how to add Headless js log geolocation for continuous interval - react-native

In Android Manifest I have added all the required permission for geolocation and added the service name as TimeTracking
package com.timetracking;
import android.content.Intent;
import android.os.Bundle;
import com.facebook.react.HeadlessJsTaskService;
import com.facebook.react.bridge.Arguments;
import com.facebook.react.jstasks.HeadlessJsTaskConfig;
import javax.annotation.Nullable;
public class TimeTracking extends HeadlessJsTaskService {
#Override
protected #Nullable HeadlessJsTaskConfig getTaskConfig(Intent intent) {
Bundle extras = intent.getExtras();
WritableMap data = extras != null ? Arguments.fromBundle(extras) : null;
return new HeadlessJsTaskConfig(
"TimeTracking", // Use the registered headless Task here
data,
500,
true);
}
}
And in app.js page in react native I have called it.
AppRegistry.registerHeadlessTask('TimeTracking', () => TimeTracking);
but nothing is displaying in console.Please can somebody tell the method to get timeInterval of location.
Thanks in advance.

Related

How can I implement the Android Car API for Andorid Studio to read out my EVs percentage?

I'm currently trying to display the percentage of my Ev Via Android Auto. I can't manage to get CarInfo carInfo = getCarContext().getCarService(CarHardwareManager.class).getCarInfo(); to run. I used this in my automotive build.gradle useLibrary 'android.car' and tried importing many things but that didn't help obviously.
This is my first file:
package com.example.aatest4;
import android.car.Car;
import android.car.CarInfoManager;
import android.content.Intent;
import androidx.annotation.NonNull;
import androidx.car.app.CarAppMetadataHolderService;
import androidx.car.app.CarAppService;
import androidx.car.app.CarContext;
import androidx.car.app.Screen;
import androidx.car.app.Session;
import androidx.car.app.hardware.CarHardwareManager;
import androidx.car.app.hardware.info.CarInfo;
import androidx.car.app.validation.HostValidator;
//import android.content.ServiceConnection;
public class HelloWorldService extends CarAppService {
#NonNull
#Override
public HostValidator createHostValidator() {
return HostValidator.ALLOW_ALL_HOSTS_VALIDATOR;
}
public Session onCreateSession() {
return new Session() {
#NonNull
#Override
public Screen onCreateScreen(#NonNull Intent intent) {
CarInfo carInfo = getCarContext().getCarService(CarHardwareManager.class).getCarInfo();
return new HelloWorldScreen(getCarContext());
}
};
}
}
and this my second:
package com.example.aatest4;
//import android.car.Car;
//import android.car.CarInfoManager;
import androidx.annotation.NonNull;
import androidx.car.app.CarContext;
import androidx.car.app.Screen;
import androidx.car.app.model.Pane;
import androidx.car.app.model.PaneTemplate;
import androidx.car.app.model.Row;
import androidx.car.app.model.Template;
public class HelloWorldScreen extends Screen {
//public HelloWorldScreen() {
public HelloWorldScreen(CarContext carContext) {
super(carContext);
}
#NonNull
#Override
public Template onGetTemplate() {
String akku = String.valueOf(50);
Row row = new Row.Builder().setTitle(akku + "% ").addText(akku + "%").build();
return new PaneTemplate.Builder(new Pane.Builder().addRow(row).build()) .setTitle("Akkuanzeige").build();
//Todo: Center?
}
}

Minecraft Forge 1.12.2 - Item Textures Not Loading

When following Cubicoder's modding tutorial for Forge 1.12.2, and creating my first item, the texture for the item will not load. I have double checked all of my code against his code. I have my latest log here. I have my registration handler RegistrationHandler.java down below.
package notacyborg.tutorialmod;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraftforge.event.RegistryEvent.Register;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import notacyborg.tutorialmod.util.RegistryUtil;
#EventBusSubscriber(modid = TutorialMod.MODID)
public class RegistrationHandler
{
#SubscribeEvent
public static void registerItems(Register<Item> event)
{
final Item[] items = {
RegistryUtil.setItemName(new Item(), "first_item").setCreativeTab(CreativeTabs.MISC)
};
event.getRegistry().registerAll(items);
}
}
ModelRegistrationHandler.java
package notacyborg.tutorialmod.client;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.item.Item;
import net.minecraftforge.client.event.ModelRegistryEvent;
import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.relauncher.Side;
import notacyborg.tutorialmod.TutorialMod;
import notacyborg.tutorialmod.init.ModItems;
#EventBusSubscriber(value = Side.CLIENT, modid = TutorialMod.MODID)
public class ModelRegistrationHandler
{
#SubscribeEvent
public static void registerModels(ModelRegistryEvent event)
{
registerModel(ModItems.FIRST_ITEM, 0);
}
private static void registerModel(Item item, int meta)
{
ModelLoader.setCustomModelResourceLocation(item, meta,
new ModelResourceLocation(item.getRegistryName(), "inventory"));
}
}
And my first_item.json model file.
{
"parent": "item/generated",
"textures": {
"layer0": "tutorialmod:textures/items/first_item"
}
}
Any help is appreciated!
Your error log says that it was not able to find the model file of your first_item. Make sure that you have put your first_item.json (model file) in assets/Your-Mod-ID/models/item/first_item.json
In your first_item.json file, line 4 should be:
"textures": {
"layer0": "tutorialmod:item/first_item"
}
Try it out and post an error log too if you encounter any further errors.

how to get ride of deprecated API error in Android Studio

I am working on android studio project for the first time and I am using Broadcast Receiver. Whenever I run my application I get an error that my Broadcast File uses or overrides a deprecated Api. Although my project runs fine but I need to know why I am getting this and how to get rid of this error.My broadcast file is as follows:
package com.example.user.offlinemobilefinder;
import android.content.Context;
import android.content.Intent;
import android.media.AudioManager;
import android.media.MediaPlayer;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.telephony.SmsManager;
import android.view.View;
import android.widget.Button;
public class AlarmActivity extends AppCompatActivity {
MediaPlayer myMediaPlayer = null;
Button btnStop;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_alarm);
Intent intent= getIntent();
final String contact=intent.getStringExtra("contact");
btnStop=findViewById(R.id.stopButton);
myMediaPlayer = MediaPlayer.create(this, R.raw.loudalarm);
final AudioManager audioManager = (AudioManager) getSystemService(Context.AUDIO_SERVICE);
int maxVolume = audioManager.getStreamMaxVolume(AudioManager.STREAM_ALARM);
audioManager.setStreamVolume(AudioManager.STREAM_ALARM, maxVolume,AudioManager.FLAG_REMOVE_SOUND_AND_VIBRATE);
myMediaPlayer.start();
btnStop.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
myMediaPlayer.stop();
SmsManager smsManager = SmsManager. getDefault();
smsManager.sendTextMessage(contact, null, "Alarm Stoped", null, null);
}
});
}
}
Thanks in advance for help.
AndroidStudio should tell you which method is deprecated. You can then go to the documentation for that method on developer.android.com and there should be a note telling you what to use instead.

React-Native and Mapsforge

Trying to create native module for my react-native android application. Codes below is my native java to render / display map using mapsforge library.
I need help please, I need to have a function that returns the instance of the application and if possible it is inside the class that extends LinearLayout. I need to call the function as parameter for the AndroidGraphicFactory.createInstance(InstanceOfTheApplication). You think what I am doing is possible?
import android.content.Context;
import android.location.LocationManager;
import android.os.Environment;
import android.os.StrictMode;
import android.widget.LinearLayout;
import org.mapsforge.core.model.LatLong;
import org.mapsforge.map.android.graphics.AndroidGraphicFactory;
import org.mapsforge.map.android.layers.MyLocationOverlay;
import org.mapsforge.map.android.util.AndroidUtil;
import org.mapsforge.map.android.view.MapView;
import org.mapsforge.map.datastore.MapDataStore;
import org.mapsforge.map.layer.cache.TileCache;
import org.mapsforge.map.layer.renderer.TileRendererLayer;
import org.mapsforge.map.model.MapViewPosition;
import org.mapsforge.map.reader.MapFile;
import org.mapsforge.map.rendertheme.InternalRenderTheme;
import java.io.File;
public class CustomMapView extends LinearLayout {
private Context context;
private MapView mapView;
private TileCache tileCache;
private TileRendererLayer tileRendererLayer;
private MyLocationOverlay myLocationOverlay;
private MapViewPosition mapViewPosition;
private LocationManager locationManager;
private static final String map = "philippines.map";
public CustomMapView(Context context) {
super(context);
// set context
this.context = context;
// need help here ...
AndroidGraphicFactory.createInstance(this.getApplication());
// inflate map.xml | setContentView
inflate(this.context, R.layout.map, this);
// create map layout
create();
// start map
start();
}
/**
* Create map layout
* and controls.
*/
private void create() {
this.mapView = (MapView) findViewById(R.id.mapView);
this.mapView.setClickable(true);
this.mapView.getMapScaleBar().setVisible(true);
this.mapView.setBuiltInZoomControls(true);
this.mapView.getMapZoomControls().setZoomLevelMin((byte) 10);
this.mapView.getMapZoomControls().setZoomLevelMax((byte) 20);
// create a tile cache of suitable size
this.tileCache = AndroidUtil.createTileCache(
context,
"mapcache",
mapView.getModel().displayModel.getTileSize(),
1f,
this.mapView.getModel().frameBufferModel.getOverdrawFactor()
);
}
/**
* Start map
*/
private void start() {
this.mapView.getModel().mapViewPosition.setCenter(new LatLong(14.788405, 121.069563));
this.mapView.getModel().mapViewPosition.setZoomLevel((byte) 12);
// tile renderer layer using internal render theme
MapDataStore mapDataStore = new MapFile(getMapFile());
this.tileRendererLayer = new TileRendererLayer(
tileCache,
mapDataStore,
this.mapView.getModel().mapViewPosition,
false,
true,
true,
AndroidGraphicFactory.INSTANCE
);
tileRendererLayer.setXmlRenderTheme(InternalRenderTheme.OSMARENDER);
// only once a layer is associated with a mapView the rendering starts
this.mapView.getLayerManager().getLayers().add(tileRendererLayer);
}
/**
* Get map file
*
* #return
*/
private File getMapFile() {
StrictMode.ThreadPolicy policy = new StrictMode.ThreadPolicy.Builder().permitAll().build();
StrictMode.setThreadPolicy(policy);
// absolute path of internal Downloads folder
String dirDownloads = Environment.getExternalStoragePublicDirectory(Environment.DIRECTORY_DOWNLOADS).getAbsolutePath();
File file = new File(dirDownloads + "/" + map);
return file;
}
}

Blank SWF file and no errors when compiling ActionScript 3.0 class through mxmlc compiler

I have two action-script classes one is instantiated in the other. It works fine in flash professional cc but when I use the mxmlc compiler via the command prompt, it compiles a blank swf without any errors.
Monster.as
package {
import flash.net.URLRequest;
import flash.net.URLLoader;
import flash.display.Sprite;
import flash.display.Loader;
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.media.SoundMixer;
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.utils.Timer;
import flash.events.TimerEvent;
public class Monster extends Sprite {
public function Monster() {
// constructor code
var imageLoader: Loader = new Loader();
var image: URLRequest = new URLRequest("female-monster.png");
imageLoader.load(image);
addChild(imageLoader);
imageLoader.x = 0;
imageLoader.y = 0;
}
public function roar():void {
var mySound: Sound = new Sound();
mySound.load(new URLRequest("monster.mp3"));
mySound.play();
}
public function visibleMonster():void {
this.alpha = .5;
}
}
}
addMonster.as
package {
import flash.display.MovieClip;
import flash.events.Event;
import flash.events.MouseEvent;
import Monster;
public class addMonster extends MovieClip {
public var monster:Monster;
public function addMonster() {
// constructor code
monster = new Monster();
addChild(monster);
monster.roar();
monster.moveMonster();
monster.visibleMonster();
}
}
}
Is it possible that there are options I need to use when running the command to compile?
Solved problem by closing Dreaweaver and Flash applications which were using the file I was trying to run mxmlc compiler to compile the as file.