There seems to be quite the lack of documentation, at least that I could find, on how to use the image.palette property within Visual Basic.
This is something completely new to me, can anybody point me in the right direction? :)
You are correct, the documentation is very little for this category, Exhibit A
Like all great things, I recommend browsing YouTube for some more detailed walkthroughs on simple concepts such as this. Here and Here
Related
I think it would help explain the code better, but what do I know, I am just a newbie, an alternative would be little audio notes as code comments.
Is this allowed, possible, desirable, or I am just saying incoherent stuff here?
There would be a lot of practical issues that would make audio notes embedded in source code problematic.
However...
You may be someone who thinks best when speaking to another person, and not someone who finds it natural to articulate their thoughts when writing. If that is the case, find out which text-to-speech converters you like best, and use them to dictate your thoughts. Then embed the text into the program source as comments.
I am trying to reverse-engineer a school project into a Class Diagram. I noticed that when it's done, all my associations have this little bullet kind of thing in front of the one-way navigable arrow like this:
What is it and what does it do? Also how do I turn it on or off, or get rid of it?
I would greatly appreciate your help as I cannot find any relevant information on Google and it is due tomorrow to finish it.
I found it! :D
For some magical reason stackoverflow gave this in related questions: setting the association-end ownership in uml
I didn't know how to describe what I was looking for, ownership is what it is! :)
I have just stumbled accross the following AOP framework built on top of StructureMap and was wondering if anybody has any experience using it.
Any good, any issues?
http://www.chrissurfleet.co.uk/post/2012/06/27/AspectMap-Part-5-Aspect-Nesting-and-Prioritising.aspx
Or can you suggest any alternatives?
I use it, and like it, but then I built it! Its nice and easy to get started with, but isn't as full featured as some of the alternatives.
The nice thing is though that the code you write is generally reusable - so if you decide you want to use something else it will be easy to swap the aop provider out. Or you can easily start with something else and move onto AspectMap ;)
If you've got any questions feel free to mail me via the blog, or just ask on here
I am using the Haxe multi-platform programming tool (http://haxe.org) which, among other things, can generate JavaScript output. I would like to know if anyone has already done a "wrapper" library to interface Haxe with SlickGrid.
Doesn't look like one exists yet... sorry!
Unless someone has made one but just not shared it. Could be worth asking on the haxe mailing list / google group? You'll get a wider audience than on stack overflow.
If it looks like no one has done it, you can write your own... it's probably quite do-able. And not too hard either. I'd be happy to help you figure it out as you go... cause I might want to use it one day too :)
If you do decide to take that route I think the best option is to post on the mailing list, and we can help you out from there. There's also a document on the wiki with some instructions:
http://haxe.org/doc/js/extern_libraries
This stuff is always a bit daunting when you first get started, but don't be afraid to ask for help and hopefully you'll be up and running in no time.
Does anyone have any experience with this sort of thing?
I'm talking about applets like this http://dan-ball.jp/en/javagame/dust/
I'm really interested in how they work, it seems more like fluid-dynamics than regular game physics. Does anyone know any open source variations, or any hints on how they might work? I think it would be really fun and challenging to work on something like this, but I'm not sure where to start researching...
Thanks :)
One place you can look is at Processing.org. There you can find some examples of those types of programs, including the source and some decent explanations. It is java-like, but not entirely java.
I've played around with both phys2d and jbox2d. I find Phys2d is easier to use.