plugin not found error in node.js command prompt - cumulocity

I have configured cumulocity.json as below:
{
"name": "Cumulocityexercises",
"availability": "PRIVATE",
"contextPath": "cumulocityexercises",
"key": "cumulocityexercises-appkey",
"resourcesUrl": "/",
"type": "HOSTED",
"tabsHorizontal": true,
"imports": [
"core/c8yBranding",
"cumulocityexercises/myplugin",
"cumulocityexercises/docsplugin"
]
}
but when I am trying to build the plugin:my plugin, I am getting an error like plugin not found. Can anyone help me with this please?

This is most likely linked to your project structure. It should look similar to the screenshot below and then you would need to run the command from the root level (cumulocity-enhanced-ui in the screenshot).
You need to run the following command to build a single plugin
c8y build:plugin <<pluginFolderName>>
c8y build:plugin dashboardUtils
Same goes for the manifest declarations. They need to match the plugin folder names (case sensitive)

What's exactly the command you are using to build the plugin?
If it is something like this:
$ c8y build:plugin docsplugin
docsplugin plugin not found
then you may check that your plugin directory has the same name as specified in the JSON file, i.e. cumulocity.json manifest file in the main app directory. A second manifest file goes in the plugin directory.
Note that you must execute the build command from the main app directory which in your case is cumulocityexercises, otherwise you will get the same error message.

Related

Unreal Engine 5 Plugin: Missing import: UnrealEditor-SteamVR.dll

I have a plugin that fails to load initially when starting up my project and gives this error: The game module ‘PluginName’ could not be loaded. There may be an operating system error or the module may not be properly set up
When reviewing the log file I see that the issue is caused by:
Missing import: UnrealEditor-SteamVR.dll
If I copy this DLL from the Unreal Engine 5 plugins into my Plugin's Binary folder, the project will open as normal and load the plugin. However, this was not the case for Unreal Engine 4, so I'm trying to see why I need to copy this DLL now.
In my plugin Build CS file I have a reference to SteamVR. Maybe this needs to be updated?
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
// ... add other public dependencies that you statically link with here ...
"CoreUObject", "Engine", "InputCore", "HeadMountedDisplay", "OpenVR"
}
);
PrivateDependencyModuleNames.AddRange(new string[] { "SteamVR" });
How to get this to work without manually adding in the DLL?
I edited my .uplugin file and added the SteamVR plugin dependency, which resolved the issue.
"Plugins": [
{
"Name": "SteamVR",
"Enabled": true
}
]
Edit 1:
I discovered that though multiple Steam libs were included in my C++ it was a function from the SteamVRFunctionLibrary responsible for causing the issue on startup when the SteamVR plugin isn't enabled.

error: no browser selected to run against, but i mentioned it in .testcafe.json

I have created .testcaferc.json, I mentioned the browser and src in it. so I should be able to run tests without putting this in the command line.
But it does not seem to be reading my config file from the project folder.
{
"src": "c:/Testcafe/Login.js",
"browsers": "firefox",
"reporter": {
"name": "html",
"output": "reports/report.html"
},
"takeScreenshotsOnFails": true,
"screenshotPath": "/screenshots/"
}
Actual:
Using locally installed version of TestCafe.
ERROR No browser selected to test against.
Type "testcafe -h" for help.
Expected:
I should not ask for browser and test file parameter as both are provided in config file.
The configuration file is a feature added in v1.0.0. If you upgrade from 0.20.5 to 1.0.0 or later, you will be able to use the configuration file for your tests.
Release Notes:
https://github.com/DevExpress/testcafe/releases/tag/v1.0.0

Trying to automate file move on subdirectory change with Watchman(or any other tool that can do this)

Currently while working with watchman, I am trying to watch a directory, and when any new directory is created in that directory, that contains a file with the wildcard *.m*, it would start a trigger. However this is not working as expected.
I am watching the directory /media with the following:
watchman watch /media
My current trigger is set as follows:
[
"trigger",
"/media",
{
"name": "movieReady",
"expression": [
"anyof",
["match", "**/*.m*", "basename"]
],
"command": ["python", "/scripts/dhooks/files/downloader.py"]
}
]
So the goal is when any new media file hits /media/NewDirectory/mediafile.mkv
that it triggers that downloader.py, but watchman is not currently setting the trigger as it should when I move a folder with a test file to /media/
Any help would be greatly appreciated, thanks!
I found the solution was to use ["match", "*", "basename"] instead of ["match", "**/*.m*", "basename"], and then just filter in the pyhon script for what I need.

No executable found matching command dotnet-projectmodel-server, VS2015

I am trying to build a new front end application with dotnet core but getting an error as below while to open the project.
i followed that answer but not working for me.
getting this error while trying to restore :
error MSB4025: The project file could not be loaded. Data at the root level is invalid. Line 1, position 1.
running dotnet restore command gives below error :
error MSB4019: The imported project "C:\Program Files\dotnet\sdk\1.0.1\Microsoft\VisualStudio\v14.0\DotNet\Microsoft.DotNet.Props" was not found. Confirm that the path in the declaration is correct, and that the file exists on disk.
I got the same problem yesterday.
Unfortunately, I don't know exactly what I was doing wrong, but I managed to solve my error.
I used the strategy on this page here
I added a global.json file in my Solution Items and I specified all the .xproj projects of my solution.
{
"projects": [ "src", "test" ],
"sdk": {
"version": "1.0.0-preview2-003121"
}
Hope it helps.
Running dotnet-restore solved this issue for me. This was after i had updated the global.js to tarket the specific SDK version.
https://learn.microsoft.com/en-us/dotnet/articles/core/tools/dotnet-restore

Cannot package a debug application (cannot create .apk)

I am following this tutorial to create .apk file:
http://docs.sencha.com/touch/2-0/#!/guide/native_android
On step#4 when I run the following command nothing happens:
sencha package run packager.json
Absolutely nothing happens. There is no success/error message shown and command prompt is ready to take the next command.
Here is my config file for debugging:
{
"applicationName":"myApp",
"applicationId":"com.techleadz.myApp",
"iconName":"resources/icons/Icon~ipad_myApp.png",
"versionString":"1.0",
"outputPath":"build/",
"inputPath":"build/native/",
"configuration":"Debug",
"platform":"AndroidEmulator",
"deviceType":"Universal",
"certificatePath":"C:/Users/Administrator/.android/debug.keystore",
"certificateAlias":"androiddebugkey",
"sdkPath":"C:/android-sdk-windows/",
"orientations": [
"portrait",
"landscapeLeft",
"landscapeRight",
"portraitUpsideDown"
]
}
What I am doing wrong?
you have not specified a certificate password or an android list target you must have installed the disk image for the list target that you are trying to include and target must be atleast 7
Are you using Ubuntu ?
if so there is some problem in sencha tools for packaging for native.
Thanks