I have a very simple C++ executable and a few .txt resource files. At build time I embedd the .txt files into the C++ binary via linker and then I load them at runtime (based on this answer). That works great.
My problem is relinking. Whenewer I change the .cpp source of my executable and run make, the project rebuilds itself. However, if I change a .txt file and run make, the binary doesn't relink. How can I force CMake to watch changes to my resource files (.txt) so that when those change the executable gets relinked to contain the newest .txt resource files?
You can set a source property called OBJECT_DEPENDS containing the path to your .txt file. The file to set this property for should be any source that is included in your target.
Related
I'm writing a plugin for Elgato Stream Deck. https://developer.elgato.com/documentation/stream-deck/sdk/overview/
Basically it is a binary command line tool written in C++/OBJ-C/Swift combined with a JSON manifest and optionally some HTML and JS files as well as different assets (.png, ...). All files have to be included in a folder (com.companyname.pluginname.sdPlugin) which lives in Library/Application Support/com.elgato.StreamDeck/Plugins/
At the moment, I'm building the binary to the default build path (derived data, ...) and manually copy it to the above folder. But I need to build and run that binary with an executable (Stream Deck app) defined in the scheme for debugging under Xcode. The JSON manifest and assets also lives in my xcode project folder and have to be copied manually.
So Before:
After:
So my question: how can I automate that under Xcode? I assume I can do some sort of post build scripting, but I have no knowledge about all that stuff.
Thanks
Solution:
go to target -> build settings
Deployment Location = YES
Installation Build Products Location = / (empty this one!)
Installation Directory = path to folder (= $INSTALL_PATH)
this will copy your binary to the defined installation path
go to target -> build phases
new phase -> run script
cp -r "$SRCROOT"/<FILE OR FOLDER NAME> "$INSTALL_PATH"/<FILE OR FOLDER NAME>
repeat this for all files and folders you need to be copied to the installation path. be careful with empty spaces in the folder/file names, they won't be recognized correctly and you have to use quotation marks
Qt Creator (4.2.1) used to do this by default. It would show the files organised in the same directory structure as they are in my file system, but it would only show files that are source or header files for the current project. It could work this out with the CMake add_executable, add_library, or add_custom_target function call.
The new version of Qt Creator now shows all the files in my file system, regardless of whether they are source or header files or not. I can change it from "File System" view to "Projects" view, but this structure the files in a different way to my directory structure, i.e it organises them into "Headers", "Targets", and "CMake Modules".
How can I get Qt Creator to behave more like the old version, and only show the files relevant to my project, but in the directory structure that they are actually in?
Thanks.
Bottom line I need lessc to compile my main.less file to $CATALINA_EC_TMP/main.css
I'm working on this project, where I need to generate multiple output css files originating from the same source (LESS file) using LESSC.
So with Jet Brain's (WebStorm or IntelliJ Idea) File Watcher, I don't get much of options to save the output files to a custom path using an environment variable.
The reason why I use an environment variable is because some of the outputted files is in a temporary path (it changes whenever I deploy with ant)
That said ...
This is my Environment Variable:
$CATALINA_EC_TMP = '/foo/bar/'
and it's changing so in the next deployment, it won't be /foo/bar/ anymore.
and this is the command line that's being executed by my IDE to compile less files
/usr/local/bin/lessc --no-color main.less
I need lessc to compile my main.less file to $CATALINA_EC_TMP/main.css
so the resulting file would be in that case /foo/bar/main.css or wherever the $CATALINA_EC_TMP value is.
I hope that there's a solution to this, anyway if it doesn't exist I think I'll use fswatcher to copy my generated css files into my destinations whenever I compile.
I am making a project that will be put on a disc to use. This means that all of the files that I call upon have to be on that disc. How and where do I put my files to ensure that they will stay with the project? Does it go in the bin folder? And when I am calling on that file what file path do I use?
In general, the bin folder is not a place you should be storing anything that you want to persist with the project.
When you build, Visual Studio will copy the files needed to run the program into the bin folder, such as libraries and web.config or app.config files.
For other files you want included, add them to your project and set their build action property to Content:
Content - The file is not compiled, but is included in the Content output group.
For example, this setting is the default value for an .htm or other
kind of Web file.
I clearly added AFNetworking by reference (notice the blue color of the folder).
Yet, xcode complain that there is no such file called AFNetworking.h
I included the folder rather than the file actually
You cannot use Xcode's folder reference for code. It's primarily used for resources. To be able to compile your code, add AFNetworking file as a group instead.