resume event for Ios not fired in titanium? - titanium

I am trying to call the resue event it was working in android but not working in Ios. I tried "resume" for Android and "resumed" for Ios. It's not working.

You can add an "App-wide event listener". As per the documentation you have resume and resumed
https://docs.appcelerator.com/platform/latest/#!/api/Titanium.App-event-resumed
Ti.App.addEventListener("resume", function () {
});

Related

Even listener stops working when app is running in the background

I am making a React Native app which talks to Spotify via this module: https://github.com/cjam/react-native-spotify-remote
The module has an event listener which allows us to listen to Spotify player state changes, for example:
import { remote as SpotifyRemote } from "react-native-spotify-remote";
// and in a React component:
SpotifyRemote.addListener("playerStateChanged", (state) => {
console.log(state);
});
The above works as long as our RN app is in focus. However, when the app is in the background (i.e. we are on a different app or the phone is locked), the event listner no longer gets triggered.
I am expecting the event listener to get triggered even when the app is running in the background but it isn't doing that.
Is there anyway to make this work even the app is not in focus? Thank you!

React Native Linking eventListener crashes with deep linking

I am trying to implement deep linking/universal linking with my React Native app and it works good so far, but one thing. I have an eventListener and getInitialUrl in my app.js like so:
useEffect(() => {
Linking.addEventListener("url", (url) => handleInvite(url));
Linking.getInitialURL().then((url) => handleInvite(url));
}, []);
getInitialUrl works fine and the app opens and gets the url. This function is when the app is not active in the background. However, when the app is in the background the eventListener gets fired and the app crashes immediately. I tested it with and without and the problem is the eventListener, but I don't know why.
The app crashes immediately and I can't find any info on this problem. So any help would be much appreciated.
This is tested on iOS.
So I found the problem. Basically the addEventListener returns an array and not a string. So when using that in the function it caused the app to crash.
The right way to add the eventListener is like this:
Linking.addEventListener("url", event => handleInvite(event.url));
It is weird that no where in the docs this example is given. But it works now atleast!

Cannot resume AudioContext in Safari

I'm running into an issue where calling resume on an AudioContext never resolves when attempting to play audio in Safari. I'm creating an AudioContext on page load, thus it starts in a suspended state.
According to this chromium issue, calling resume will not resolve if blocked by the browser's autoplay policy. I have a click event bound to a <button> that will resume the context if it's suspended. This works in both Firefox and Chrome, and will work in Safari if I change the autoplay settings for the site.
Below is how I would normally resume the context:
await context.resume();
For Safari, I've tried calling resume without waiting for the promise to resolve, and instead register a callback for onstatechange, which is then wrapped in a Promise:
if (window.webkitAudioContext) {
await new Promise((accept, reject) => {
this.context.onstatechange = async () => {
if ((await this.context.state) === "playing") {
accept();
} else {
reject();
}
};
this.context.resume();
});
}
However, nothing has changed: the Promise never resolves, which means that the context state isn't changing.
Am I missing something?
iOS will only allow audioContext to be resumed if it is running within the call-stack of a UI Event Handler. Running it within a Promise moves the call to another call-stack.
Also, audioContext.resume() returns a promise, which must be awaited.
Try this:
onPlayHandler() {
alert("State before: " + this.audioContext.state);
await this.audioContext.resume();
alert("State after: " + this.audioContext.state);
}
I finally managed to get audio playing on Safari.
The "fix" was rather simple: I had to call resume within the event handler that is bound to the element being used to initiate playback. In my scenario, I was using Redux with React, so a dispatch would be made, and resuming the context would happen at a later time within another component. I'm guessing that Safari didn't see this as a direct response to a user interaction event, so it kept the context in a suspended state.

Component recreated without call to componentWillUnmount

I'm developing a react-native app. I'm currently testing in android and it appears that when the app loses focus and then the launch icon is pressed again that the components are recreated without a call to componentWillUnmount.
I can recreate this with a trivial react-native app:
react-native init MultipleComponents
And adding the following to the App class:
componentDidMount() {
clearInterval(this._interval);
this._interval = setInterval(() => {
console.log("Timeout");
}, 5000);
}
componentWillUnmount() {
console.log("Timeout");
clearInterval(this._interval);
}
Once this is done run it with:
react-native run-android
Then on the emulator you can end up with multiple timers running by pressing the home button and relaunching the app. Having multiple timers running is obviously not ideal.
Note that componentWillUnmount is not called.
Am I missing something? How is this meant to be handled?
The JavaScript thread is gone when the app is not in the foreground, so no React code is executed after your app loses focus and this includes componentWillUnmount and other lifecycle methods.
But if you end up having multiple timers when pressing the icon, you should probably check your AndroidManifest.xml file for launchMode. If the value for launchMode is either standard or singleTop, then multiple instances of your app can exist. If you change the setting to singleInstance or singleTask there will always be just one instance.
android/app/src/AndroidManifest.xml:
<manifest>
<application>
<activity
android:launchMode="singleTask">
</application>
</manifest>

React Native Deep Link Event Listener Not firing

componentDidMount() {
Linking.addEventListener('url', event =>
this.handleOpenURL(event.url));
Linking.getInitialURL().then(url => {
console.log('url===',url);
if(url)
this.handleOpenURL(url);
});
}
handleOpenUrl is never called if the app is already open and I try to change the deep link Url. If the app is already not open then it opens the app and gets the URL.
Actually it was the issue with FBSDK overriding the method.
This solution worked for me.
https://github.com/react-navigation/react-navigation/issues/798#issuecomment-290363058
I was having this issue working on a detached Expo project because I had added the suggested code from https://facebook.github.io/react-native/docs/linking.html to the *AppDelegate.m but Expo already provides slightly different functions for handling URL events. Removing the code from the React Native docs made it work for me.