uwp app file assosiation directory is invalid error - xaml

I have my video player app with File Assosiation feature, so when I double click a video file in my File explorer it gets opened in my app, it works most of the time, but sometimes for unknown reason it gives me following error.
Directory is invalid
note that this error is not within the app or any exception the error occurs within a dialog of windows explorer, and I tried to open the same file with Movies and TV app instead, and it was succesfully opened in that.
I have attached the screenshot of the error.

Related

Cannot add a new app to fabric

I am unable to add a new iOS app to fabric by following the instructions of the Fabric macOS plug in.
I have followed all of the instructions found at Crashlytics documentation
When running the app, I receive this error:
2018-03-12 14:22:24.090838-0400 [19139:8550117] [Crashlytics] Version 3.10.1 (129)
2018-03-12 14:22:24.636050-0400 [19139:8550293] [Fabric] unable to complete application configure: Error Domain=FABNetworkError Code=-5 "(null)" UserInfo={status_code=422, type=2, request_id=fbc432572e6f0e10f21d2ddc24c7f272, content_type=text/html; charset=utf-8}
I have tried searching StackOverflow and following answers, but no luck avoiding this error message.
Any ideas on this error message?
I had this problem and discovered that my 'visible' (in Xcode) info.plist was not a file in my root directory, and was an out of date version from earlier development activity. I am not sure why my correct/current info.plist did not display in Xcode. I found the current info.plist in Finder (it was in the root directory in Finder, just not appearing in Xcode). I dragged the file from Finder to Xcode and accepted all the defaults in the dialog that appeared. Then I simply built and ran the current scheme and all worked as it should.
Note: It appears that for some time I have been updating the 'invisible' info.plist directly from my apps Target / Info tab.
Make sure to include all dependency then throw a force crash or runtime error and do not forget to turn on your data or internet connection.

Out of process server in VOIP

I found voip example on github for UWP. Now I'm trying to create my voip app, and I want to use VoipHost project in my app. I added existing project, edited package manifest file. When I want to deploy the app to the device I get error:
Severity Code
Description Project
File Line
Suppression State Error
DEP6701 : Bootstrapping failed with unexpected error: 'The ID value is not specified. Parameter name: id'.
VoipHost
And one warning:
C:\Program Files (x86)\MSBuild\Microsoft\VisualStudio\v14.0\AppxPackage\Microsoft.AppXPackage.Targets(1930,5): warning APPX1708: The executable 'VoipHost.exe' is specified as the implementation for the .winmd file. Only in-process servers are supported for generating registration information in the app manifest. You must specify the out-of-process server registration information in the app manifest.
Any advices?
Many thanks.
I had a similar issue deploying a headless application with Windows IoT running in a Raspberry pi 3. I solved the problem giving an "Assembly Identity" in the project properties.
You can do that following the next steps: Rigth Click to project --> Properties --> Manifest Tool --> General.
Fill the field "Assembly Identity" with any number. After that compiles, run and works like a charm.

Getting error in using SoundJS

I'm using Flash HTML5Canvas document to publish html files.
I want to add audio playback and started using SoundJS but having problems in using it.
I used the following code in the file.
createjs.Sound.registerPlugins([createjs.WebAudioPlugin, createjs.HTMLAudioPlugin, createjs.FlashPlugin]);
But when I publish it and and run it in browser(Chrome, Win7 Pro 64) I get the following error in console.
"Cannot read property registerPlugins of undefined"
When I checked the html source code, soundjs source is not mentioned. easeljs, tween & movieclip sources are mentioned.
How do I get this resolved?
Thanks :)
First I needed to edit the html file produced by flash cc.
I manually added the line
"http://code.createjs.com/soundjs-0.6.1.min.js"></script>
Double clicking the edited html file and running in browser gives HTTP errors.
So in the publish settings of Flash CC, I disabled the 'Overwrite HTML' option and then if I test/publish via Flash CC, Soundjs loads fine. It requires a local server to test it and I missed that part.

Worklight core-web-layer.js errors

Can someone help me?
When I run my Worklight project on Chrome, Firefox or Opera I don't get any errors.
But when I run it on IE I get these errors:
Error: multipleDefine
Error: multipleDefine
Error: multipleDefine
Error: multipleDefine
SCRIPT5002: Function expected
core-web-layer.js, line 311 character 160
SCRIPT438: Object doesn't support property or method '_eventHandler'
core-web-layer.js, line 165 character 71
When I run it on Android, the Dojo functionality also doesn't work and I get this error:
07-09 13:12:37.817: D/CordovaLog(7180): Error: scriptError
07-09 13:12:37.817: E/Web Console(7180): Error: scriptError at file:///data/data/com.Klappr/files/www/default/dojo/dojo.js:21
Is your core-web-layer.js the one that was created during project creation?
For your issue with running on Android, if you're using Worklight 6.0 with a new project, copy the following files from the Dojo Library project that was created alongside the Worklight project:
toolkit/dojo/dojo/nls/core-web-layer_ROOT.js
toolkit/dojo/dojo/nls/mobile-ui-layer_ROOT.js
These files then must be added to your Worklight project's www/dojo/nls/ directory.
In addition to including the *_ROOT.js files, you may also need to remove the development configuration from the application. To do this, open the Console view (Window > Show View > Other... > Console). From the Console view, click the Open Console button and choose Dojo Library Requests from the list. From the Dojo Library Requests console, click the View Menu (the triangle in the toolbar), and uncheck Provide Library Resources. After this, build and deploy your application to your emulator or device.

Submitting app to Apple store "Unable to find info.plist"

When i try to submit my app to the Apple store i get this error!
"Unable to find info.plist"
But the nameapp_info.plist is in the project!!!
I already send this application to the app store in the past without this error!
I upgraded to xcode 4 and to get my project work fine with the new IDE I had to re-edit my scheme app in automatic.
What I missing??? thanks
It looks like it's expecting a file called "info.plist", whereas your plist file is actually named something different... click on your project file in the Project Navigator, then click your target. Under the Packaging section is a setting for "Info.plist File." Make sure that it is set to the filename that your plist file is actually set to.