Is it possible to group multiple PictureBoxes? - vb.net

I can drag a PictureBox onto a Form Control, a Tab Control or a Panel Control, etc. And I can import an image into a PictureBox. However, I don't know how to group multiple PictureBoxes together in Visual Studio 2017. Looks like there is no such a function. I need this function because I want to generate a big picture based on the user's input. That big picture consists of multiple small pictures, the visibility of which is controlled by the user through multiple checkboxes.
In Excel, I could put multiple pictures in it, group them together, use the VBA to control the visibility of each picture, and finally copy that picture group into a Word file. I would do this in a VSTO Word Document project in Visual Studio 2017 using vb.net.
I added some pictures for demonstrate the expected function.
Picture 1 shows the small pictures to be used in a big picture. (Please ignore the .vslx file)
Picture 2 shows a possible result based on user's input.

You can make your own custom control. here is an example/suggestion how to do it with a User control that can be reused across your application. the user control is holding panels in a matrix, you can set a drag&drop Event to each Panel control and the user will be able to drop a picture box on each panel:
USER CONTROL:
Public Class UserControl1
Public NumberOfPanelsInRow As Integer
Sub New(ByVal height As Integer, width As Integer, Optional ByVal numberofPanelsInRow As Integer = 3)
' This call is required by the designer.'
InitializeComponent()
' Add any initialization after the InitializeComponent() call.'
Me.Height = height
Me.Width = width
Me.NumberOfPanelsInRow = numberofPanelsInRow
End Sub
Private Sub UserControl1_Load(sender As Object, e As EventArgs) Handles MyBase.Load
' grouped panels to hold picturebox you can drag & drop to them...'
Dim panelHeight As Integer = Me.Height / NumberOfPanelsInRow
Dim panelWidth As Integer = Me.Width / NumberOfPanelsInRow
Dim colors() As Color = {Color.Pink, Color.Black, Color.Red, Color.Cyan, Color.Green, Color.Orange,
Color.Red, Color.Pink, Color.Black, Color.Red, Color.Cyan, Color.Green, Color.Orange, Color.Red}
Dim total As Integer = NumberOfPanelsInRow * NumberOfPanelsInRow
Dim currentYlocation As Integer = 0
Dim currentXlocation As Integer = 0
Dim location As Point = New Point(0, currentYlocation)
Dim rowcounter As Integer = 0
Dim itemcounter As Integer = 0
For i = 1 To total
If rowcounter >= NumberOfPanelsInRow Then
rowcounter = 0
currentYlocation += panelHeight
currentXlocation = 0
End If
' to each one of this panel you can drag a picture box'
Dim p As New Panel
p.Size = New Size(panelWidth, panelHeight)
p.Location = New Point(currentXlocation, currentYlocation)
p.BackColor = colors(itemcounter)
Me.Controls.Add(p)
rowcounter += 1
itemcounter += 1
currentXlocation += panelWidth
Next
End Sub
End Class
CALLING THE USER CONTROL FROM FORM1:
Public Class Form1
Private Sub Form1_Load(sender As Object, e As EventArgs) Handles MyBase.Load
Dim uc = New UserControl1(300, 300)
Me.Controls.Add(uc)
End Sub
End Class
GUI OUTPUT:

Related

Random picturebox arrangement

I am new to visual basics and was wondering how to do the following program: I have 9 picture boxes and a button "arrange". For my program, I would like that all picture boxes come together like a puzzle randomly to make a square that has a width and height of three picture boxes. The square made would have all nine picture boxes in one and every time you click the button "arrange" the picture boxes would change to a random location within the square. So far, I have written so that all the picture boxes become the same size but i don't know how to make them come together in a square. Thanks in advance.
Public Class frm1
Dim Placement As Integer
Private Sub btnArrange_Click(sender As Object, e As EventArgs) Handles btnArrange.Click
picDeux.Size = picgris.Size
picTrois.Size = picgris.Size
picQuatre.Size = picgris.Size
picCinq.Size = picgris.Size
picSix.Size = picgris.Size
picSept.Size = picgris.Size
picHuit.Size = picgris.Size
picNeuf.Size = picgris.Size
lstNum.Items.Clear()
For i = 1 To 3
For j = 1 To 3
Dim L As New Point(picgris.Width * j + 100, picgris.Height * i)
lstNum.Items.Add(L)
Next
Next
For i = 1 To 3
For j = 1 To 3
Placement = Int(Rnd() * (lstNum.Items.Count))
Next
Next
End Sub
End Class
I created nine pictures boxes at design time. You would assign a different image to each picture box. They are all square and the same size. Mine are 100 x 100 to make the arithmetic easy.
I made an array of points as a form level variable. These point will form a 300 x 300 square with the picture boxes. I also declared an array of PictureBox. In the Form.Load I added the pictures boxes to the array.
To reposition the picture boxes assigned the array to a list. Items in this list will be removed because we don't want to assign the same location to more the one picture box. This will not effect the original array.
Looping through the picture boxes we assign a random position to the box then remove that point from the list.
Public Class PictureSort
Private Rand As New Random()
Private PointArray As Point() = {New Point(100, 100), New Point(200, 100), New Point(300, 100), New Point(100, 200), New Point(200, 200), New Point(300, 200), New Point(100, 300), New Point(200, 300), New Point(300, 300)}
Private PictureBoxArray(8) As PictureBox
Private Sub PictureSort_Load(sender As Object, e As EventArgs) Handles MyBase.Load
PictureBoxArray = {PictureBox1, PictureBox2, PictureBox3, PictureBox4, PictureBox5, PictureBox6, PictureBox7, PictureBox8, PictureBox9}
End Sub
Private Sub RepositionPictureBoxes()
Dim lst = PointArray.ToList
For Each pb In PictureBoxArray
Dim index = Rand.Next(0, lst.Count)
pb.Location = lst(index)
lst.RemoveAt(index)
Next
End Sub
Private Sub Button1_Click(sender As Object, e As EventArgs) Handles Button1.Click
RepositionPictureBoxes()
End Sub
End Class
My advice is to use a control array - you have an example here that should help: VB.NET Control Array- Declaration and Application.
You just need to initiate that array of controls once, this can be done at form load.
The next step is to sort that array in a random manner. Finally, loop on the array and every time your current loop index modulo 3 = 0, then you increase the Y coordinates and reset the X position.
Here is an example. You can see that each time you click on the button, the picture boxes are rearranged on the form in random order using an ad hoc function. For each picture box, a bitmap is generated on the fly to show the index of the control.. this is for demonstration purposes.
Public Class frmPics
Private pics As New List(Of PictureBox)
Private Const picture_width As Integer = 100, picture_height As Integer = 50
Sub New()
' This call is required by the Windows Form Designer.
InitializeComponent()
' Add any initialization after the InitializeComponent() call.
' instantiate controls
Dim font As New Font("Arial", 20, FontStyle.Regular, GraphicsUnit.Pixel)
For i As Integer = 1 To 9
Dim pic As New PictureBox
pic.Visible = False
pic.Name = "pic" & i
pic.Text = i.ToString
Console.WriteLine("Create control: name: " & pic.Name)
' generate an ad-hoc bitmap image showing the index of the control
Dim bitmap As New Bitmap(picture_width, picture_height)
Using g As Graphics = Graphics.FromImage(bitmap)
Dim width As Integer = CInt(g.MeasureString(Text, font).Width)
Dim height As Integer = CInt(g.MeasureString(Text, font).Height)
End Using
Using g As Graphics = Graphics.FromImage(bitmap)
g.Clear(Color.Blue)
g.DrawString(i.ToString, font, New SolidBrush(Color.White), 0, 0)
End Using
pic.Image = bitmap
pics.Add(pic)
Me.Controls.Add(pic)
Next
End Sub
Private Sub btnShuffle_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnShuffle.Click
Dim x As Integer = 10, y As Integer = picture_height
Dim counter As Integer = 1
Dim rnd As New Random()
' show controls on form
Console.WriteLine("Show controls on form")
Me.SuspendLayout()
For Each item In pics.OrderBy(Function() rnd.Next)
item.Width = picture_width
item.Height = picture_height
item.Location = New Point(x, y)
item.BorderStyle = BorderStyle.FixedSingle
item.Visible = True
Console.WriteLine("counter: " & counter & " - control name" & item.Name & " - position: " & item.Location.X & "/" & item.Location.Y & " text: " & item.Text)
' reset X position every 3 iterations
If counter Mod 3 = 0 Then
x = 10
y += item.Height
Else
x += item.Width
End If
counter += 1
Next
Me.ResumeLayout()
End Sub
End Class

moving many controls together to represent a Seating Chart in VB.NET

Greetings,
I want To create a graphic representation of a seating chart (could be in a wedding venue or in cars...). I used a splitted panel, in the splittedPanel1 i put the buttons to create the cars, and inside the splitted panel2 i want to put the graphic representation. Inside SplittedPanel2, I've created a panel and a pictureBox (to represent some fixed areas in the real world).
I've also created a class called SimpleCar. SimpleCar is composed of 5 TextBox (es) and a PictureBox all in a panel to represent a car: the textBoses represent the passengers names and the car label, and the pictureBox to put an image representing a car (or a table). I've also made a sub to Add dynamically a SimpleCar.
2 problems occur when i want to move this new panel (dynamically created), using MouseDown and MouseUp events:
- first pb: while moving the existing panel, the screen flashes and the movement is not smooth
- second pb: i can't move a panel dynamically created
Note that moving a PictureBox by this code is very smooth but moving a panel is not user friendly.
I expect moving a dynamically created a panel smoothly, or should I reconsider displaying the cars in another way than in a panel?
Knowing that the final purpose of the code is to export a picture of all the created tables in the venue. I also tested the code with a groupBox and the results aren't good.
The simpleCar class is described in the code below:
Class SimpleCar
Public carNameBox, passengerNameBox1, passengerNameBox2,
passengerNameBox3, passengerNameBox4 As TextBox
Public carPictureBox As PictureBox
Public carGroup As Panel
Public Sub New()
carGroup = New Panel
carNameBox = New TextBox With {.Text = "carNmBx",
.BackColor = Color.Yellow,
.Name = "carNmBx"}
passengerNameBox1 = New TextBox With {.Text = "txtPassNmBx1",
.BackColor = Color.BlanchedAlmond,
.Name = "TextBox1"}
passengerNameBox2 = New TextBox With {.Text = "txtPassNmBx2",
.BackColor = Color.AliceBlue,
.Name = "TextBox2"}
passengerNameBox3 = New TextBox With {.Text = "txtPassNmBx3",
.BackColor = Color.Azure,
.Name = "TextBox3"}
passengerNameBox4 = New TextBox With {.Text = "txtPassNmBx4",
.BackColor = Color.Cyan,
.Name = "TextBox4"}
carPictureBox = New PictureBox With {.Text = "picBx1",
.BackColor = Color.BlanchedAlmond,
.Name = "picBox1"}
Dim fdialog As New OpenFileDialog()
fdialog.FileName = String.Empty
fdialog.Multiselect = True
If fdialog.ShowDialog = DialogResult.OK Then
If fdialog.FileNames.Length = 2 Then
carPictureBox.Image = Image.FromFile(fdialog.FileNames(0))
ElseIf fdialog.FileNames.Length = 1 Then
carPictureBox.Image = Image.FromFile(fdialog.FileName)
End If
End If
carGroup.Controls.Add(carPictureBox)
carGroup.Controls.Add(carNameBox)
carGroup.Controls.Add(passengerNameBox1)
carGroup.Controls.Add(passengerNameBox2)
carGroup.Controls.Add(passengerNameBox3)
carGroup.Controls.Add(passengerNameBox4)
End Sub
End Class
To Add dynamically a SimpleCar in the code below:
Public Sub Add_car()
Dim carType As SimpleCar
carType = New SimpleCar
Dim carPs1 = carType.passengerNameBox1
Dim carPs2 = carType.passengerNameBox2
Dim carPs3 = carType.passengerNameBox3
Dim carPs4 = carType.passengerNameBox4
Dim carNm = carType.carNameBox
Dim carPic = carType.carPictureBox
Dim carGroupBox = carType.carGroup
SplitContainer1.Panel2.Controls.Add(carGroupBox)
End Sub
So the problem occurs when i use this code to move a panel (if you replace PictureBox by Panel, even GroupBox) (it worked fine when I wanted to move one control: PictureBox1 in this sample):
'Drag To move PictureBox1 along with mouse-------------------------------------------
Dim oldX As Short
Dim oldY As Short
Private Sub PictureBox1_MouseDown(ByVal sender As Object, ByVal e As MouseEventArgs) Handles PictureBox1.MouseDown
Dim X As Single = e.X
Dim Y As Single = e.Y
PictureBox1.Cursor = Cursors.SizeAll
oldX = CShort(X)
oldY = CShort(Y)
End Sub
Private Sub PictureBox1_MouseUp(ByVal sender As Object, ByVal e As MouseEventArgs) Handles PictureBox1.MouseUp
Dim X As Single = e.X
Dim Y As Single = e.Y
PictureBox1.Cursor = Cursors.Default
End Sub
' to limit the movement within the app----------------------------------
Private Sub PictureBox1_MouseMove(ByVal sender As Object, ByVal e As MouseEventArgs) Handles PictureBox1.MouseMove
If e.Button = MouseButtons.Left Then
Dim ProposedLocation As New Point(PictureBox1.Left - (oldX - e.X), PictureBox1.Top - (oldY - e.Y))
PictureBox1.Left = CInt(IIf(ProposedLocation.X < 0, 0, IIf(ProposedLocation.X > SplitContainer1.Panel2.Width - PictureBox1.Width, SplitContainer1.Panel2.Width - PictureBox1.Width, ProposedLocation.X)))
PictureBox1.Top = CInt(IIf(ProposedLocation.Y < 0, 0, IIf(ProposedLocation.Y > SplitContainer1.Panel2.Height - PictureBox1.Height, SplitContainer1.Panel2.Height - PictureBox1.Height, ProposedLocation.Y)))
End If
End Sub

How do I detect collision with spawned objects?

Public Class Form1
Dim i As Integer 'integer for spawning
Dim maxball As Integer = 50 'max ball able to be created
Dim RateX(maxball) As Integer 'rate of movement
Dim RateY(maxball) As Integer 'rate of movement
Dim ball(maxball) As PictureBox 'spawned ball is a picture box
Dim rnd As New Random 'random number generator
Dim rndLoc As Integer 'random locatino generator
Dim Loc As Point 'location is a point on the screen
Dim create As Integer 'integer to create new balls
Dim score As Integer = 0 'score is 0 but can increase
'move the ball
Private Sub moveball()
'For Each ball(ec) In ball
For i As Integer = 0 To create - 1
If ball(i).Left <= pbArena.Left Then 'bounce off left side
RateX(i) *= -1
End If
If ball(i).Right >= pbArena.Right Then 'bounce off right side
RateX(i) *= -1
End If
If ball(i).Top <= pbArena.Top Then 'bounce off top
RateY(i) *= -1
End If
If ball(i).Bottom >= pbArena.Bottom Then 'bounce off bottom
RateY(i) *= -1
End If
'====================================================================================================================================================
ball(i).Left += RateX(i) 'moves the ball horizontally
ball(i).Top += RateY(i) 'moves the ball vertically
'====================================================================================================================================================
Next
End Sub
'create the ball
Private Sub createball()
If create <= 50 Then '50 is max amount to
create += 1 'add 1 to create
ball(i) = New PictureBox 'ball is a picture box
ball(i).Size = New Size(45, 45) 'set size
ball(i).BackColor = Color.Red 'set color
'====================================================================================================================================================
ball(i).Top = rnd.Next(pbArena.Height - ball(i).Height) 'sets random y
ball(i).Left = rnd.Next(pbArena.Width - ball(i).Width) 'sets random x
'====================================================================================================================================================
RateX(i) = rnd.Next(-4, 4) 'random X direction/speed
RateY(i) = rnd.Next(-4, 4) 'random Y direction/speed
'====================================================================================================================================================
Me.Controls.Add(ball(i)) 'actually add teh ball
ball(i).BringToFront() 'bring to front so arena isn't in front
i += 1
End If
End Sub
'commands for when you touch black box
Private Sub pbTarget_MouseEnter(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles pbTarget.MouseEnter
pbTarget.Top = rnd.Next(pbArena.Height - pbTarget.Height) 'sets random y
pbTarget.Left = rnd.Next(pbArena.Width - pbTarget.Width) 'sets random x
'====================================================================================================================================================
'scoring system
score = score + 1
lblScore.Text = score
createball() 'creates a new ball
End Sub
'what happens when the timer ticks
Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tick
moveball() 'every timer tick the ball will move IF its created
ball(i) = New PictureBox 'ball is a picture box
End Sub
End Class
This is my code so far. Each time the mouse intersects with the target (which is a picture box) is moves. I am replicating this game. http://www.lewpen.com/game/ I have used an array to spawn red squares on the form. I want to be able to detect when my mouse enters them. I know how to do this with picture boxes, but these are all spawned objects called ball(i). Thanks for the help!
It sounds like you want to know how to add an event handler to a dynamically created control. these are all spawned objects called ball(i) but they are all just pictureboxes. You can add event handlers when you create the balls (pictureboxes)
Private Sub createball(BallIndex As Integer)
Dim ball As New PictureBox 'ball is a picture box
' give it a name so we can find it
' ball index is PASSED to avoid sloppy global vars
ball.Name = "Ball" & BallIndex.ToString
' etc
Me.Controls.Add(ball)
AddHandler ball.MouseEnter, AddressOf BallMouseEnter
Elsewhere, you'd add the code for the event:
Private Sub BallMouseEnter(sender As Object, e As EventArgs)
' your code here
End Sub
Since the balls exist as controls in the Controls collection there is really no reason to keep a reference to them in an array. If you name them "Ball1", "Ball2" you can make them move by referencing them by name:
Me.Controls(ballname)
Where BallName would be "Ball" & index.ToString and index would be the ball/picturebox to move (like the i variable). EDIT More info:
Private Sub moveballS()
Dim ball As PictureBox
' loop thru ballS
For n As Integer = 0 To BallCount
' current ball from name
ball = Me.Controls("Ball" & n.ToString)
' your code here
If ball.Left <= pbArena.Left Then
' etc
End If
' you CAN just reference them in controls(),
' but it is wordy:
If Controls("Ball" & n.ToString).Left <= pbArena.Left Then
' etc
End If
Next n
End Sub
Another way to track them is just a List(Of String) to store the name, but that is equally unneeded if you can get them by name from Controls() as above:
Dim ballList As New List(Of String)
' when you create a ball:
ballList.Add(ball.Name)
to get a control reference:
For n As Integer = 0 To ballList.Count - 1
ball = Me.Controls(ballList(n))
' etc
It can be a bad idea to create a separate reference to dynamically created controls (like an array) since that ref can prevent the object from being disposed of if/when you reset or start over and are deleting balls/pictureboxes.

When creating a label a label inside a panel, the text is cut off VisualBasic

I wanted to be able to dynamically create a panel with a label on it, but the label isn't acting as I would expect it too, its cutting most of it off.
When I create a panel then create a label inside the panel, the text isn't displayed correctly. Anyone know how to fix it?
What is was supposed to do was to create a panel with text on it with the newpanel() sub
Dim timetable(5, 5) As String
Private Sub Form1_Load(sender As Object, e As EventArgs) Handles MyBase.Load
Me.Width = (74 * 5) - 3
Me.Height = My.Computer.Screen.Bounds.Size.Height
Me.Top = My.Computer.Screen.Bounds.Top
Me.Left = My.Computer.Screen.Bounds.Right - Me.Width
GetTimetable()
End Sub
Private Sub newpanel(colour As Color, textT As String)
Dim Npan As New Panel
Npan.Top = 0
Npan.Left = 0
Npan.Width = Me.Width
Npan.Height = 64
Npan.BackColor = colour
Dim NpanT As New Label
NpanT.Parent = Npan
NpanT.Text = textT
Npan.Controls.Add(NpanT)
Me.Controls.Add(Npan)
End Sub
Private Sub GetTimetable()
'Dim path As String = My.Computer.FileSystem.SpecialDirectories.Desktop + "\Timetable"
newpanel(Color.Aqua, "this is a test! test testtesttest test test test")
End Sub
Looking at the MSDN page for the Label.AutoSize Property, it states as was mentioned above that the Labels AutoSize Property defaults to true in the designer, but it is false when created in code.
From above link:
When added to a form using the designer, the default value is true. When instantiated from code, the default value is false.
So you need to change your newpanel method to this:
Private Sub newpanel(colour As Color, textT As String)
Dim Npan As New Panel
Npan.Top = 0
Npan.Left = 0
Npan.Width = Me.Width
Npan.Height = 64
Npan.BackColor = colour
Dim NpanT As New Label
NpanT.Parent = Npan
NpanT.Text = textT
NpanT.AutoSize = True 'Enables Auto sizing
Npan.Controls.Add(NpanT)
Me.Controls.Add(Npan)
End Sub

Padding/ Size / Margin, when using ToolstripControlHost for a popup control

I'm using VB2008 Express. And I've been working on a "popup" to select a date range. The DateTimePicker isn't ideal because the purpose is to pick a date range, which will always be one full week, from Sunday through Saturday. The control works just fine and I'm pretty proud of it. My problem has to do with the border added when using ToolstripControlHost for this. I've included a screenshot and my code.
In the code below, assume there exists a button named "btnTimePeriod", below which I desire to show a panel, which contains a few custom items, and the panel's name is "pnlDateRangePicker".
IT WORKS... but it doesn't look right. The panel itself is 147 x 326 pixels, but notice in the attached graphic that it's adding a border around the panel which I don't want. There's a border on the top, bottom, and left... but for some reason the border on the right one is especially large. Although my code doesn't expressly set it, AutoSize = true so I would have expected it to shrink around the panel.
As required, my code already does set ShowCheckMargin and ShowImageMargin false. I haven't included the code for the DrawDateCalander Sub because it's not relevant. I believe even a blank panel would yield the same result. I have no idea where this margin is coming from. Any guidance?
Private Sub btnTimePeriod_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnTimePeriod.Click
Call DrawDateCalendar(DatePart(DateInterval.Month, FirstDisplayedSunday), DatePart(DateInterval.Year, FirstDisplayedSunday))
Call ShowControlBelow(btnTimePeriod, pnlDateRangePicker)
End Sub
Sub ShowControlBelow(ByVal Showbutton As Control, ByVal ShownControl As Control)
Dim PopupContainer As New ToolStripControlHost(ShownControl)
PopupContainer.Margin = New Padding(0)
Dim mnuDropDown As New ContextMenuStrip
mnuDropDown.Padding = New Padding(0)
mnuDropDown.ShowCheckMargin = False
mnuDropDown.ShowImageMargin = False
mnuDropDown.Items.Add(PopupContainer)
ShowMenuBelow(Showbutton, mnuDropDown)
End Sub
Sub ShowMenuBelow(ByVal Showbutton As Control, ByVal WhichMenu As ContextMenuStrip, Optional ByVal AlignRight As Boolean = False)
Dim x As Integer = 0
Dim y As Integer = 0
Dim itscontainer As Control = Showbutton.Parent
x = Showbutton.Location.X
y = Showbutton.Location.Y
If Not itscontainer Is Nothing Then
Do Until TypeOf itscontainer Is Form
x = x + itscontainer.Location.X
y = y + itscontainer.Location.Y
itscontainer = itscontainer.Parent
If itscontainer Is Nothing Then Exit Do
Loop
End If
y = y + Showbutton.Height
If AlignRight = True Then
x = x - WhichMenu.Width + Showbutton.Width
End If
Dim xy As New Point(x, y)
WhichMenu.Show(Showbutton.FindForm, xy)
End Sub
I've never used a ContextMenuStrip for that, and maybe that's the problem.
You can try using a ToolStripDropDown instead:
Private Sub ShowControl(ByVal fromControl As Control, ByVal whichControl As Control)
'\\ whichControl needs MinimumSize set:
whichControl.MinimumSize = whichControl.Size
Dim toolDrop As New ToolStripDropDown()
Dim toolHost As New ToolStripControlHost(whichControl)
toolHost.Margin = New Padding(0)
toolDrop.Padding = New Padding(0)
toolDrop.Items.Add(toolHost)
toolDrop.Show(Me, New Point(fromControl.Left, fromControl.Bottom))
End Sub
Private Sub btnTimePeriod_Click(ByVal sender As Object, ByVal e As EventArgs) Handles btnTimePeriod.Click
Call DrawDateCalendar(DatePart(DateInterval.Month, FirstDisplayedSunday), DatePart(DateInterval.Year, FirstDisplayedSunday))
'\\Call ShowControlBelow(btnTimePeriod, pnlDateRangePicker)
Call ShowControl(btnTimePeriod, pnlDateRangePicker)
End Sub