Add gradient color on every ca shapelayer - objective-c

I am trying to add gradient on ca shape layer its only giving gradient effect on current view frame if i am using it by adding masklayer it is not effecting on every layer seperately
here is my code:
CAShapeLayer *gradientMask = [CAShapeLayer layer];
gradientMask.fillColor = [[UIColor clearColor] CGColor];
gradientMask.strokeColor = [[UIColor blackColor] CGColor];
gradientMask.lineWidth = _borderStrokeWidth;
gradientMask.frame = CGRectMake(0, 0, self.bounds.size.width, self.bounds.size.height);
gradientMask.path = maskLayer.path;
CAGradientLayer *gradientLayer = [CAGradientLayer layer];
gradientLayer.locations = [NSArray arrayWithObjects:
[NSNumber numberWithFloat:0.8f],
[NSNumber numberWithFloat:1.0f],
nil];
gradientLayer.startPoint = CGPointMake(0.5,1.0);
gradientLayer.endPoint = CGPointMake(1.0,0.5);
gradientLayer.frame = CGRectMake(0, 0, self.bounds.size.width, self.bounds.size.height);
NSArray *colors = [NSArray arrayWithObjects:(id)[UIColor redColor].CGColor, (id)[UIColor greenColor].CGColor,(id)[UIColor blueColor].CGColor,(id)[UIColor yellowColor].CGColor, nil];
gradientLayer.colors = colors;
[gradientLayer setMask:gradientMask];
// [gradientLayer setMask:shapeLayer];
[self.layer addSublayer:gradientLayer];
kindly give suggestions

Related

Making a gradient arc?

i wanna make an arc with the use of CAGradientLayer in such a way:-
20% of the arc have same single color then other 80% of arc has a gradient of two colors.
I already tried by hand on locations
startPoint endPoint property of CAGradientLayer but couldn't get the success and already go through from tutorials but somehow couldn't understand the concept properly.please solve my problem with clear description of it.
// for beizier path
- (UIBezierPath *)samplePath
{
UIBezierPath *path = [UIBezierPath bezierPath];
path = [UIBezierPath bezierPath];
[path addArcWithCenter:CGPointMake(200, 200) radius:30.0f startAngle:(3*M_PI)/4 endAngle:M_PI/4 clockwise:YES];
path.lineWidth = 30;
[[UIColor redColor] setStroke];
// [[UIColor colorWithRed:arc4random() green:arc4random() blue:arc4random() alpha:1.0] setFill];
[path stroke];
return path;
}
- (void)startAnimation
{
CAShapeLayer *shapeLayer;
if (self.pathLayer == nil)
{
shapeLayer = [CAShapeLayer layer];
shapeLayer.path = [[self samplePath] CGPath];
shapeLayer.strokeColor = [[UIColor redColor] CGColor];
shapeLayer.fillColor = nil;
shapeLayer.lineWidth = 30;
self.pathLayer = shapeLayer;
}
[self animationBasic];
[self gradientLayer:shapeLayer];
}
-(void)animationBasic
{
CABasicAnimation *pathAnimation = [CABasicAnimation animationWithKeyPath:#"strokeEnd"];
pathAnimation.duration = 3.0;
pathAnimation.fromValue = #(0.0f);
pathAnimation.toValue = #(1.0f);
[self.pathLayer addAnimation:pathAnimation forKey:#"strokeEnd"];
}
-(void)gradientLayer:(CAShapeLayer *)shapelayer
{
CAGradientLayer *gradientLayer = [CAGradientLayer layer];
gradientLayer.frame = self.frame;
gradientLayer.colors = #[(__bridge id)[UIColor yellowColor].CGColor,(__bridge id)[UIColor redColor].CGColor ];
gradientLayer.locations = [NSArray arrayWithObjects:
[NSNumber numberWithFloat:0.5f],
[NSNumber numberWithFloat:1.0f],
nil];
// gradientLayer.startPoint = CGPointMake(0,1);
// gradientLayer.endPoint = CGPointMake(1,1);
[self.layer addSublayer:gradientLayer];
gradientLayer.mask = shapelayer;
}
The locations property of a CAGradientLayer instance should be populated with the starting points (I know, the word stops makes it sound the opposite) of each color as specified in the colors property, from 0 to 1. These stops are rendered vertically from top to bottom.
So, this should work:
gradientLayer.locations = [NSArray arrayWithObjects:
[NSNumber numberWithFloat:0.0f],
[NSNumber numberWithFloat:0.5f],
nil];
Now, at the same time, if you want to make the gradient horizontal (or any other direction), you can make use of the startPoint and endPoint properties.
gradientLayer.startPoint = CGPointMake(0.0, 0.5); //Default is (0.5, 0,0)
gradientLayer.endPoint = CGPointMake(1.0, 0.5); //Default is (0.5, 1.0)
//The gradientLayer will be rendered horizontally.
The startingPoint and endingPoint properties determine the direction and layout of the gradient in the layer. These are defined in the unit coordinate system, where each point is defined as a set of unit coordinates and the top left corner being the origin. So, (0,0) corresponds to the origin, (1,1) corresponds to the bottom right corner. You can check this excellent answer for a better explanation.
So to summarize, the gradient is rendered in the direction and region as specified by the startPoint and endPoint properties, with the colors rendered in the ratio specified in the locations property.
At the end, you can only understand this fully by tinkering with the properties and using various combinations to see what effect is rendered.

Objective C - Faded Gradient on left/right sides of UICollectionView

I have a horizontal-scrolling UICollectionView within the main view of a view controller like so (Grey is UIView, Wood is UICollectionView):
I want to add fixed faded gradients on the far left & far right sies of this UICollectionView so that the scrolls appear to vanish as the user scrolls. How would I go about doing this? Does it involve some use of CAGradientLayer? I would be grateful for any help you can give me!
I actually managed to figure this out using one mask layer thanks to this tutorial at cocoanetics. Here's what I did:
#interface ScalesViewController : UIViewController
{
CAGradientLayer *maskLayer;
}
#end
Then in the .m, I placed in the following:
- (void)viewDidAppear:(BOOL)animated
{
[super viewWillAppear: animated];
if (!maskLayer)
{
maskLayer = [CAGradientLayer layer];
CGColorRef outerColor = [[UIColor colorWithWhite:0.0 alpha:1.0] CGColor];
CGColorRef innerColor = [[UIColor colorWithWhite:0.0 alpha:0.0] CGColor];
maskLayer.colors = [NSArray arrayWithObjects:
(__bridge id)outerColor,
(__bridge id)innerColor,
(__bridge id)innerColor,
(__bridge id)outerColor, nil];
maskLayer.locations = [NSArray arrayWithObjects:
[NSNumber numberWithFloat:0.0],
[NSNumber numberWithFloat:0.125],
[NSNumber numberWithFloat:0.875],
[NSNumber numberWithFloat:1.0], nil];
[maskLayer setStartPoint:CGPointMake(0, 0.5)];
[maskLayer setEndPoint:CGPointMake(1, 0.5)];
maskLayer.bounds = self.mainCollectionView.bounds;
maskLayer.anchorPoint = CGPointZero;
[self.mainCollectionView.layer insertSublayer: maskLayer atIndex: 0];
}
}
This creates a nice "fade to black" effect on both sides of my collection view. More colors can be added to the locations & color properties to refine the gradient blend. The start/endpoints determine the direction and location of the gradient.
Try to add two layers of CAGradientLayer on the collection view sublayer:
#import <QuartzCore/QuartzCore.h>
CAGradientLayer *leftShadow = [CAGradientLayer layer];
leftShadow.frame = CGRectMake(0, 0, 100, self.collectionView.frame.size.height);
leftShadow.startPoint = CGPointMake(0, 0.5);
leftShadow.endPoint = CGPointMake(1.0, 0.5);
leftShadow.colors = [NSArray arrayWithObjects:(id)[[UIColor colorWithWhite:0.0 alpha:0.4f] CGColor], (id)[[UIColor clearColor] CGColor], nil];
[self.collectionView.layer addSublayer:leftShadow];
CAGradientLayer *rightShadow = [CAGradientLayer layer];
rightShadow.frame = CGRectMake(CGRectGetWidth(self.collectionView.frame)-100.0, 0, 100, self.collectionView.frame.size.height);
rightShadow.startPoint = CGPointMake(1.0, 0.5);
rightShadow.endPoint = CGPointMake(0, 0.5);
rightShadow.colors = [NSArray arrayWithObjects:(id)[[UIColor colorWithWhite:0.0 alpha:0.4f] CGColor], (id)[[UIColor clearColor] CGColor], nil];
[self.collectionView.layer addSublayer:rightShadow];

Add a CAShapeLayer between annotation and MKMapView

I'm trying to add an animation below the annotations of my MKMapView but with no luck.
I tryed to change the CAShapeLayer zPosition but the circle end up below the map.
Here is my current code to add the animation to the map:
int radius = 55;
CAShapeLayer *circle = [CAShapeLayer layer];
circle.path = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(0, 0, 2.0*radius, 2.0*radius)
cornerRadius:radius].CGPath;
circle.position = CGPointMake(CGRectGetMidX(self.view.frame)-radius,
CGRectGetMidY(self.view.frame)-radius);
circle.fillColor = [UIColor clearColor].CGColor;
circle.strokeColor = [UIColor blackColor].CGColor;
circle.lineWidth = radius*2;
circle.opacity = 0.5;
[self.mapView.layer addSublayer:circle];
CABasicAnimation *drawAnimation = [CABasicAnimation animationWithKeyPath:#"strokeEnd"];
drawAnimation.duration = 2.5; // "animate over 10 seconds or so.."
drawAnimation.repeatCount = 100.0; // Animate only once..
drawAnimation.removedOnCompletion = YES; // Remain stroked after the animation..
drawAnimation.fromValue = [NSNumber numberWithFloat:0.0f];
drawAnimation.toValue = [NSNumber numberWithFloat:1.0f];
functionWithName:kCAMediaTimingFunctionEaseIn];
[circle addAnimation:drawAnimation forKey:#"drawCircleAnimation"];
After 3 days without an answer I decided to remove my annotation from the mkview and put the animation and the image corresponding to the annotation in another view, above the map.

CABasicAnimation - Setting start stroke position

I'm animating the drawing of a basic circle. This works fine, except the animation begins drawing at the 3 o'clock position. Does anyone know how I can make it start at 12 o'clock?
self.circle = [CAShapeLayer layer];
self.circle.fillColor = nil;
self.circle.lineWidth = 7;
self.circle.strokeColor = [UIColor blackColor].CGColor;
self.circle.bounds = CGRectMake(0, 0, 200, 200);
self.circle.path = [UIBezierPath bezierPathWithOvalInRect:self.circle.bounds].CGPath;
[self.view.layer addSublayer:self.circle];
CABasicAnimation *drawAnimation = [CABasicAnimation animationWithKeyPath:#"strokeEnd"];
drawAnimation.duration = 5.0;
drawAnimation.repeatCount = 1.0;
drawAnimation.removedOnCompletion = NO;
drawAnimation.fromValue = [NSNumber numberWithFloat:0.0f];
drawAnimation.toValue = [NSNumber numberWithFloat:1.0f];
drawAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
[self.circle addAnimation:drawAnimation forKey:#"drawCircleAnimation"];
You can use bezierPathWithArcCenter instead of bezierPathWithOvalInRect, because that allows to specify a start and end angle:
CGFloat radius = self.circle.bounds.size.width/2; // Assuming that width == height
self.circle.path = [UIBezierPath bezierPathWithArcCenter:CGPointMake(radius, radius)
radius:radius
startAngle:(-M_PI/2)
endAngle:(3*M_PI/2)
clockwise:YES].CGPath;
See the bezierPathWithArcCenter documentation for the meaning of the angles.

CAGradientLayer behind self.layer appearing above

I'm trying to make a custom UIButton class, except, when drawing the background of the button, and adding it as a sublayer using insertSubLayer behind: method, it still appears infront of the UIButton Textlabel.
My code is posted below, Any help would be greatly appreciated.
CALayer *layer = self.layer;
layer.cornerRadius = 3.0f;
layer.masksToBounds = YES;
layer.borderWidth = 1.0f;
layer.borderColor = [UIColor colorWithWhite:0.5f alpha:0.5f].CGColor;
self.titleLabel.textColor = [UIColor greenColor];
//layer.backgroundColor = [UIColor greenColor].CGColor;
bgColor = [CAGradientLayer layer];
bgColor.frame = self.layer.bounds;
self.backgroundColor = [UIColor colorWithWhite:1 alpha:1];
bgColor.colors = [NSArray arrayWithObjects:
(id)[UIColor colorWithWhite:0.97f alpha:1].CGColor,
(id)[UIColor colorWithWhite:0.87f alpha:1].CGColor,
nil];
bgColor.locations = [NSArray arrayWithObjects:
[NSNumber numberWithFloat:0.0f],
[NSNumber numberWithFloat:1],
nil];
[self.layer addSublayer:bgColor];
[self.layer insertSublayer:bgColor below:layer];
self.layer and layer in your code point to the same object. You're asking the layer to insert a sublayer behind itself - this is not possible. Sublayers are contained within the parent layer. Try
[self.layer insertSublayer:bgColor atIndex:0];
Instead of
[self.layer addSublayer:bgColor];
[self.layer insertSublayer:bgColor below:layer];
This will add the gradient at the lowest possible point in the layer hierarchy of your button.