How to add objects to an ArrayList? - oop

I am very new on programming, and I am trying to build a little game so I can teach myself OOP, however I have an problem that I cant solve it at all.
I have a class ComponentsPanel from which I am calling another (JavaFish) as an ArrayList. The addFish() method adds to the ArrayList a JavaFish. When I call addFish() method from the constructor works perfectly fine.
The problem is, when I call it from the start(), from another class and package, it dose not add any element to the ArrayList.
Main class
package framework;
public class Core {
JFrame window;
ComponentsPanel panel;
int width = 600;
int height = 400;
public void start() {
window = new JFrame();
window.setTitle("Java Game");
window.setPreferredSize(new Dimension(width, height));
window.setMinimumSize(new Dimension(width, height));
window.setMaximumSize(new Dimension(width, height));
window.setResizable(false);
panel = new ComponentsPanel();
window.add(panel, BorderLayout.CENTER);
window.setVisible(true);
window.pack();
}
public void stop() {
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}
ComponentsPanel
package framework;
public class ComponentsPanel extends JPanel {
ArrayList<JavaFish> javaFishes = new ArrayList<JavaFish>();
public ComponentsPanel() {
javaFishes = new ArrayList<JavaFish>();
//addFish(new JavaFish(100, 100, 25, 25));
}
public void addFish(JavaFish javaFish) {
javaFishes.add(javaFish);
repaint();
}
public void start() {
addFish(new JavaFish(100, 100, 25, 25));
}
#Override
public void paint(Graphics g) {
for (JavaFish jFish : javaFishes) {
jFish.draw(g);
}
}
}
Fish class
package framework;
public class JavaFish {
BufferedImage img;
private int x_pos;
private int y_pos;
private int sizeX;
private int sizeY;
public JavaFish(int x_pos, int y_pos, int sizeX, int sizeY) {
this.x_pos = x_pos;
this.y_pos = y_pos;
this.sizeX = sizeX;
this.sizeY = sizeY;
}
public void draw(Graphics g) {
BufferedImage JavaFish = LoadImage("img/JavaFish.png");
Graphics2D g2d = (Graphics2D) g;
g2d.drawImage(JavaFish, x_pos, y_pos, sizeX, sizeY, null);
}
BufferedImage LoadImage(String FileName) {
img = null;
try {
img = ImageIO.read(new File (FileName));
} catch (IOException e) {
e.printStackTrace();
}
return img;
}
}
Simulation class
package user;
import framework.ComponentsPanel;
import framework.Core;
public class Simulation {
Core c;
ComponentsPanel panel;
boolean endSim = false;
public Simulation() {
c = new Core();
panel = new ComponentsPanel();
}
private void populate() {
panel.start()
}
private void updateWorld() {
while (!endSim) {
c.start();
break;
}
c.stop();
}
public static void main(String[] args) {
Simulation simulation = new Simulation();
simulation.populate();
simulation.updateWorld();
}
}

start() method present in ComponentsPanel is not a lifecycle method. So unless you invoke start() method manually it won't get invoked. You can add a print statement for tracking the calls.

#Cristea Thank you for the updated code.
This will work if you call the addFish() method on the ComponentsPanel instance created in Core class's start() method as below.
public void start() {
window = new JFrame();
window.setTitle("Java Game");
window.setPreferredSize(new Dimension(width, height));
window.setMinimumSize(new Dimension(width, height));
window.setMaximumSize(new Dimension(width, height));
window.setResizable(false);
panel = new ComponentsPanel(); // This panel is passed to the JFrame
panel.addFish(new JavaFish(100, 100, 25, 25)); // so do addFish() here.
window.add(panel, BorderLayout.CENTER);
window.setVisible(true);
window.pack();
}
The problem with your code was, you are creating two instances of ComponentsPanel class. On the first instance(let's call it panel-1 ) you created, you are calling addFish() method, through the method below. This start() method is called on panel-1.
// panel you used to call this start() method was not used in JFrame
public void start() {
addFish(new JavaFish(100, 100, 25, 25));
}
Then you are creating 2nd instance of ComponentsPanel class(let's call it panel-2) from the Core class's start() method and panel-2 does not do addFish(). But this instance (panel-2)is what is added to the JFrame, which will be used for the purpose of paint(). Since panel-2 does not do addFish(), paint() does not find any JavaFishes.
Remember, instance variable javaFishes is specific to each instance of ComponentsPanel. javaFishes added by panel-1 would not be available for panel-2.

Related

Unable to identify where a NullPointerException is coming from

so I am getting the following error:
Exception in thread "Thread-0" java.lang.NullPointerException
at dev.tamir.firstgame.entities.creatures.Player.getInput(Player.java:19)
at dev.tamir.firstgame.entities.creatures.Player.tick(Player.java:31)
at dev.tamir.firstgame.states.GameState.tick(GameState.java:25)
at dev.tamir.firstgame.Game.tick(Game.java:65)
at dev.tamir.firstgame.Game.run(Game.java:110)
at java.lang.Thread.run(Unknown Source)
And I've checked all the lines Java had marked me and I can not find what is producing the null.
Player:
package dev.tamir.firstgame.entities.creatures;
import java.awt.Graphics;
import dev.tamir.firstgame.Game;
import dev.tamir.firstgame.gfx.Assets;
public class Player extends Creature {
private Game game;
public Player(Game game, float x, float y) {
super(game, x, y, Creature.DEFAULT_CREATURE_WIDTH, Creature.DEFAULT_CREATURE_HEIGHT);
}
#Override
public void tick() {
getInput();
move();
game.getGameCamera().centerOnEntity(this);
}
private void getInput() {
xMove = 0;
yMove = 0;
if(game.getKeyManager().up)
yMove = -speed;
if(game.getKeyManager().down)
yMove = speed;
if(game.getKeyManager().left)
xMove = -speed;
if(game.getKeyManager().right)
xMove = speed;
}
#Override
public void render(Graphics g) {
g.drawImage(Assets.robro[7], (int) (x - game.getGameCamera().getxOffset()), (int) (y - game.getGameCamera().getyOffset()), width, height, null);
}
}
Gamestate:
package dev.tamir.firstgame.states;
import java.awt.Graphics;
import dev.tamir.firstgame.Game;
import dev.tamir.firstgame.entities.creatures.Player;
import dev.tamir.firstgame.tiles.Tile;
import dev.tamir.firstgame.worlds.World;
public class GameState extends State {
private Player player;
private World world;
public GameState(Game game) {
super(game);
player = new Player(game, 0, 0);
world = new World(game, "res/worlds/world1.txt");
}
#Override
public void tick() {
world.tick();
player.tick();
}
#Override
public void render(Graphics g) {
world.render(g);
player.render(g);
}
}
Game:
package dev.tamir.firstgame;
import java.awt.Graphics;
import java.awt.image.BufferStrategy;
import dev.tamir.firstgame.Display.Display;
import dev.tamir.firstgame.gfx.Assets;
import dev.tamir.firstgame.gfx.GameCamera;
import dev.tamir.firstgame.input.KeyManager;
import dev.tamir.firstgame.states.GameState;
import dev.tamir.firstgame.states.MenuState;
import dev.tamir.firstgame.states.State;
public class Game implements Runnable {
private Display display;
private Thread thread;
private BufferStrategy bs;
private Graphics g;
//States
private State gameState;
private State menuState;
//Input
private KeyManager keyManager;
//Camera
private GameCamera gameCamera;
private boolean running = false;
private int width, height;
public String title;
public Game(String title, int width, int height) {
this.width = width;
this.height = height;
this.title = title;
keyManager = new KeyManager();
}
private void init() {
display = new Display(title, width, height);
display.getFrame().addKeyListener(keyManager);
Assets.init();
gameCamera = new GameCamera(this, 0,0);
gameState = new GameState(this);
menuState = new MenuState(this);
State.setState(gameState);
}
private void tick() {
keyManager.tick();
if(State.getState() != null)
State.getState().tick();
}
private void render() {
bs = display.getCanvas().getBufferStrategy();
if(bs == null) {
display.getCanvas().createBufferStrategy(3);
return;
}
g = bs.getDrawGraphics();
//Clear
g.clearRect(0, 0, width, height);
//Draw
if(State.getState() != null)
State.getState().render(g);
//End of Draw
bs.show();
g.dispose();
}
public void run() {
init();
int fps = 60;
double timePerTick = 1000000000 / fps;
double delta = 0;
long now;
long lastTime = System.nanoTime();
long timer = 0;
int ticks = 0;
while (running) {
now = System.nanoTime();
delta += (now - lastTime) / timePerTick;
timer += now - lastTime;
lastTime = now;
if(delta >= 1) {
tick();
render();
ticks++;
delta--;
}
if(timer >= 1000000000) {
System.out.println("FPS: " + ticks );
ticks = 0;
timer = 0;
}
}
stop();
}
public KeyManager getKeyManager() {
return keyManager;
}
public GameCamera getGameCamera() {
return gameCamera;
}
public int getWidth() {
return width;
}
public int getHeight() {
return height;
}
public synchronized void start() {
if (running)
return;
running = true;
thread = new Thread(this);
thread.start();
}
public synchronized void stop() {
if (!running)
return;
running = false;
try {
thread.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
help would be very appreciated, as I've been looking for hours now and I don't know what is causing the null and I am suspecting the error log may even be misleading me.
My guess would be you have a private Game in your creature class. When you call super() in Player, you pass a Game object to Creature. The Creature constructor most likely has a line like this.game = game;
Of course, I can't say for sure because the Creature class is not included in your post, but that's the most likely code setup. Because game would then be private to Creature, Player cannot see it. That means the private Game game that you declare in Player is never set.
After you call super, do this.game = game;
This will almost certainly take care of your issue.
Just for future reference, the message you got when the error resulted is the call stack; basically it tells you what methods called what, the most recent being at the top. The error took place at line 19 in Player.getInput(), which was called by tick() in that same class.
The only object you use in getInput() is game, and so that must be the source of the null pointer. From there, it's a quick check to see that game is a private field of Player, and since it is null that's a huge clue that it was never initialized (though that is not always the case). Private fields most often are initialized in the class constuctor (but they don't have to be... your Player class is pretty sparse so it wouldn't take that long to look through all of it if you absolutly had to. Looking at the Player constructor, we see a Game object named game is passed in, which suggests that it was intended to be used to initialize game and yet never is. Voilà, we found the problem!
I'm sorry if that last paragraph felt a little condecending; it wasn't meant to be. I just wanted to walk you through how I found your issue. Hopefully knowing how I found it will help you find later errors on your own.

How to draw several lines slowly in constant velocity on canvas by Android?

I need capture the mark to draw a figure on canvas in Android, and the effect just like the follow gif:
Well, as far, I can draw a side with constant velocity by ValueAnimator. However, I just only can draw one side at one time, because I can't save the last side when drawing the next side. So, is there a good way to solve the problem?
Code for draw a line slowly by ValueAnimator:
GraphicsView.java
public class GraphicsView extends View {
private int stepX, stepY = 0;
private int startX, startY, stopX, stopY = 0;
private Paint paint = null;
public GraphicsView(Context context) {
super(context);
// Paint
paint = new Paint();
paint.setAntiAlias(true);
paint.setColor(Color.RED);
paint.setStyle(Paint.Style.STROKE);
startX = 40;
startY = 397;
stopX = 1040;
stopY = 397;
Init();
}
public void Init(){
ValueAnimator animatorX = ValueAnimator.ofFloat(startX, stopX);
ValueAnimator animatorY = ValueAnimator.ofFloat(startY, stopY);
animatorX.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
#Override
public void onAnimationUpdate(ValueAnimator valueAnimator) {
stepX = Math.round((Float)valueAnimator.getAnimatedValue()); invalidate();
}
});
animatorY.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
#Override
public void onAnimationUpdate(ValueAnimator valueAnimator) {
stepY = Math.round((Float)valueAnimator.getAnimatedValue()); invalidate();
}
});
AnimatorSet set = new AnimatorSet();
LinearInterpolator l = new LinearInterpolator();
set.setInterpolator(l);
set.setDuration(3000);
set.playTogether(animatorX, animatorY);
set.start();
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawLine(startX, startY, stepX, stepY, paint);
}
}
MainActivity.java
public class MainActivity extends AppCompatActivity {
private Display display = null;
private GraphicsView view = null;
private ConstraintLayout layout = null;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
display = getWindowManager().getDefaultDisplay();
layout = (ConstraintLayout)findViewById(R.id.main_layout);
view = new GraphicsView(this);
view.setMinimumWidth(display.getWidth());
view.setMinimumHeight(display.getHeight());
layout.addView(view);
}
}
you can use the ObjectAnimator class to callback
to one of your class methods every time you'd like to draw a bit more of the path.
import android.animation.ObjectAnimator;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.DashPathEffect;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PathEffect;
import android.graphics.PathMeasure;
import android.util.AttributeSet;
import android.view.View;
import android.util.Log;
public class PathView extends View
{
Path path;
Paint paint;
float length;
public PathView(Context context)
{
super(context);
}
public PathView(Context context, AttributeSet attrs)
{
super(context, attrs);
}
public PathView(Context context, AttributeSet attrs, int defStyleAttr)
{
super(context, attrs, defStyleAttr);
}
public void init()
{
paint = new Paint();
paint.setColor(Color.BLUE);
paint.setStrokeWidth(10);
paint.setStyle(Paint.Style.STROKE);
path = new Path();
path.moveTo(50, 50);
path.lineTo(50, 500);
path.lineTo(200, 500);
path.lineTo(200, 300);
path.lineTo(350, 300);
// Measure the path
PathMeasure measure = new PathMeasure(path, false);
length = measure.getLength();
float[] intervals = new float[]{length, length};
ObjectAnimator animator = ObjectAnimator.ofFloat(PathView.this, "phase", 1.0f, 0.0f);
animator.setDuration(3000);
animator.start();
}
//is called by animtor object
public void setPhase(float phase)
{
Log.d("pathview","setPhase called with:" + String.valueOf(phase));
paint.setPathEffect(createPathEffect(length, phase, 0.0f));
invalidate();//will calll onDraw
}
private static PathEffect createPathEffect(float pathLength, float phase, float offset)
{
return new DashPathEffect(new float[] { pathLength, pathLength },
Math.max(phase * pathLength, offset));
}
#Override
public void onDraw(Canvas c)
{
super.onDraw(c);
c.drawPath(path, paint);
}
}
Then, just call init() to begin the animation, like this (or if you'd like it to start as soon as the view is inflated, put the init() call inside the constructors):
PathView path_view = (PathView) root_view.findViewById(R.id.path);
path_view.init();
Also see this question here, and
Using Value Animator Example
Reference 1
Reference 2
Reference 3

Recycler View: Inconsistency detected. Invalid view holder adapter positionViewHolder

Recycler View Inconsistency Detected error, coming while scrolling fast or scrolling while loading more items..
FATAL EXCEPTION: main
Process: com.pratap.endlessrecyclerview, PID: 21997
java.lang.IndexOutOfBoundsException: Inconsistency detected. Invalid view holder adapter positionViewHolder{56a082c position=40 id=-1, oldPos=39, pLpos:39 scrap [attachedScrap] tmpDetached no parent}
at android.support.v7.widget.RecyclerView$Recycler.validateViewHolderForOffsetPosition(RecyclerView.java:4251)
at android.support.v7.widget.RecyclerView$Recycler.getViewForPosition(RecyclerView.java:4382)
at android.support.v7.widget.RecyclerView$Recycler.getViewForPosition(RecyclerView.java:4363)
at android.support.v7.widget.LinearLayoutManager$LayoutState.next(LinearLayoutManager.java:1961)
at android.support.v7.widget.LinearLayoutManager.layoutChunk(LinearLayoutManager.java:1370)
at android.support.v7.widget.LinearLayoutManager.fill(LinearLayoutManager.java:1333)
at android.support.v7.widget.LinearLayoutManager.onLayoutChildren(LinearLayoutManager.java:562)
at android.support.v7.widget.RecyclerView.dispatchLayout(RecyclerView.java:2864)
at android.support.v7.widget.RecyclerView.consumePendingUpdateOperations(RecyclerView.java:1445)
at android.support.v7.widget.RecyclerView.access$400(RecyclerView.java:144)
at android.support.v7.widget.RecyclerView$1.run(RecyclerView.java:282)
at android.view.Choreographer$CallbackRecord.run(Choreographer.java:858)
at android.view.Choreographer.doCallbacks(Choreographer.java:670)
at android.view.Choreographer.doFrame(Choreographer.java:603)
at android.view.Choreographer$FrameDisplayEventReceiver.run(Choreographer.java:844)
at android.os.Handler.handleCallback(Handler.java:746)
at android.os.Handler.dispatchMessage(Handler.java:95)
at android.os.Looper.loop(Looper.java:148)
at android.app.ActivityThread.main(ActivityThread.java:5443)
at java.lang.reflect.Method.invoke(Native Method)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:728)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618)
Adapter
public class DataAdapter extends RecyclerView.Adapter {
private final int VIEW_ITEM = 1;
private final int VIEW_PROG = 0;
private List<Feed> mFeed;
// The minimum amount of items to have below your current scroll position
// before loading more.
private int visibleThreshold = 5;
private int lastVisibleItem, totalItemCount;
private boolean loading;
private OnLoadMoreListener onLoadMoreListener;
public DataAdapter(List<Feed> feeds, RecyclerView recyclerView) {
mFeed = feeds;
if (recyclerView.getLayoutManager() instanceof LinearLayoutManager) {
final LinearLayoutManager linearLayoutManager = (LinearLayoutManager) recyclerView
.getLayoutManager();
recyclerView
.addOnScrollListener(new RecyclerView.OnScrollListener() {
#Override
public void onScrolled(RecyclerView recyclerView,
int dx, int dy) {
super.onScrolled(recyclerView, dx, dy);
totalItemCount = linearLayoutManager.getItemCount();
lastVisibleItem = linearLayoutManager
.findLastVisibleItemPosition();
if (!loading
&& totalItemCount <= (lastVisibleItem + visibleThreshold)) {
// End has been reached
// Do something
if (onLoadMoreListener != null) {
onLoadMoreListener.onLoadMore();
}
loading = true;
}
}
});
}
}
#Override
public int getItemViewType(int position) {
return mFeed.get(position) == null ? VIEW_PROG : VIEW_ITEM;
}
#Override
public RecyclerView.ViewHolder onCreateViewHolder(ViewGroup parent,
int viewType) {
RecyclerView.ViewHolder vh;
if (viewType == VIEW_ITEM) {
View v = LayoutInflater.from(parent.getContext()).inflate(
R.layout.list_row, parent, false);
vh = new StudentViewHolder(v);
}
else {
View v = LayoutInflater.from(parent.getContext()).inflate(
R.layout.progress_item, parent, false);
vh = new ProgressViewHolder(v);
}
return vh;
}
#Override
public void onBindViewHolder(RecyclerView.ViewHolder holder, int position) {
if (holder instanceof StudentViewHolder) {
Feed singleStudent= (Feed) mFeed.get(position);
((StudentViewHolder) holder).tvName.setText(singleStudent.getTitle());
((StudentViewHolder) holder).student= singleStudent;
} else {
ProgressViewHolder.PROGRESS_BAR.setIndeterminate(true);
}
}
public void setLoaded() {
loading = false;
}
public void addFeed(Feed feed) {
mFeed.add(feed);
//mFeed.addAll(0, (Collection<? extends Feed>) feed);
notifyItemInserted(mFeed.size());
//notifyItemRangeInserted(0,mFeed.size());
notifyDataSetChanged();
//notifyItemInserted(mFeed.size());
//setLoaded();
//notifyItemInserted(mFeed.size());
}
public void removeAll(){
mFeed.clear();
notifyDataSetChanged();
}
#Override
public int getItemCount() {
return mFeed.size();
}
public void setOnLoadMoreListener(OnLoadMoreListener onLoadMoreListener) {
this.onLoadMoreListener = onLoadMoreListener;
}
public static class StudentViewHolder extends RecyclerView.ViewHolder {
public TextView tvName;
public Feed student;
public StudentViewHolder(View v) {
super(v);
tvName = (TextView) v.findViewById(R.id.tvName);
//tvEmailId = (TextView) v.findViewById(R.id.tvEmailId);
}
}
public static class ProgressViewHolder extends RecyclerView.ViewHolder {
//public ProgressBar progressBar;
public static ProgressBar PROGRESS_BAR;
public ProgressViewHolder(View v) {
super(v);
PROGRESS_BAR = (ProgressBar) v.findViewById(R.id.progressBar1);
// progressBar = (ProgressBar) v.findViewById(R.id.progressBar1);
}
}
}
Activity
public class MainActivity extends AppCompatActivity implements SwipeRefreshLayout.OnRefreshListener {
private Toolbar toolbar;
private TextView tvEmptyView;
private RecyclerView mRecyclerView;
private DataAdapter mAdapter;
private LinearLayoutManager mLayoutManager;
private RestManager mManager;
private List<Feed> mFeed;
SwipeRefreshLayout mSwipeRefreshLayout;
protected Handler handler;
private int currentPage=1;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
toolbar = (Toolbar) findViewById(R.id.toolbar);
tvEmptyView = (TextView) findViewById(R.id.empty_view);
mRecyclerView = (RecyclerView) findViewById(R.id.my_recycler_view);
mSwipeRefreshLayout= (SwipeRefreshLayout) findViewById(R.id.swipe_refresh_layout);
mSwipeRefreshLayout.setOnRefreshListener(this);
//studentList = new ArrayList<Student>();
mFeed = new ArrayList<Feed>();
handler = new Handler();
if (toolbar != null) {
setSupportActionBar(toolbar);
getSupportActionBar().setTitle("Android Students");
}
mManager = new RestManager();
// use this setting to improve performance if you know that changes
// in content do not change the layout size of the RecyclerView
mRecyclerView.setHasFixedSize(true);
mLayoutManager = new LinearLayoutManager(this);
// use a linear layout manager
mRecyclerView.setLayoutManager(mLayoutManager);
// create an Object for Adapter
mAdapter = new DataAdapter(mFeed,mRecyclerView);
// set the adapter object to the Recyclerview
mRecyclerView.setAdapter(mAdapter);
// mAdapter.notifyDataSetChanged();
loadData(false);
// if (mFeed.isEmpty()) {
// mRecyclerView.setVisibility(View.GONE);
// tvEmptyView.setVisibility(View.VISIBLE);
//
// } else {
// mRecyclerView.setVisibility(View.VISIBLE);
// tvEmptyView.setVisibility(View.GONE);
// }
mAdapter.setOnLoadMoreListener(new OnLoadMoreListener() {
#Override
public void onLoadMore() {
//add null , so the adapter will check view_type and show progress bar at bottom
mFeed.add(null);
mAdapter.notifyItemInserted(mFeed.size() - 1);
handler.postDelayed(new Runnable() {
#Override
public void run() {
// remove progress item
mFeed.remove(mFeed.size() - 1);
// mAdapter.notifyItemRemoved(mFeed.size());
//add items one by one
int start = mFeed.size();
currentPage++;
Log.d("CurrentPage", String.valueOf(currentPage));
Call<Results> listCall = mManager.getFeedApi().getAllFeeds(1);
listCall.enqueue(new Callback<Results>() {
#Override
public void onResponse(Call<Results> call, Response<Results> response) {
mSwipeRefreshLayout.setRefreshing(false);
if (response.isSuccess()) {
if (response.body() != null) {
Results feedList = response.body();
// List<Results> newUsers = response.body();
Log.d("Retrofut", String.valueOf(feedList));
for (int i = 0; i < feedList.results.size(); i++) {
Feed feed = feedList.results.get(i);
// mFeed.add(feed);
mAdapter.addFeed(feed);
// mAdapter.notifyDataSetChanged();
//mAdapter.notifyItemInserted(mFeed.size());
}
// mAdapter.notifyDataSetChanged();
}
}
}
#Override
public void onFailure(Call<Results> call, Throwable t) {
Log.d("Retrofut", "Error");
mFeed.remove(mFeed.size() - 1);
mAdapter.notifyItemRemoved(mFeed.size());
mAdapter.setLoaded();
mSwipeRefreshLayout.setRefreshing(false);
}
});
// for (int i = 1; i <= 20; i++) {
// studentList.add(new Student("Student " + i, "androidstudent" + i + "#gmail.com"));
//
// }
mAdapter.setLoaded();
//or you can add all at once but do not forget to call mAdapter.notifyDataSetChanged();
}
}, 2000);
}
});
}
// load initial data
private void loadData(final boolean removePreData) {
Call<Results> listCall = mManager.getFeedApi().getAllFeeds(1);
listCall.enqueue(new Callback<Results>() {
#Override
public void onResponse(Call<Results> call, Response<Results> response) {
if (response.isSuccess()) {
if (response.body() != null) {
// if(removePreData) mAdapter.removeAll();
Results feedList = response.body();
Log.d("Retrofut", String.valueOf(feedList));
for (int i = 0; i < feedList.results.size(); i++) {
Feed feed = feedList.results.get(i);
// mFeed.add(feed);
//mAdapter.notifyDataSetChanged();
mAdapter.addFeed(feed);
}
mSwipeRefreshLayout.setRefreshing(false);
}
}
}
#Override
public void onFailure(Call<Results> call, Throwable t) {
Log.d("Retrofut", String.valueOf(t));
mFeed.remove(mFeed.size() - 1);
mAdapter.notifyItemRemoved(mFeed.size());
mAdapter.setLoaded();
mSwipeRefreshLayout.setRefreshing(false);
}
}
);
// for (int i = 1; i <= 20; i++) {
// studentList.add(new Student("Student " + i, "androidstudent" + i + "#gmail.com"));
//
// }
mSwipeRefreshLayout.setRefreshing(true);
}
#Override
public void onRefresh() {
mFeed.clear();
mAdapter.notifyDataSetChanged();
loadData(true);
currentPage=1;
}
}
put this line along with setting recyclerView. issue was fixed by
setting ItemAnimator to null for RecyclerView.
in kotlin
recyclerView.layoutManager = LinearLayoutManager(this)
recyclerView.itemAnimator = null
in java
recyclerView.setItemAnimator(null);
It looks similar with known android bug
There are quite ugly, but working approach
public class WrapContentLinearLayoutManager extends LinearLayoutManager {
//... constructor
#Override
public void onLayoutChildren(RecyclerView.Recycler recycler, RecyclerView.State state) {
try {
super.onLayoutChildren(recycler, state);
} catch (IndexOutOfBoundsException e) {
Log.e("Error", "IndexOutOfBoundsException in RecyclerView happens");
}
}
}
mRecyclerView.setLayoutManager(new WrapContentGridLayoutManager(getContext(), spanCount));
For me it works without any by-effect.
This issue is a known bug of RecyclerView. The best solution is, clear the list every time before refresh RecyclerView.
For fix this issue just call notifyDataSetChanged() with empty list before updating recycle view.
For example
//Method for refresh recycle view
if (!yourList.isEmpty())
yourList.clear(); //The list for update recycle view
adapter.notifyDataSetChanged();
Use this to refresh a RecyclerView
items.clear(); //here items is an ArrayList populating the RecyclerView
adapter.notifyDataSetChanged();
items.addAll(list);// add new data
adapter.notifyItemRangeInserted(0, items.size);// notify adapter of new data
`
I had similiar issue, and also this solution has helped me, after I've added new item to my RV:
recyclerView.getRecycledViewPool().clear();
adapter.notifyDataSetChanged();
Maybe you can try this before refresh the adapter:
dataList.clear();
patrolListAdapter.notifyDataSetChanged();
In my case I was doing it as notifyItemInserted(position);
That caused me this issue then i used as and it worked perfectly.notifyItemRangeInserted(startIndex,endIndex);
I had this problem when scrolling fast through my endless/paging RecyclerView. The root of my problem came from the fact that I had a “header” item at the beginning of the list, this header item was not a part of the data source, it was just inserted at the beginning of the adapter list. So when scrolling fast and adding new pages of items to the RecyclerView Adapter and notify the adapter that new data had been inserted, I was not taking into account the additional header item, thus making the size of the adapter’s list wrong... and causing this exception...
So in short, if you’re using a header/footer in our RecyclerView adapter make sure you take it into account when updating the adapters data.
Example:
public void addNewPageToList(List<MyData> list)
{ //
// Make sure you account for any header/footer in your list!
//
// Add one to the currentSize to account for the header item.
//
int currentSize = this.adapterList.size() + 1;
this.adapterList.addAll(list);
notifyItemRangeInserted(currentSize, this.adapterList.size());
}
Edit:
I guess you could always just use the adapter method getItemCount() to get the size, instead of getting the size from the “data list” and adding to it. Your getItemCount() method should already be taking into account any additional headers/footers/etc that you have in your list.
The problem is in this line of code:
mFeed = feeds;
you are assigning mFeed to the caller's instance feeds so whenever the caller changes it's variable (may be adding, clearing or removing items), your local mFeed will change
try to change to
mFeed.addAll(feeds);
don't forget to initialize mFeed to any list tat fits your needs like mFeed = new ArrayList<>();
put this line along with setting recyclerView. issue was fixed by setting ItemAnimator to null for RecyclerView.
in kotlin
recyclerView.layoutManager = LinearLayoutManager(this)
recyclerView.itemAnimator = null
I'm using the recyclerview from mikepenz. And any update to the items using .set(item) was causing this issue.
For some reason, setting recylerView.itemAnimator = null, resolved the issue. This is a known android bug.
In my case, I was using RecyclerView from Firebase UI. Initially, the logic to initialize the RecyclerView was in onCreate(). To fix, I put the logic in onResume() and seems to be working for me. I had this error when going back to the Activity which had the RecyclerView. So, everytime the Activity screen is refreshed, the new data is loaded.
I had similar problem. Removing all views from RecyclerView helped me:
RecyclerView.LayoutManager layoutManager = mRecyclerView.getLayoutManager();
layoutManager.removeAllViews();
For me the issue was I wasn't posting notifyDatasetChanged when the data set changed as I implemented incremental search.
I had a list that was filtered based on what the user searched in the search widget. For each item in the list, I was making a remote request, and when I got the result back, I was updating that particular cell.
I had to do both notifies for the recycler view to work
Filter the original data set then post the dataset change
this.searchResultTable?.post {
this.searchResultTable?.adapter?.notifyDataSetChanged()
}
After receiving response, post notifications again
this.searchResultTable?.post {
this.searchResultTable?.adapter?.notifyItemChanged(index, updateDataHashMap)
}
You have to post updates rather than sending notifiy messages directly in order to prevent the recycler view from crashing when the update comes in before the view is laid out.
Another important gotcha is that when you post the individual updates after the remote response, you have to make sure that the list the user currently sees is the list that existed when the requests were sent.
For my case in adapter there was notifyItemRangeInserted and I replaced it with notifyItemRangeChanged

Problems with KeyListener and JOGL

I'm trying to bind a key to translate a GL_QUAD around the screen. I created a class, as I will attach below, that implements KeyListener, and within that I have a method that upon the keypress of 'd', adds 0.1 to the x coordinates of the quad vertices. Now, I have two questions relating to this.
Firstly, it doesn't seem to do anything. Upon the keypress, nothing happens to the object.
Is there a better way to achieve what I am trying to do? My end goal is to eventually end up with a sprite, that the camera is focused upon, that can move around a visually 2D game world.
Thanks for your time.
Code:
SpriteTest.java
package com.mangostudios.spritetest;
import java.awt.Frame;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import javax.media.opengl.GLCapabilities;
import javax.media.opengl.GLProfile;
import javax.media.opengl.awt.GLCanvas;
import com.jogamp.opengl.util.FPSAnimator;
public class SpriteTest
{
public static void main(String[] args) {
GLProfile glp = GLProfile.getDefault();
GLCapabilities caps = new GLCapabilities(glp);
GLCanvas canvas = new GLCanvas(caps);
Frame frame = new Frame("AWT Window Test");
frame.setSize(300, 300);
frame.add(canvas);
frame.setVisible(true);
frame.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
canvas.addGLEventListener(new Renderer());
FPSAnimator animator = new FPSAnimator(canvas, 60);
//animator.add(canvas);
animator.start();
}
}
Renderer.java
package com.mangostudios.spritetest;
import javax.media.opengl.GL2;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLEventListener;
public class Renderer implements GLEventListener {
InputListener input = new InputListener();
#Override
public void display(GLAutoDrawable drawable) {
update();
render(drawable);
}
#Override
public void dispose(GLAutoDrawable drawable) {
}
#Override
public void init(GLAutoDrawable drawable) {
}
#Override
public void reshape(GLAutoDrawable drawable, int x, int y, int w, int h) {
}
private void update() {
}
private void render(GLAutoDrawable drawable) {
GL2 gl = drawable.getGL().getGL2();
// draw a triangle filling the window
gl.glBegin(GL2.GL_QUADS);
gl.glVertex2f( input.xTran, 0.1f);
gl.glVertex2f( input.xTran,-0.1f);
gl.glVertex2f( -input.xTran, -0.1f);
gl.glVertex2f( -input.xTran, 0.1f);
gl.glEnd();
}
}
InputListener.java
package com.mangostudios.spritetest;
import com.jogamp.newt.event.KeyEvent;
import com.jogamp.newt.event.KeyListener;
public class InputListener implements KeyListener{
boolean loopBool = false;
float xTran = 0.1f;
float yTran = 0.1f;
#Override
public void keyPressed(KeyEvent d) {
loopBool = true;
while (loopBool = true) {
try {
Thread.sleep(100);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
#Override
public void keyReleased(KeyEvent d) {
}
}
At first, you never call addKeyListener(). Secondly, you shouldn't put an infinite loop into keyPressed(). Thirdly, you use a NEWT KeyListener whereas you use an AWT GLCanvas :s Rather use GLWindow with a NEWT KeyListener or use an AWT GLCanvas with an AWT KeyListener or use NewtCanvasAWT. Finally, before writing your own example, try mine on Wikipedia in order to understand why it works.

Why are my screenshots only black?

could someone tell me why my screenshots are only black? I am still learning and couldnt find a clue why they are only black.
This is my Utility class
static class XNAUtilities
{
private static RenderTarget2D ssTexture;
private static KeyboardState currentState, previousState;
private static int counter;
public static void TakeScreenShot(GraphicsDevice device, Keys theKey)
{
// Take Screenshot
currentState = Keyboard.GetState();
if (currentState.IsKeyDown(theKey) && previousState.IsKeyUp(theKey))
{
//device.SetRenderTarget(null);
PresentationParameters pparameters = device.PresentationParameters;
ssTexture = new RenderTarget2D(device, pparameters.BackBufferWidth, pparameters.BackBufferHeight, false, SurfaceFormat.Color, DepthFormat.None); //??
FileStream fileStream = new System.IO.FileStream(#"Screenshot" + "_" + counter + ".png", System.IO.FileMode.CreateNew);
ssTexture.SaveAsPng(fileStream, pparameters.BackBufferWidth, pparameters.BackBufferHeight);
counter++;
}
previousState = currentState;
}
}
}
This is my Update and Draw from Game1.cs
protected override void Update(GameTime gameTime)
{
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
this.Exit();
myModelRotation += MathHelper.ToRadians(1f);
// Take a Screenshot
XNAUtilities.TakeScreenShot(GraphicsDevice, Keys.F8);
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
Matrix[] transforms = new Matrix[myModel.Bones.Count];
myModel.CopyAbsoluteBoneTransformsTo(transforms);
foreach (ModelMesh mesh in myModel.Meshes)
{
foreach (BasicEffect effects in mesh.Effects)
{
effects.EnableDefaultLighting();
effects.World = transforms[mesh.ParentBone.Index]
* Matrix.CreateRotationY(myModelRotation)
* Matrix.CreateTranslation(myModelPosition);
effects.View = Matrix.CreateLookAt(new Vector3(200, 100, 400), Vector3.Zero, Vector3.Up);
effects.Projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45f),
GraphicsDevice.Viewport.AspectRatio, 1, 5000);
}
mesh.Draw();
}
smileySprite.DrawSprites(GraphicsDevice, spriteBatch, new Vector2(10,10), Color.White);
base.Draw(gameTime);
}
You're not actually rendering to your render target. So you're saving the blank target.
You need to wrap your scene drawing like so:
GraphicsDevice.SetRenderTarget(ssTexture);
// Render your scene here
GraphicsDevice.SetRenderTarget(null);
// Now you can save your render target as a texture