How can I implement animation in my flatlist? - react-native

I am using Flatlist in my rn project and when I push new data into my flatlist, my item 1 will automatically move from position A to position B. But my question is I don't want it to just change the position, I want to use animation to move my item(from position A to position B). How can I implement that? Thank you!
Please check the demo picture and video from the link down below:
https://photos.app.goo.gl/WypswNyA38A2EAPQA
https://photos.app.goo.gl/Ev1RYMduDj7mxrHn7

You can use Animated component to do the animation. As per your attached video, 2 steps animation comes into play, one which pushes the items up in the list and another one which increases the opacity of the list item. A simple approach would be to add the list item with height 0 and increase the height to desired height using animation, this will complete the first step. Once the first step is completed, control the opacity to go from 0 to 1.
Next, you need to start the animation when the list item is added to the list, componentDidMount is the right place to do so. Please consider the following component which does the above steps.
import React from 'react';
import { Animated } from 'react-native';
class AnimatedListItem extends React.Component {
constructor(...props) {
super(...props);
this.state = {
height: new Animated.Value(0),
opacity: new Animated.Value(0)
};
}
componentDidMount() {
Animated.sequence([
Animated.timing(
this.state.height,
{
toValue: this.props.height,
duration: this.props.duration || 1000
}
),
Animated.timing(
this.state.opacity,
{
toValue: 1,
duration: this.props.duration || 1000
}
)
]).start();
}
render() {
const { height, opacity } = this.state;
return (
<Animated.View
style={{
...this.props.style,
height: height,
opacity: opacity
}}
>
{this.props.children}
</Animated.View>
);
}
}
export default AnimatedListItem;
In the above snippet, two animations are passed to Animated.sequence([...]) method to animate one after the other.
You can now use the above component in the renderItem method like
renderItem = () => {
return (
<AnimatedListItem height={50} duration={800} style={...}>
/* render actual component here */
</AnimatedListItem>
);
}
Hope this will help!
Note: This is a bare minimum example to achieve what you are looking for.

Related

How to make a React Native TextInput change Opacity just like TouchableOpacity?

My code looks something like this currently:
<View>
<TextInput placeholder='PlaceholderText'>
</TextInput>
</View>
I want to make a TextInput component that has an opacity animation on click (exactly like TouchableOpacity changes opacity on click).
I tried wrapping the TextInput inside TouchableOpacity, but it doesn't work since the touchable component surrounds text input. Is there a standard React Native or StyleSheet way of doing this or would I have to manually create an animation to mimic that effect?
Simply wrap your TextInput in a View element and animate the View's opacity color from the onFocs event of the TextInput. TextInput doesn't have the opacity attribute, therefore the additional view is required for your goal.
Following code may give you an idea how to solve it. Have to admit, that I haven't tested the code, it may contain some error, so use it carefully.
// First create an animated value to use for the view's opacity.
const textInputAnimOpacity = useRef(new Animated.Value(1.0)).current;
// create a method to set the opacity back to 1.0
const showTxtInput = () => {
Animated.timing(textInputAnimOpacity, {
toValue: 1.0, // value to reach
duration: 250 // time in ms
}).start();
};
// this animated method differs from the first one by (obviously the value 0.7)
//and the callback part that goes into the start()-method
const blurTxtInput = () => {
Animated.timing(textInputAnimOpacity, {
toValue: 0.7, // value to reach
duration: 250 // time in ms
}).start(({ finished }) => {
showTxtInput(); // Callback after finish, setting opacity back to 1.0
});
};
/*Set the opacity to the value, we want to animate*/
<View style={{opacity:textInputAnimOpacity}}>
/* call blurTxtInput to set the value to 0.7 and again to 1.0 once it reaches 0.7*/
<TextInput onPressIn={blurTxtInput} placeholder='PlaceholderText'>
</TextInput>
</View>
If you just want to set opacity, make your styles change using the onPressIn and onPressOut props:
const [pressed, setPressed] = useState(false);
// in render
<TextInput
onPressIn={() => setPressed(true)}
onPressOut={() => setPressed(false)}
style={pressed ? styles.textInputPressed : styles.textInput}
// ...
/>
If you need the changes to animate, you can do that with the built-in RN Animated component or react-native-reanimated, using the same props to trigger the animations.

How should I animate a React native component with the library "Animated"

I'm trying to animate some component. I Just want to change the size of the width of a View. I'm been looking the simplest way to make simple animations.I'm using the library "Animated".I can't make this work
I'm looking for some tutorials and it doesn't work.For some reason the code doesn't reconize the initial width of a "Animated.View" it is a variable declarated on the constructor just like this "animationwidth = new Animated.Value(11);".I dont know if the problem is in the declaration of the variable, in the style of the "Animated.View"or in the "animated.timing" function
import React, { Component } from 'react';
import {Animated,Text,Alert,View, Image, Button} from 'react-native';
export default class Game extends Component {
constructor(props) {
super(props);
this.state = {
opa: 1
};
animationwidth = new Animated.Value(11);
}
componentDidmount(){
Animated.timing(this.animationwidth, {
toValue: 300
}).start()
}
render(){
return(
<View style={{flex:1,alignItems:'center',backgroundColor:'green',justifyContent:'center'}}>
<Animated.View style={{ height:250, width:this.animationwidth ,backgroundColor:'blue'}}/>
</View>
)
}
}
You forgot to include state to animationwidth:
change your Animated.View component style like this:
<Animated.View style={{ height:250, width:this.state.animationwidth ,backgroundColor:'blue'}}/>
if does not animate. add duration property inside Animated timing function and also add state to animationwidth like this :
Animated.timing(this.state.animationwidth, {
toValue: 300,
duration: 1000
}).start()
}
base on your code the width of your View will start at 11 and end with 300
The problem here is the render method not called again as the state is not updated again. You need to update some state variable in componentDidmount and thus the render method will call again.
Add a state variable and toggle that variable in componentDidMount
this.state = {
isShowing : false
};
componentDidmount(){
this.setState({isShowing:!this.state.isShowing})
Animated.timing(this.animationwidth, {
toValue: 300
}).start()
}

How to handle responsive layout in React Native

I'm using the react-native-dimension library for making my UI responsive as follows:
const{width,height} = Dimensions.get('window');
and in my style.js file :
imageBackgroundLandscape:{
width:height,
height:width
},
imageBackgroundPortrait:{
width:width,
height:height
}
The problem is that when I rotate the screen, the width and height variables have got previous values!
For example in the portrait mode my variables are:
width : 800
height: 1280
and when I rotate the screen my variables are:
width : 800 // previous value
height: 1280 // previous value
In addition, I use the react-native-orientation to determine the mode of the screen.
I want to know how can I change the values of them (width, height) automatically when I rotate the device, or are there any other libraries for this?
Thanks in advance.
I usually handle the height, width confusion with the following code:
//Dimensions.js
import {Dimensions} from 'react-native';
const {height, width} = Dimensions.get('window');
const actualDimensions = {
height: (height<width) ? width : height,
width: (width>height) ? height : width
};
export default actualDimensions;
Instead of requiring the height and width from Dimensions, use the actualDimensions and for managing the orientation gracefully you should give a try to this library as well.
The Dimensions are loaded before the JS bundle gets loaded into the app so it is recommended to fetch the height, width dynamically for every render
You can read this here
I usually used Flexbox to arrange the layout for my components. It helps them to be responsive. Maybe you could give a try too.
Layout with Flexbox
You can use these steps to make your UI responsive.
1: use percentage whenever it's possible
2: use the power of flexbox to make your UI grow and shrink
3: use Dimension API
Actually, you do right but half of the task. you got the width and height from Dimensions and it is right, but how react-native understand your orientation changes?
First, your code should understand the change of orientation, then you set a call-back function to change the state of your application for implementing new width and height.
Awfully, I don't know the react-native can understand a change of orientation with its built-in functions or not. So I'm using this library to understand orientation changes and then I use setState to re-render the codes.
Absolutely, I put the width and height inside state of the component.
If you wanna lock the orientation change, use this library.
Firstly:
You are facing that issue is because you forgot to call const{width,height}
= Dimensions.get('window'); again when the orientation has changed.
In order to get the latest value of width and height after the orientation change you would have to call the Dimensions.get('window') function again and get width and height from it's output.
Secondly:
Instead of using multiple libraries, you can just use one library(react-native-styleman), that lets you handle this type of stuff very easily:
Here is how the code would look like using react-native-styleman.
import { withStyles } from 'react-native-styleman';
const styles = () => ({
container: {
// your common styles here for container node.
flex: 1,
// lets write a media query to change background color automatically based on the device's orientation
'#media': [
{
orientation: 'landscape', // for landscape
styles: { // apply following styles
// these styles would be applied when the device is in landscape
// mode.
backgroundColor: 'green'
//.... more landscape related styles here...
}
},
{
orientation: 'portrait', // for portrait
styles: { // apply folllowing styles
// these styles would be applied when the device is in portrait
// mode.
backgroundColor: 'red'
//.... more protrait related styles here...
}
}
]
}
});
let MainComponent = ({ styles })=>(
<View style={styles.container}>
<Text> Hello World </Text>
</View>
);
// now, lets wire up things together.
MainComponent = withStyles(styles)(MainComponent);
export {
MainComponent
};
I am using react-native-responsive-screen. it is working also with orientation change
USAGE
import {
widthPercentageToDP as wp,
heightPercentageToDP as hp,
listenOrientationChange as lor,
removeOrientationListener as rol
} from 'react-native-responsive-screen';
class Login extends Component {
componentDidMount() {
lor(this);
}
componentWillUnmount() {
rol();
}
render() {
const styles = StyleSheet.create({
container: { flex: 1 },
textWrapper: {
height: hp('70%'),
width: wp('80%')
},
myText: { fontSize: hp('5%') }
});
return (
<View style={styles.container}>
<View style={styles.textWrapper}>
<Text style={styles.myText}>Login</Text>
</View>
</View>
);
}
}
export default Login;

React Native Animated API - combine translate and rotation

Encountered this issue recently when I work with react native animated API.
As the image shows, a card component is positioned at top left corner, its flip animation state is controlled by the rotateY value, moving animation is controlled by translateX and translateY values.
It seems the rotation pivot point always been set to the card's original position. After the card has been moved (changing the translateX and translateY value), the card flip rotation animates reference its original position.
It there a way to adjust the rotation pivot point? Alternatively, is there a way to animate component's position instead of translation? Thanks.
Got it working finally. Turns out you can animate the component position change without using the translate property, by adding a listener to the animated value and updating the component state accordingly:
in the constructor, setup card component initial position and cardPos animated value.
in the componentDidMount function, attach listeners to the animated values. when animated values change, update the component state.
in the render function set the component root value style to position:"absolute" and actual position sync to the values in component's state.
constructor(props){
super(props);
// set card initial position as component state
this.state = {
cardPosX: this.props.position.x,
cardPosY: this.props.position.y
};
this.flipAnimatedValue = new Animated.Value(
this.props.isFacingUp ? 180 : 0
);
this.flipAnimatedInterpolate = this.flipAnimatedValue.interpolate({
inputRange: [0, 90, 180],
outputRange: ["0deg", "90deg", "0deg"]
});
// create animated value for card Position X and Y
this.cardPosXAnimatedValue = new Animated.Value(this.props.position.x);
this.cardPosYAnimatedValue = new Animated.Value(this.props.position.y);
}
componentDidMount() {
// addListener for cardPos Animated Value
// when animated values change, update the component state
this.cardPosXAnimatedValue.addListener(({ value }) => {
this.setState({ cardPosX: value });
});
this.cardPosYAnimatedValue.addListener(({ value }) => {
this.setState({ cardPosY: value });
});
}
render(){
return (
<View
style={{
width: this.cardWidth,
height: this.cardHeight,
position: "absolute",
top: this.state.cardPosY, //card position sync with animated value
left: this.state.cardPosX
}}
>
... //child components
</View>
);
}

New animation after setState - React Native

I don't find the answer to my problem for my react native app.
If you have an idea how to achieve that, that would be great :)
What I'm trying to do:
In a page, when I press somewhere, I want to display an animation (for example a square apparition) on the press position.
What I have achieved:
When I click, a square is display with an animation on the right position.
But when i click somewhere else, The position of the square changes but the animation doesn't restart.
What I have tried:
To do the animation, I place a < View/> (with position: 'absolute') on the press position.
This < View/> is embeded in a component that I call 1 time in my App render:
<ClickAnimation x={item.x} y={item.y}/>
where item.x and item.y are are the coordinate.
This is the code of my component:
import React from 'react';
import {Animated, View} from 'react-native';
export default class ClickAnimation extends React.Component {
state = {
scaleAnim: new Animated.Value(0)
};
componentWillMount() {
Animated
.timing(this.state.scaleAnim, {
toValue: 2,
duration: 500
})
.start();
}
componentWillUpdate(nextProps) {
if (nextProps.x != this.props.x && nextProps.y != this.props.y) {
this.setState({
scaleAnim: new Animated.Value(0)
})
}
}
componentDidUpdate() {
console.log("componentDidUpdate",this.state.scaleAnim)
Animated
.timing(this.state.scaleAnim, {
toValue: 2,
duration: 500
})
.start();
}
render() {
return (<Animated.View
style={{
position: "absolute",
top: this.props.y,
left: this.props.x,
width: 50,
height: 50,
backgroundColor: "red",
transform: [
{
scaleY: this.state.scaleAnim
}, {
scaleX: this.state.scaleAnim
}, {
translateX: -25
}, {
translateY: -25
}
]
}}/>);
}
}
The console.log in componentDidUpdate give me for each click 2 logs:
{_children: Array(2), _value: 2, ..., _animation: null…}
{_children: Array(2), _value: 0,..., _animation: null…}
I really don't know what to do next.
PS: In NativeScript, that was more easy. I had just to add the new component to the DOM.
According to React docs you cannot this.setState() inside componentWillUpdate(),if you need to update state in response to a prop change, use componentWillReceiveProps(nextProps) instead.
https://facebook.github.io/react/docs/react-component.html#componentwillreceiveprops
Read the above link for more details on that and check its caveats.
I hope this is what is causing the problem
It seems that EXPO XDE make the application too slow and this is why the animation part doesn't work properly.
I have found the solution.
This come with this issue:
https://github.com/facebook/react-native/issues/6278
I had seen it and this is why I wrote first 0,001. But 0,001 is still to little. With 0,01 it works great.
So the answer is:
Just replace 0 by 0.01 because it was too little.