Prevent Xcode from creating NS_ASSUME_NONNULL_BEGIN and NS_ASSUME_NONNULL_END on new headers - objective-c

I've updated Xcode and since updating I've been getting NS_ASSUME_NONNULL_BEGIN and NS_ASSUME_NONNULL_END macros around every new header file for every new class that I create.
I know what it does, but I'm not interested in nullability annotations it and it causes unnecessary warnings when I try to set some properties to nil in my app (which are perfectly okay to set to nil).
How do I prevent Xcode from creating these every time I create a new file? (other than the obvious: deleting them individually)

Based on this and this arcticles I was able to create custom template to get rid of NS_ASSUME_NONNULL* macros.
Excerpt from the first arcticle:
Location
These user-defined templates are located in
~/Library/Developer/Xcode/Templates/File Template. If such folder is
missing you can create it yourself and Xcode will be linked to it upon
reopening. Also you can group them into subfolders inside that folder.
For example, ~/Library/Developer/Xcode/Templates/File Template/Custom
Templates and Xcode will render those groups properly when creating a
new file.
Template Setup
Each template is a folder with .xctemplate extension. That folder
contains file templates and resources that will be populated and added
to a project and configuration TemplateInfo.plist.
All template settings and fields that user can fill in during template
creation are defined in TemplateInfo.plist.
create path as follows:
~/Library/Developer/Xcode/Templates/File Templates/Source/My Awesome
Template.xctemplate
go to
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/Library/Xcode/Templates/File
Templates/Source/Cocoa Touch Class.xctemplate
copy TemplateIcon.png, TemplateIcon#2x.png and
TemplateInfo.plist to our My Awesome Template.xctemplate folder. You can omit copying icons if you do not need them in browser or use your own.
copy NSObjectObjective-C and NSObjectSwift folders to be able to create both Obj C and Swift files.
edit ___FILEBASENAME___.h, ___FILEBASENAME___.m, ___FILEBASENAME___.swift, for example put your macros or in our case delete surrounding NS_ASSUME_NONNULL* macros
now you are able to find your template in file creation browser on the very top
Profit!

I found a best way:
go to /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/Library/Xcode/Templates/File Templates/Source/Cocoa Touch Class.xctemplate/NSObjectObjective-C
copy ___FILEBASENAME___.h to anywhere
open and delete NS_ASSUME_NONNULL_BEGIN NS_ASSUME_NONNULL_END
Finally replace the original file and enter System password

Related

How do I get the XCode Project URL programmatically?

I'm curious if there is a way to programmatically get the location of the .xcodeproj package within an Objective-C (or Swift) class contained within that package. I'd like to make a simple utility that puts files directly into the containing folder based on various app events, but I would rather avoid hard coding the path.
Essentially I want to create a target (and a reusable class) that builds swift files for NSManagedObject subclasses based on the Core Data model present in the app.
I found out the trick here is to add an item to your plist file that contains value ${PROJECT_DIR}, then you can get the location in your code with
var projectPath = NSBundle.mainBundle().infoDictionary.objectForKey("com.myapp.project_dir") as String
This assumes the plist key is "com.myapp.project_dir", of course.

Swift to Objective-C header not created in Xcode 6

I have recently been working to add Swift to an existing project, to get to try it out in a real-world fashion.
Upon adding a Swift source file to the project, I have no problems about getting the "Bridging Header", that is, Objective-C to Swift.
But the *-Swift.h header file that is supposed to expose Swift classes either marked #objc or subclasses of ObjC classes, is nowhere to be found :-(
I don't see any specific instructions on how to accomplish the usage of my new subclass, written in Swift, in my main app code (which is still Objective-C).
The app that I am lead developer of has a fairly large codebase (70.000 lines), so transitioning it in one go is out of the question.
Now it works.
Project must have a Product Module Name that does not include spaces.
Defines Module must be set to Yes in Build Settings, under Packaging.
Finally works. Thanks to everyone for the help :-)
I had a similar problem and found that you can only add
#import "ProductModuleName-Swift.h"
to obj-c .m files, not .h files for the umbrella header to be found
I found that I had to fix all build errors before it would generate the file.
The problem for me was that it was a chicken/egg problem, in that I didn't see any build errors until I'd actually commented out the #import statement:
//#import "ProductModuleName-Swift.h"
which revealed a bunch of other errors in my Swift code.
Once I fixed these new errors and got the source building successfully, I uncommented out the #import and bingo! The header was created and importing correctly :)
If you're like me you've probably got the header name wrong. After bashing my head for a while I looked for the file in DerivedData and sure enough it's there. On my setup (using the standard derived data folder, I believe):
cd ~/Library/Developer/Xcode/DerivedData
find * -iname '*Swift.h'
Will find it. If nothing in that folder matches then Xcode is not generating it.
I'm using Xcode Version 6.2 (6C86e)
If your project module name has spaces in it, you must replace the spaces with an underscore.
For instance, if your project name is "My Project", you would use:
#import "My_Project-Swift.h"
* The only important thing is: *
to use the defined "Product Module Name" in the target, followed by -Swift.h
#import <Product Module Name>-Swift.h
// in each ObjectiveC .m file having to use swift classes
// no matter in which swift files these classes sit.
No matter if "Defines Module" param is set to Yes or No or if "Product Module Name" Project is not set.
Reminder: Swift classes must deriving from NSObject or been tagged with #objc attribute in order to be exposed to ObjectiveC / Foundation || Cocoa ...
I wanted to add one more reason you might find an issue with this - I was creating a framework that mixed Swift and Objective-C code. I was not able to import the Swift classes outside the framework - I checked for the -Swift.h file and it was being generated but was empty.
The problem turned out to be very, very simple - I had not declared any of my Swift classes public! As soon as I added the public keyword to the classes, I was able to use them from classes inside and outside the framework.
Also of note, inside the framework (inside .m files only as another answer mentions) I had to import the -Swift.h file as:
#import <FrameworkName/FrameworkName-Swift.h>
I had the same problem. Seems like you have to adjust the settings (Defines Module and Product Module Name) before you add your first Swift file.
If you do it afterwards the "*-Swift.h" file will not be generated for this project even if you add further Swift files or delete the Swift file and create a new one.
Allow me to share my experiences trying to use Swift in an old objc project. I did not have to set Defines module to YES.
In my case I needed to manually make sure there was an objc Bridging Header. Only the generated interface header name was present in my build settings.
This lead to a MyApp-Swift.h file to being generated, but without any traces of my Swift classes.
The Apple documentation says that you will be prompted to create a bridging header when adding your first swift file. Well, I wasn't. I manually added a MyApp-Bridging-header.h file and pointed to it in the "Objective-C Bridging Header" field. That made my MyApp-Swift.h file become populated with my Swift classes.
Docs: Importing Swift into Objective-C
Here is another variation of the moduleName-Swift.h not being generated.
I decided to include IOS Charts in my project but did not want to mingle the sources in the same directory, so I placed the Charts Project folder next to my code's project folder. I dragged the Charts project into my Project's Navigator Bar and included the framework in the my project target's Embedded Binaries list in the General project settings and set the Embedded Content Contains Swift Code switch to yes in my project's Build Settings tab in the Build Options section.
My project's moduleName-Swift.h file would never generate no matter what other switches or settings suggested here. Finally, using Lou Z's method of seeking out the -Swift.h files, I saw that a Charts-Swift.h file was being generated deep in my project's xcode Build directory in Charts.framework/Headers/
The solution to using Daniel Gindi's ios-charts Swift package without including the code in my project's source directory was to add:
#import "Charts/Charts-Swift.h"
To the modules charting my project's data.
The file name is always preceded by your Target name. It is referred as Product name but practically it is the target name.
So if you want it to build for a new target be ready to expect that_target-Swift.h file.
One way to handle this is
Add a preprocessor for each of your target that is the name of your target itself (without spaces). Ex. MY_TARGET=1. Add this in Project settings->Build Settings->Preprocessor Macros for each of your targets.
If you are using a PCH file,
Add these lines in the PCH file
#if MY_TARGET==1
#include "My_Target-Swift.h"
#elif THAT_TARGET==1
#include "That_Target-Swift.h"
#endif
Advantage of using PCH file is that you don't have to include the headers everywhere.
If you are not using a PCH file, just add these same lines in a single header and include that header wherever you need to use the swift classes.
This should work just fine.
If Xcode is actually generating your -Swift.h header (deep inside DerivedData) but it doesn't refer to your Swift classes, make sure you also have a bridging header defined. The way I read the docs implied I only needed that for calling Objective-C from Swift, but it seems to be necessary for calling Swift from Objective-C too.
See my answer: https://stackoverflow.com/a/27972946/337392
EDIT: It is because of public vs. internal access modifiers, as I eventually found explained in the Apple docs:-
By default, the generated header contains interfaces for Swift
declarations marked with the public modifier. It also contains those
marked with the internal modifier if your app target has an
Objective-C bridging header.
Seconding what a lot of people have here, but adding a pertinent screen shot. Swift and Obj-C code can certainly live together. It's not an all or none game.
To access Swift files in your Objective-C, all you need to do is add this call to your Obj-C file (in the .m / implementation file):
#import "{product_module_name}-Swift.h"
(Where {product_module_name} represents the product module name of your project). Rather than try to guess your product module name or figure out corner cases with spaces and special characters, just go to the build settings tab in the project and type in "product module name" - the inspector will reveal yours to you. Mine was something I did not expect it to be. Check out this screen shot if you're confused.
And to get Obj-c code working in Swift, you just need to add a bridging header file and import the relevant Obj-C headers there.
This answer addresses the use-case where you may already have some Objective-C code that calls Swift classes and then you start receiving this error.
How To Fix Issue
The following steps ultimately resolved all of the issues for me. I read above someone mentioning the "chicken and the egg" and it is exactly that concept which led me to this procedure. This explicit process shows that one has to remove any Objective-C code referencing Swift classes until after the header is generated.
Comment out the #import "ProductModuleName-Swift.h" statement in
your Objective-C implementation file
Comment out any references in the Objective-C implementation file to
Swift Classes
Clean & Build
Resolve all errors/warnings
Remove the comment on the #import "ProductModuleName-Swift.h" statement
Clean & build (successfully or fix any remaining errors, verify that you are not referencing any Swift classes in Objective-C at this point. If so temporarily comment these out)
Verify that "ProductModuleName-Swift.h" is generated by Cmd-Clicking
on the class name of the #import "ProductModuleName-Swift.h" statement
Remove the comment on the code referencing Swift classes in the Objective-C implementation file.
Clean & Build as normal (the "ProductModuleName-Swift.h" should be
generated and your Objective-C code referencing Swift Classes can be
used as normal)
Nota Bene: The answers about changing spaces to underscores and the Defines Module to YES as given above still applies when performing this process, as do the rules specified in the Apple Documentation.
Bridging Header Path
In one error, the file ProductModuleName-Bridging-Header.h was not being found during the build process. This fact generated an error
< unknown>:0: error: bridging header
'/Users/Shared/Working/abc/abc-Bridging-Header.h' does not exist
Closer inspection of the error indicated that the file would never exist at the location described because it was actually located at (a wrong path)
'/Users/Shared/Working/abc/abc/abc-Bridging-Header.h'. a quick search of the target/projects build settings to make the correction manually and the abc-Swift.h file was again auto generated.
Ok, here are all the things you really need!
1.Remove all the swift files you have added, and compile the code, without any errors.
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2.Go to the "Projects" build settings, and set the product module name.
Project must have a Product Module Name that does not include spaces.
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3.Defines Module must be set to Yes in Build Settings, under Packaging, in your project, and not target!
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4.Now create a swift file or a view controller, in file-> newFile->
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It will ask to create a bridging-header, allow it to make one.
If you have declined it once, you will have to manually add a -Bridging-Header.h
5.Add #objc in the controller, to tell the compiler that there is some swift file, which needs to be exposed to ObjectiveC
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6.Build the project and import #import "-Swift.h" in any of the objectiveC controller, and it will work! You can Command-click on it to see the actual file!
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Hope this helps!
The most important thing is that This file is invisible!!! At least it is in Xcode6 beta5. There will be no such file named "YourModule-Swift.h" in your workspace. Just make sure you have module name and defines module set to yes, and use it in your Objective-C class.
You have to import a header in Objective-C classes, which is:
#import “ProductModuleName-Swift.h”
It is automatically generated, on the reference it says "Any Swift files in your target will be visible in Objective-C .m files containing this import statement."
An actual file in the project is not created ([ProductModuleName]-Swift.h). Cmd + Click on the import either generates it on-the-fly (and in-memory) so you can see how the linkage is done, or opens a file somewhere in some Xcode cache dir, but it's not in the project dir.
You need to set Defines Module project prop (in target's Build Settings) to Yes and if your module name has spaces or dashes - use _ in all imports of the [ProductModuleName]-Swift.h file.
You can import it in all .h and .m files where you use swift types or you can import it in the .pch.
So if my Module (project) is named "Test Project", I would import it like this, in the .pch file of my project (just there):
#import "Test_Project-Swift.h"
Just a heads up for anyone who used "." in there project name. Xcode will replace the "." with an underscore "_" for the Swift version of the bridging header file. Oddly enough the Bridging-Header.h that is generated does not replace the periods with underscores.
For example a project with the name My.Project would have the following Bridging Header file names.
Bridging-Header.h (Autogenerated)
My.Project-Bridging-Header.h
Swift.h
My_Project.h
I hope this helps anyone who used a period and was stuck like I was. This file can be found at the following location.
Macintosh HD/Users/user/Library/Developer/Xcode/DerivedData/My.Project-fntdulwpbhbbzdbyrkhanemcrfil/Build/Intermediates/My.Project.build/Debug-iphonesimulator/My.Project.build/DerivedSources
Take care,
Jon
Project must have a Module Name not including spaces.
Defines Module must be set to Yes in Build Settings, under Packaging.
commented out the #import statement:
If still you are having error in importing "ProductModuleName-Swift.h" then
//#import "ProductModuleName-Swift.h"
which revealed a bunch of other errors in my Swift code.
Once I fixed these new errors and got the source building successfully, I uncommented out the #import and bingo! The header was created and importing correctly :)
I found a trick that always works on me.
Create your #import "ProductModuleName-Swift.h" in your appDelegate.h file and in your ProductName-Prefix.pch file. If you don't have it in xcode 6 you can create it with this way Why isn't ProjectName-Prefix.pch created automatically in Xcode 6?
Command+shift+k to clean your code, if you receive an error about your "ProductModuleName-Swift.h" delete it from appDelegate.h file.
Clean your code again. Now everything will work like a charm
If you receive again error about the "ProductModuleName-Swift.h", now create again in appDelegate.h file and clean your code again.
Do this work (delete and create the "ProductModuleName-Swift.h" from appDelegate.h file and clean your code) everytime you receive this error to silent it.
I Found this solution
Create SwiftBridge.h
put #import “ProductModuleName-Swift.h”
Make this .h file public (important) Select the file -> In Show the file Inspector (right bar) -> Make it public
Now you can
#import "SwiftBridge.h"
instead of ProductModuleName-Swift.h
This's a workaround solution, for the next version of Xcode I think this problem will be solved.
Good luck
If you were able to build a project before, with no issues related to “ProductModuleName-Swift.h” not found error, and now you are getting that nasty errors again, the reason might sit in your recent changes.
For me this was by (accidental) incorrect .swift file encoding. Reverting changes and bringing the back manually, does the job.
I was having a hard time determining my module name/objective-c's import of swift's headers. I did read a lot of articles here too.
But the definitive answer for your project name with all its included special characters (be it '.' or a numeric or a space) - you can find the text that will work for you in the "Product Module Name" under the target's Build Settings.
For example my target name started with a numeric - "1mg" and the field mentioned above showed "_mg" as my module name.
so I used #import "_mg-Swift.h" and it worked.
This may be an obvious point (maybe too obvious), but you must have at least one swift file in the project for the header to generate. If you are writing boilerplate or config code with the intention of writing swift later the import won't work.
In my case I had to set the deployment target to at least “OS X 10.9” and the -Swift.h header was automatically generated. Keep in mind that you can get a lot of deprecation warnings when you change the deployment target version, especially when you have an older and very large Objective C code base. In our case we also had a lot of work to do in XIB files & view classes.
I had to delete WatchOS2 swift code from my Objective C project. And only after that XCode offered to generate -Swift.h
I had similar problem but my project was compiling before and suddenly got error after few files code change. It took me while to figure out why I am getting 'File not found' error for myproject-swift.h file. The code changes I had done had some errors. Xcode did not point put those error instead all time showing the 'File not found error'. Then got copy of previous version code and I compared with new code and merged file one by one. After each file merge complied the project to find the error. So bottom line is if you have error in your code Xcode may just display 'file not found error' for myproject-swift.h file. Most likely you have compilation error in your project. Clean those error and it will work.
If you're using something like Cocoapods (and working out of the workspace rather than the project) try opening the project and building it before opening the workspace and building. YMMV.
Sometimes you just need to unset and then set again the target membership on the obj-c .m file.

How to create a .m file corresponding to a .h file in xcode

When I try to create a .m file from the file menu, it prompts me for choosing a template from the several types mentioned - Objective-C class, Objective-C category, Objective-C protocol, etc.. Which one should be preferred?
I am fairly new to Objective-C as well as Xcode, so pardon me if this question is too obvious.
You may have to add Objective-C class and rename the new.m alone
to match your old.h and remove the newly added new.h file.
Create a new Objective-C class and copy your code from old.h to new.h file
Update as per comments: I see you are trying to add .m for the MAC sdk library, which is not possible.
You may have to consider using Categories extending the existing class methods.
What is “category
Customizing Existing Classes
If you want to create just an empty .m file, you can do so following these steps (Xcode 5.1.1):
In your Xcode project, go to File --> New --> File...
Select Other --> Empty
Click on Next
Type a name for your file and be sure to finish it with extension .m
Click on Create to save it

import "cocos2d.h" works in some files, but not all

Here is what I did:
In Xcode 4.3.1
File -> New -> Project -> Single view application
Dragged the file cocos2d-ios.xcodeproj into navigator.
In build phases settings : Added : libcocos2d.a (becomes highlighted in red), as a linked library (required).
Added OpenGles.framework, Quartzcore, and libz.dylib
Changed build settings - Set "Always Search User Paths" to YES
Added cocos2d source directory to "User Header Search Paths"
Now, it seems I can type: import "cocos2d.h" , in the app delegate and root view controller that Xcode created. But if I create a new file, and I add the line "import "cocos2d.h"" to the top, Xcode complains that the file is not found. But it seems to build fine. Also, in this new file code sense does not work.
What should I do? Why can I import only in the files that Xcode created? Is there some setting I need to change so that in the files I create, I can import cocos2d ?
EDIT: It seems to build and run fine. I can call methods in the cocos2d api. code sense just doesn't seem to see cocos2d.h in the new files I create.
EDIT - it seems that code sense suggests cocos2d.h when i type : import "
But it does not suggest classes / methods from the cocos2d api.
Turns out I had only added the "user header search paths" to my target, but not in the project settings.
Adding it fixed the problem. I guess the reason it compiled fine was because I had added it to the target, but it didn't work in the text editor since I hadn't added it to the project.
This happened to me as well, even though I did add it to both project and target.
However, what worked for me was to select the RECURSIVE checkbox under "User Header Search Prefixes" (which was set to "/lib/**")
I had same issue.
My project -> Build Settings
Look for the entry for Search Paths
Always Search User Paths - YES
User Header Search paths - "myProjectName/libs" //I put box2d folder here
Hope this help someone.

Include issue: header file not found in iOS project in Xcode 4

Consider my setup looks like this:
XCode 4 iphone/ipad project
ObjC .m file that includes a new header file, this header is reported as "file not found"
ObjC .m file is located in root folder of the project
new header file is also located in root folder of the project
new header file was created within Xcode 4 as "C header file" (!!)
I tried using #import and #include statements with both "" and <> lookup syntax.
The project already consists of a bunch of other objC headers/classes and they work nicely. I suspect that creating the file as a C-style header is the issue.
I did explicitly NOT try to add a USER_PATH or anything like that, since it's all happening in the root project folder.
Any ideas? I'm really surprised how complicated such simple things can get!
! Additional comment: (EDIT)
I now verified that I can create any type of header (menu "new file"->"C/C++"->"header") and it will never be found by objective-C code. Even a new clean project behaves the same! What kind of feature is this?
Weirdness.
I talked to a bunch of fellow Xcode sufferers and they confirmed I HAVE to set the extra path variable. Their explanation was a bit odd though: in objectiveC the lookup (import) simply scans the whole subfolder structure, whereas an 'include' does not. From my point of view this would only be a valid argument if the header file in question was located in a subfolder! But mine is in the exact same location as the '.m' file!