WebSockets not working when application is built - asp.net-core

I have got to ASP.NET-Core 2.0 apps communicating via WebSockets.
App A is Server.
Application A is running on a remote server with Ubuntu.
App B is Client
Application B is running on a PC setup in my office.
When I test my applications locally in Debug everything works fine. Client connects to the server and they can exchange information.
However, when I build my Server app, Client can connect to it but when server tries to send a message to the client the message is not received by the client.
public async Task<RecievedResult> RecieveAsync(CancellationToken cancellationToken)
{
RecievedResult endResult;
var buffer = new byte[Connection.ReceiveChunkSize];
WebSocketReceiveResult result;
MemoryStream memoryStream = new MemoryStream();
do
{
if (cancellationToken.IsCancellationRequested)
{
throw new TaskCanceledException();
}
Console.WriteLine("Server Invoke");
// result never finishes when application is build. On debug it finishes and method returns the correct result
result = await _webSocket.ReceiveAsync(new ArraySegment<byte>(buffer), cancellationToken);
if (result.MessageType == WebSocketMessageType.Close)
{
await CloseAsync(cancellationToken);
endResult = new RecievedResult(null, true);
return endResult;
}
memoryStream.Write(buffer, 0, result.Count);
} while (!result.EndOfMessage);
endResult = new RecievedResult(memoryStream, false);
return endResult;
}
This is the part of code where everything hangs.
What I tried was:
Build Server - Build Client => not working
Build Server - Debug Client => not working
Debug Server - Debug Client => working
I need any advice what might be wrong here and where I should look for issues.
Console if free of errors. Everything hangs on:
result = await _webSocket.ReceiveAsync(new ArraySegment<byte>(buffer), cancellationToken);

Related

Ratchet PHP server establishes connection, but Kotlin never receives acknowledgement

I have a ratchet server, that I try to access via Websocket. It is similar to the tutorial: logging when there is a new client or when it receives a message. The Ratchet server reports having successfully established a connection while the Kotlin client does not (the connection event in Kotlin is never fired). I am using the socket-io-java module v.2.0.1. The client shows a timeout after the specified timeout time, gets detached at the server and attaches again after a short while, just as it seems to think, the connection did not properly connect (because of a missing connection response?).
The successful connection confirmation gets reported to the client, if the client is a Websocket-Client in the JS-console of Chrome, but not to my Kotlin app. Even an Android emulator running on the same computer doesn´t get a response (So I think the problem is not wi-fi related).
The connection works fine with JS, completing the full handshake, but with an Android app it only reaches the server, but never the client again.
That´s my server code:
<?php
namespace agroSMS\Websockets;
use Ratchet\ConnectionInterface;
use Ratchet\MessageComponentInterface;
class SocketConnection implements MessageComponentInterface
{
protected \SplObjectStorage $clients;
public function __construct() {
$this->clients = new \SplObjectStorage;
}
function onOpen(ConnectionInterface $conn)
{
$this->clients->attach($conn);
error_log("New client attached");
}
function onClose(ConnectionInterface $conn)
{
$this->clients->detach($conn);
error_log("Client detached");
}
function onError(ConnectionInterface $conn, \Exception $e)
{
echo "An error has occurred: {$e->getMessage()}\n";
$conn->close();
}
function onMessage(ConnectionInterface $from, $msg)
{
error_log("Received message: $msg");
// TODO: Implement onMessage() method.
}
}
And the script that I run in the terminal:
<?php
use Ratchet\Server\IoServer;
use agroSMS\Websockets\SocketConnection;
use Ratchet\WebSocket\WsServer;
use Ratchet\Http\HttpServer;
require dirname(__DIR__) . '/vendor/autoload.php';
$server = IoServer::factory(
new HttpServer(
new WsServer(
new SocketConnection()
)
)
);
$server->run();
What I run in the browser for tests (returns "Connection established" in Chrome, but for some reason not in the Browser "Brave"):
var conn = new WebSocket('ws://<my-ip>:80');
conn.onopen = function(e) {
console.log("Connection established!");
};
conn.onmessage = function(e) {
console.log(e.data);
};
What my Kotlin-code looks like:
try {
val uri = URI.create("ws://<my-ip>:80")
val options = IO.Options.builder()
.setTimeout(60000)
.setTransports(arrayOf(WebSocket.NAME))
.build()
socket = IO.socket(uri, options)
socket.connect()
.on(Socket.EVENT_CONNECT) {
Log.d(TAG, "[INFO] Connection established")
socket.send(jsonObject)
}
.once(Socket.EVENT_CONNECT_ERROR) {
val itString = gson.toJson(it)
Log.d(TAG, itString)
}
}catch(e : Exception) {
Log.e(TAG, e.toString())
}
After a minute the Kotlin code logs a "timeout"-error, detaches from the server, and attaches again.
When I stop the script on the server, it then gives an error: "connection reset, websocket error" (which makes sense, but why doesn´t he get the connection in the first time?)
I also tried to "just" change the protocol to "wss" in the url, in case it might be the problem, even though my server doesn´t even work with SSL, but this just gave me another error:
[{"cause":{"bytesTransferred":0,"detailMessage":"Read timed out","stackTrace":[],"suppressedExceptions":[]},"detailMessage":"websocket error","stackTrace":[],"suppressedExceptions":[]}]
And the connection isn´t even established at the server. So this try has been more like a down-grade.
I went to the github page of socket.io-java-client to find a solution to my problem there and it turned out, the whole problem was, that I misunderstood a very important concept:
That socket.io uses Websockets doesn´t mean it is compatible with Websockets.
So speaking in clear words:
If you use socket.io at client side, you also need to use it at the server side and vice versa. Since socket.io sends a lot of meta data with its packets, a pure Websocket-server will accept their connection establishment, but his acknowledgement coming back will not be accepted by the socket.io client.
You have to go for either full socket.io or full pure Websockets.

VSTO-specific web request not working (System.Net.WebException)

I wrote a 2013/2016 VSTO app for Microsoft Word using C#. My app creates a new toolbar with buttons. One such button runs my app, which launches a basic Windows Form.
Before the user can work with my app, they need to enter information like their license code and email address. My code in turns sends a basic request to my licensing server and awaits a response.
All my code has been running just fine and now it no longer is. Now, when I run the code, I receive the following two error messages:
System.Net.WebException: 'The underlying connection was closed: An
unexpected error occurred on a send.' Inner Exception: IOException:
Unable to read data from the transport connection: An existing
connection was forcibly closed by the remote host.
and
System.Net.WebException: 'The underlying connection was closed: An
unexpected error occurred on a send.' Inner Exception:
SocketException: An existing connection was forcibly closed by the
remote host
I decided to run the code using a standard console app to see if I received the same error message, and sure enough, it worked great! Now I am wondering if Word or the Microsoft VSTO technology is blocking my app from accessing my server.
Here is the code in VSTO that does not work
Note 1: Created a basic 2013/2016 C# VSTO add-in, added a toolbar, and added
Note 2: Added a reference to System.Web.
Note 3: Modified the website link and the query strings as I did not want to publish them on this public forum.
using System;
using Microsoft.Office.Tools.Ribbon;
using System.Web;
using System.Net;
namespace WordAddIn3
{
public partial class Ribbon1
{
private void Ribbon1_Load(object sender, RibbonUIEventArgs e)
{
}
private void button1_Click(object sender, RibbonControlEventArgs e)
{
// Attempt to activate the product using the licensing server on the website.
Console.WriteLine("** ActivateLicense");
//build the url to call the website's software licensing component.
var builder = new UriBuilder("https://validwebsite.com");
builder.Port = -1;
//build the query string.
var query = HttpUtility.ParseQueryString(builder.Query);
query["license_key"] = "validactivationcdode";
query["product_id"] = "validproductid";
query["email"] = "validemailaddress";
builder.Query = query.ToString();
string url = builder.ToString();
Console.WriteLine("activation request:");
Console.WriteLine(url); //display the REST endpoint.
//make the synchronous call to the web service.
var syncClient = new WebClient();
var responseStream = syncClient.DownloadString(url);
Console.WriteLine("Response stream:");
Console.WriteLine(responseStream); //display the server json response.
}
}
}
Here is what is pretty much the same exact code in a console app that does work
Note 1: Created a basic C# console app.
Note 2: Added a reference to System.Web.
Note 3: Modified the website link and the query strings as I did not want to publish them on this public forum. You will receive an error, but that is due to the sample website not having a licensing server.
using System;
using System.Net;
using System.Web;
namespace ConsoleApp1
{
class Program
{
static void Main(string[] args)
{
// Attempt to activate the product using the licensing server on the website.
Console.WriteLine("** ActivateLicense");
//build the url to call the website's software licensing component.
var builder = new UriBuilder("https://validwebsite.com");
builder.Port = -1;
//build the query string.
var query = HttpUtility.ParseQueryString(builder.Query);
query["license_key"] = "validactivationcdode";
query["product_id"] = "validproductid";
query["email"] = "validemailaddress";
builder.Query = query.ToString();
string url = builder.ToString();
Console.WriteLine("activation request:");
Console.WriteLine(url); //display the REST endpoint.
//make the synchronous call to the web service.
var syncClient = new WebClient();
var responseStream = syncClient.DownloadString(url);
Console.WriteLine("Response stream:");
Console.WriteLine(responseStream); //display the server json response.
Console.ReadKey();
}
}
}
Can you help me determine why the code is no longer working in the add-in where it did before (with no code changes)?
I read a lot online and there seem to be too many reasons why this might happen. As an FYI, the website with the licensing server is running. It is (and always has been) a little slow, but when running the code with VSTO, the response is immediate (suggesting no timeout). The Console code runs and there is never a timeout.. I always get a response from the licensing server.
On another thread for a similar problem, someone recommended running WireShark. I am not really familiar with the product, but during my working console run, I received no error messages and instead I got messages like these:
Standard query 0x626a AAAA mywebsite.com
and
Standard query response 0x626a AAAA mywebsite.com
However, if I run the same code in VSTO, I get additional messages that are errors (this one shows up twice):
TCP 60 443 → 50308 [RST, ACK] Seq=1 Ack=125 Win=32768 Len=0

AspNet Core Integration Test For SignalR

Is there away to test SignalR using TestServer generated as part of integration tests (https://learn.microsoft.com/en-us/aspnet/core/test/integration-tests view=aspnetcore-2.1)?
All my retries failed to perform handshake to the TestServer instance fail with Exception: System.Net.Sockets.SocketException : No connection could be made because the target machine actively refused it
Running in Debug/Console/IIS works perfectly
Server Code
public void Configure(...)
{
...
app.UseSignalR(router => router.MapHub<MockHub>("/ws"));
...
}
TestCode
...
var server = factory.Server;
var connection = new HubConnectionBuilder()
.WithUrl(server.BaseAddress)
.Build();
await connection.StartAsync();
Looks like TestServer requires you to use the HttpMessageHandler created by it, so change your code to
.WithUrl(new Uri(server.BaseAddress, "ws"), o =>
{
o.HttpMessageHandlerFactory = _ => server.CreateHandler();
})
It should work. The only thing I see obviously wrong is that you're passing just the test host address to WithUrl, whereas, it should be the full path to your hub, i.e. something like:
.WithUrl(new Uri(server.BaseAddress, Consts.TethysWebSocketPath))

Service Fabric Asp.net Core Kestrel HttpClient hangs with minimal load

I have a barebone Service Fabric Application hosting a Asp.net Core 1.1 Web API with Azure Application Gateway as reverse proxy on a Virtual Machine scale set of 5 DS3_V2.
The API have 10 HttpClients with different URLs injected via Dependency Injection.
A simple foreach cycle in a method call 10 Httpclients in parallel:
var cts = new CancellationTokenSource();
cts.CancelAfter(600);
//Logic for asyncronously parallel calling the Call method below
public async Task<MyResponse> Call(CancellationTokenSource cts, HttpClient client, string endpoint )
{
var endpoint = "finalpartOfThendpoint";
var jsonRequest = "jsonrequest";
try
{
var content = new StringContent(jsonRequest, Encoding.UTF8, "application/json");
await content.LoadIntoBufferAsync();
if (cts.Token.IsCancellationRequested)
{
return new MyResponse("Token Canceled");
}
var response = await client.PostAsync(endpoint, content, cts.Token);
if (response.IsSuccessStatusCode && ((int)response.StatusCode != 204))
{
//do something with response and return
return MyResponse("Response Ok")
}
return MyResponse("No response")
}
catch (OperationCanceledException e)
{
return new MyResponse("Timeout");
}
}
There is a single CancellationToken for all calls.
After 600ms, the still pending HttpCalls are canceled and a response is sent back anyway.
In local and in production all works perfectly, all endpoints are called and return in time, rarely one is canceled before the timeout.
But when the number of concurrent connections reach 30+, ALL calls timeout no matter what, until I reduce the load.
Does Asp.net Core have a connection limit?
This is how I create the HttpClients in a custom factory for injection in the main Controller:
public static HttpClient CreateClient(string endpoint)
{
var client = new HttpClient
{
BaseAddress = new Uri(endpoint)
};
client.DefaultRequestHeaders.Accept.Clear();
client.DefaultRequestHeaders.Accept.Add(new MediaTypeWithQualityHeaderValue("application/json"));
return client;
}
All the Httpclients are reused and static.
The same exact code works perfectly on a Asp.net Web API 2 hosted on OWIN in Service Fabric. The problem is only with Asp.net Core 1.1
I saw online to create a HttpClientHandler, but there is no parameter for concurrent connections.
What can I do to investigate further?
No exception are thrown but the OperationcanceledException and If I remove the CancellationToken the calls are stuck and the CPU goes to 100%, basically 30 connections destroy the power of 5 quad core servers.
This has something to do to the number of calls going out of Kestrel.
UPDATE
I tried with WebListener and the problem is still present, so it's not Kestrel, but Asp.net Core
I figured it out.
Asp.net core still have some HttpClient limits for the connection to the same server like the old Asp.net WebAPI.
It's poor documented but the old ServicepointManager option for maxconnections must now be passed via HttpClientHandler.
I just create HttpClient like this and the problem vanished.
var config = new HttpClientHandler()
{
MaxConnectionsPerServer = int.MaxValue
};
var client = new HttpClient(config)
{
BaseAddress = new Uri('url here')
};
Really if someone of the team is reading, this should be the default.

SignalR WPF Client can't reach hub deployed on IIS when IIS runs on a different system

I just play a little bit with signalR. My application has only one simple hub which is stored in an ASP.NET Application and I wrote a WPF client, which interacts via the hubconnection and the created proxy with the ASP.NET Application. Everything works fine on my local PC. I deployed the ASP.NET Application on IIS.
Now I am getting to the point...
When I type the following into my browser on my own PC (pcthi-and)
http://pcthi-and:8080/signalr/hubs
I'll get what I want
When I type the same url into a browser of another pc I'll get the same response and everything looks fine.
But my Application only works on my pc and not on the other one. When I start the hubconnection on the other pc I don't get a connectionId.
I tried to change the url to my IP-Address without effect.
Browser call to hub works but the Application doesn't work.
The call looks like this:
private bool tryToConnectToCoffeService()
{
try
{
this.hubConnection = new HubConnection(ConfigurationManager.ConnectionStrings["coffeeConnection"].ConnectionString);
this.hubConnection.Credentials = CredentialCache.DefaultNetworkCredentials;
this.coffeeService = this.hubConnection.CreateHubProxy("coffee");
this.hubConnection.Start();
if (string.IsNullOrEmpty(hubConnection.ConnectionId))
{
return false;
}
return true;
}
catch(Exception ex)
{
return false;
}
}
The Global.asax:
public class Global : System.Web.HttpApplication
{
protected void Application_Start(object sender, EventArgs e)
{
RouteTable.Routes.MapHubs();
}
The hub like this
[HubName("coffee")]
public class CoffeeHub : Hub
{
My Hub Connection String is this:
"http://pcthi-and:8080/"
Or:
"http://My-Current-IP-Address:8080/"
I use SignalR 1.0 rc2.
Does anyone have an idea? Thanks for helping.
Cheers
Frank
I think you need to change
hubConnection.Start();
to
hubConnection.Start().Wait();
If you are running .NET 4.5 you could make the tryToConnectToCoffeService method async and then await when you start the hub connection.
await hubConnection.Start();
It likely works today on localhost because the client can finish connecting before if (string.IsNullOrEmpty(hubConnection.ConnectionId)) executes.
It is probably taking longer to connect from another machine which exposes the race condition present when you don't wait for HubConnection.Start() to complete.