Unity 3D does not show anything in the hierarchy window - unity3d-gui

I am new at Unity. I saved my Unity project after one day, I did some work on it and then save again after some time I reopen it then unity does not show game objects in the hierarchy view.

Make sure that you are in the correct scene. If you have saved your scene correctly you can open it by going to 'File -> Open Scene' or by looking for it in the Assets folder inside the editor.

Related

How do we run a pharo program without instantiating an object in the playground?

I wrote a Pharo program that generates my daily task non-stop.
The program itself works fine, however I always need to instantiate my object in the playground to run it. Is there some other way of doing it automatically without having to create an object and send a message to it?
Yes, you can. Save the image after you have instantiated your application and closed everything else. Then just start pharo from the image and you will have your application started.
If you want to do it more production wise you could use pharo-launcher.
For more detailed information you could squeak wiki which you can adjust to Pharo.
I would do one of three thing here:
Add an item to the World menu, so you can bring up the menu and select your task. See a Stackoverflow Answer on that same topic.
You could write some triggering code in a .st file on your file system, then use StartupPreferencesLoader to load it on startup.
Create a window morph with a button that, once pressed, runs your code. Open the window, quit and save image changes. Never close the window.

Replacing Webbrowser control with Listview - does Listview offer all features as Webbrowser?

I'm currently using Webrowser control on my form for navigating to paths on my PC. Everything is perfect - you can drag/drop files, cut/copy/paste them, navigate through folders, create new ones, files and icons are shown - as in Windows Explorer. Only problem I have is windows system security settings (PC at office). I keep getting Windows security alert "Do you want to allow files from this website to run on your computer?".
I wish to create Explorer on my own, so I started dealing with Listview. It's hard for my level of vb.net knowledge so before I proceed further I need to know this:
Can I show files + folders from desired path in Listview (like "C:\Myprograms\SomeFolder\") with all icons ?
Can I navigate in Listview - like when I have a folder in Listview and double click it to view It's contents
And can I drag/drop files in It and cut/copy/paste files, which will ultimately change my folders on PC ?
I'm asking this because I allready started and I've bumped into many problems - folder icons not showing (using different methods), folders and files not showing together in Listview, cut/copy/paste issues etc.
I just want to know If It's even possible. Thanks for response in advance.

How to load a video permanently into a project

If you add a picture into a project, then remove the picture from it's original source, the picture is still in the project even though it doesn't exist in its original location.
I want to do the same thing with a video.
How can I add a video to a project in such a way that it can be deleted from its original location and it will still exist in the project?
I guess what you are looking for is dynamic ressources and not static(local) ones. You can input them by drag&drop into your solution explorer or if you double click on your project in the solution explorer the project properties open - there you have a tab called ressources where you can input any kind of ressources.
If you dont know how to play a movie within a VB Form - here is a tutorial on YouTube.

Drag n'Drop to NotifyIcon [duplicate]

I am trying to create a C# application that runs in tray where I can drop files on it's icon.
Is there any way to get the path of the file dropped on the System Tray icon? System.Windows.Forms.NotifyIcon does not have any events related to drag and drop.
it's not possible to do this, the easy way.
You can show a dummy Form, if the cursor is in a special area near the notifyicon.
The dummy Form can get the filepath of the droped file.
It has az example, but it's not fully and written in C++ :(
DragnDropOnTrayIcon
It actually is possible to do with a slightly hacky method. Fluffy App does this for its file uploader. It uses Spifftastic which uses a pretty neat little method to identify the location of the tray icon. Then a transparent window is placed over the location of the icon and used as the actual drop target, but to the end user it all appears to be dropping the file on the icon.

how would i move a folder or the contents from one place to another Via code in Xcode?

Im trying to make a mac app that copies and pastes a folder to another location but i can find a tutorial on how i go along and make an app for the mac what its per pose is A app that makes it easy to move mod files to a games file system. Yes i know theres lots of apps that goes the same but i want to make my own. The structure is theres six NSTextFields three for the mods folders and three for the games folder system like (Mod's Parts Path, Mod's Plugin Path, Mod's Plugin Data Path, Game's Parts Path, Game's Plugin Path and Games's Plugin Data Path). Ive looked on stackflow and Google and couldn't find on tutorial on how to do this maybe im looking in the wrong places. The game that its manly for is for KSP (Kerbal Space Program)
What did you googled? You will need a simple gui application with 6 Labels, 6 TextFields and one Button. There will be one function linked with that button. That function will use data from TextFields and NSFileManager's copyItemAtPath:toPath:error: method.
Google something like "osx first app" or "xcode TextField tutorial" for the details on how to create an app with TextField and Button.