreeNode(2).right = 4
TreeNode(3).name = ogEquation(2)
TreeNode(4).name = ogEquation(4)
TreeNode(5).name = ogEquation(9)
TreeNode(5).left = 6
TreeNode(5).right = 7
TreeNode(6).name = ogEquation(8)
TreeNode(7).name = ogEquation(10)
'EG: * + 17 4 / 20 10
End Select
End Sub
'Traversal Solutions'
'Postfix Conversion'
Sub RPConversion()
Dim myStack As New Stack(15)
Dim empty As Boolean = True
Dim temp As String 'used to store the current part of the original equation'
Dim operatorNum As Integer
Dim peekNum As Integer
Dim stoploop As Boolean = True
For i = 1 To ogEquation.Count - 1 'will iterate through the total number of elements in the array ogEquation'
If myStack.Count = 0 Then empty = True
temp = ogEquation(i)
MatchTempOperation(myStack, temp, operatorNum)
If operatorNum > 1 And operatorNum < 6 Then 'if the value is an operator'
If myStack.Count <> 0 Then 'if the stack contains a value'
CheckPeek(myStack, peekNum)
If operatorNum > peekNum Then
myStack.Push(temp)
ElseIf operatorNum = peekNum Then
actualAnswer = actualAnswer + myStack.Pop()
myStack.Push(temp)
Else 'operatorNum < peekNum'
actualAnswer = actualAnswer + myStack.Pop()
Do
stoploop = True
CheckPeek(myStack, peekNum)
If operatorNum > peekNum Then
myStack.Push(temp)
ElseIf operatorNum = peekNum Then
actualAnswer = actualAnswer + myStack.Pop()
myStack.Push(temp)
Else
actualAnswer = actualAnswer + myStack.Pop()
stoploop = False
End If
Loop Until stoploop Or myStack.Count = 0
End If
Else
myStack.Push(temp)
End If
ElseIf temp = "(" Then
myStack.Push(temp)
ElseIf temp = ")" Then
Do
actualAnswer = actualAnswer + myStack.Pop()
Loop Until myStack.Peek() = "("
myStack.Pop()
Else
actualAnswer = actualAnswer + temp
End If
operatorNum = 0
Next
If myStack.Count > 0 Then
For i = 1 To myStack.Count
actualAnswer = actualAnswer + myStack.Pop()
Next
End If
End Sub
Sub CheckPeek(ByVal myStack As Stack, ByRef peekNum As Integer) 'does the same as MatchTempOperation but for the top of the stack'
For i = 2 To 5 'skip one and six because we know it isn't a left or right bracket'
If myStack.Peek() = operators(i) Then
peekNum = i
End If
Next
End Sub
Sub MatchTempOperation(ByVal myStack As Stack, ByVal temp As String, ByRef operatorNum As Integer) 'wants to look at the stack but not be able to change it'
For i = 1 To 6
If temp = operators(i) Then
operatorNum = i
End If
Next
End Sub
'Infix'
Sub InfixConversion()
For i = 1 To 11
'check each element for empty spaces / brackets'
If ogEquation(i) <> "" And ogEquation(i) <> "(" And ogEquation(i) <> ")" Then
actualAnswer = actualAnswer + ogEquation(i)
End If
Next
End Sub
'Prefix'
Sub PrefixConversion(ByRef currentNode As Integer)
actualAnswer = actualAnswer + TreeNode(currentNode).name
If TreeNode(currentNode).left <> 0 Then
PrefixConversion(TreeNode(currentNode).left)
End If
If TreeNode(currentNode).right <> 0 Then
PrefixConversion(TreeNode(currentNode).right)
End If
End Sub
Private Sub ExitButton_Click(sender As Object, e As EventArgs) Handles ExitButton.Click
Me.Hide()
End Sub
End Class
Apologies for it's inefficiency, please also note that the "difficulty" variable is Public and stored outside of this form. Thanks :)
OUTPUT:
enter image description here
As you can see, the root node is far off centre in the bottom left.
Showing the paired cards on my memory game is working fine. But the problem is I can't show the unpaired cards. There are 20 cards on my game.
Dim paircount As Integer = 0
Dim unpaircount As Integer
Dim Card1 As Integer = 0
Dim Card2 As Integer = 0
Dim Card1pic As Integer = 0
Dim Card2pic As Integer = 0
Dim Score As Integer = 0
Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tick
st = st + 1
Label3.Text = "Time : " & st & " seconds"
Label7.Text = "Pairs : " & paircount
If paircount = 19 And Card1 <> 0 And Card2 <> 0 Then
paircount = paircount + 1
victory()
Label32.Text = "Unpaired : 20" & unpaircount 'This is my code for showing the unpaired card & and it's not working
If unpaircount = 19 And Card1 = 0 And Card2 = 0 Then
unpaircount = unpaircount - paircount
End If
End If
End Sub
'[Begin]Declare Object/Value'
Dim paircount As Integer = 0
Dim unpaircount As Integer
Dim Card1 As Integer = 0
Dim Card2 As Integer = 0
Dim Card1pic As Integer = 0
Dim Card2pic As Integer = 0
Dim Score As Integer = 0
'[End]Declare Object/Value'
'[Begin]Tick handles'
Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tick
st = st + 1
Label3.Text = "Time : " & st & " seconds" ' Default As 1, in your code'
Label7.Text = "Pairs : " & paircount ' Default As 0, in your code'
If paircount = 19 And Card1 <> 0 And Card2 <> 0 Then ' Card1 & 2 default as 0, return False'
paircount = paircount + 1 ' paircount is 20
victory() ' your function or sub'
Label32.Text = "Unpaired : 20" & unpaircount 'Default as null, return 0: Unpaired: 200'
If unpaircount = 19 And Card1 = 0 And Card2 = 0 Then 'unpaircount = 0, will not be active this checking, please make sure your code will change the unpaircount value before this checking'
unpaircount = unpaircount - paircount
End If
End If
End Sub
'[End]Tick handles'
As your code provide by yourself, for first of the checking under
'If paircount = 19 And Card1 <> 0 And Card2 <> 0 Then'
Is any way to change paircound/card1/card2?
If not, that mean the checking will not be accept and for my view,
I think your code was successful display the result: no change, no display
Best Regards,
KT
Found a function on Excelguru which I changed a few things in and gonna edit some more. The idea is to use this to register worked hours and minutes.
There is one thing in this I don't understand: if I type the wrong time in the column reff I get a msg that its wrong, but it wont disappear unless I click it 10 times. I cant see what Im doing wrong. The entire code is posted and Im grateful for any help.
Use his function as part of the formula in the sheet like: TimeValue($E2;$F2;"16:00";"18:00";B2;9;C2)
Function TimeValue(FromTime As String, ToTime As String, StartTime As String, StopTime As String, Optional Weekday As String, Optional Daynr As Integer, Optional Holiday As String)
Dim x As Long
Dim F As Double
Dim T As Double
Dim Start As Double
Dim Stopp As Double
Dim Min As Long
Dim Day As Integer
Dim OverMid As Boolean
Select Case LCase(Weekday)
Case "mandag"
Day = 1
Case "tirsdag"
Day = 2
Case "onsdag"
Day = 3
Case "torsdag"
Day = 4
Case "fredag"
Day = 5
Case "lordag"
Day = 6
Case "sondag"
Day = 7
Case "x"
Day = 8
Case Else
Day = 0
End Select
OverMid = False
If LCase(Holiday) = "x" Then Day = 8
If Len(FromTime) = 0 Or Len(ToTime) = 0 Then
Exit Function
End If
If Len(FromTime) <> 5 Then
MsgBox ("Use format TT:MM - From time is wrong:" & FromTime)
Exit Function
End If
If Len(ToTime) <> 5 Then
MsgBox ("Use format TT:MM - To time is wrong:" & ToTime)
Exit Function
End If
F = Val(Left(FromTime, 2)) * 60 + Val(Right(FromTime, 2))
T = Val(Left(ToTime, 2)) * 60 + Val(Right(ToTime, 2))
Start = Val(Left(StartTime, 2)) * 60 + Val(Right(StartTime, 2))
Stopp = Val(Left(StopTime, 2)) * 60 + Val(Right(StopTime, 2))
If T = 0 Then T = 24 * 60
If T < F Then
T = T + 24 * 60
OverMid = True
End If
If Stopp = 0 Then Stopp = 24 * 60
For x = F + 1 To T
If x > Start And x <= Stopp Then
Min = Min + 1
End If
Next x
If OverMid = True Then
For x = 0 To Val(Left(ToTime, 2)) * 60 + Val(Right(ToTime, 2))
If x > Start And x <= Stopp Then
Min = Min + 1
End If
Next x
End If
'If weekday is set, equal to day
If Daynr <> 0 Then
If Daynr <> 9 Then
If Day <> Daynr Then Min = 0
End If
If Daynr = 9 And (Day > 5) Then
Min = 0
End If
End If
TimeValue = Min / 60
End Function
And the sub in the sheets
Private Sub Worksheet_Change(ByVal Target As Range)
Dim streng As String
Dim k As Long
Dim r As Long
k = Target.Column
r = Target.Row
If Cells(1, k) = "P" Then
If Cells(r, k) = "x" Then
Cells(r, 4) = "x"
Else
Cells(r, 4) = ""
End If
End If
End Sub
Message boxes really don't belong in UDFs (VBA functions meant to be used as spreadsheet functions).
Instead of the message box you could use code like:
If Len(FromTime) <> 5 Then
TimeValue = "Error! Use format TT:MM - From time is wrong:" & FromTime
Exit Function
Or perhaps:
If Len(FromTime) <> 5 Then
TimeValue = CVErr(xlErrValue)
Exit Function
This later will cause #VALUE! to display in the cell. Include enough documentation in your spreadsheet so that users can interpret such error values.
My friend and I are working on a simple program for class that allows you to determine the payroll depending on if the string is set to Processing or Sales. We want it to determine that when you place Sales in a text box, it will calculate that with the hours you input. Sales is multiplied by 20.
This is what we have at the moment.
Private Sub calcButton_Click(sender As Object, e As EventArgs) Handles calcButton.Click
'declare
Dim total As Double
Dim weekly As Double
Dim weekly1 As Double
Dim weekly2 As Double
Dim weekly3 As Double
Dim weekly4 As Double
Dim hours1 As Double
Dim hours2 As Double
Dim hours3 As Double
Dim hours4 As Double
Dim dep1 As Integer
Dim dep2 As Integer
Dim dep3 As Integer
Dim dep4 As Integer
Double.TryParse(hoursWorked1TB.Text, hours1)
Double.TryParse(hoursworked2TB.Text, hours2)
Double.TryParse(hoursWorked3TB.Text, hours3)
Double.TryParse(hoursWorked4TB.Text, hours4)
'as decimal
weeklyPay1.Text = weekly.ToString("C1")
weeklyPay2.Text = weekly.ToString("C1")
weeklyPay3.Text = weekly.ToString("C1")
weeklyPay4.Text = weekly.ToString("C1")
'sales and processing
If dep1TB.Text = "Sales" Then
dep1 = 20
ElseIf dep1TB.Text = "Processing" Then
dep2 = 15
Else : dep1 = 0
End If
If dep2TB.Text = "Sales" Then
dep2 = 20
ElseIf dep2TB.Text = "Processing" Then
dep2 = 15
Else : dep2 = 0
End If
If dep3TB.Text = "Sales" Then
dep3 = 20
ElseIf dep3TB.Text = "Processing" Then
dep3 = 15
Else : dep3 = 0
End If
If dep4TB.Text = "Sales" Then
dep4 = 20
ElseIf dep4TB.Text = "Processing" Then
dep2 = 15
Else : dep4 = 0
End If
'calculations
weekly1 = hours1 * dep1
weekly2 = hours2 * dep2
weekly3 = hours3 * dep3
weekly4 = hours4 * dep4
total = weekly1 + weekly2 + weekly3 + weekly4
End Sub
Later I determined that we need an As String variable, but everything still returns as 0.
I assume your code that the following commented lines are typos:
If dep1TB.Text = "Sales" Then
dep1 = 20
ElseIf dep1TB.Text = "Processing" Then
dep2 = 15 ' should `dep1` instead?
Else : dep1 = 0
End If
And here:
If dep4TB.Text = "Sales" Then
dep4 = 20
ElseIf dep4TB.Text = "Processing" Then
dep2 = 15 ' should `dep4` instead?
Else : dep4 = 0
End If
If so, you could rewrite your code like this:
Private Sub calcButton_Click(sender As Object, e As EventArgs)
Dim total As Double
Dim hoursWorkedTBs() As TextBox = { hoursWorked1TB, hoursWorked2TB, hoursWorked3TB, hoursWorked4TB }
Dim weeklyPayTBs() As TextBox = { weeklyPay1, weeklyPay2, weeklyPay3, weeklyPay4 }
Dim depTBs() As TextBox = { dep1TB, dep2TB, dep3TB, dep4TB }
Dim weekly(4) As Double
Dim hours(4) As Double
Dim dep(4) As Integer
For i = 0 to 3
hours(i) = double.Parse(hoursWorkedTBs(i).Text)
If depTBs(i).Text = "Sales" Then
dep(i) = 20
ElseIf depTBs(i).Text = "Processing" Then
dep(i) = 15
Else
dep(i) = 0
End If
weekly(i) = hours(i) * dep(i)
weeklyPayTBs(i).Text = weekly(i).ToString("C1")
Next
total = weekly.Sum()
End Sub
Notice that the weekly pay text boxes are updated after the calculations are performed. In the most part, that's where your code went wrong.
I have used below code to find average of 10 sample . But during first time it take sample and do the averaging . during next cycle counter not become Zero.and text box not updating
Static counter As Integer = 0
DIm average_sum As Double = 0
If counter < 10 Then
counter = counter + 1
Count_val.Text = counter
Dim array(10) As Double
For value As Integer = 0 To counter
array(counter) = k
average_sum = average_sum + array(counter)
Next
If counter = 10 Then
average_sum = average_sum / array.Count
System.Threading.Thread.Sleep(250)
Array_count.Text = average_sum
End If
If counter > 10 Then
average_sum = 0
counter = 0
End If
End If
If Avg_count < 10 Then
Dim array(10) As Double
For value As Double = 0 To Avg_count
array(Avg_count) = k
average_sum = average_sum + array(Avg_count)
Avg_count = Avg_count + 1
Next
If Avg_count = 10 Then
average_sum = average_sum / Avg_count
System.Threading.Thread.Sleep(250)
Average.Text = average_sum
Avg_count = 0
End If
End If
Here count value setting properly . But after 2 to3 cycle Average will done earlier itself same thing i writen in excel to compare averages but not matching with average and excel sheet data
Below is excel sheet code.Both code are in timer1 block.
If counter < 10 Then
'counter = 0
'average_sum = 0
Dim headerText = ""
Dim csvFile As String = IO.Path.Combine(My.Application.Info.DirectoryPath, "Current.csv")
If Not IO.File.Exists((csvFile)) Then
headerText = "Date,TIME ,Current, "
End If
Using outFile = My.Computer.FileSystem.OpenTextFileWriter(csvFile, True)
If headerText.Length > 0 Then
outFile.WriteLine(headerText)
End If
Dim date1 As String = "25-10-2014"
Dim time1 As String = TimeOfDay()
Dim x As String = date1 + "," + time1 + "," + distance
outFile.Write(x)
End Using
End If
If counter > 10 Then
counter = 0
End If