How to properly use TIOCGICOUNT - embedded

I'm writing a small piece of code to detect framing/parity/overrun issue on serial port on a Linux kernel 4.1.21.
From what I understand, TIOCGICOUNT ioctl should allow me to get the serial_icounter_struct containing the counter for framing/parity/overrun errors:
https://elixir.bootlin.com/linux/v4.1.21/source/include/uapi/linux/serial.h#L100
The way I see it, I can pull the icount variable when I need to and compare it to the previous one. But that means keeping track of a variable for each serial port.
Is there any better way to manage this?

Related

How to display a status depending on the data flow position

Consider for example this modified Simple TCP sample program:
How can I display the current state of the program like
Wait for Connection
Connected
Connection terminated
on the frontpanel, depending on where the "data flow" currently is.
The easiest way to do this is to place a string indicator on your front panel and write messages to a local variable of this indicator at each point where you want to see a status update.
You need to keep in mind how LabVIEW dataflow works: code will execute as soon as the data it depends on becomes available. Sometimes you can use existing structures to enforce this - for example, if you put a string constant inside your loop and wire it to a local variable terminal outside the loop, the write will only happen after the loop exits. Sometimes you may need to enforce that dataflow artificially, for example by placing your operation inside a sequence frame and connecting a wire to the border of the sequence: then what's inside the sequence will only happen after data arrives on that wire. (This is about the only thing you should use a sequence for!)
This method is not guaranteed to be deterministic, but it's usually good enough for giving a simple status indication to the user.
A better version of the above would be to send the status messages on a queue or notifier which you read, and update the status indicator, in a separate loop. The queue and notifier write functions have error terminals which can help you to enforce sequence. A notifier is like the local variable in that you will only see the most recent update; a queue keeps all the data you write to it in the right order so would be more suitable if you want to log all the updates to a scrolling list or log file. With this solution you could add more features: for example the read loop could add a timestamp in front of each message so you could see how recent it was.
A really good solution to this general problem is to use a design pattern based on a state machine. Now your program flow is clearly organised into different states and it's very easy to add in functionality like sending a different message from each state. There are good examples and project templates for these design patterns included with recent versions of LabVIEW.
You should be able to find more information on any of the terms in bold in the LabVIEW help or on the NI website.

Is it possible to execute a branch as a different user in *nix?

Is it possible to execute a method as a different user in Linux (or SELinux specifically)? The programs that I have run in individual sandboxes, each with a different user and process id. I have a situation where I have to execute a branch of code as a different user and with different process id to prevent the access of the memory and disk space of the code that's spawning it.
If not possible, can you throw some light on how much of the kernel code has to be changed to achieve it? (I understand its subjective. Alternatively, if you can suggest what and how to go about it, that will be much helpful).
Protecting some resources from other codes executing on the same machine is precisely what lead to the process and UID invention.
If you are searching for a mechanism that looks like a simple function call, I would say it's impossible because it requires the memory to be shared between the caller and the callee. However, using fork/exec (or wrappers like system()) will give you some isolation as long as you deal with parameters/results using system objects like program parameters or pipes.
Although, the fact that *nix user is meant to protect processes from one-another, requires that an explicit relationship be built between two users to have one user act on behalf of the other.
Actually, you may want to:
define a sudoers policy which gives the right to your first user to run a command (or a particular command) as the second one.
use popen() (or system()) in your first program to call the less privileged code.
if any, pass the parameters and parse the result from stdout
As an extra, you may use the same binary for both executions, this way, all the code can be at the same location.

How to keep my vb.net program relatively secure

I wrote a small program in vb.net and I'm looking for a simple way to keep people from just copying the executable and running it on another machine for reverse engineering without the installer. I understand that if people want the program bad enough they will figure out a way to get a hold of it, I'm basically just looking for some kind of deterrent to keep our competitors from walking around and copying it.
Logan,
The bad news is that you cannot stop people from reverse engineering your desktop application. You have 2 options:
Create a web application instead. The code will run securely on your server.
Use Remote Desktop Services. This way you can install your program on your server and let the users use it via RDS. Here is an article that illustrates the concept and how to implement it on Microsoft Azure: https://technet.microsoft.com/en-us/library/cc755055.aspx
The standard approach is to create a license key that will only work on a specific machine and store it in the registry. This can be something as simple as:
When your app starts get a unique machine id (http://www.dreamincode.net/forums/topic/181408-get-unique-machine-ids/)
Perform a one way hash on it
See if this value is stored in the registry
If it isn't, display a dialog displaying the unique machine id and asking for the 'license'
Accept input of the license so they don't need to ask again
You can manually calculate the one way hash yourself for computers that you want to run the software on.
This won't stop a determined hacker but it'll keep the 99.9% of people who can't hack your software honest.

Where can I put temporary files that I don't want show to the user?

in my Mac software I need decrypt a file and, after I do my operations on it, I will remove it. My problem is: Where can I put this file? I don't want show it to the user.
The following API will give you a directory path that is "out of the way":
NSTemporaryDirectory();
Do you mean "decrypt a file in a place the user can't access?" Any place your app can write to, the user can see. And in theory, a user can access any bit or byte on a computer to which they have physical access.
There are obfuscations and such that reduce the odds a user will come across sensitive data, but they are meant for particular situations.
Can you tell us more about your end goal here? Are you trying to implement a DRM/copy protection scheme? Are you trying to prevent cheating in a game? Do you just not trust your user? What?
I think your best bet would be to keep it in memory.
If that's not an option, it depends on what you want to do with it. It's possible you can open a temporary file, and immediately delete it - keeping the valid filehandle open, but not keeping a link to it on the disk.
Another option, perhaps - can you get your secondary program to read from STDIN or a pipe? You could then decrypt the file and pass it's content via a pipe? Clearly, the more complex this process is, the more weak links it might have, but sometimes you just have to get things working.

Platform independent file locking?

I'm running a very computationally intensive scientific job that spits out results every now and then. The job is basically to just simulate the same thing a whole bunch of times, so it's divided among several computers, which use different OSes. I'd like to direct the output from all these instances to the same file, since all the computers can see the same filesystem via NFS/Samba. Here are the constraints:
Must allow safe concurrent appends. Must block if some other instance on another computer is currently appending to the file.
Performance does not count. I/O for each instance is only a few bytes per minute.
Simplicity does count. The whole point of this (besides pure curiosity) is so I can stop having every instance write to a different file and manually merging these files together.
Must not depend on the details of the filesystem. Must work with an unknown filesystem on an NFS or Samba mount.
The language I'm using is D, in case that matters. I've looked, there's nothing in the standard lib that seems to do this. Both D-specific and general, language-agnostic answers are fully acceptable and appreciated.
Over NFS you face some problems with client side caching and stale data. I have written an OS independent lock module to work over NFS before. The simple idea of creating a [datafile].lock file does not work well over NFS. The basic idea to work around it is to create a lock file [datafile].lock which if present means file is NOT locked and a process that wants to acquire a lock renames the file to a different name like [datafile].lock.[hostname].[pid]. The rename is an atomic enough operation that works well enough over NFS to guarantee exclusivity of the lock. The rest is basically a bunch of fail safe, loops, error checking and lock retrieval in case the process dies before releasing the lock and renaming the lock file back to [datafile].lock
The classic solution is to use a lock file, or more accurately a lock directory. On all common OSs creating a directory is an atomic operation so the routine is:
try to create a lock directory with a fixed name in a fixed location
if the create failed, wait a second or so and try again - repeat until success
write your data to the real data file
delete the lock directory
This has been used by applications such as CVS for many years across many platforms. The only problem occurs in the rare cases when your app crashes while writing and before removing the lock.
Why not just build a simple server which sits between the file and the other computers?
Then if you ever wanted to change the data format, you would only have to modify the server, and not all of the clients.
In my opinion building a server would be much easier than trying to use a Network file system.
Lock File with a twist
Like other answers have mentioned, the easiest method is to create a lock file in the same directory as the datafile.
Since you want to be able to access the same file over multiple PC the best solution I can think of is to just include the identifier of the machine currently writing to the data file.
So the sequence for writing to the data file would be:
Check if there is a lock file present
If there is a lock file, see if I'm the one owning it by checking that its content has my identifier.
If that's the case, just write to the data file then delete the lock file.
If that's not the case, just wait a second or a small random length of time and try the whole cycle again.
If there is no lock file, create one with my identifier and try the whole cycle again to avoid race condition (re-check that the lock file is really mine).
Along with the identifier, I would record a timestamp in the lock file and check whether it's older than a given timeout value.
If the timestamp is too old, then assume that the lock file is stale and just delete it as it would mea one of the PC writing to the data file may have crashed or its connection may have been lost.
Another solution
If you are in control the format of the data file, could be to reserve a structure at the beginning of the file to record whether it is locked or not.
If you just reserve a byte for this purpose, you could assume, for instance, that 00 would mean the data file isn't locked, and that other values would represent the identifier of the machine currently writing to it.
Issues with NFS
OK, I'm adding a few things because Jiri Klouda correctly pointed out that NFS uses client-side caching that will result in the actual lock file being in an undetermined state.
A few ways to solve this issue:
mount the NFS directory with the noac or sync options. This is easy but doesn't completely guarantee data consistency between client and server though so there may still be issues although in your case it may be OK.
Open the lock file or data file using the O_DIRECT, the O_SYNC or O_DSYNC attributes. This is supposed to disable caching altogether.
This will lower performance but will ensure consistency.
You may be able to use flock() to lock the data file but its implementation is spotty and you will need to check if your particular OS actually uses the NFS locking service. It may do nothing at all otherwise.
If the data file is locked, then another client opening it for writing will fail.
Oh yeah, and it doesn't seem to work on SMB shares, so it's probably best to just forget about it.
Don't use NFS and just use Samba instead: there is a good article on the subject and why NFS is probably not the best answer to your usage scenario.
You will also find in this article various methods for locking files.
Jiri's solution is also a good one.
Basically, if you want to keep things simple, don't use NFS for frequently-updated files that are shared amongst multiple machines.
Something different
Use a small database server to save your data into and bypass the NFS/SMB locking issues altogether or keep your current multiple data files system and just write a small utility to concatenate the results.
It may still be the safest and simplest solution to your problem.
I don't know D, but I thing using a mutex file to do the jobe might work. Here's some pseudo-code you might find useful:
do {
// Try to create a new file to use as mutex.
// If it's already created, it will throw some kind of error.
mutex = create_file_for_writing('lock_file');
} while (mutex == null);
// Open your log file and write results
log_file = open_file_for_reading('the_log_file');
write(log_file, data);
close_file(log_file);
close_file(mutex);
// Free mutex and allow other processes to create the same file.
delete_file(mutex);
So, all processes will try to create the mutex file but only the one who wins will be able to continue. Once you write your output, close and delete the mutex so other processes can do the same.