Jenkins pipeline dependency between developer and qa job - selenium

Our developers use Bitbucket as the code repository.
Dev Repository is: AbcdProject
We, from QA team, write selenium automation scripts. What is the right approach -
Should the automated scripts go under tests folder under the same repo as the Dev. Like:
AbcdProject/
-src
-tests
--unit
--functional
---AbcdAutomationScripts
----src
----pom.xml
----testng.xml
or we should have our own repo and our scripts should go under that repo? Like:
Dev Repo:
AbcdProject/
-src
-tests
--unit
QA Repo:
AbcdAutomationScripts/
-src
--pom.xml
---testng.xml
I would prefer having a separate repo for QA but I would like to know the industry standard/best practice.
Considering, we go with a separate repo for QA:
Right now, when the developer pushes the code in bitbucket, his jenkinsfile triggers the build and deploys the code in dev-server. But the question is how do I set the dependency in Jenkins Pipeline such that when developer's trigger of the build has completed and the code is deployed in dev-server, my selenium scripts in another repo should get executed.

Standard is to have the tests in the same project. Consequences:
Developers see the expectations of QA. They know what's in focus and what isn't.
They see if stuff is in focus that should't be, or vice versa, so this can help improve the test suite quality.
The downside is that devs get the option to specifically program for passing the tests instead of for improving quality. However, if this is a thing, developers aiming for the wrong goals is a symptom of deeper problems, such as developers generally being incentivized towards the wrong goals.
Developers see what DOM access paths are being used in QA. This helps them understand what paths are expected to be stable. You get a chance to fix any miscommunications about access path stability before you run into a nightmare of "every small dev change requires adapting all Selenium scripts".
Liability: Dev and QA need to coordinate their directory structure. Usually not a big issue and if you have a useful SCM (such as git, even svn should work) this isn't really a big problem, but the conventions need to be in place and understood by everybody.
QA will notice if dev starts a new development branch.

Currently i have merged automation testing code base with development code base and merged both the pom's and able to run my automation cases effectively on CI/CD pipeline y adding the stage for run tests in jenkinsfile and do mvn clean install.
Having said that, i am still looking for some better solution where i don't need to merge both pom's and handle both dev and testing code loosely coupled.

Related

committing both live code and tsqlt tests

My company has recently started using tSQLt to test our codebase. We've built a few good test suites and now we're trying to figure out the best way to commit them.
We're using an SQL server with Redgate to commit our live code to a github.com repository.
One option we thought of would be to commit the tSQLt scripts alongside our live code in the same repository, but we feel this isn't the best choice. It would mean our test code would/could be uploaded to the live servers.
Another option would be to commit the tSQLt scripts to a second repository. This solution keeps the code separate but has more overhead. When our developers want to run test cases they would have to first pull the live code onto their dev databases, then pull the tSQLt code onto their databases. Also, when developer create new live code and make the corresponding tSQLt tests, they have remember to push the live code and test code to the appropriate repository. Seems like a lot of extra work.
Has anyone run into this issue? How did you resolve it? Are there best practices when committing test code?
Thanks!!
The best practice is to keep tests and code in the same repository. Have the CI pipeline create an artifact for the code (without the tests) and a separate artifact for the tests. Then deploy both to the CI environment together with tSQLt itself and run the tests.
If the tests are passing you can send the code-artifact on to be used in down steam environments.

what is gitpod: what does it actually do?

The gitpod GitHub page says
Gitpod is an open-source Kubernetes application providing prebuilt,
collaborative development environments in your browser - powered by VS
Code.
However, I can not comprehend what it actually does. Can anyone please explain.
Gitpod co-founder here.
Gitpod = server-side-dev-envs + dev-env-as-code + prebuilds + IDE + collaboration.
From a Git Repository on GitHub, Gitlab or Bitbucket, Gitpod can spin up a server-side-dev-environment for you in seconds. That's a docker container that you can fully customize and that includes your source code, git-Terminal, VS Code extensions, your IDE (Theia IDE), etc. The dev environment is enough powerful to run your app and even side-services like databases.
Step (1) is easily repeatable and reproducible because it's automated and version-controlled and shared across the team. We call this dev-environment-as-code. Think of infrastructure-as-code for your dev environment.
After (1), you're immediately ready-to-code, because your workplace is already compiled and all dependencies of your code have been downloaded. Gitpod does that by running your build tools on git-push (like CI/CD would do) and "prebuilds" and store your workspace until you need it. This really shines when reviewing PRs in Gitpod.
Collaboration becomes much easier once your dev environments live server-side and your IDE runs in the browser. Sending a snapshot of your dev environment to a colleague is as easy as sending a URL. The same goes for live shared coding in the same IDE and dev-environments.
At the end of the day, you start treating your dev environments as something ephemeral: You start them, you code, your push your code, and you forget your dev environment. For your next thing, you'll use a fresh dev environment.
The ease of mind that you get from not messing, massaging, and maintaining dev environments on your local machine is incredibly liberating.
Gitpod can be used on gitpod.io, or self-hosted on Kubernetes, GCP, or AWS.
To illustrate Gitpods, note that GitLab 13.5 (October 2020) adds a new feature
Launch Gitpod Workspaces directly from GitLab
Engineers have complicated development environments that can take time to set up and make testing changes or exploring new projects challenging. Often getting started with a project involves following documentation, installing dependencies, and hoping there are no conflicts with other services running. This process can be time consuming, error prone, and may not replicate the configuration accurately to test and contribute to a project.
With Gitpod integrated into GitLab, you can easily launch your Gitpod Workspace directly from the GitLab interface. When editing a project on GitLab, a new dropdown option exists to open that project in GitPod:
Gitpod allows you to define your project’s configuration in code so you can launch a prebuilt development environment with one click.
These environments are configured through a .gitpod.yml file inside of the project and include options for Docker configuration, start tasks, editor extensions and more. This flexible configuration, which is part of the project’s code, allows developers to get started working on a project quickly.
Try this today with the GitLab project which is already setup to work with Gitpod.
Thanks to Cornelius Ludmann from Gitpod for contributing this!
https://about.gitlab.com/images/13_5/phikai-launch-gitpod-editor.gif -- Launch Gitpod from the GitLab UI
See Documentation and Issue.
And with GitLab 14.2 (August 2021)
Launch a preconfigured Gitpod workspace from a merge request
Launch a preconfigured Gitpod workspace from a merge request
The Gitpod integration, introduced in GitLab 13.5, helps you manage your complicated development environments.
Once you define your project’s configuration in code, you can launch a prebuilt, cloud-based development environment with a single click.
This convenient workflow has made it faster than ever to generate new changes, but launching a Gitpod environment to review an existing merge request meant building an environment against the main branch before switching to the target branch and building again.
Now, in GitLab 14.2, you can launch Gitpod directly from the merge request page, preconfigured to use the target branch, to speed up your reviews and reduce the need for context switching.
Enable the Gitpod integration, and your merge requests display a grouped Open in button, so you can open the merge request in either the Web IDE or Gitpod.
Thanks to Cornelius Ludmann from Gitpod for this contribution!
https://about.gitlab.com/images/14_2/create-gitpod-in-mr-view.png -- Launch a preconfigured Gitpod workspace from a merge request
See Documentation and Issue.
GitPod is essentially an ephemerial/adhoc environment that instantiates a Docker container via a .gitpod.Dockerfile yaml. At the core, there is the VS Code integration and the SSH Remote extension is the key piece there that ties a lot of the "what GitPod does" question. In fact, the UI would be another key piece there, as workspaces can be cached via prebuilds (which are available "almost instantly"), or manual "one-off" builds (which take much longer to run - because it's a build - duh), and can be re-instantiated via the UI, which auto-parses stale workspaces after 14 days.
The workspace is the environment. The gitpod/workspace-full Docker image which contains the following at time of this post:
gitpod/workspace-c ✅
gitpod/workspace-clojure ✅
gitpod/workspace-go ✅
gitpod/workspace-java-11 ✅
gitpod/workspace-java-17 ✅
gitpod/workspace-node ✅
gitpod/workspace-node-lts ✅
gitpod/workspace-python ✅
gitpod/workspace-ruby-2 ✅
gitpod/workspace-ruby-3 ✅
gitpod/workspace-ruby-3.0 ✅
gitpod/workspace-ruby-3.1 ✅
gitpod/workspace-rust ✅
gitpod/workspace-elixir ✅
So all in all, as long as the open-source community is active, your getting a pretty fresh, well-provisioned, "full" environment, and it's available "on-demand" via a web UI, that can take a query string with gitpod.io/#{your github url}.
For free, a workspace runs for 1 hour with a total of 50 hours per month avaialble. Increased time and team config is available, so for example, a two-pizza team on a team plan is around $200-$300 per month, which, if you put pen and paper to it, has decent ROI considering time-savings, and amping up the DevX.

How do regression tests best fit within a CI/CD workflow?

I'm writing an API that consists of several microservices. I have the code in a private Gitlab repo. I have a custom CI/CD pipeline configured to run a couple of different steps automatically on every commit to master (e.g. build, test, deploy to a dev environment). Deploying to prod is manual.
I have written some unit tests around this code, which naturally test only small units of the code. These, of course, are run with every commit, because if they fail, that means something in the code has broken.
I also have regression tests which we run after deploying. One of these is actually a bash script that uses curl to hit my production endpoint with certain parameters and checks to make sure that I'm getting 200 responses. I have parameterized this script so I can easily point it at my dev environment (instead of prod).
I use this regression test (and others like it) to check that my already-deployed service is functioning properly. And I run it right after deploying as a final, double-check to confirm that everything is working. But I want to automate that.
My question is where does this fit in a CI/CD workflow? It wouldn't make sense to run this kind of regression test on a commit, because that commit is not necessarily coupled with a deploy. And because there are any number of reasons why the service might be down that are unrelated to whatever code changes went into the most recent commit. In other words, the pipeline should not fail because of external circumstances.
Are there any best practices for running and automating regressions tests?
Great question. There are a couple of interesting points here.
When to run the regression tests (as they exist today) in your CI / CD environment.
The obvious answer to this is to run as a post deploy step. Using the same approach you are currently using to limit the deploy step to the master branch only you can limit this post deploy step to the master branch only.
If you add more details about your environment. For example the CI / CD system that you are using and your current configuration I would be very happy to provide more concrete details on how to achieve this.
It wouldn't make sense to run this kind of regression test on a commit
An interesting approach that I have seen a couple of times. Is using a cloud service (AWS / GCloud etc.) to spin up an environment on each CI run. This means that the full pipeline can be run for every commit. While it takes more resources, it means that you can find issues prior to merging to master. Of course up to you whether the ROI adds up in your environment.

With Continuous Integration, why are tests run after committing instead of before?

While I only have a github repository that I'm pushing to (alone), I often forget to run tests, or forget to commit all relevant files, or rely on objects residing on my local machine. These result in build breaks, but they are only detected by Travis-CI after the erroneous commit. I know TeamCity has a pre-commit testing facility (which relies on the IDE in use), but my question is with regards to the current use of continuous integration as opposed to any one implementation. My question is
Why aren't changes tested on a clean build machine - such as those which Travis-CI uses for post-commit tesing - before those changes are committed?
Such a process would mean that there would never be build breaks, meaning that a fresh environment could pull any commit from the repository and be sure of its success; as such, I don't understand why CI isn't implemented using post-commit testing.
I preface my answer with the details that I am running on GitHub and Jenkins.
Why should a developer have to run all tests locally before committing. Especially in the Git paradigm that is not a requirement. What if, for instance, it takes 15-30 minutes to run all of the tests. Do you really want your developers or you personally sitting around waiting for the tests to run locally before your commit and push your changes?
Our process usually goes like this:
Make changes in local branch.
Run any new tests that you have created.
Commit changes to local branch.
Push local changes remotely to GitHub and create pull request.
Have build process pick up changes and run unit tests.
If tests fail, then fix them in local branch and push them locally.
Get changes code reviewed in pull request.
After approval and all checks have passed, push to master.
Rerun all unit tests.
Push artifact to repository.
Push changes to an environment (ie DEV, QA) and run any integration/functional tests that rely on a full environment.
If you have a cloud then you can push your changes to a new node and only after all environment tests pass reroute the VIP to the new node(s)
Repeat 11 until you have pushed through all pre-prod environments.
If you are practicing continuous deployment then push your changes all the way to PROD if all testing, checks, etc pass.
My point is that it is not a good use of a developers time to run tests locally impeding their progress when you can off-load that work onto a Continuous Integration server and be notified of issues that you need to fix later. Also, some tests simply can't be run until you commit them and deploy the artifact to an environment. If an environment is broken because you don't have a cloud and maybe you only have one server, then fix it locally and push the changes quickly to stabilize the environment.
You can run tests locally if you have to, but this should not be the norm.
As to the multiple developer issue, open source projects have been dealing with that for a long time now. They use forks in GitHub to allow contributors the chance to suggest new fixes and functionality, but this is not really that different from a developer on the team creating a local branch, pushing it remotely, and getting team buy-in via code review before pushing. If someone pushes changes that break your changes then you try to fix them yourself first and then ask for their help. You should be following the principle of "merging early and often" as well as merging in updates from master to your branch periodically.
The assumption that if you write code and it compiles and tests are passed locally, no builds could be broken is wrong. It is only so, if you are the only developer working on that code.
But let's say I change the interface you are using, my code will compile and pass tests
as long as I don't get your updated code That uses my interface.
Your code will compile and pass tests as long as you don't get my update in the interface.
And when we both check in our code, the build machine explodes...
So CI is a process which basically say: put your changes in as soon as possible
and test them in the CI server (it should be of course compiled and tested locally first).
If all developers follow those rules,
the build will still break, but we will know about it sooner rather than later.
The CI server is not the same as the version control system. The CI server, too, checks the code out of the repository. And therefore the code has already been committed when it gets tested on the CI server.
More extensive tests may be run periodically, rather than at time of checking in, on whatever is the current version of the code at the time of testing. Think of multi-platform tests or load tests.
Generally, of course, you'll unit test your code on your development machine before checking it in.

What can CruiseControl .net (or any CI server) do that MSBuild or NAnt can't?

I ask this question because I find the the community contributions to the various build engines (like MSBuild and NAnt) do include all the tasks that promote for CI servers, like getting versions from source control, cleaning folders, changing build numbers, sending emails, etc...
Is it only because it "listens" to the changes happens on the source control repository? what else am I missing?
Grzegorz Oledzki linked a good resource for finding the differences between multiple CI solutions, but it should be noted that the intent of MSBuild is to specifically turn code into binary and is used by CI software to build the source. It's true that it can do other things but most of its tasks lie closely within that realm.
In addition to what you mentioned about listening to the repo, some CI servers can do all kinds of things like^1:
multi-agent building (not just multi-core, msbuild can do that, but multi-machine)
monitoring build status
notifications (e-mail/sms/rss/whatnot)
assigning blame for broken builds
administrative features
supporting XFDs (extreme feedback devices)
automated deployment
And generally all from a handy UI.
1 Not all CI software will have all of these features, it is by no means meant to be exhaustive and there is some overlap.
I believe CI (Continuous Integration) feature matrix will answer all your questions about particular CI providers and their capabilities.
Wow there are just so many answers to this. As for what a CI system can do that a Build Script can't do other than listen to your Version Control System... Well for starters systems like TeamCity can let you first test your code on the build server and then check it in if it passes all the tests for starters.
I highly recommend using a CI server but I prefer to keep all of the build logic in a MSBuild file and all of the who to notify when it fails etc. in the CI server. Keeping the logic in the Build file helps you to reproduce the build on your own machine and makes it simple to set up new projects in the CI server or to change how the CI server builds the project