Why we should avoid using open members of base class? - kotlin

While i am reading document of Kotlin, i saw that we should avoid using open properties declared at base class:
It means that, by the time of the base class constructor execution, the properties declared or overridden in the derived class are not yet initialized. If any of those properties are used in the base class initialization logic (either directly or indirectly, through another overridden open member implementation), it may lead to incorrect behavior or a runtime failure. When designing a base class, you should therefore avoid using open members in the constructors, property initializers, and init blocks.
The document said that properties in derived class are not yet initialized when base class's constructor is called. But, how can we access derived class's properties which are not initialized, from base class constructor(I assumed that the incorrect behavior or a runtime failure were caused by this situation)? Is it possible?

I don't know kotlin, but I'm assuming that open is the same as virtual in other languages. It is unsafe to call virtual members in a base class constructor because the base constructor is called before the derived constructor. If the overridden property requires that the derived class be fully initialized it can cause errors because the derived constructor has not yet been called when you are inside the base constructor. At least that is the way it works in .NET languages like C#.

Open functions in Kotlin are functions which can be overridden by a subclass. Generally, it's a good practice to limit a class's inheritance because you should provide a class with it's necessary codes to make it overridable. If your intention is not to let a class to override your base class, then you should make it final. So Kotlin make this easy by making each class and method final by default. You can find a more detailed answer in the Objects and Class chapter of the book Kotlin in Action.
The so-called fragile base class problem occurs when modifications of a base class
can cause incorrect behavior of subclasses because the changed code of the base class no
longer matches the assumptions in its subclasses. If the class doesn’t provide exact rules
for how it should be subclassed (which methods are supposed to be overridden and how),
the clients are at risk of overriding the methods in a way the author of the base class
didn’t expect. Because it’s impossible to analyze all the subclasses, the base class is
"fragile" in the sense that any change in it may lead to unexpected changes of behavior in
subclasses.
To protect against this problem, Effective Java by Joshua Bloch (Addison-Wesley,
2008), one of the best-known books on good Java programming style, recommends that
you "design and document for inheritance or else prohibit it." This means all classes and
methods that aren’t specifically intended to be overridden in subclasses need to be
explicitly marked as final .
Kotlin follows the same philosophy. Whereas Java’s classes and methods are open by
default, Kotlin’s are final by default.

I assume you are asking about this example in Kotlin documentation:
open class Base(val name: String) {
init { println("Initializing a base class") }
open val size: Int =
name.length.also { println("Initializing size in the base class: $it") }
}
class Derived(
name: String,
val lastName: String,
) : Base(name.replaceFirstChar { it.uppercase() }.also { println("Argument for the base class: $it") }) {
init { println("Initializing a derived class") }
override val size: Int =
(super.size + lastName.length).also { println("Initializing size in the derived class: $it")
}
}
Kotlin designers followed good practices learned, from other language mistakes, so they made class, properties, and functions closed by default for overriding or inheriting. why?
let's add the open modifier to the base class property and override it:
open class Base(open val name: String) {
init { println("Initializing a base class") }
open val size: Int =
name.length.also { println("Initializing size in the base class: $it") }
}
class Derived(
override val name: String,
val lastName: String,
) : Base(name.replaceFirstChar { it.uppercase() }.also { println("Argument for the base class: $it") }) {
init { println("Initializing a derived class") }
override val size: Int =
(super.size + lastName.length).also { println("Initializing size in the derived class: $it") }
}
fun main() {
println("Constructing the derived class(\"hello\", \"world\")")
Derived("hello", "world")
}
if you run this code the output will be like below:
Constructing the derived class("hello", "world")
Argument for the base class: Hello
Initializing a base class
**Exception in thread "main" java.lang.NullPointerException
at Base.<init> (File.kt:6)
at Derived.<init> (File.kt:12)
at FileKt.main (File.kt:23)**
The error is happening because this line of code
open val size: Int =
name.length.also { println("Initializing size in the base class: $it") }
Why? when we were trying to initialize the Derived class, first the superclass is initialized first, so the initialization is done by evaluating the super constructor argument, then the properties and init blocks in their declaration order in the class.
when it comes to val size: Int = name.length.also{...} the initialization calls the name property which is overridden by the Derived class, the one that does NOT yet initialize.
so by avoiding marking the base properties by open, you protect the base class client from abusing the class.

Related

What's an example of using an overridden property in the Base Class initialization (either directly or indirectly)?

It means that, by the time of the base class constructor execution, the properties declared or overridden in the derived class are not yet initialized. If any of those properties are used in the base class initialization logic (either directly or indirectly, through another overridden open member implementation), it may lead to incorrect behavior or a runtime failure. When designing a base class, you should therefore avoid using open members in the constructors, property initializers, and init blocks.
I was studying Inheritence from Kotlin docs, and I got stuck here. There was another post which asked a question about this, but the answers were just what the docs said in a different way.
To be clear, I understood the data flow between constructors and inheritence. What I couldn't understand was how we can use an overridden property in a base class initialization. It says
It could happen directly or indirectly
  What does this actually mean? How can the base class can somehow access to the overridden property in the derived class?
Also, it said
You should therefore avoid using open members in the constructors,
property initializers and init blocks.
 So how can we properly use open properties?
EDIT FOR THE COMMENT:
fun main ()
{
val d = Derived("Test2")
}
open class Base()
{
open val something:String = "Test1"
init
{
println(something) //prints null
}
}
class Derived(override val something: String): Base()
What does this actually mean? How can the base class can somehow access to the overridden property in the derived class?
This is one direct way:
abstract class Base {
abstract val something: String
init {
println(something)
}
}
class Child(override val something: String): Base()
fun main() {
Child("Test") // prints null! because the property is not initialized yet
}
This prints null, which is pretty bad for a non-nullable String property.
You should therefore avoid using open members in the constructors, property initializers and init blocks.
So how can we properly use open properties?
You can use these properties in regular methods on the base class (or in custom property getters):
abstract class Base {
abstract val something: String
fun printSomething() {
println(something)
}
}
class Child(override val something: String): Base()
fun main() {
Child("Test").printSomething() // correctly prints "Test"
}
EDIT: Here are some clarifications regarding the follow-up questions in the comments.
I couldn't quite get why the code in the init block went for the parameter in the child class constructor
I think you might be confused by Kotlin's compact syntax for the primary constructors in general, which probably makes the debugger's flow hard to understand. In the Child declaration, we actually declare many things:
the argument something passed to the Child's primary constructor
the property something on the Child class, which overrides the parent's one
the call to the parent constructor (Base())
When Child() is called, it immediately calls the Base() no-arg constructor, which runs the init block.
We didn't even delegate the base constructor with a parameter or anything, but it still went for the parameter who did the overriding
You might be mixing declarations and runtime here. Although we declare things in the Base class and in the Child class, there is only 1 instance at runtime (an instance of Child) in this example code.
So, in fact, there is only 1 property called something here (only one place in memory). If the init block accesses this property, it can only be the property of the child instance. We don't need to pass anything to the Base constructor because the init block is effectively executed with the data/fields of the Child instance.
Maybe you would be less confused if you saw the Java equivalent of this. It's obvious if you think of the abstract something as a declaration of a getter getSomething(). The child class overrides this getSomething() method and declares a private something field, the getter returns the current value of the field something. But that field is only initialized after the constructor of the parent (and the init block) finished executing.

What should I do if I don't want a devired class call base class's constructor in Kotlin?

Is there any way to create an instance of Derived but not call the constructor of Base?
open class Base(p: Int)
class Derived(p: Int) : Base(p)
You actually can do it
import sun.misc.Unsafe
open class Base(p: Int){
init {
println("Base")
}
}
class Derived(p: Int) : Base(p){
init {
println("Derived")
}
}
fun main() {
val unsafe = Unsafe::class.java.getDeclaredField("theUnsafe").apply {
isAccessible = true
}.get(null) as Unsafe
val x = unsafe.allocateInstance(Derived::class.java)
println("X = $x")
}
But don't, this solution is a low-level mechanism that was designed to be used only by the core Java library and not by standard users. You will break the logic of OOP if you use it.
this is not possible. The constructor of the derived class has to call (any) constructor of the base class in order to initialise the content(fields) of the base class.
This is also the same case in Java. Just that the default constructor is called by default (if no parameters are provided in the constructor), but if you have to choose between constructors with parameters, you always have to call them explicitly, because you have to choose which values to pass into the constructor.
You must always call a constructor of a super-class to ensure that the foundation of the class is initialized. But you can work around your issue by providing a no-arg constructor in the base class. Something like this:
open class Base(p: Int?){
val p: Int? = p
constructor(): this(null)
}
class Derived(p: Int) : Base()
The way you handle which constructor of the base class is default and which parameters are nullable, etc. will depend highly on the specific case.

Kotlin Init Block in Super class firing with null properties when inheriting from it

open class Super {
open var name : String = "Name1"
init {
println("INIT block fired with : $name")
name = name.toUpperCase()
println(name)
}
}
class SubClass(newName : String) : Super() {
override var name : String = "Mr. $newName"
}
fun main(args: Array<String>) {
var obj = SubClass("John")
println(obj.name)
}
The above Kotlin code results in the following TypeCastException :
INIT block fired with : null
Exception in thread "main" kotlin.TypeCastException: null cannot be cast to non-null type java.lang.String
at Super.<init>(index.kt:7)
at SubClass.<init>(index.kt:13)
at IndexKt.main(index.kt:21)
As my understanding goes while inheriting from a class in Kotlin, first the primary constructors and init blocks and secondary constructors of super classes are called with passed parameters. After which the subclass can override such properties with its own version.
Then why does the above code results in the exception as described ... What am I doing wrong ... Why does the init block in super class is fired with null ...??? At first my speculation was that the init block might get fired before the actual property initialization as it is executed as a part of primary constructor but initializing the name property in the primary constructor as below gives the same error and the IDE would have warned me if so.
open class Super(open var name : String = "Name1") {
init {
println("INIT block fired with : $name")
name = name.toUpperCase()
println(name)
}
}
class SubClass(newName : String) : Super() {
override var name : String = "Mr. $newName"
}
fun main(args: Array<String>) {
var obj = SubClass("John")
println(obj.name)
}
Console :
INIT block fired with : null
Exception in thread "main" kotlin.TypeCastException: null cannot be cast to non-null type java.lang.String
at Super.<init>(index.kt:5)
at Super.<init>(index.kt:1)
at SubClass.<init>(index.kt:11)
at IndexKt.main(index.kt:19)
Am I doing something wrong here or is this a language bug...??? What can I do to avoid the error and to make the init blocks fire with the actual passed value and not null ... ??? Elaborate what is happening behind the scene. At this time I have several situations with classes like this in my actual codebase where I want to inherit from another classes, I want to maintain property names as they are...
Essentially, because you tell Kotlin that your subclass is going to be defining name now, it is not defined when the init block in Super is executed. You are deferring definition of that until the SubClass is initialized.
This behavior is documented on the Kotlin website under "Derived class initialization order":
During construction of a new instance of a derived class, the base class initialization is done as the first step (preceded only by evaluation of the arguments for the base class constructor) and thus happens before the initialization logic of the derived class is run.
...
It means that, by the time of the base class constructor execution, the properties declared or overridden in the derived class are not yet initialized. If any of those properties are used in the base class initialization logic (either directly or indirectly, through another overridden open member implementation), it may lead to incorrect behavior or a runtime failure. Designing a base class, you should therefore avoid using open members in the constructors, property initializers, and init blocks. [emphasis mine]
FWIW, this is similar to the reason that some Java code analysis tools will complain if you refer to non-final methods in a constructor. The way around this in Kotlin is to not refer to open properties in your init blocks in the superclass.
Have the same trouble, a disgusting issue with kotlin, when subclass constructor is ignored or initialized after super class calls internal method, this is not a safe thing, if not worst i found in kotlin.

Kotlin: why use Abstract classes (vs. interfaces)?

I'm aware of two differences between Abstract classes and Interfaces in Kotlin:
An abstract class can have state (e.g. var...)
A class can implement multiple interfaces, but not multiple abstract classes.
Since Kotlin is a rather fresh language, I wonder why Abstract Classes were not abandoned? Interfaces seem superior tool, with a very little need for Abstract Classes.
To elaborate: Kotlin does support concrete function implementation in interfaces, e.g.:
interface Shiny {
fun shine(amount : Int) // abstract function
fun reflect(s : String) { print ("**$s**") } // concrete function
}
Can someone provide a strong practical example of the need for Abstract Classes?
The practical side of abstract classes is that you can encapsulate a part of implementation that works with the state, so that it cannot be overridden in the derived classes.
In an interface, you can only define a property without a backing field, and an implementation class must override that property (with either a backing field or custom accessors).
Given that, you cannot define logic that stores some state in an interface in a reliable way: an implementation class might override the properties in an unexpected way.
Example:
interface MyContainer {
var size: Int
fun add(item: MyItem) {
// ...
size = size + 1
}
}
Here, we provide a default implementation for add that increments size. But it might break if an implementing class is defined like this:
class MyContainerImpl : MyContainer {
override val size: Int
get() = 0
set(value) { println("Just ignoring the $value") }
}
On contrary, abstract classes support this use case and thus allow you to provide some guarantees and contract for all their implementations: they can define some state and its transitions that will stay the same in a derived class.
Apart from that, abstract classes can have non-public API (internal, protected) and final members, whereas interfaces cannot (they can only have private members, which can be used in the default implementations), and all their default implementations can be overridden in the classes.
Abstract classes exist essentially for a hierarchy of classes. For example, if the abstract parent class had a concrete function that was also defined in the child class which extends the parent class, then in certain cases it would be necessary to call the parent's function. When you use an interface it is impossible to do so due to the entirely abstract nature of the class.

Why do we use "companion object" as a kind of replacement for Java static fields in Kotlin?

What is the intended meaning of "companion object"? So far I have been using it just to replace Java's static when I need it.
I am confused with:
Why is it called "companion"?
Does it mean that to create multiple static properties, I have to group it together inside companion object block?
To instantly create a singleton instance that is scoped to a class, I often write
:
companion object {
val singleton by lazy { ... }
}
which seems like an unidiomatic way of doing it. What's the better way?
What is the intended meaning of "companion object"? Why is it called "companion"?
First, Kotlin doesn't use the Java concept of static members because Kotlin has its own concept of objects for describing properties and functions connected with singleton state, and Java static part of a class can be elegantly expressed in terms of singleton: it's a singleton object that can be called by the class' name. Hence the naming: it's an object that comes with a class.
Its name used to be class object and default object, but then it got renamed to companion object which is more clear and is also consistent with Scala companion objects.
Apart from naming, it is more powerful than Java static members: it can extend classes and interfaces, and you can reference and pass it around just like other objects.
Does it mean that to create multiple static properties, I have to group it together inside companion object block?
Yes, that's the idiomatic way. Or you can even group them in non-companion objects by their meaning:
class MyClass {
object IO {
fun makeSomethingWithIO() { /* ... */ }
}
object Factory {
fun createSomething() { /* ... */ }
}
}
To instantly create a singleton instance that is scoped to a class, I often write /*...*/ which seems like an unidiomatic way of doing it. What's the better way?
It depends on what you need in each particular case. Your code suits well for storing state bound to a class which is initialized upon the first call to it.
If you don't need it to be connected with a class, just use object declaration:
object Foo {
val something by lazy { ... }
}
You can also remove lazy { ... } delegation to make the property initialize on first class' usage, just like Java static initializers
You might also find useful ways of initializing singleton state.
Why is it called "companion"?
This object is a companion of the instances.
IIRC there was lengthy discussion here: upcoming-change-class-objects-rethought
Does it mean that to create multiple static properties, I have to group it together inside companion object block?
Yes. Every "static" property/method needs to be placed inside this companion.
To instantly create a singleton instance that is scoped to a class, I often write
You do not create the singleton instance instantly. It is created when accessing singleton for the first time.
which seems like an unidiomatic way of doing it. What's the better way?
Rather go with object Singleton { } to define a singleton-class. See: Object Declarations
You do not have to create an instance of Singleton, just use it like that Singleton.doWork()
Just keep in mind that Kotlin offers other stuff to organize your code. There are now alternatives to simple static functions e.g. you could use Top-Level-Functions instead.
When the classes/objects with related functionalities belong together, they are like companions of each other. A companion means a partner or an associate, in this case.
Reasons for companionship
Cleaner top-level namespace
When some independent function is intended to be used with some specific class only, instead of defining it as a top-level function, we define it in that particular class. This prevents the pollution of top-level namespace and helps with more relevant auto-completion hints by IDE.
Packaging convenience
It's convenient to keep the classes/objects together when they are closely related to each other in terms of the functionality they offer to each other. We save the effort of keeping them in different files and tracking the association between them.
Code readability
Just by looking at the companionship, you get to know that this object provides helper functionality to the outer class and may not be used in any other contexts. Because if it was to be used with other classes, it would be a separate top level class or object or function.
Primary purpose of companion object
Problem: companion class
Let's have a look at the kinds of problems the companion objects solve. We'll take a simple real world example. Say we have a class User to represent a user in our app:
data class User(val id: String, val name: String)
And an interface for the data access object UserDao to add or remove the User from the database:
interface UserDao {
fun add(user: User)
fun remove(id: String)
}
Now since the functionalities of the User and implementation of the UserDao are logically related to each other, we may decide to group them together:
data class User(val id: String, val name: String) {
class UserAccess : UserDao {
override fun add(user: User) { }
override fun remove(id: String) { }
}
}
Usage:
fun main() {
val john = User("34", "John")
val userAccess = User.UserAccess()
userAccess.add(john)
}
While this is a good setup, there are several problems in it:
We have an extra step of creating the UserAccess object before we can add/remove a User.
Multiple instances of the UserAccess can be created which we don't want. We just want one data access object (singleton) for User in the entire application.
There is a possibility of the UserAccess class to be used with or extended with other classes. So, it doesn't make our intent clear of exactly what we want to do.
The naming userAccess.add() or userAccess.addUser() doesn't seem very elegant. We would prefer something like User.add().
Solution: companion object
In the User class, we just replace the two words class UserAccess with the two other words companion object and it's done! All the problems mentioned above have been solved suddenly:
data class User(val id: String, val name: String) {
companion object : UserDao {
override fun add(user: User) { }
override fun remove(id: String) { }
}
}
Usage:
fun main() {
val john = User("34", "John")
User.add(john)
}
The ability to extend interfaces and classes is one of the features that sets the companion objects apart from Java's static functionality. Also, companions are objects, we can pass them around to the functions and assign them to variables just like all the other objects in Kotlin. We can pass them to the functions that accept those interfaces and classes and take advantage of the polymorphism.
companion object for compile-time const
When the compile-time constants are closely associated with the class, they can be defined inside the companion object.
data class User(val id: String, val name: String) {
companion object {
const val DEFAULT_NAME = "Guest"
const val MIN_AGE = 16
}
}
This is the kind of grouping you have mentioned in the question. This way we prevent the top-level namespace from polluting with the unrelated constants.
companion object with lazy { }
The lazy { } construct is not necessary to get a singleton. A companion object is by default a singleton, the object is initialized only once and it is thread safe. It is initialized when its corresponding class is loaded. Use lazy { } when you want to defer the initialization of the member of the companion object or when you have multiple members that you want to be initialized only on their first use, one by one:
data class User(val id: Long, val name: String) {
companion object {
val list by lazy {
print("Fetching user list...")
listOf("John", "Jane")
}
val settings by lazy {
print("Fetching settings...")
mapOf("Dark Theme" to "On", "Auto Backup" to "On")
}
}
}
In this code, fetching the list and settings are costly operations. So, we use lazy { } construct to initialize them only when they are actually required and first called, not all at once.
Usage:
fun main() {
println(User.list) // Fetching user list...[John, Jane]
println(User.list) // [John, Jane]
println(User.settings) // Fetching settings...{Dark Theme=On, Auto Backup=On}
println(User.settings) // {Dark Theme=On, Auto Backup=On}
}
The fetching statements will be executed only on the first use.
companion object for factory functions
Companion objects are used for defining factory functions while keeping the constructor private. For example, the newInstance() factory function in the following snippet creates a user by generating the id automatically:
class User private constructor(val id: Long, val name: String) {
companion object {
private var currentId = 0L;
fun newInstance(name: String) = User(currentId++, name)
}
}
Usage:
val john = User.newInstance("John")
Notice how the constructor is kept private but the companion object has access to the constructor. This is useful when you want to provide multiple ways to create an object where the object construction process is complex.
In the code above, consistency of the next id generation is guaranteed because a companion object is a singleton, only one object will keep track of the id, there won't be any duplicate ids.
Also notice that companion objects can have properties (currentId in this case) to represent state.
companion object extension
Companion objects cannot be inherited but we can use extension functions to enhance their functionality:
fun User.Companion.isLoggedIn(id: String): Boolean { }
The default class name of the companion object is Companion, if you don't specify it.
Usage:
if (User.isLoggedIn("34")) { allowContent() }
This is useful for extending the functionality of the companion objects of third party library classes. Another advantage over Java's static members.
When to avoid companion object
Somewhat related members
When the functions/properties are not closely related but only somewhat related to a class, it is recommended that you use top-level functions/properties instead of companion object. And preferably define those functions before the class declaration in the same file as that of class:
fun getAllUsers() { }
fun getProfileFor(userId: String) { }
data class User(val id: String, val name: String)
Maintain single responsibility principle
When the functionality of the object is complicated or when the classes are big, you may want to separate them into individual classes. For example, You may need a separate class to represent a User and another class UserDao for database operations. A separate UserCredentials class for functions related to login. When you have a huge list of constants that are used in different places, you may want to group them in another separate class or file UserConstants. A different class UserSettings to represent settings. Yet another class UserFactory to create different instances of the User and so on.
That's it! Hope that helps make your code more idiomatic to Kotlin.
Why is it called "companion"?
An object declaration inside a class can be marked with the companion keyword:
class MyClass {
companion object Factory {
fun create(): MyClass = MyClass()
}
}
Members of the companion object can be called by using simply the class name as the qualifier:
val instance = MyClass.create()
If you only use 'object' without 'companion', you have to do like this:
val instance = MyClass.Factory.create()
In my understanding, 'companion' means this object is companion with the outter class.
We can say that companion is same as "Static Block" like Java, But in case of Kotlin there is no Static Block concept, than companion comes into the frame.
How to define a companion block:
class Example {
companion object {
fun display(){
//place your code
}
}
}
Calling method of companion block, direct with class name
Example.Companion.display