I'm trying to select some image files via a prompt, then add those files to the active document. Here's what I have so far:
#target photoshop
doc = app.activeDocument;
// choose image files
var files = File.openDialog(undefined,undefined,true);
// for each image, add to new layer and insert into doc
for (var file in files) {
var layer = doc.artLayers.add();
layer.image = file; // this doesn't work.
}
What's layer.image? ArtLayer doesn't have this property. Maybe placing will work better in your case:
doc = app.activeDocument;
// choose image files
var files = File.openDialog(undefined, undefined, true);
// for each image, add to new layer and insert into doc
for (var i = 0; i < files.length; i++)
{
var layer = placeImage(files[i]);
}
function placeImage(imageFile)
{
var desc554 = new ActionDescriptor();
desc554.putPath(cTID('null'), imageFile);
desc554.putEnumerated(cTID('FTcs'), cTID('QCSt'), cTID('Qcsa'));
var desc555 = new ActionDescriptor();
desc555.putUnitDouble(cTID('Hrzn'), cTID('#Pxl'), 0.000000);
desc555.putUnitDouble(cTID('Vrtc'), cTID('#Pxl'), 0.000000);
desc554.putObject(cTID('Ofst'), cTID('Ofst'), desc555);
executeAction(cTID('Plc '), desc554, DialogModes.NO);
return activeDocument.activeLayer
};
function cTID(s)
{
return app.charIDToTypeID(s);
};
function sTID(s)
{
return app.stringIDToTypeID(s);
};
Also Photoshop doesn't like when for...in loops are used on Array (sometimes it works, sometimes it doesn't: in case of File object it doesn't work)
Related
I'm working on a script that should go through a photoshop document and relink all visible linked objects to a new specified file. I've gotten the loop working so that it cycles through every layer and collects only the visible layers, but for the life of me I can't find if there's a method available to relink a smart object. The closest I've found is this script:
https://gist.github.com/laryn/0a1f6bf0dab5b713395a835f9bfa805c
but when it gets to desc3.putPath(idnull, new File(newFile));, it spits out an error indicating that the functionality may not be present in the current Photoshop version. The script itself is 4 years old so it may be out of date.
Any help would be appreciated!
MY script as it stands is below:
// SELECT FILE //
var files = File.openDialog("Please select new linked file");
var selectedFile = files[0];
// GET ALL LAYERS //
var doc = app.activeDocument;
var allLayers = [];
var allLayers = collectAllLayers(doc, allLayers);
function collectAllLayers (doc, allLayers)
{
for (var m = 0; m < doc.layers.length; m++)
{
var theLayer = doc.layers[m];
if (theLayer.typename === "ArtLayer")
{
allLayers.push(theLayer);
}
else
{
collectAllLayers(theLayer, allLayers);
}
}
return allLayers;
}
// GET VISIBLE LAYERS //
var visibleLayers = [];
for (i = 0; i < allLayers.length; i++)
{
var layer = allLayers[i];
if (layer.visible && layer.kind == LayerKind.SMARTOBJECT)
{
visibleLayers.push(layer);
}
}
// REPLACE LAYERS
for (i = 0; i < visibleLayers.length; i++)
{
var layer = visibleLayers[i];
//--> REPLACE THE FILE HERE
}
Note: I am aware that this script currently may be error-prone if you don't know exactly how it works; I'm not intending to publish it at this time so I'm not super concerned with that at the moment. Mostly I just need the core functionality to work.
I used an AM function for getting visible smart objects — it works much faster. But if you want you can use yours. The important bit is relinkSO(path);: it'll also work in your script (just don't forget to select a layer: activeDocument.activeLayer = visibleLayers[i];)
Note that it works similar to Photoshop Relink to File command — if used on one instance of Smart Object all the instances are going to be relinked. If you want to relink only specific layers you'll have to break instancing first (probably using the New Smart Object via Copy command)
function main() {
var myFile = Folder.myDocuments.openDlg('Load file', undefined, false);
if (myFile == null) return false;
// gets IDs of all smart objects
var lyrs = getLyrs();
for (var i = 0; i < lyrs.length; i++) {
// for each SO id...
// select it
selectById(lyrs[i]);
// relink SO to file
relinkSO(myFile);
// embed linked if you want
embedLinked()
}
function getLyrs() {
var ids = [];
var layers, desc, vis, type, id;
try
{
activeDocument.backgroundLayer;
layers = 0;
}
catch (e)
{
layers = 1;
}
while (true)
{
ref = new ActionReference();
ref.putIndex(charIDToTypeID('Lyr '), layers);
try
{
desc = executeActionGet(ref);
}
catch (err)
{
break;
}
vis = desc.getBoolean(charIDToTypeID("Vsbl"));
type = desc.getInteger(stringIDToTypeID("layerKind"));
id = desc.getInteger(stringIDToTypeID("layerID"));
if (type == 5 && vis) ids.push(id);
layers++;
}
return ids;
} // end of getLyrs()
function selectById(id) {
var desc = new ActionDescriptor();
var ref = new ActionReference();
ref.putIdentifier(charIDToTypeID('Lyr '), id);
desc.putReference(charIDToTypeID('null'), ref);
executeAction(charIDToTypeID('slct'), desc, DialogModes.NO);
} // end of selectById()
function relinkSO(path) {
var desc = new ActionDescriptor();
desc.putPath( charIDToTypeID('null'), new File( path ) );
executeAction( stringIDToTypeID('placedLayerRelinkToFile'), desc, DialogModes.NO );
} // end of relinkSO()
function embedLinked() {
executeAction( stringIDToTypeID('placedLayerConvertToEmbedded'), undefined, DialogModes.NO );
} // end of embedLinked()
}
app.activeDocument.suspendHistory("relink SOs", "main()");
Just facing this issue: I have a mockup in Photoshop with two smart-objects: Rectangle 14.psb and Place your logo.psb
I have 100+ images in png that should be applied to create mockups.
For this reason, I would like your help to create a script that:
Let me select the png file that I would like to use
Open the smart objects (Rectangle 14.psb and Place your logo.psb)
Re-Link the same png to the layers "place your logo" of both the smart objects.
Finally, the script should save the file as png with the same file name of the selected png file adding just _new after its name.
So far I have tried this code without any luck:
#target photoshop
if (app.documents.length > 0) {
var myDocument = app.activeDocument;
var theName = myDocument.name.match(/(.*)\.[^\.]+$/)[1];
var thePath = myDocument.path;
var theLayer = myDocument.activeLayer;
// PSD Options;
psdOpts = new PhotoshopSaveOptions();
psdOpts.embedColorProfile = true;
psdOpts.alphaChannels = true;
psdOpts.layers = true;
psdOpts.spotColors = true;
// Check if layer is SmartObject;
if (theLayer.kind != "LayerKind.SMARTOBJECT") {
alert("selected layer is not a smart object")
} else {
// Select Files;
if ($.os.search(/windows/i) != -1) {
var theFiles = File.openDialog("please select files",
"*.psd;*.tif;*.jpg;*.png", true)
} else {
var theFiles = File.openDialog("please select files", getFiles,
true)
};
if (theFiles) {
for (var m = 0; m < theFiles.length; m++) {
// Replace SmartObject
theLayer = replaceContents(theFiles[m], theLayer);
var theNewName = theFiles[m].name.match(/(.*)\.[^\.]+$/)[1];
// Save JPG
myDocument.saveAs((new File(thePath + "/" + theName + "_" +
theNewName + ".psd")), psdOpts, true);
}
}
}
};
// Get PSDs, TIFs and JPGs from files
function getFiles(theFile) {
if (theFile.name.match(/\.(psd|png|jpg)$/i) != null ||
theFile.constructor.name == "Folder") {
return true
};
};
// Replace SmartObject Contents
function replaceContents(newFile, theSO) {
app.activeDocument.activeLayer = theSO;
// =======================================================
var idplacedLayerReplaceContents =
stringIDToTypeID("placedLayerReplaceContents");
var desc3 = new ActionDescriptor();
var idnull = charIDToTypeID("null");
desc3.putPath(idnull, new File(newFile));
var idPgNm = charIDToTypeID("PgNm");
desc3.putInteger(idPgNm, 1);
executeAction(idplacedLayerReplaceContents, desc3, DialogModes.NO);
return app.activeDocument.activeLayer
};
The above code substitute the smart object but I would like just to re-link the layer withing the smartobject to a new image and save the file. Any help would be much appreciated!
Are you familiar with Scriptlistener? You can use it to get all the functions you need and then modify the output to run within your loop of 100 pngs, it should be straightforward.
How can I make the navtitle curve along the path of the slice and wrap the text if it's long.
Image of the wheel above
In long text, use '\n' in the title for wrap.
wheel.createWheel(["Long\ntext"]);
Currently, the navtitle curve along the path is an RC feature, so please use the source code instead of the last release.
You can find the new properties in this CodePen: https://codepen.io/softwaretailoring/pen/RQYzWm
var piemenu = new wheelnav("wheelDiv");
// New properties in wheelnav.js v1.8.0
piemenu.titleCurved = true;
piemenu.titleCurvedClockwise = false;
piemenu.titleCurvedByRotateAngle = false;
Unfortunately, the two above properties don't work together. :(
UPDATE: There is a way to achieve your needs. You can use two wheels on each other.
var piemenu = new wheelnav("wheelDiv");
setMenu(piemenu); // Set common properties
piemenu.titleRadiusPercent = 0.65; // Positioning first title
piemenu.markerEnable = true;
piemenu.slicePathFunction = slicePath().DonutSlice;
piemenu.sliceClickablePathFunction = slicePath().DonutSlice;
piemenu.titleHoverAttr = { fill: "#333" };
piemenu.createWheel(["Hello", "world!", "-------"]);
var piemenu2 = new wheelnav("wheelDiv2", piemenu.raphael);
setMenu(piemenu2); // Set common properties
piemenu2.wheelRadius = 520; // Positioning second title
piemenu2.slicePathFunction = slicePath().NullSlice; // There is no slice, only title
piemenu2.createWheel(["Bello", "space!", "*******"]);
// Link navigateFunctions to each other
for (var i = 0; i < piemenu.navItems.length; i++) {
piemenu.navItems[i].navigateFunction = function () {
piemenu2.navigateWheel(Math.abs(this.itemIndex));
}
}
for (var i = 0; i < piemenu2.navItems.length; i++) {
piemenu2.navItems[i].navigateFunction = function () {
piemenu.navigateWheel(Math.abs(this.itemIndex));
}
}
Here is a new CodePen for wrapped and curved text: https://codepen.io/softwaretailoring/pen/eLNBYz
It's tedious to have to click to "Save for web" and change the resolution each time I want to create the image as a different resolution. Is there a way to write a script to automatically achieve this, for multiple resolutions as one?
For that i myself use this function
function saveDocumentAsPng(d, width, height) {
var fileName = d.fullName.toString();
if(fileName.lastIndexOf(".") >= 0) { fileName = fileName.substr(0, fileName.lastIndexOf("."));}
fileName += "_wxh.png".replace("w", width).replace("h", height);
var exportOptions = new ExportOptionsPNG24();
exportOptions.horizontalScale = exportOptions.verticalScale = 100 * Math.max(width/d.width, height/d.height);
var file = new File(fileName);
app.activeDocument = d;
d.exportFile(file, ExportType.PNG24, exportOptions);
}
Note that it names a resulting png's with “_[width]x[height]” suffix.
I wrote my function based on a sample from adobe's javascript reference http://wwwimages.adobe.com/www.adobe.com/content/dam/Adobe/en/devnet/pdf/illustrator/scripting/illustrator_scripting_reference_javascript_cs5.pdf (page 59).
This is an old post, but it inspired me to create a different version for my Android project that I'd like to share.
Just create a 144x144 pixels document and run this:
var doc = app.activeDocument;
// This is the scale factor that you can see in "Percent" textbox of
// the "Save for Web..." dialog box while changing the size of the image
var scale = [100, 66.67, 50, 33.33]
// This is the image size for the PNGs files names
var size = [144, 96, 72, 48]
for(var i = 0; i<4; i++)
{
var fileName = doc.fullName.toString();
if (fileName.lastIndexOf(".") >= 0) {
// Get the file name without the extension
fileName = fileName.substr(0, fileName.lastIndexOf("."));
}
// Name each file with yours size to avoid overwrite
fileName += "_wxh.png".replace("w", size[i]).replace("h", size[i]);
var exportOptions = new ExportOptionsPNG24();
exportOptions.horizontalScale = exportOptions.verticalScale = scale[i];
exportOptions.artBoardClipping = true;
var file = new File(fileName);
doc.exportFile(file, ExportType.PNG24, exportOptions);
}
Window.alert ("Successfully exported!", "Success");
Thank you!
Here is the script that will export all files of the selected folder into PNG. You can specify resolution in this code and image quality will be good. In this code by default resolution is 600
var folder = Folder.selectDialog();
if (folder) {
var files = folder.getFiles("*.ai");
for (var i = 0; i < files.length; i++) {
var currentFile = files[i];
app.open(currentFile);
var activeDocument = app.activeDocument;
var pngFolder = Folder(currentFile.path + "/PNG");
if (!pngFolder.exists)
pngFolder.create();
var fileName = activeDocument.name.split('.')[0] + ".png";
var destinationFile = File(pngFolder + "/" + fileName);
// Export Artboard where you can set resolution for an image. Set to 600 by default in code.
var opts = new ImageCaptureOptions();
opts.resolution = 600;
opts.antiAliasing = true;
opts.transparency = true;
try {
activeDocument.imageCapture(new File(destinationFile), activeDocument.geometricBounds, opts);
} catch (e) {
}
activeDocument.close(SaveOptions.DONOTSAVECHANGES);
currentFile = null;
}
}
If you want to export in jpg format, just change extension of the file in the code in the following line
var fileName = activeDocument.name.split('.')[0] + ".png";
change to
var fileName = activeDocument.name.split('.')[0] + ".jpg"; // For jpg
Also, you can change the name of the file and where the exported file will be stored according to your requirement.
Hope my answer will help you.
I'm using ExtendScript for scripting Adobe Illustrator. I was wondering if there was a sneaky way or a script available to programmatically capture and then replicate a path shape, sort of JavaScript's .toSource() equivalent.
Thanks
Try this:
main();
function main(){
var doc = app.activeDocument; // get the active doc
var coords = new Array(); // make a new array for the coords of the path
var directions = new Array();
var sel = doc.selection[0];// get first object in selection
if(sel == null) {
// check if something is slected
alert ("You need to sevlect a path");
return;
}
var points = sel.pathPoints;// isolate pathpoints
// loop points
for (var i = 0; i < points.length; i++) {
// this could be done in one lines
// just to see whats going on line like
//~ coords.push(new Array(points[i].anchor[0],points[i].anchor[1]));
var p = points[i]; // the point
var a = p.anchor; // his anchor
var px = a[0];// x
var py = a[1]; // y
var ldir = p.leftDirection;
var rdir = p.rightDirection;
directions.push(new Array(ldir,rdir));
coords.push(new Array(px,py));// push into new array of array
}
var new_path = doc.pathItems.add(); // add a new pathitem
new_path.setEntirePath(coords);// now build the path
// check if path was closed
if(sel.closed){
new_path.closed = true;
}
// set the left and right directions
for(var j = 0; j < new_path.pathPoints.length;j++){
new_path.pathPoints[j].leftDirection = directions[j][0];
new_path.pathPoints[j].rightDirection = directions[j][1];
}
}