Saving data so it is persistent in Objective-C - objective-c

Over many different Objective-C iOS coding projects I have frequently come across the issue of having data be accessible after I initially got it.
For example, currently I am reading from the stackoverflow API. I do this with a session and get a dictionary back (my JSON response).
But outside the scope of the session, the dictionary is unavailable! I can't copy the contents to a different dictionary that I've defined globally, or anything. It's like it disappears outside of the session.
So I am wondering, what's the best way to save this data that I want to use? From what I've been reading it seems like NSUserDefaults or maybe creating a plist file, although admittedly I've been having trouble with both options. If there is a method that is best for this then I can concentrate on that.
Thank you!

It depends on how persistent you want to be.
If you save this dictionary into a global variable, it is stored in the part of device's RAM that is reserved for the running app. When the app stops running (gets killed by OS or removed by the user) or if your device reboots - this memory is lost.
If you save this dictionary onto the device's flash memory drive (and its file system) - it will live past restarts/reboots.
Usually people combine the approaches: when you get the data from the network, you keep it in a global variable, and save it to the file system. After the app restart you try to load the data from the file system. The reason for not using the FS all the time is that it is much slower than RAM access. I guess I'm describing caching.
Note that you can implement manual caching (using plain data or text files, NSUserDefaults, Core Data or other libraries), but also you can utilize a builtin HTTP cache - NSURLCache. If you create a session with NSURLSession.sharedSession it will use the default NSURLCache and respect a caching policy dictated by the server side.
For more control and full offline support I'd recommend to implement caching manually. See this about reading and writing plists and writeToFile:atomically:.

Related

UIDocument VS CoreData External Binary Data VS File Manager

I have an iOS 7 app, that is using Core Data. Some of the Core Data objects has a related (one to one relationship) images that are > 1MB & < 4MB and are stored in the app’s Document folder. Core Data objects only stores image names as string.
I want to integrate iCloud support for the app so I can sync data between devices. I am planning to use iCloud Core Data storage to sync Core Data objects. But what to do with the images?! After reading different posts, I found a couple of options that are highlighted underneath. I am struggling to pick one, that would suit me best. It would be nice to know someones experience/recommendations. What I should be careful with, or what didn't I think of? I also need to consider migration of the existing data to the option I will pick.
OPTION 1. Store UIImage in the Core Data as Binary Data with External Binary Data option (read here). At this moment is seems to be the easiest solution, but I guess not the best. From Documentation:
It is better, however, if you are able to store BLOBs as resources on
the filesystem, and to maintain links (such as URLs or paths) to those
resources.
Also will the external files be synced? If so, how reliable the sync would be if the user quits on minimises the app, will the sync process resume? From objc.io about External File References:
In our testing, when this occurs, iCloud does not always know how to
resolve the relationship and can throw exceptions. If you plan to use
iCloud syncing, consider unchecking this box in your iCloud entities
OPTION 2. Store images using UIDocument (good tutorial here) and somehow track relation between Core Data entry and UIDocument. From what I understand whatever I put in this directory will be automatically synchronised to the iCloud by a system daemon. So if the user quits the app, the images will still be synced to the iCloud, right?
OPTION 3. Using FileManager(more info here). I haven’t read a lot about this approach, but I think it can also work.
OPTION 4. Any other?
There are similar posts (e.g. Core Data with iCloud design), but unfortunately they don't fully answer my question.
Seems Apple will reject application because of large database iCloud synchronization.
I think the best solution is to store images on a remote host, and keep Image URL in CoreData.
And also Local path of image should be resolvable from remote URL.
So the algorithm will look like this ->
1) Getting Remote URL from CoreData.
2) Resolve local path of image.
3) If local image exists retrieve it, otherwise read it from remote and save it to local storage.
You can have a look to Amazon S3 server here.

Archiving object to a read-only file

I have my app saving some objects into .sav files using NSKeyedArchiver archiveRootObject: toFile:; however, I realized that if a user were to open up one of the .sav files in textedit and change it at all, the app would fail to unarchive the objects next time it opens, and would stop working.
Is there any way I can archive the root objects to read-only file or otherwise stop users from editing them? They're buried in application support, so not super accessible, but I'd like to play it safe.
Your application should be able to handle that kind of error.
Also, suppose you did archive the data and then set the file to be read-only. What would stop a determined user from making it read-write again?
You could use some kind of checksum to verify file integrity, though, but you would probably have to roll your own in that case.
I don't think there is a way for you to avoid potentially losing the saved state (in the end the user could simply delete the file), however if you are worried about the user manipulating the data, you should look at NSSecureCoding.
I believe that is a way to avoid unarchiving "corrupt" data and guaranteeing the integrity, I have not explored the topic further so I can't say for sure whether that would allow a scenario in which the contents of specific fields are changed (i.e object type is the same, but value is different).
In conclusion, I think it is better/safer to build your system with the idea of someone trying to circumvent your security in mind and instead of trying to stop the user from manipulating/deleting the data, just making sure invalid data is not loaded in. For example in case of invalid/corrupt/missing data just reverting back to the default values (i.e as if the app is launching for the first time).

win8 store app access local storage

I am developing a Win8 Store app which allows users to download different types of files from an online learning platform and store them locally. I am also considering the function to help users organize these downloaded files by placing them in different folders (based on course name and etc.).
I was using Documents Library previously. But for every type of file that the user could download, I need to add a file type association, which does not make a lot of sense since my app would be able to open such files. So which local storage should my app use?
Many thanks in advance.
Kaizhi
The access to storage by Windows Store apps is quite restrictive, especially the DocumentsLibrary.
As you have noticed, you need to declare a file type association for every file type you want to read from or write to the DocumentsLibrary. This means your app need to handle file activations for these types in a meaningful way, which your app probably should not do.
But even if you jump through this hoop, there is another one that is not documented on the MSDN page of the DocumentsLibrary, but "hidden" in a lengthy page about app capability declarations: According to the current rules, you are not allowed to use the DocumentsLibrary for anything but offline access to SkyDrive! Bummer...
So what's left?
You can use SkyDrive or another cloud storage to put files in a well known place (which might or might not be somewhere on the hard disk). This is probably both overkill and undesirable in your case.
Or you save the files in the local app storage, provide your own in-app file browser and open the files with their default app. Seems viable to me.
Or, maybe, you can do something with share contracts or other contracts. I don't know much about these yet, but I doubt that they are helpful in your situation.
And that's it...
(Based on my current experience. No guaranty for correctness or completeness)

Processing large video feed on the iPad

I need to take UIImages that are being fed in a video stream, all of this is on the iPad with limited memory, save them to the file system quickly while the stream is still feeding, then process them after a "recording" session. I need to save the UIImages coming in quickly to avoid interrupting the feed which will still be viewing on the iPad. I'm thinking of saving each frame to a separate file then afterward reading these files sequentially and combining them into a .mov file.
The tricks are: how to save the UIImages quickly, maybe raw data, then when processing the movie, append each UIImage file to it to make a seamless movie file? I will need to do some processing of each frame like scaling and transforms before appending.
Any advice would be greatly appreciated.
Depending on how big your images are, you could let the new coredata "use external storage" attribute do this for you.
Here is the explanation what it does copied from another answer of mine:
Since we are on IO5 now, you no longer need to write images to disk neccessarily.
You are now able to set "allow external storage" on an coredata binary attribute. According to apples release notes it means the following:
Small data values like image thumbnails may be efficiently stored in a
database, but large photos or other media are best handled directly by
the file system. You can now specify that the value of a managed
object attribute may be stored as an external record - see
setAllowsExternalBinaryDataStorage: When enabled, Core Data
heuristically decides on a per-value basis if it should save the data
directly in the database or store a URI to a separate file which it
manages for you. You cannot query based on the contents of a binary
data property if you use this option.
There are several advantages using this approach.
First coredate is saving the files at least as fast as you could when writing to the file system. But if there are any small images which apply to the conditions described above, it'll be much faster because they will be saved directly in the coredata sqlite file.
Further with iOS 5 it is very easy possible to work on separate managed contexts and perform changes on a child context in background. If finished successfully you can merge this child context into your main managed object context and do the processing you need.
[child performBlock:^{
[childsave:&parentError]; //do this in background on child context
}];
There is a NSPrivateQueueConcurrentType for creating "child-moc" - see [apple documentation][1]
And at least you can work with coredata objects which enables you to cache, limit and optimize further processing after your download completed
[1]: https://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/CoreData/Articles/cdConcurrency.html#//apple_ref/doc/uid/TP40003385 for more info

Testing on blackberry device - adding and removing app multiple times

It would be useful for many people to know how to completely remove an application from your device when testing.
I have downloaded my app many times now, and likewise have deleted it many times. The problem is when deleting the app, it does not remove things like the persistent object related to my app, or the images downloaded through the app. So, when I download the next build, I have no idea if something broke that is related to building the persistent object or fetching the images since those elements already exist from the last build.
I don't know if this is a cache thing. I don't know if this is expected and I have to use some utility to wipe this data after deleting the app. I can't really find much info through basic web searches.
Any information would be appreciated.
Blackberry Bold 9000. 4.6 OS. tested with both SD card and no SD card.
Objects stored in the PersistentStore are automatically deleted on uninstall if their interfaces were defined in your project. If they are from the standard BlackBerry API then they will stick around until they're deleted. E.G if you save a String in the PersistentStore it will stay in the PersistentStore but if you save a class you created it will be deleted on an uninstall. So if you want to have those objects be deleted automatically just create a wrapper class and save that.
Images stored on the filesystem will not be deleted until you or some application deletes them. However, it should be easy for you to write an app that clears everything out.
Another solution you could implement is making your app somewhat self-aware of its data.
Create a simple String value that you persist (or optionally, persist it in a Hashtable so you can store many properties this way) that includes "Version".
At startup of the GUI app, compare the stored "Version" against the application's current version. If the stored version doesn't exist, or if it exists and matches, take no action.
If it exists and does not match, automatically clean up old persisted data; or alternatively prompt the user to see if they want that data to be deleted (which one is better will depend on your implementation)
You can also use CodeModuleListener to listen for an uninstall event -- when that happens, you can clean up at that time as well or instead.
(As an aside and a bit of shameless self promotion, I am actually currently working on a shareable library for Blackberry that makes managing persistence much easier, as well as desktop data backup/restore. I'm doing this as part of the BBSSH project, but I'll be splitting it off into a separate library of core components and publishing it under a dual GPL/optional commercial license. It will contain hooks for data cleanup and data versioning. )