Tensorflow: Tuning rules of quantization - tensorflow

Is there a way that the following process:
https://www.tensorflow.org/performance/quantization
And the call:
tf.contrib.quantize.create_eval_graph()
Could be tuned in such way like the following call does?
https://www.tensorflow.org/versions/master/api_docs/python/tf/quantize
I would like to have the weights being scaled to 8bits with symmetric ranges, with exact 0 and max/min being power 2 like it's with the SCALED mode. For example I would prefer -31 to 31 instead of -10 to 30. Even when -10 to 30 would give better resolution at 8bits, but accurate 0, symmetricity and range as power of 2 is more important for DSP devices.

TOCO(tf.lite.TocoConverter) so far does not have the option to control quantization type since you actually want symmetric quantization instead of asymmetric approach. However, real value of 0.0 is guaranteed to be accurate during quantization. This means 0.0 is mapped to an uint8 q without any rounding error.

Related

SLSQP in ScipyOptimizeDriver only executes one iteration, takes a very long time, then exits

I'm trying to use SLSQP to optimise the angle of attack of an aerofoil to place the stagnation point in a desired location. This is purely as a test case to check that my method for calculating the partials for the stagnation position is valid.
When run with COBYLA, the optimisation converges to the correct alpha (6.04144912) after 47 iterations. When run with SLSQP, it completes one iteration, then hangs for a very long time (10, 20 minutes or more, I didn't time it exactly), and exits with an incorrect value. The output is:
Driver debug print for iter coord: rank0:ScipyOptimize_SLSQP|0
--------------------------------------------------------------
Design Vars
{'alpha': array([0.5])}
Nonlinear constraints
None
Linear constraints
None
Objectives
{'obj_cmp.obj': array([0.00023868])}
Driver debug print for iter coord: rank0:ScipyOptimize_SLSQP|1
--------------------------------------------------------------
Design Vars
{'alpha': array([0.5])}
Nonlinear constraints
None
Linear constraints
None
Objectives
{'obj_cmp.obj': array([0.00023868])}
Optimization terminated successfully. (Exit mode 0)
Current function value: 0.0002386835700364719
Iterations: 1
Function evaluations: 1
Gradient evaluations: 1
Optimization Complete
-----------------------------------
Finished optimisation
Why might SLSQP be misbehaving like this? As far as I can tell, there are no incorrect analytical derivatives when I look at check_partials().
The code is quite long, so I put it on Pastebin here:
core: https://pastebin.com/fKJpnWHp
inviscid: https://pastebin.com/7Cmac5GF
aerofoil coordinates (NACA64-012): https://pastebin.com/UZHXEsr6
You asked two questions whos answers ended up being unrelated to eachother:
Why is the model so slow when you use SLSQP, but fast when you use COBYLA
Why does SLSQP stop after one iteration?
1) Why is SLSQP so slow?
COBYLA is a gradient free method. SLSQP uses gradients. So the solid bet was that slow down happened when SLSQP asked for the derivatives (which COBYLA never did).
Thats where I went to look first. Computing derivatives happens in two steps: a) compute partials for each component and b) solve a linear system with those partials to compute totals. The slow down has to be in one of those two steps.
Since you can run check_partials without too much trouble, step (a) is not likely to be the culprit. So that means step (b) is probably where we need to speed things up.
I ran the summary utility (openmdao summary core.py) on your model and saw this:
============== Problem Summary ============
Groups: 9
Components: 36
Max tree depth: 4
Design variables: 1 Total size: 1
Nonlinear Constraints: 0 Total size: 0
equality: 0 0
inequality: 0 0
Linear Constraints: 0 Total size: 0
equality: 0 0
inequality: 0 0
Objectives: 1 Total size: 1
Input variables: 87 Total size: 1661820
Output variables: 44 Total size: 1169614
Total connections: 87 Total transfer data size: 1661820
Then I generated an N2 of your model and saw this:
So we have an output vector that is 1169614 elements long, which means your linear system is a matrix that is about 1e6x1e6. Thats pretty big, and you are using a DirectSolver to try and compute/store a factorization of it. Thats the source of the slow down. Using DirectSolvers is great for smaller models (rule of thumb, is that the output vector should be less than 10000 elements). For larger ones you need to be more careful and use more advanced linear solvers.
In your case we can see from the N2 that there is no coupling anywhere in your model (nothing in the lower triangle of the N2). Purely feed-forward models like this can use a much simpler and faster LinearRunOnce solver (which is the default if you don't set anything else). So I turned off all DirectSolvers in your model, and the derivatives became effectively instant. Make your N2 look like this instead:
The choice of best linear solver is extremely model dependent. One factor to consider is computational cost, another is numerical robustness. This issue is covered in some detail in Section 5.3 of the OpenMDAO paper, and I won't cover everything here. But very briefly here is a summary of the key considerations.
When just starting out with OpenMDAO, using DirectSolver is both the simplest and usually the fastest option. It is simple because it does not require consideration of your model structure, and it's fast because for small models OpenMDAO can assemble the Jacobian into a dense or sparse matrix and provide that for direct factorization. However, for larger models (or models with very large vectors of outputs), the cost of computing the factorization is prohibitively high. In this case, you need to break the solver structure down more intentionally, and use other linear solvers (sometimes in conjunction with the direct solver--- see Section 5.3 of OpenMDAO paper, and this OpenMDAO doc).
You stated that you wanted to use the DirectSolver to take advantage of the sparse Jacobian storage. That was a good instinct, but the way OpenMDAO is structured this is not a problem either way. We are pretty far down in the weeds now, but since you asked I'll give a short summary explanation. As of OpenMDAO 3.7, only the DirectSolver requires an assembled Jacobian at all (and in fact, it is the linear solver itself that determines this for whatever system it is attached to). All other LinearSolvers work with a DictionaryJacobian (which stores each sub-jac keyed to the [of-var, wrt-var] pair). Each sub-jac can be stored as dense or sparse (depending on how you declared that particular partial derivative). The dictionary Jacobian is effectively a form of a sparse-matrix, though not a traditional one. The key takeaway here is that if you use the LinearRunOnce (or any other solver), then you are getting a memory efficient data storage regardless. It is only the DirectSolver that changes over to a more traditional assembly of an actual matrix object.
Regarding the issue of memory allocation. I borrowed this image from the openmdao docs
2) Why does SLSQP stop after one iteration?
Gradient based optimizations are very sensitive to scaling. I ploted your objective function inside your allowed design space and got this:
So we can see that the minimum is at about 6 degrees, but the objective values are TINY (about 1e-4).
As a general rule of thumb, getting your objective to around order of magnitude 1 is a good idea (we have a scaling report feature that helps with this). I added a reference that was about the order of magnitude of your objective:
p.model.add_objective('obj', ref=1e-4)
Then I got a good result:
Optimization terminated successfully (Exit mode 0)
Current function value: [3.02197589e-11]
Iterations: 7
Function evaluations: 9
Gradient evaluations: 7
Optimization Complete
-----------------------------------
Finished optimization
alpha = [6.04143334]
time: 2.1188600063323975 seconds
Unfortunately, scaling is just hard with gradient based optimization. Starting by scaling your objective/constraints to order-1 is a decent rule of thumb, but its common that you need to adjust things beyond that for more complex problems.

Reason why setting tensorflow's variable with small stddev

I have a question about a reason why setting TensorFlow's variable with small stddev.
I guess many people do test MNIST test code from TensorFlow beginner's guide.
As following it, the first layer's weights are initiated by using truncated_normal with stddev 0.1.
And I guessed if setting it with more bigger value, then it would be the same result, which is exactly accurate.
But although increasing epoch count, it doesn't work.
Is there anybody know this reason?
original :
W_layer = tf.Variable(tf.truncated_normal([inp.get_shape()[1].value, size],stddev=0.1), name='w_'+name)
#result : (990, 0.93000001, 0.89719999)
modified :
W_layer = tf.Variable(tf.truncated_normal([inp.get_shape()[1].value, size],stddev=200), name='w_'+name)
#result : (99990, 0.1, 0.098000005)
The reason is because you want to keep all the layer's variances (or standard deviations) approximately the same, and sane. It has to do with the error backpropagation step of the learning process and the activation functions used.
In order to learn the network's weights, the backpropagation step requires knowledge of the network's gradient, a measure of how strong each weight influences the input to reach the final output; layer's weight variance directly influences the propagation of gradients.
Say, for example, that the activation function is sigmoidal (e.g. tf.nn.sigmoid or tf.nn.tanh); this implies that all input values are squashed into a fixed output value range. For the sigmoid, it is the range 0..1, where essentially all values z greater or smaller than +/- 4 are very close to one (for z > 4) or zero (for z < -4) and only values within that range tend to have some meaningful "change".
Now the difference between the values sigmoid(5) and sigmoid(1000) is barely noticeable. Because of that, all very large or very small values will optimize very slowly, since their influence on the result y = sigmoid(W*x+b) is extremely small. Now the pre-activation value z = W*x+b (where x is the input) depends on the actual input x and the current weights W. If either of them is large, e.g. by initializing the weights with a high variance (i.e. standard deviation), the result will necessarily be (relatively) large, leading to said problem. This is also the reason why truncated_normal is used rather than a correct normal distribution: The latter only guarantees that most of the values are very close to the mean, with some less than 5% chance that this is not the case, while truncated_normal simply clips away every value that is too big or too small, guaranteeing that all weights are in the same range, while still being normally distributed.
To make matters worse, in a typical neural network - especially in deep learning - each network layer is followed by one or many others. If in each layer the output value range is big, the gradients will get bigger and bigger as well; this is known as the exploding gradients problem (a variation of the vanishing gradients, where gradients are getting smaller).
The reason that this is a problem is because learning starts at the very last layer and each weight is adjusted depending on how much it contributed to the error. If the gradients are indeed getting very big towards the end, the very last layer is the first one to pay a high toll for this: Its weights get adjusted very strongly - likely overcorrecting the actual problem - and then only the "remaining" error gets propagated further back, or up, the network. Here, since the last layer was already "fixed a lot" regarding the measured error, only smaller adjustments will be made. This may lead to the problem that the first layers are corrected only by a tiny bit or not at all, effectively preventing all learning there. The same basically happens if the learning rate is too big.
Finding the best weight initialization is a topic by itself and there are somewhat more sophisticated methods such as Xavier initialization or Layer-sequential unit variance, however small normally distributed values are usually simply a good guess.

In Tensorflow, how to convert scores from neural net into discrete values as a part of learning process

Hello fellow tensorflowians!
I have a following schema:
I input some continous variables (actually, word embeddings I took from google word2vec), and I am trying to predict output that can be considered as continous as well as discrete (sorry, mathematicians! but it depends on one's training goal actually).
Output takes values from 0 to 1000 with interval of 0.25 (or a precision hyperparameter), so : 0, 0.25, 0.50, ..., 100.0 .
I know that it is not possible to include something like tf.to_int (I can omit fractions if it's necessary) or tf.round, because these are not differentiable, so we can't backpropagate. However, I feel that there is some solution that allows network to "know" that it is searching for rounded solution: some small fractions of integers like 0.25, 5.75, but I actually don't even know where to look. I looked up quantization, but that seems to be a bit of an overkill.
So my question is:
How to inform graph that we don't accept values below 0.0 ? Would doing abs on network output "logits" (regression predictions) be something worth considering? If no, can I modify the loss term to severely punish scores below 0 and using absolute error instead of squared error? I may be not aware of full consequences of doing that
I don't care whether prediction of 4.5 is 4.49999 or 4.4 because I round up predictions to nearest .25 to get accuracy, and that's my final model evaluation metric. If so, can I use?
precision = 0.01 # so that sqrt(precision) == 0.1
loss=tf.reduce_mean(tf.max(0, tf.square(tf.sub(logits, targets)) - precision ))

LDPC behaviour as density of parity-check matrix increases

My assignment is to implement a Loopy Belief Propagation algorithm for Low-density Parity-check Code. This code uses a parity-check matrix H which is rather sparse (say 750-by-1000 binary matrix with an average of about 3 "ones" per each column). The code to generate the parity-check matrix is taken from here
Anyway, one of the subtasks is to check the reliability of LDPC code when the density of the matrix H increases. So, I fix the channel at 0.5 capacity, fix my code speed at 0.35 and begin to increase the density of the matrix. As the average number of "ones" in a column goes from 3 to 7 in steps of 1, disaster happens. With 3 or 4 the code copes perfectly well. With higher density it begins to fail: not only does it sometimes fail to converge, it oftentimes converges to the wrong codeword and produces mistakes.
So my question is: what type of behaviour is expected of an LDPC code as its sparse parity-check matrix becomes denser? Bonus question for skilled mind-readers: in my case (as the code performance degrades) is it more likely because the Loopy Belief Propagation algo has no guarantee on convergence or because I made a mistake implementing it?
After talking to my TA and other students I understand the following:
According to Shannon's theorem, the reliability of the code should increase with the density of the parity check matrix. That is simply because more checks are made.
However, since we use Loopy Belief Propagation, it struggles a lot when there are more and more edges in the graph forming more and more loops. Therefore, the actual performance degrades.
Whether or not I made a mistake in my code based solely on this behaviour cannot be established. However, since my code does work for sparse matrices, it is likely that the implementation is fine.

Optimizing interpolation in Mathematica

As part of my work, I often have to visualize complex 3 dimensional densities. One program suite that I work with outputs the radial component of the densities as a set of 781 points on a logarithmic grid, ri = (Rmax/Rstep)^((i-1)/(pts-1), times a spherical harmonic. For low symmetry systems, the number of spherical harmonics can be fairly large to ensure accuracy, e.g. one system requires 49 harmonics corresponding to lmax = 6. So, to use this data within Mathematica, I would have a sum of up to 49 interpolated functions with each multiplied by a different spherical harmonic. While using v.6 and constructing the interpolated radial functions using Interpolation and setting r = Sqrt(x^2 + y^2 + z^2), I would stop ContourPlot3D after well over an hour without anything displayed. This included reducing both the InterpolationOrder and MaxRecursion to 1.
Several alternatives presented themselves:
Evaluate the density function on a fixed grid, and use ListContourPlot instead.
Or, linearly spline the radial function and use Piecewise to stitch them together. (This presented itself, as I could use simplify to help reduce the complexity of the resulting function.)
I ended up using both, as InterpolatingFunction gives a noticeable delay in its evaluation, and with up to 49 interpolated functions to evaluate, any delay can become noticeable. Also, ContourPlot3D was faster with the spline, but it didn't give me the speed up I desired.
I'll freely admit that I haven't tried Interpolation on v.7, nor I have tried this on my upgraded hardware (G4 v. Intel Core i5). However, I'm looking for alternatives to my current scheme; preferably, one where I can use ContourPlot3D directly. I could try some other form of spline, such as a B-spline, and possibly combine that with UnitBox instead of using Piecewise.
Edit: Just to clarify, my current implementation involves creating a first order spline for each radial part, multiplying each one by their respective spherical harmonic, summing and Simplifying the equations on each radial interval, and then using Piecewise to bind them into one function. So, my implementation is semi-analytical in that the spherical harmonics are exact, and only the radial part is numerical. This is part of the reason why I would like to be able to use ContourPlot3D, so that I can take advantage of the semi-analytical nature of the data. As a point of note, the radial grid is fine enough that a good representation of the radial part is generated and can be smoothly interpolated. While this gave me a significant speed-up, when I wrote the code, it was still to slow for the hardware I was using at the time.
So, instead of using ContourPlot3D, I would first generate the function, as above, then I would evaluate it on an 803 Cartesian grid. It is the data from this step that I used in ListContourPlot3D. Since this is not an adaptive grid, in some places this was too course, and I was missing features.
If you can do without Mathematica, I would suggest you have a look at Paraview (US government funded FOSS, all platforms) which I have found to be superior to everything when it comes to visualizing massive amounts of data.
The core of the software is the "Visualization Toolkit" VTK, and you can find/write other frontends if need be.
VTK/Paraview can handle almost any data-type: scalar and vector on structured grids or random points, polygons, time-series data, etc. From Mathematica I often just dump grid data into VTK legacy format which in then simplest case looks like this
# vtk DataFile Version 2.0
Generated by mma via vtkGridDump
ASCII
DATASET STRUCTURED_POINTS
DIMENSIONS 49 25 15
SPACING 0.125 0.125 0.0625
ORIGIN 8.5 5. 0.7124999999999999
POINT_DATA 18375
SCALARS RF_pondpot_1V1MHz1amu double 1
LOOKUP_TABLE default
0.04709501616121583
0.04135197485227461
... <18373 more numbers> ...
HTH!
If it really is the interpolation of the radial functions that is slowing you down, you could consider hand-coding that part based on your knowledge of the sample points. As demonstrated below, this gives a significant speedup:
I set things up with your notation. lookuprvals is a list of 100000 r values to look up for timing.
First, look at stock interpolation as a basemark
With[{interp=Interpolation[N#Transpose#{rvals,yvals}]},
Timing[interp[lookuprvals]][[1]]]
Out[259]= 2.28466
Switching to 0th-order interpolation is already an order of magnitude faster (first order is almost same speed):
With[{interp=Interpolation[N#Transpose#{rvals,yvals},InterpolationOrder->0]},
Timing[interp[lookuprvals]][[1]]]
Out[271]= 0.146486
We can get another 1.5 order of magnitude by calculating indices directly:
Module[{avg=MovingAverage[yvals,2],idxfact=N[(pts-1) /Log[Rmax/Rstep]]},
Timing[res=Part[avg,Ceiling[idxfact Log[lookuprvals]]]][[1]]]
Out[272]= 0.006067
As a middle ground, do a log-linear interpolation by hand. This is slower than the above solution but still much faster than stock interpolation:
Module[{diffs=Differences[yvals],
idxfact=N[(pts-1) /Log[Rmax/Rstep]]},
Timing[Block[{idxraw,idxfloor,idxrel},
idxraw=1+idxfact Log[lookuprvals];
idxfloor=Floor[idxraw];
idxrel=idxraw-idxfloor;
res=Part[yvals,idxfloor]+Part[diffs,idxfloor]idxrel
]][[1]]]
Out[276]= 0.026557
If you have the memory for it, I would cache the spherical harmonics and radius (or even radius-index) on the full grid. Then flatten the grid caches so you can do
Sum[ interpolate[yvals[lm],gridrvals] gridylmvals[lm], {lm,lmvals} ]
and recreate your grid as discussed here.